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Balance Update 03-01-2020


Alexander

15,874 views

Hi Pilots, 

We've prepared a balance update that will go live a bit over 2 hours from time of writing with the following changes:

Torsos

Windigo
Epic
base HP 309 -> 329
Legendary
base HP 480 -> 580
Mythical
base HP 694 -> 825
phys Res 22 -> 30

Naga
Epic
base HP 309 -> 329
Legendary
base HP 480 -> 580
Mythical
base HP 694 -> 825
phys Res 22 -> 30

Molten Platinum Vest
Legendary
base HP 480 -> 580
Mythical
base HP 694 -> 815
phys Res 44 -> 55

Lightning Platinum Vest
Legendary
base HP 480 -> 580
Mythical
base HP 694 -> 815
phys Res 44 -> 55

Nightmare
Epic
base HP 277 -> 297
Legendary
base HP 430 -> 490
Mythical
base HP 621 -> 775
phys Res 22 -> 30
Weapons

Frantic Brute
Epic
heat cost 18 -> 23
energy cost 4 -> 9
Legendary
heat cost 32 -> 42
energy cost 6 -> 16
Mythical
heat cost 50 -> 70
energy cost 10 -> 30
min damage 52 -> 152
max damage 482 -> 382
Frantic Flame
Mythical
min damage 58 -> 108
max damage 359 -> 309
Frantic Lightning
Mythical
min damage 58 -> 108
max damage 344 -> 294
Malice Beam
Legendary
energy damage 64 -> 74
Mythical
energy damage 94 -> 104
Drones

Swoop
Legendary
min damage 28 -> 33
max damage 45 -> 50
heat damage 30 -> 35
Mythical
min damage 42 -> 65
max damage 68 -> 91
heat damage 44 -> 70

Anguish
Legendary
energy damage 25 -> 23
energy regen damage 4 -> 5
weight 30 -> 28
Mythical
energy damage 36 -> 33
energy regen damage 7 -> 10
weight 30 -> 28

Thank you everyone for your patience with us! We hope this update will pave the way to a more balanced game where every item you get feels like it may be useful to you. We intend to update an additional 5-10 items late jan, with an internal deadline at mid feb. 

 

We'll evaluate this update in the next few weeks and apply any needed additional nerfs or buffs to these items based on that. Please keep in mind though, they are intended to be stronger than their former peers, the idea was to bring them up to the level of the very best items in the game right now, not to the level of the average item. The other items will get the same treatment over time. 

If it turns out they're still a class beneath the best items for their purpose, they'll receive another buff soon. If it turns out they completely replace the best items, they'll get a corrective nerf soon. They should be a choice, you should feel like you can build a top build with both these items and the current best items. The difference between premium and non premium items should exist, but not be so major as to make premiums not worth it. The difference between C-M and E-M should exist, but not be so major as to make a C-M lose every single matchup to an E-M. 

 

Hope that makes things clear!

 

As for the reasonings: 

Various torsos were buffed to account for the stronger physical drones, the larger HP going around the meta and the current meta dominance of the so-lovingly dubbed "Monkeys". More will follow. Thank you @Lord Gorgon and @SawzAll for creating in depth topics suggesting broad balance changes and more specific ones as well. 

Frantic Brute was reworked to be less random and have slightly more cost attached. The other frantics were made a bit less random but otherwise remain the same. Thank you everyone who suggested this on the old forums, some a little bit too passionate (*cough* lake *cough*) and of course the late besty. 

Malice Beam was given a slight buff as it was overshadowed by other items in its class. It should be roughly on par now. 

Swoop was given a large buff to make this "useless" drone into a heat-generating powerhouse for the right build. Make no mistake - it might not be targeting cooldown, but with the right setup, the little swoop is going to wreck some builds. Thank you @CyberRodrigo for shining a light on this item on the forum. 

Anguish was given a minor rework and buff to focus it on its unique selling point (hitting the energy regeneration) and make it feel a little more powerful. 

Thank you everyone for your countless suggestions, advices and opinions. I tried reading them all but it's hard sometimes.

Thank you to the Volunteer Balance Team for taking their time discussing it with us and helping us ( @Elcent and @CleverName with their Spreadsheet mumbo-jumbo, @Lord Gorgon for harsh opinions and @Purific, @MatiasKurt, @That1Guy, @DarkJailu, @Raul, @Fluffeh, @Zylok for valuable inputs, sorry if I forgot someone who contributed!)

