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Alexander

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  1. Like
    Alexander got a reaction from Ace Red Baron for a blog entry, Expanding the Community Team   
    Hi Pilots,
     
    We decided to expand the community team to help us handle support requests faster and better, facilitate better and more common events, free up time for other tasks and get things under control a bit more. 
    Please welcome Marija, who has long helped the Super Mechs Team as a volunteer (as far back as with Tacticsoft!) and has always been very social and friendly with many, many players in the game and Fluffeh, who works for us on the Battle Dawn side as well and is well-respected as one of the best theory crafters in SM's history. 
    If you don't know them yet, you'll be seeing more of them soon. 🙂
     
    Thanks everyone! 
    PS: We'll be opening other roles in the near future. Please consider applying for Item Artist if you're good with animate and want to earn some tokens, or take a look at our Job Offers (https://community.supermechs.com/job-offers/) for upcoming jobs. 
  2. Like
    Alexander got a reaction from AudiGodzilla111 for a blog entry, Expanding the Community Team   
    Hi Pilots,
     
    We decided to expand the community team to help us handle support requests faster and better, facilitate better and more common events, free up time for other tasks and get things under control a bit more. 
    Please welcome Marija, who has long helped the Super Mechs Team as a volunteer (as far back as with Tacticsoft!) and has always been very social and friendly with many, many players in the game and Fluffeh, who works for us on the Battle Dawn side as well and is well-respected as one of the best theory crafters in SM's history. 
    If you don't know them yet, you'll be seeing more of them soon. 🙂
     
    Thanks everyone! 
    PS: We'll be opening other roles in the near future. Please consider applying for Item Artist if you're good with animate and want to earn some tokens, or take a look at our Job Offers (https://community.supermechs.com/job-offers/) for upcoming jobs. 
  3. Like
    Alexander got a reaction from Monke King for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  4. Like
    Alexander got a reaction from NAZ - Straight for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  5. Sad
    Alexander got a reaction from Gospodin for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  6. Like
    Alexander got a reaction from Ad1tya for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  7. Thanks
    Alexander got a reaction from Nickel Shark for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  8. Thanks
    Alexander got a reaction from YanMorgan for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  9. Like
    Alexander got a reaction from kill with boss for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  10. Thanks
    Alexander got a reaction from Lawr250 for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  11. Thanks
    Alexander got a reaction from AFK for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  12. Thanks
    Alexander got a reaction from urvmech for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  13. Thanks
    Alexander got a reaction from sergio zo x for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  14. Like
    Alexander got a reaction from OKI DOKI for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  15. Like
    Alexander got a reaction from Clan Red for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  16. Like
    Alexander got a reaction from Fordekash for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  17. Like
    Alexander got a reaction from AftoKrator for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  18. Like
    Alexander got a reaction from Darkweaver for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  19. Like
    Alexander got a reaction from robotikoo for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  20. Like
    Alexander got a reaction from Avrora for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  21. Thanks
    Alexander got a reaction from Electrick010 for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  22. Thanks
    Alexander got a reaction from RaymondL1747 for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  23. Like
    Alexander got a reaction from PlainBadLuck for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  24. Like
    Alexander got a reaction from Marija for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  25. Like
    Alexander got a reaction from Elcent for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  26. Like
    Alexander got a reaction from Tachibana Akira for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  27. Like
    Alexander got a reaction from MechHeaters for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  28. Thanks
    Alexander got a reaction from Kurt for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  29. Like
    Alexander got a reaction from Jajcyn420 for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  30. Like
    Alexander got a reaction from Coddiwomple for a blog entry, Merry Christmas everyone!   
    Hi Pilots, 

    First of all, best wishes for these holidays and I hope you are all spending a wonderful time with your families. Of course some of you don’t celebrate this holiday, but even then it’s always good to spend some time with your loved ones. 🙂 
    Many of you have already discovered our portal. I hope you’re all managing to get the rewards for that between whatever else you have planned today. We’ve now also given out a nice Christmas box again, it’s similar to last years’ except we’ve made some very unlucky edge cases impossible, so even the unlucky ones will hopefully get something nice!
    You should get it in your notifications automatically - don’t worry, not everyone will get it at the same time and it can take up to 24 hours to deliver. You can also simply log onto the desktop version to get the reward, failing that. 

