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WarrMachine

Experienced Pilots
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  1. Haha
    WarrMachine got a reaction from CleverName in It's March , where those prenium packs percentage gimmicks explanations at   
    I hate to be that guy but... 😅

    https://developer.apple.com/app-store/review/guidelines/#business specifically 3.3.1...


  2. Thanks
    WarrMachine got a reaction from rc in It's March , where those prenium packs percentage gimmicks explanations at   
    I hate to be that guy but... 😅

    https://developer.apple.com/app-store/review/guidelines/#business specifically 3.3.1...


  3. Like
    WarrMachine got a reaction from A Happy F4ce in It's March , where those prenium packs percentage gimmicks explanations at   
    I hate to be that guy but... 😅

    https://developer.apple.com/app-store/review/guidelines/#business specifically 3.3.1...


  4. Like
    WarrMachine reacted to Aionion in It's March , where those prenium packs percentage gimmicks explanations at   
    Casual reminder for @Alexander to finally explain how the Prenium Packs drop rate works and why it's such a taboo to show out the drop rates from boxes like golden boxes from Legacy , it's already March 2021 .

     
  5. Haha
    WarrMachine reacted to ShadowOfDeath in Does the premium box give YOU better loots than premium packs?   
    they are very bad drop rates are very low.  they are a hoax I recommend never spending or buying in this game.  actually play free player until you get tired of the game and then go away, spend your money on another game that is worth it and where they give you the benefits for which you are paying.  premium packs suck in this game
  6. Haha
    WarrMachine reacted to ShadowOfDeath in NEW EVENT at 250Ts reward   
    very bad tactic, it gives 250 reward but places the probability of obtaining good elements in the premium packages at 0%, which by the way I don't understand why they use the name premium pack if they are actually garbage with a very bad drop rate  .  I made the 10 victories and I'm leaving the game sucks Gatogames is the same as Tactisoft both are very bad companies with opposing views of the players.
     

  7. Haha
    WarrMachine reacted to Grosboss in Does the premium box give YOU better loots than premium packs?   
    I opened 2 pack, it was no nice ...
    before , was 7 times rolling beasts 
    and now 7 times heat storage , what bullshit !

  8. Thanks
    WarrMachine got a reaction from SawzAll in New item request: Energy Voltage Reducer   
    Seems pretty fair to me when the only thing you need to do to get out of 'low ranks' is to max your items and arena stats. The former of which can be done at one item per week once you find OD6 insane. The ladder takes a year, at least for the relevant arena buff categories. 

    Point being that it won't affect low ranks, because the players who max their items won't be low ranked much longer. That's how the progression system works... 😅
  9. Like
    WarrMachine got a reaction from firewater789 in New item request: Energy Voltage Reducer   
    Just a heads up Sawz, since it seems like you're pretty confident in the effects of regeneration damage. Rightfully so, it can be a useful tool for energy mechs, but I just wanted to point how you've gone a complete 180 since your EMP buff thread.

    On that thread, you argued that my buff suggestion would be a nerf. I hope now you realize that it would actually be a pretty big buff, as 75 regeneration damage is pretty high and will service energy mechs quite well in arena. In the same vain, I believe the weapon you're suggesting here would be fairly weak without at least double it's current regeneration damage. 
  10. Haha
    WarrMachine reacted to Turtle in New item request: Energy Voltage Reducer   
    There's still the classy people who just want to stay at rank 10 forever and torment those ranks.
     
  11. Like
    WarrMachine reacted to Mr Lord in - - - F l e x - T h r e a d - - -   
    My highest position in a mid of the season

  12. Like
    WarrMachine got a reaction from Jahy Sama in Increasing Rewards for Top Players   
    This thread is a copy paste of a reply I made back on the old forum, on a thread about helping SuperMechs improve. You can find the original post here, at least until the old forum dies. I've gone back through the post and believe all the ideas have stood the test of time, so I'm reposting it here. Thanks in advance for reading.
    ___
    In my opinion, one of the best ways to improve the player experience while increasing retention and revenue is to greatly increase the reward for top clans and players. Below I’ll elaborate a list of changes that will provide incentive for everyone to keep playing and paying. First off and most importantly, provide the top 6 clans with rewards instead of the top 3. It’s always baffled me that the top 6 clans get recognized in game but only the top 3 get rewarded. Increased reward range to top 6 offer huge incentive for a wide variety of clans (which encapsulate a larger margin of the p2w playerbase) to play and spend more to get better at the game.