 

We'll release the change on the countdown ends. Please forward it to your friends and please keep in mind that if you find something very OP about this, it probably won't last for very long. And if you find it's insufficient, there's a good chance we'll buff it again soon.

 

Good luck experimenting, pilots!

149 Comments


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@og boy sm i told you @Alexander will buff it later, not now so don't asking about it

Even a worse torso like avenger still not be buffed yet

Not in this update. May in the future. 

 

Right now it has been deemed Physical is meta-dominant and as such we've passed over physical items when considering buffs. 

that's what he said

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6 hours ago, nas-1 said:

so windigo>zarkares now?

On paper, statistically, yes.  Statistically it's essentially equal to Hollow Spectral Armor (on paper).

2 hours ago, og boy sm said:

@Alexander can you buff the hardened platinum vest

hp 900

because some torso like hollow spectral armor is full of hitpoints

 

2 hours ago, nightmarefreddy said:

hey og boy, @Alexander said it will be buff in the future so you don't need to care about it

After this update, there are several torsos that are slightly better than Hollow Spectral Armor.  Honestly, given the philosophy of the physical version of things usually having more hit points because it has less of the other stats, I'd say Hollow Spectral Armor needs to be buffed.  The other torsos are just fine where they are, at least in my opinion (but feel free to disagree).

image.thumb.png.908509cbd8b99f3dffa67df6788685d3.png

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Para mi no hubo cambios ..... la modificación de los torsos de platino incrementó la resistencia al phys, pero su uso disminuye  200/300 puntos de HP ... ergo, puede que sea un poco más resistente al phys, pero ahora estoy más débil frente a la energía y el calor.

De cualquier manera, hay una diferencia de 1000 HP entre mi calor de energía libre y los 4000 HP de energía física libre, así que incluso si tengo 45 puntos más de resistencia, es lo mismo.

Conclusión, con los "nuevos" torsos de platino soy más débil frente al calor y la energía (porque tengo menos HP) y sigo siendo un saco de arena para el físico.

Aclaro que uso mi torso libre de energía.

Quiero decir esto....

Con el torso que uso habitualmente:

 

image.thumb.png.f0bb363fdd652e07f71a032e7ace2c66.png

 

Con Platinum (más resistencia física, menos HP y el balance de calor no mejora). Soy más débil contra las acumulaciones de energía y las acumulaciones de calor y todavía no puedo afrontar la física libre de energía.

 

image.thumb.png.2a64cc2df889c191ac9fec190273b4df.png

 

 

Edited by Nefertary Meriten-Mut (see edit history)
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19 hours ago, TheDeadMemez said:

"Brute didn't need a nerf imo"

*angery in old forumer*

Jk, but it did need a nerf. Especially in the lower ranks where frantic is good for gate guarding Rank 5.

But heyyyyyy, guess Windigo is viable now.

now zark is dead

 

4sigbj.jpg

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i think the developers should add trading, new soundtrack, gun sounds diffrent, and a devine grimreaper buff ?

add trading where you can combine all of your alts to one main account it would really help me because i make lots of accounts 

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8 minutes ago, armedmech12345 said:

i think the developers should add trading, new soundtrack, gun sounds diffrent, and a devine grimreaper buff ?

add trading where you can combine all of your alts to one main account it would really help me because i make lots of accounts 

That's exactly the reason why trading shouldn't be added, if you can just combine alts, what's the point of focusing on one account?

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2 hours ago, Shoultz262 said:

That's exactly the reason why trading shouldn't be added, if you can just combine alts, what's the point of focusing on one account?

Because I'm not rich and can't afford to spend tokens on maxing out my inventory space?

Alt accounts will always exist, that's a given.  I think the game should reward those who use them properly.  If I had one, think of it this way: instead of $5/month subscription for one account, it would be 2 subscriptions to $10/month.

And my alt account would be interesting builds like energy free and such.

The problem isn't alt accounts, it's those who use them wrong.