    Merry christmas everyone and have fun!
  31. Like
    Alexander got a reaction from PetarVIPP for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  32. Thanks
    Alexander got a reaction from Clan Red for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  33. Like
    Alexander got a reaction from Clan Red for a blog entry, Survey winners   
    Congratulations to
    @Quantum who won 750 tokens, 
    @B4sH who won 500 tokens, 
    @TheHalfShadowwho won 300 tokens,
    @Death_Gun who won 250 tokens, 
     @ChooseGenowho also won 250 tokens,
    for filling in the survey. 🙂

    Thanks everyone for giving us your opinion!

    For the winners - please contact me on the forum with your PlayerID. You can find it in the game under settings -> info 🙂 
  34. Thanks
    Alexander got a reaction from Clan Red for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  35. Like
    Alexander got a reaction from XD RED BARON for a blog entry, Survey winners   
    Congratulations to
    @Quantum who won 750 tokens, 
    @B4sH who won 500 tokens, 
    @TheHalfShadowwho won 300 tokens,
    @Death_Gun who won 250 tokens, 
     @ChooseGenowho also won 250 tokens,
    for filling in the survey. 🙂

    Thanks everyone for giving us your opinion!

    For the winners - please contact me on the forum with your PlayerID. You can find it in the game under settings -> info 🙂 
  36. Like
    Alexander got a reaction from OKI DOKI for a blog entry, Survey winners   
    Congratulations to
    @Quantum who won 750 tokens, 
    @B4sH who won 500 tokens, 
    @TheHalfShadowwho won 300 tokens,
    @Death_Gun who won 250 tokens, 
     @ChooseGenowho also won 250 tokens,
    for filling in the survey. 🙂

    Thanks everyone for giving us your opinion!

    For the winners - please contact me on the forum with your PlayerID. You can find it in the game under settings -> info 🙂 
  37. Like
    Alexander got a reaction from OKI DOKI for a blog entry, Expanding the Community Team   
    Hi Pilots,
     
    We decided to expand the community team to help us handle support requests faster and better, facilitate better and more common events, free up time for other tasks and get things under control a bit more. 
    Please welcome Marija, who has long helped the Super Mechs Team as a volunteer (as far back as with Tacticsoft!) and has always been very social and friendly with many, many players in the game and Fluffeh, who works for us on the Battle Dawn side as well and is well-respected as one of the best theory crafters in SM's history. 
    If you don't know them yet, you'll be seeing more of them soon. 🙂
     
    Thanks everyone! 
    PS: We'll be opening other roles in the near future. Please consider applying for Item Artist if you're good with animate and want to earn some tokens, or take a look at our Job Offers (https://community.supermechs.com/job-offers/) for upcoming jobs. 
  38. Like
    Alexander got a reaction from DecepT.com for a blog entry, Expanding the Community Team   
    Hi Pilots,
     
    We decided to expand the community team to help us handle support requests faster and better, facilitate better and more common events, free up time for other tasks and get things under control a bit more. 
    Please welcome Marija, who has long helped the Super Mechs Team as a volunteer (as far back as with Tacticsoft!) and has always been very social and friendly with many, many players in the game and Fluffeh, who works for us on the Battle Dawn side as well and is well-respected as one of the best theory crafters in SM's history. 
    If you don't know them yet, you'll be seeing more of them soon. 🙂
     
    Thanks everyone! 
    PS: We'll be opening other roles in the near future. Please consider applying for Item Artist if you're good with animate and want to earn some tokens, or take a look at our Job Offers (https://community.supermechs.com/job-offers/) for upcoming jobs. 
  39. Like
    Alexander got a reaction from Turtle for a blog entry, Expanding the Community Team   
    Hi Pilots,
     