    Top 3 clan rewards changed to the following:
    1st - 3 Epic Power kits and 5 Premium boxes ( + Gold Clan Medal) 2nd - 3 Epic Power kits and 4 Premium boxes ( + Silver Clan Medal) 3rd - 3 Epic Power kits and 3 Premium boxes ( + Bronze Clan Medal) 4th, 5th, and 6th placed clan rewards get added as follows:
    4th - 2 Epic Power kits and 2 Premium boxes 5th - 2 Epic Power kits and 1 Premium box 6th - 1 Epic Power kit and 1 Premium box This offers at least some incentive for lower ranked clans to grind their way up and have a chance at some rewards, as opposed to getting top 6 for nothing. I’d also like to see increased rewards for the top 3 players, as the gold rewards seem a little low given how much gold it actually takes to upgrade items. Top 10 players rewards are also added as follows.

    Top 3 player rewards changed to the following:
    1st - 5,000,000 Gold ( + Gold Solo Medal) 2nd - 2,500,000 Gold ( + Silver Solo Medal) 3rd - 1,500,000 Gold ( + Bronze Solo Medal) 4th through 10th player rewards get added as follows:
    4th and 5th - 1,000,000 Gold 6th through 10th - 500,000 Gold It’s really that simple. I’ve come across a lot of players who are in this position of ‘good, but not great’ and have diminishing incentive to play the game. It’s somewhat depressing watching their efforts go to waste without any reward, and no chance to break into the top 3 clans/players. You don’t even have to increase the drop rates for these rewards to provide a huge incentive, although I’m sure we’d all appreciate it if a ‘% chance of a L-M item not currently in inventory’ feature was added. Just my 2 cents.
  13. Like
    WarrMachine got a reaction from Mr Lord in Increasing Rewards for Top Players   
    This thread is a copy paste of a reply I made back on the old forum, on a thread about helping SuperMechs improve. You can find the original post here, at least until the old forum dies. I've gone back through the post and believe all the ideas have stood the test of time, so I'm reposting it here. Thanks in advance for reading.
    ___
    In my opinion, one of the best ways to improve the player experience while increasing retention and revenue is to greatly increase the reward for top clans and players. Below I’ll elaborate a list of changes that will provide incentive for everyone to keep playing and paying. First off and most importantly, provide the top 6 clans with rewards instead of the top 3. It’s always baffled me that the top 6 clans get recognized in game but only the top 3 get rewarded. Increased reward range to top 6 offer huge incentive for a wide variety of clans (which encapsulate a larger margin of the p2w playerbase) to play and spend more to get better at the game.

    Top 3 clan rewards changed to the following:
    1st - 3 Epic Power kits and 5 Premium boxes ( + Gold Clan Medal) 2nd - 3 Epic Power kits and 4 Premium boxes ( + Silver Clan Medal) 3rd - 3 Epic Power kits and 3 Premium boxes ( + Bronze Clan Medal) 4th, 5th, and 6th placed clan rewards get added as follows:
    4th - 2 Epic Power kits and 2 Premium boxes 5th - 2 Epic Power kits and 1 Premium box 6th - 1 Epic Power kit and 1 Premium box This offers at least some incentive for lower ranked clans to grind their way up and have a chance at some rewards, as opposed to getting top 6 for nothing. I’d also like to see increased rewards for the top 3 players, as the gold rewards seem a little low given how much gold it actually takes to upgrade items. Top 10 players rewards are also added as follows.