2 hours ago, armedmech12345 said:

i think the developers should add trading, new soundtrack, gun sounds diffrent, and a devine grimreaper buff ?

add trading where you can combine all of your alts to one main account it would really help me because i make lots of accounts 

Oh you mean all the things others, as well as I, mentioned on the old forum? 🙂

I agree with new soundtrack.  If anything, Gato should reach out to some artists and see about including their songs for free, provided there is a display somewhere of what artist and track (think text only, and small).

I agree with new weapon sounds. They sound like the old flash mechs game.  I think the Nightfall should sound like the M61 Vulcan from the F-16 and the Annihilation sound like the GAU-8/A from the A-10.

But oh well.

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1 hour ago, SawzAll said:

Because I'm not rich and can't afford to spend tokens on maxing out my inventory space?

Alt accounts will always exist, that's a given.  I think the game should reward those who use them properly.  If I had one, think of it this way: instead of $5/month subscription for one account, it would be 2 subscriptions to $10/month.

And my alt account would be interesting builds like energy free and such.

The problem isn't alt accounts, it's those who use them wrong.

Oh you mean all the things others, as well as I, mentioned on the old forum? 🙂

I agree with new soundtrack.  If anything, Gato should reach out to some artists and see about including their songs for free, provided there is a display somewhere of what artist and track (think text only, and small).

I agree with new weapon sounds. They sound like the old flash mechs game.  I think the Nightfall should sound like the M61 Vulcan from the F-16 and the Annihilation sound like the GAU-8/A from the A-10.

But oh well.

You could get by fine without buying inventory space, and your analogy isn't correct because starting a new alt doesn't cost anything unless you want to spend money on it, unlike a subscription where you have to pay. But I agree that most people use alts for other things like arena manipulation.

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15 minutes ago, Shoultz262 said:

You could get by fine without buying inventory space, and your analogy isn't correct because starting a new alt doesn't cost anything unless you want to spend money on it, unlike a subscription where you have to pay. But I agree that most people use alts for other things like arena manipulation.

Yeah and so my point is, because it would probably be labor intensive to find and punish all those, use a "positive reinforcement" where those who are doing what is right (or not doing bad) with their alt get the benefit of transferring items?

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@SawzAll bruh are you losing brain cells when your talking about the torso have highest hp in the game? Maybe HSA need some buff BUT JUST NEED BUFF IN YOUR DREAM

last, it's aready good because it's 3rd best torso in the game(just after REA and FHA)

idk why ur talking about it

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I’m excited to see how this works out in the area.

right, wrong or indifferent, thank you for making the changes. I’m sure it is a lot of work and a complicated algorithm! 

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I agree with all the buffs, an ingenious solution to the frantic problem, a reworking of torsos to make other torsos other than the Monkeys viable, except for the swoop buff, 116 heat damage is by far too high, comparing it to the second highest heat damage dealing drone in the game, Backstabbing Guardian, which deals 73 heat damage.

Here a quick comparison:

  • Backstabbing Guardian
    • Strengths
      • Decent damage output
      • High heat damage
    • Weaknesses
      • Heat Generation to Damage difference is low: 11
      • Weighs 48 kg
      • Damage is lower than other non l-m drones
  • Swoop
    • Strengths
      • Weighs 22 kg
      • Extremely high heat damage
      • Heat Generation to Damage difference is too high: 85
    • Weaknesses
      • Energy cost
      • Low damage

Now an analysis

Both are l-m items, the Backstabbing Guardian deals too little damage and is not used very often. Swoop deals very little damage and was unviable due to the energy free heat meta. After the buff Swoop has become by far the strongest heat drone. Its low weight allows for 2 Fractured Blizzard Dissolvers, which justify its low damage, its heat damage, as well as its Heat Generation to Damage difference mean that, against another heat mech you will have a huge edge, and against physical mechs you will too. The only big downside remaining is the energy cost, however due to the buff on torsos, you should have the module space to have enough energy to use your Swoop.

I suggest either making Swoop weigh at least 45 kg, or buffing the other heat drones to have, not an equivalent, but a more on par heat Damage amount, and a more similar Heat generation to Damage difference.

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1 hour ago, Tirreggregars said:

I agree with all the buffs, an ingenious solution to the frantic problem, a reworking of torsos to make other torsos other than the Monkeys viable, except for the swoop buff, 116 heat damage is by far too high, comparing it to the second highest heat damage dealing drone in the game, Backstabbing Guardian, which deals 73 heat damage.