    We decided to expand the community team to help us handle support requests faster and better, facilitate better and more common events, free up time for other tasks and get things under control a bit more. 
    Please welcome Marija, who has long helped the Super Mechs Team as a volunteer (as far back as with Tacticsoft!) and has always been very social and friendly with many, many players in the game and Fluffeh, who works for us on the Battle Dawn side as well and is well-respected as one of the best theory crafters in SM's history. 
    If you don't know them yet, you'll be seeing more of them soon. 🙂
     
    Thanks everyone! 
    PS: We'll be opening other roles in the near future. Please consider applying for Item Artist if you're good with animate and want to earn some tokens, or take a look at our Job Offers (https://community.supermechs.com/job-offers/) for upcoming jobs. 
  40. Like
    Alexander got a reaction from Zylok for a blog entry, Expanding the Community Team   
    Hi Pilots,
     
    We decided to expand the community team to help us handle support requests faster and better, facilitate better and more common events, free up time for other tasks and get things under control a bit more. 
    Please welcome Marija, who has long helped the Super Mechs Team as a volunteer (as far back as with Tacticsoft!) and has always been very social and friendly with many, many players in the game and Fluffeh, who works for us on the Battle Dawn side as well and is well-respected as one of the best theory crafters in SM's history. 
    If you don't know them yet, you'll be seeing more of them soon. 🙂
     
    Thanks everyone! 
    PS: We'll be opening other roles in the near future. Please consider applying for Item Artist if you're good with animate and want to earn some tokens, or take a look at our Job Offers (https://community.supermechs.com/job-offers/) for upcoming jobs. 
  41. Like
    Alexander got a reaction from Killer gamer 22322 for a blog entry, Expanding the Community Team   
    Hi Pilots,
     
    We decided to expand the community team to help us handle support requests faster and better, facilitate better and more common events, free up time for other tasks and get things under control a bit more. 
    Please welcome Marija, who has long helped the Super Mechs Team as a volunteer (as far back as with Tacticsoft!) and has always been very social and friendly with many, many players in the game and Fluffeh, who works for us on the Battle Dawn side as well and is well-respected as one of the best theory crafters in SM's history. 
    If you don't know them yet, you'll be seeing more of them soon. 🙂
     
    Thanks everyone! 
    PS: We'll be opening other roles in the near future. Please consider applying for Item Artist if you're good with animate and want to earn some tokens, or take a look at our Job Offers (https://community.supermechs.com/job-offers/) for upcoming jobs. 
  42. Like
    Alexander got a reaction from sergio zo x for a blog entry, Expanding the Community Team   
    Hi Pilots,
     
    We decided to expand the community team to help us handle support requests faster and better, facilitate better and more common events, free up time for other tasks and get things under control a bit more. 
    Please welcome Marija, who has long helped the Super Mechs Team as a volunteer (as far back as with Tacticsoft!) and has always been very social and friendly with many, many players in the game and Fluffeh, who works for us on the Battle Dawn side as well and is well-respected as one of the best theory crafters in SM's history. 
    If you don't know them yet, you'll be seeing more of them soon. 🙂
     
    Thanks everyone! 
    PS: We'll be opening other roles in the near future. Please consider applying for Item Artist if you're good with animate and want to earn some tokens, or take a look at our Job Offers (https://community.supermechs.com/job-offers/) for upcoming jobs. 
  43. Like
    Alexander got a reaction from Coddiwomple for a blog entry, Expanding the Community Team   
    Hi Pilots,
     
    We decided to expand the community team to help us handle support requests faster and better, facilitate better and more common events, free up time for other tasks and get things under control a bit more. 
    Please welcome Marija, who has long helped the Super Mechs Team as a volunteer (as far back as with Tacticsoft!) and has always been very social and friendly with many, many players in the game and Fluffeh, who works for us on the Battle Dawn side as well and is well-respected as one of the best theory crafters in SM's history. 
    If you don't know them yet, you'll be seeing more of them soon. 🙂
     
    Thanks everyone! 
    PS: We'll be opening other roles in the near future. Please consider applying for Item Artist if you're good with animate and want to earn some tokens, or take a look at our Job Offers (https://community.supermechs.com/job-offers/) for upcoming jobs. 
  44. Like
    Alexander got a reaction from error19031 for a blog entry, Expanding the Community Team   
    Hi Pilots,
     