    Top 3 player rewards changed to the following:
    1st - 5,000,000 Gold ( + Gold Solo Medal) 2nd - 2,500,000 Gold ( + Silver Solo Medal) 3rd - 1,500,000 Gold ( + Bronze Solo Medal) 4th through 10th player rewards get added as follows:
    4th and 5th - 1,000,000 Gold 6th through 10th - 500,000 Gold It’s really that simple. I’ve come across a lot of players who are in this position of ‘good, but not great’ and have diminishing incentive to play the game. It’s somewhat depressing watching their efforts go to waste without any reward, and no chance to break into the top 3 clans/players. You don’t even have to increase the drop rates for these rewards to provide a huge incentive, although I’m sure we’d all appreciate it if a ‘% chance of a L-M item not currently in inventory’ feature was added. Just my 2 cents.
  14. Like
    WarrMachine reacted to Pavke in - - - F l e x - T h r e a d - - -   
    Gotta flex 

  15. Like
    WarrMachine reacted to CleverName in It's March , where those prenium packs percentage gimmicks explanations at   
    Defer to Alex if he wants to post anything, but I can summarize:
    1) Drop rates are really bad - probably worse than you think.
    2) Pity system - if you open 2 premium packs and get all purples, you're more likely to get a legendary in next pack.
  16. Like
    WarrMachine got a reaction from Ad1tya in Increasing Rewards for Top Players   
    This thread is a copy paste of a reply I made back on the old forum, on a thread about helping SuperMechs improve. You can find the original post here, at least until the old forum dies. I've gone back through the post and believe all the ideas have stood the test of time, so I'm reposting it here. Thanks in advance for reading.
    ___
    In my opinion, one of the best ways to improve the player experience while increasing retention and revenue is to greatly increase the reward for top clans and players. Below I’ll elaborate a list of changes that will provide incentive for everyone to keep playing and paying. First off and most importantly, provide the top 6 clans with rewards instead of the top 3. It’s always baffled me that the top 6 clans get recognized in game but only the top 3 get rewarded. Increased reward range to top 6 offer huge incentive for a wide variety of clans (which encapsulate a larger margin of the p2w playerbase) to play and spend more to get better at the game.

    Top 3 clan rewards changed to the following:
    1st - 3 Epic Power kits and 5 Premium boxes ( + Gold Clan Medal) 2nd - 3 Epic Power kits and 4 Premium boxes ( + Silver Clan Medal) 3rd - 3 Epic Power kits and 3 Premium boxes ( + Bronze Clan Medal) 4th, 5th, and 6th placed clan rewards get added as follows:
    4th - 2 Epic Power kits and 2 Premium boxes 5th - 2 Epic Power kits and 1 Premium box 6th - 1 Epic Power kit and 1 Premium box This offers at least some incentive for lower ranked clans to grind their way up and have a chance at some rewards, as opposed to getting top 6 for nothing. I’d also like to see increased rewards for the top 3 players, as the gold rewards seem a little low given how much gold it actually takes to upgrade items. Top 10 players rewards are also added as follows.

    Top 3 player rewards changed to the following:
    1st - 5,000,000 Gold ( + Gold Solo Medal) 2nd - 2,500,000 Gold ( + Silver Solo Medal) 3rd - 1,500,000 Gold ( + Bronze Solo Medal) 4th through 10th player rewards get added as follows:
    4th and 5th - 1,000,000 Gold 6th through 10th - 500,000 Gold It’s really that simple. I’ve come across a lot of players who are in this position of ‘good, but not great’ and have diminishing incentive to play the game. It’s somewhat depressing watching their efforts go to waste without any reward, and no chance to break into the top 3 clans/players. You don’t even have to increase the drop rates for these rewards to provide a huge incentive, although I’m sure we’d all appreciate it if a ‘% chance of a L-M item not currently in inventory’ feature was added. Just my 2 cents.
  17. Like
    WarrMachine reacted to Melanös in Exclusive Limited Time Offer   
    pretty good swoop offer, if you have the tokens for it, which i dont.
  18. Like
    WarrMachine got a reaction from The_Real_Ramsay49 in 2v2 is filled with counters   
    One of, if not the best topic I've read on this forum.