Here a quick comparison:

  • Backstabbing Guardian
    • Strengths
      • Decent damage output
      • High heat damage
    • Weaknesses
      • Heat Generation to Damage difference is low: 11
      • Weighs 48 kg
      • Damage is lower than other non l-m drones
  • Swoop
    • Strengths
      • Weighs 22 kg
      • Extremely high heat damage
      • Heat Generation to Damage difference is too high: 85
    • Weaknesses
      • Energy cost
      • Low damage

Now an analysis

Both are l-m items, the Backstabbing Guardian deals too little damage and is not used very often. Swoop deals very little damage and was unviable due to the energy free heat meta. After the buff Swoop has become by far the strongest heat drone. Its low weight allows for 2 Fractured Blizzard Dissolvers, which justify its low damage, its heat damage, as well as its Heat Generation to Damage difference mean that, against another heat mech you will have a huge edge, and against physical mechs you will too. The only big downside remaining is the energy cost, however due to the buff on torsos, you should have the module space to have enough energy to use your Swoop.

I suggest either making Swoop weigh at least 45 kg, or buffing the other heat drones to have, not an equivalent, but a more on par heat Damage amount, and a more similar Heat generation to Damage difference.

Target of this update is to rebalance (or to start to) the arena.

Physical builds, to face a properly built swoop based mech will have to sacrify HP,  so will become weaker to elec mechs and to energy free heat mechs (that are dmg based).

Energy free heat builds, to face properly swoop based, will have to pump up their gameplay and manual coolings instead of just spaming magmas and showers. Players choosing to use swoop on those will be very weak to elec mechs.

Most efficient builds using swoop coordinate with energy dependant weaponery and are fairly weak against electrical mechs.

All in all this sounds like balance. Time will tell if swoop needs a nerf, its just been 3 days.

👍

 

 

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I agree.  I wasn't on the "buff Swoop" bandwagon.  I thought it was already great because it was already the best in terms of damage to weight ratio.  This update makes it twice the damage to weight ratio of other drones, so I am not a fan of it.  I am already suggesting it gets nerfed because the buff went too far.

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5 hours ago, SawzAll said:

I agree.  I wasn't on the "buff Swoop" bandwagon.  I thought it was already great because it was already the best in terms of damage to weight ratio.  This update makes it twice the damage to weight ratio of other drones, so I am not a fan of it.  I am already suggesting it gets nerfed because the buff went too far.

But, pre-buff, it was quite literally one of the worst drones in the entire game? Of all my time spent in top ranks, I can't recall a single opponent who used Swoop. Damage to weight ratio is a poor choice of comparison for meta items as it often times inaccurately represents how well an item actually preforms.
 

Right now I don't see too big of a problem with Swoop. It is much stronger now, yes. However it still requires energy, and has pathetically low damage output. I suggest waiting for the proverbial dust to settle on this one. Give it a few weeks, and check to see if energy has developed a way to exploit Swoop's en cost. Otherwise I agree that a very small nerf might be in order. I don't have one myself, but I don't think we should jump straight to "nerf it to hell" immediately. It is a premium item after all, it's supposed to be good. 

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8 minutes ago, WarrMachine said:

But, pre-buff, it was quite literally one of the worst drones in the entire game? Of all my time spent in top ranks, I can't recall a single opponent who used Swoop. Damage to weight ratio is a poor choice of comparison for meta items as it often times inaccurately represents how well an item actually preforms.
 

Right now I don't see too big of a problem with Swoop. It is much stronger now, yes. However it still requires energy, and has pathetically low damage output. I suggest waiting for the proverbial dust to settle on this one. Give it a few weeks, and check to see if energy has developed a way to exploit Swoop's en cost. Otherwise I agree that a very small nerf might be in order. I don't have one myself, but I don't think we should jump straight to "nerf it to hell" immediately. It is a premium item after all, it's supposed to be good. 

Energy is still kind of dead in top ranks though because of the meta, so most players won't run energy builds so that energy cost isn't really a problem for it. Plus with the dual modules it's very unlikely that energy mechs can fully drain enemy mechs using swoop now. And it causes more heat damage than even energy drones' drain, swoop has been overbuffed.

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2 hours ago, WarrMachine said:

But, pre-buff, it was quite literally one of the worst drones in the entire game?

I never thought that, personally.

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