    We decided to expand the community team to help us handle support requests faster and better, facilitate better and more common events, free up time for other tasks and get things under control a bit more. 
    Please welcome Marija, who has long helped the Super Mechs Team as a volunteer (as far back as with Tacticsoft!) and has always been very social and friendly with many, many players in the game and Fluffeh, who works for us on the Battle Dawn side as well and is well-respected as one of the best theory crafters in SM's history. 
    If you don't know them yet, you'll be seeing more of them soon. 🙂
     
    Thanks everyone! 
    PS: We'll be opening other roles in the near future. Please consider applying for Item Artist if you're good with animate and want to earn some tokens, or take a look at our Job Offers (https://community.supermechs.com/job-offers/) for upcoming jobs. 
  45. Like
    Alexander got a reaction from Pavke for a blog entry, Expanding the Community Team   
    Hi Pilots,
     
    We decided to expand the community team to help us handle support requests faster and better, facilitate better and more common events, free up time for other tasks and get things under control a bit more. 
    Please welcome Marija, who has long helped the Super Mechs Team as a volunteer (as far back as with Tacticsoft!) and has always been very social and friendly with many, many players in the game and Fluffeh, who works for us on the Battle Dawn side as well and is well-respected as one of the best theory crafters in SM's history. 
    If you don't know them yet, you'll be seeing more of them soon. 🙂
     
    Thanks everyone! 
    PS: We'll be opening other roles in the near future. Please consider applying for Item Artist if you're good with animate and want to earn some tokens, or take a look at our Job Offers (https://community.supermechs.com/job-offers/) for upcoming jobs. 
  46. Like
    Alexander got a reaction from Atusiff for a blog entry, Expanding the Community Team   
    Hi Pilots,
     
    We decided to expand the community team to help us handle support requests faster and better, facilitate better and more common events, free up time for other tasks and get things under control a bit more. 
    Please welcome Marija, who has long helped the Super Mechs Team as a volunteer (as far back as with Tacticsoft!) and has always been very social and friendly with many, many players in the game and Fluffeh, who works for us on the Battle Dawn side as well and is well-respected as one of the best theory crafters in SM's history. 
    If you don't know them yet, you'll be seeing more of them soon. 🙂
     
    Thanks everyone! 
    PS: We'll be opening other roles in the near future. Please consider applying for Item Artist if you're good with animate and want to earn some tokens, or take a look at our Job Offers (https://community.supermechs.com/job-offers/) for upcoming jobs. 
  47. Like
    Alexander got a reaction from Jajcyn420 for a blog entry, Expanding the Community Team   
    Hi Pilots,
     
    We decided to expand the community team to help us handle support requests faster and better, facilitate better and more common events, free up time for other tasks and get things under control a bit more. 
    Please welcome Marija, who has long helped the Super Mechs Team as a volunteer (as far back as with Tacticsoft!) and has always been very social and friendly with many, many players in the game and Fluffeh, who works for us on the Battle Dawn side as well and is well-respected as one of the best theory crafters in SM's history. 
    If you don't know them yet, you'll be seeing more of them soon. 🙂
     
    Thanks everyone! 
    PS: We'll be opening other roles in the near future. Please consider applying for Item Artist if you're good with animate and want to earn some tokens, or take a look at our Job Offers (https://community.supermechs.com/job-offers/) for upcoming jobs. 
  48. Like
    Alexander got a reaction from Raul for a blog entry, Expanding the Community Team   
    Hi Pilots,
     
    We decided to expand the community team to help us handle support requests faster and better, facilitate better and more common events, free up time for other tasks and get things under control a bit more. 
    Please welcome Marija, who has long helped the Super Mechs Team as a volunteer (as far back as with Tacticsoft!) and has always been very social and friendly with many, many players in the game and Fluffeh, who works for us on the Battle Dawn side as well and is well-respected as one of the best theory crafters in SM's history. 
    If you don't know them yet, you'll be seeing more of them soon. 🙂
     
