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Balance Update 03-01-2020


Alexander

15,875 views

Hi Pilots, 

We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:

Torsos

Windigo
Epic
base HP 309 -> 329
Legendary
base HP 480 -> 580
Mythical
base HP 694 -> 825
phys Res 22 -> 30

Naga
Epic
base HP 309 -> 329
Legendary
base HP 480 -> 580
Mythical
base HP 694 -> 825
phys Res 22 -> 30

Molten Platinum Vest
Legendary
base HP 480 -> 580
Mythical
base HP 694 -> 815
phys Res 44 -> 55

Lightning Platinum Vest
Legendary
base HP 480 -> 580
Mythical
base HP 694 -> 815
phys Res 44 -> 55

Nightmare
Epic
base HP 277 -> 297
Legendary
base HP 430 -> 490
Mythical
base HP 621 -> 775
phys Res 22 -> 30
Weapons

Frantic Brute
Epic
heat cost 18 -> 23
energy cost 4 -> 9
Legendary
heat cost 32 -> 42
energy cost 6 -> 16
Mythical
heat cost 50 -> 70
energy cost 10 -> 30
min damage 52 -> 152
max damage 482 -> 382
Frantic Flame
Mythical
min damage 58 -> 108
max damage 359 -> 309
Frantic Lightning
Mythical
min damage 58 -> 108
max damage 344 -> 294
Malice Beam
Legendary
energy damage 64 -> 74
Mythical
energy damage 94 -> 104
Drones

Swoop
Legendary
min damage 28 -> 33
max damage 45 -> 50
heat damage 30 -> 35
Mythical
min damage 42 -> 65
max damage 68 -> 91
heat damage 44 -> 70

Anguish
Legendary
energy damage 25 -> 23
energy regen damage 4 -> 5
weight 30 -> 28
Mythical
energy damage 36 -> 33
energy regen damage 7 -> 10
weight 30 -> 28

Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 

 

We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 

If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 

 

Hope that makes things clear!

 

As for the reasonings: 

Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 

Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 

Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 

Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 

Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 

Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.

Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)

 

We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.

 

Good luck experimenting, pilots!

149 Comments


Recommended Comments



9 minutes ago, Alexander said:

Not in this update. May in the future. 

 

Right now it has been deemed Physical is meta-dominant and as such we've passed over physical items when considering buffs. 

What about Molten and Lightning PVs? Do they get any better or do they stay the good bois they already are?

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1 minute ago, TheKingNikolas said:

What about Molten and Lightning PVs? Do they get any better or do they stay the good bois they already are?

Weren't they buffed every so slightly

I don't think its going to make THAT much of a difference but hey at least its a change

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17 minutes ago, Burn Baby Burn said:

what about 3rd vest? hardened platinum vest?

The hardened platinum vest I guess it needs an overall concideration/buff ...thats why they didnt enable it .

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1 minute ago, TheDeadMemez said:

It's time. I enjoy this new change although I'm still gonna suffer against frantics, it's nice to see anything happening here.

They can't eliminate double frantic players, can they now...

...or can they not?

Just now, TALΩS said:

The hardened platinum vest I guess it needs an overall concideration/buff ...thats why they didnt enable it .

It is meeting the "phys bad" criteria, i wouldn't worry about it too much cause the buffs may turn PV's into new monkeys. Still, people worship HPV for raids

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Just now, epicspeedster said:

intresting how you didn't buff avenger, zarkares, brutality, grim reaper, sith, and interceptor

Buffing too much at a time would make it too difficult to say the effects. We said 5-10 items before we did this 😛

 

We'll consider other ones for the next balance update.

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5 minutes ago, Alexander said:

Buffing too much at a time would make it too difficult to say the effects. We said 5-10 items before we did this 😛

 

We'll consider other ones for the next balance update.

ok, makes sense

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56 minutes ago, Alexander said:

Not in this update. May in the future. 

 

Right now it has been deemed Physical is meta-dominant and as such we've passed over physical items when considering buffs. 

Hardened Platinum Vest could definitely use balancing. Specifically, a buff. It was released months ago (2 years past being remotely useful in PvP) and no one uses it in ladder. It’s resistance is useful for Raid days but otherwise it’s underutilized due to bad stats.

 

Thank you for the first of many needed balancing updates @Alexander. Special thanks to all of the players who contributed much needed in-depth discussion about individual items. 

CFE1975E-986C-4E08-AB21-F1DC05F7C1B9.png

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3 minutes ago, trophy435 said:

some good changes. brute didnt need a nerf imo

 

but the most important thing lacking in nerfs on this list are the new modules

"Brute didn't need a nerf imo"

*angery in old forumer*

Jk, but it did need a nerf. Especially in the lower ranks where frantic is good for gate guarding Rank 5.

But heyyyyyy, guess Windigo is viable now.

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