    Thanks everyone! 
    PS: We'll be opening other roles in the near future. Please consider applying for Item Artist if you're good with animate and want to earn some tokens, or take a look at our Job Offers (https://community.supermechs.com/job-offers/) for upcoming jobs. 
  49. Thanks
    Alexander got a reaction from Marija for a blog entry, Expanding the Community Team   
    Hi Pilots,
     
    We decided to expand the community team to help us handle support requests faster and better, facilitate better and more common events, free up time for other tasks and get things under control a bit more. 
    Please welcome Marija, who has long helped the Super Mechs Team as a volunteer (as far back as with Tacticsoft!) and has always been very social and friendly with many, many players in the game and Fluffeh, who works for us on the Battle Dawn side as well and is well-respected as one of the best theory crafters in SM's history. 
    If you don't know them yet, you'll be seeing more of them soon. 🙂
     
    Thanks everyone! 
    PS: We'll be opening other roles in the near future. Please consider applying for Item Artist if you're good with animate and want to earn some tokens, or take a look at our Job Offers (https://community.supermechs.com/job-offers/) for upcoming jobs. 
  50. Like
    Alexander got a reaction from WarrMachine for a blog entry, Expanding the Community Team   
    Hi Pilots,
     
    We decided to expand the community team to help us handle support requests faster and better, facilitate better and more common events, free up time for other tasks and get things under control a bit more. 
    Please welcome Marija, who has long helped the Super Mechs Team as a volunteer (as far back as with Tacticsoft!) and has always been very social and friendly with many, many players in the game and Fluffeh, who works for us on the Battle Dawn side as well and is well-respected as one of the best theory crafters in SM's history. 
    If you don't know them yet, you'll be seeing more of them soon. 🙂
     
    Thanks everyone! 
    PS: We'll be opening other roles in the near future. Please consider applying for Item Artist if you're good with animate and want to earn some tokens, or take a look at our Job Offers (https://community.supermechs.com/job-offers/) for upcoming jobs. 
  51. Like
    Alexander got a reaction from Elcent for a blog entry, Expanding the Community Team   
    Hi Pilots,
     
    We decided to expand the community team to help us handle support requests faster and better, facilitate better and more common events, free up time for other tasks and get things under control a bit more. 
    Please welcome Marija, who has long helped the Super Mechs Team as a volunteer (as far back as with Tacticsoft!) and has always been very social and friendly with many, many players in the game and Fluffeh, who works for us on the Battle Dawn side as well and is well-respected as one of the best theory crafters in SM's history. 
    If you don't know them yet, you'll be seeing more of them soon. 🙂
     
    Thanks everyone! 
    PS: We'll be opening other roles in the near future. Please consider applying for Item Artist if you're good with animate and want to earn some tokens, or take a look at our Job Offers (https://community.supermechs.com/job-offers/) for upcoming jobs. 
  52. Like
    Alexander got a reaction from Bluz for a blog entry, Expanding the Community Team   
    Hi Pilots,
     
    We decided to expand the community team to help us handle support requests faster and better, facilitate better and more common events, free up time for other tasks and get things under control a bit more. 
    Please welcome Marija, who has long helped the Super Mechs Team as a volunteer (as far back as with Tacticsoft!) and has always been very social and friendly with many, many players in the game and Fluffeh, who works for us on the Battle Dawn side as well and is well-respected as one of the best theory crafters in SM's history. 
    If you don't know them yet, you'll be seeing more of them soon. 🙂
     
    Thanks everyone! 
    PS: We'll be opening other roles in the near future. Please consider applying for Item Artist if you're good with animate and want to earn some tokens, or take a look at our Job Offers (https://community.supermechs.com/job-offers/) for upcoming jobs. 
  53. Like
    Alexander got a reaction from khan for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  54. Like
    Alexander got a reaction from Tairitsu for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  55. Like
    Alexander got a reaction from Spam for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  56. Like
    Alexander got a reaction from DARK GAMES for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  57. Like
    Alexander got a reaction from Mr Lord for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  58. Sad
    Alexander got a reaction from LittleFox for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  59. Like
    Alexander got a reaction from Ad1tya for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  60. Like
    Alexander got a reaction from SC2A for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  61. Like
    Alexander got a reaction from bumbum for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  62. Like
    Alexander got a reaction from WindForge for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  63. Thanks
    Alexander got a reaction from Sevascape for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  64. Like
    Alexander got a reaction from A Happy F4ce for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  65. Like
    Alexander got a reaction from _X0X_ for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  66. Like
    Alexander got a reaction from urvmech for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  67. Thanks
    Alexander got a reaction from Jipy for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  68. Like
    Alexander got a reaction from Csh for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  69. Like
    Alexander got a reaction from Miron_Mironovich for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  70. Like
    Alexander got a reaction from AnonymousDemon for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  71. Thanks
    Alexander got a reaction from AudiGodzilla111 for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  72. Like
    Alexander got a reaction from nas-1 for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  73. Like
    Alexander got a reaction from Pizza4UAndMe for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  74. Like
    Alexander got a reaction from CleverName for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  75. Like
    Alexander got a reaction from Enerjonn for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  76. Sad
    Alexander got a reaction from Klayton_Bouck for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  77. Like
    Alexander got a reaction from Lord Gorgon for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  78. Like
    Alexander got a reaction from S H A B B A for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  79. Like
    Alexander got a reaction from Jiyoon for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  80. Like
    Alexander got a reaction from politewond_54 for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  81. Like
    Alexander got a reaction from Map Raptor for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  82. Like
    Alexander got a reaction from Isenfire for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  83. Like
    Alexander got a reaction from MechSlayer for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  84. Like
    Alexander got a reaction from Manolis109 for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  85. Like
    Alexander got a reaction from Shoultz262 for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  86. Like
    Alexander got a reaction from Shared-NW for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  87. Like
    Alexander got a reaction from Mechzilla for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  88. Like
    Alexander got a reaction from Wombat for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  89. Like
    Alexander got a reaction from epicspeedster for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  90. Thanks
    Alexander got a reaction from ISayMeow for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  91. Sad
    Alexander got a reaction from Darkweaver for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  92. Sad
    Alexander got a reaction from Grosboss for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  93. Like
    Alexander got a reaction from JamAnime for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  94. Like
    Alexander got a reaction from Liioh for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  95. Thanks
    Alexander got a reaction from khan for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  96. Thanks
    Alexander got a reaction from fig for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  97. Like
    Alexander got a reaction from The_Yo_Yo_Man for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  98. Thanks
    Alexander got a reaction from Zylok for a blog entry, Balance Update 03-01-2020   
    Hi Pilots, 
    We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:
    Torsos
    Windigo
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Naga
    Epic
    base HP 309 -> 329
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 825
    phys Res 22 -> 30

    Molten Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Lightning Platinum Vest
    Legendary
    base HP 480 -> 580
    Mythical
    base HP 694 -> 815
    phys Res 44 -> 55

    Nightmare
    Epic
    base HP 277 -> 297
    Legendary
    base HP 430 -> 490
    Mythical
    base HP 621 -> 775
    phys Res 22 -> 30 Weapons
    Frantic Brute
    Epic
    heat cost 18 -> 23
    energy cost 4 -> 9
    Legendary
    heat cost 32 -> 42
    energy cost 6 -> 16
    Mythical
    heat cost 50 -> 70
    energy cost 10 -> 30
    min damage 52 -> 152
    max damage 482 -> 382
    Frantic Flame
    Mythical
    min damage 58 -> 108
    max damage 359 -> 309
    Frantic Lightning
    Mythical
    min damage 58 -> 108
    max damage 344 -> 294
    Malice Beam
    Legendary
    energy damage 64 -> 74
    Mythical
    energy damage 94 -> 104 Drones
    Swoop
    Legendary
    min damage 28 -> 33
    max damage 45 -> 50
    heat damage 30 -> 35
    Mythical
    min damage 42 -> 65
    max damage 68 -> 91
    heat damage 44 -> 70

    Anguish
    Legendary
    energy damage 25 -> 23
    energy regen damage 4 -> 5
    weight 30 -> 28
    Mythical
    energy damage 36 -> 33
    energy regen damage 7 -> 10
    weight 30 -> 28 Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 
     
    We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 
    If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 
     
    Hope that makes things clear!
     
    As for the reasonings: 
    Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 
    Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 
    Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 
    Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 
    Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 
    Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.
    Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)
     
    We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.
     
    Good luck experimenting, pilots!
  99. Thanks
    Alexander got a reaction from Andypandy for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  100. Sad
    Alexander got a reaction from HydroLeopard for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  101. Like
    Alexander got a reaction from Pyraaaa for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  102. Like
    Alexander got a reaction from OKI DOKI for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  103. Like
    Alexander got a reaction from Klayton_Bouck for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  104. Like
    Alexander got a reaction from RaymondL1747 for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  105. Sad
    Alexander got a reaction from Y4KUZ4 T1MD1G3 for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  106. Like
    Alexander got a reaction from nas-1 for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  107. Thanks
    Alexander got a reaction from dinoza_xxx for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  108. Like
    Alexander got a reaction from iAldoPR SM for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  109. Like
    Alexander got a reaction from CDR_Xavier for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  110. Thanks
    Alexander got a reaction from BIG NEYMAR for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  111. Like
    Alexander got a reaction from Grosboss for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  112. Thanks
    Alexander got a reaction from AudiGodzilla111 for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  113. Thanks
    Alexander got a reaction from WhyAreYouHacking for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  114. Like
    Alexander got a reaction from Lord Curzon for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  115. Like
    Alexander got a reaction from Unlucky Joe for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  116. Like
    Alexander got a reaction from Typhon4273 for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  117. Like
    Alexander got a reaction from Liam.M.Lucas_2020 for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  118. Like
    Alexander got a reaction from Dreyfus for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  119. Like
    Alexander got a reaction from JamAnime for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  120. Thanks
    Alexander got a reaction from fig for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  121. Like
    Alexander got a reaction from Five for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  122. Like
    Alexander got a reaction from iDaniRF for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  123. Like
    Alexander got a reaction from Shared-NW for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  124. Thanks
    Alexander got a reaction from KOKOTOV for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  125. Like
    Alexander got a reaction from S H A B B A for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  126. Like
    Alexander got a reaction from bumbum for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  127. Like
    Alexander got a reaction from Sparks for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  128. Like
    Alexander got a reaction from Shoultz262 for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  129. Like
    Alexander got a reaction from rc for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  130. Sad
    Alexander got a reaction from Burn Baby Burn for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  131. Like
    Alexander got a reaction from Zylok for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  132. Like
    Alexander got a reaction from WarrMachine for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  133. Thanks
    Alexander got a reaction from Pavke for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  134. Like
    Alexander got a reaction from Tirreggregars for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  135. Like
    Alexander got a reaction from Avrora for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  136. Like
    Alexander got a reaction from VcdeChagn for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  137. Thanks
    Alexander got a reaction from Bluz for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  138. Like
    Alexander got a reaction from Jiyoon for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  139. Like
    Alexander got a reaction from ITRIEDXD for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  140. Like
    Alexander got a reaction from Marija for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  141. Like
    Alexander got a reaction from The_Yo_Yo_Man for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  142. Like
    Alexander got a reaction from Elcent for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
  143. Thanks
    Alexander got a reaction from W.P.O.T.W for a blog entry, Merry Christmas!   
    Hi Pilots, 
     
    We wish you all a very merry christmas from SuperMechs!
     
    To celebrate, we have a couple of gifts for you. 
     
    As some of you may have seen in your notification, everyone is able to collect a free christmas box. If you didn't get the notification, you can also collect it here. 
     
    On top of that, there's another special treat for those who follow us actively. You can collect a free Snowball Perk - make sure to pass the link on to your friends as well!
    https://shorturl.is/wY8Qr 
     
    Collect them soon as they'll expire in a few days. Enjoy the game and again, merry christmas!
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