    Yes, yes please.
  19. Like
    WarrMachine got a reaction from Killer gamer 22322 in 2v2 is filled with counters   
    One of, if not the best topic I've read on this forum.

    Yes, yes please.
  20. Like
    WarrMachine got a reaction from Burn Baby Burn in Lists of weapon/item stats   
    https://workshop-unlimited.web.app/
  21. Like
    WarrMachine reacted to trophy345OBLITERATED in Increasing Rewards for Top Players   
    or instead of this "rich get richer" idea, why not give every clan a premium box per week regardless of their finishing place and have just power kits as the distinguishing factor between the placements?
    ex. top 10 gets a max legendary power kit, 11-50 a level 20 legendary power kit, 51-100 a level 1 power kit, 101-250 a level 15 epic kit, 251-1000 a level 1 epic kit, etc etc
  22. Like
    WarrMachine got a reaction from Bluz in Increasing Rewards for Top Players   
    This thread is a copy paste of a reply I made back on the old forum, on a thread about helping SuperMechs improve. You can find the original post here, at least until the old forum dies. I've gone back through the post and believe all the ideas have stood the test of time, so I'm reposting it here. Thanks in advance for reading.
    ___
    In my opinion, one of the best ways to improve the player experience while increasing retention and revenue is to greatly increase the reward for top clans and players. Below I’ll elaborate a list of changes that will provide incentive for everyone to keep playing and paying. First off and most importantly, provide the top 6 clans with rewards instead of the top 3. It’s always baffled me that the top 6 clans get recognized in game but only the top 3 get rewarded. Increased reward range to top 6 offer huge incentive for a wide variety of clans (which encapsulate a larger margin of the p2w playerbase) to play and spend more to get better at the game.

    Top 3 clan rewards changed to the following:
    1st - 3 Epic Power kits and 5 Premium boxes ( + Gold Clan Medal) 2nd - 3 Epic Power kits and 4 Premium boxes ( + Silver Clan Medal) 3rd - 3 Epic Power kits and 3 Premium boxes ( + Bronze Clan Medal) 4th, 5th, and 6th placed clan rewards get added as follows:
    4th - 2 Epic Power kits and 2 Premium boxes 5th - 2 Epic Power kits and 1 Premium box 6th - 1 Epic Power kit and 1 Premium box This offers at least some incentive for lower ranked clans to grind their way up and have a chance at some rewards, as opposed to getting top 6 for nothing. I’d also like to see increased rewards for the top 3 players, as the gold rewards seem a little low given how much gold it actually takes to upgrade items. Top 10 players rewards are also added as follows.

    Top 3 player rewards changed to the following:
    1st - 5,000,000 Gold ( + Gold Solo Medal) 2nd - 2,500,000 Gold ( + Silver Solo Medal) 3rd - 1,500,000 Gold ( + Bronze Solo Medal) 4th through 10th player rewards get added as follows:
    4th and 5th - 1,000,000 Gold 6th through 10th - 500,000 Gold It’s really that simple. I’ve come across a lot of players who are in this position of ‘good, but not great’ and have diminishing incentive to play the game. It’s somewhat depressing watching their efforts go to waste without any reward, and no chance to break into the top 3 clans/players. You don’t even have to increase the drop rates for these rewards to provide a huge incentive, although I’m sure we’d all appreciate it if a ‘% chance of a L-M item not currently in inventory’ feature was added. Just my 2 cents.
  23. Like
    WarrMachine got a reaction from Sparks in Lists of weapon/item stats   
    https://workshop-unlimited.web.app/
  24. Like
    WarrMachine got a reaction from WhyAreYouHacking in Increasing Rewards for Top Players   
    This thread is a copy paste of a reply I made back on the old forum, on a thread about helping SuperMechs improve. You can find the original post here, at least until the old forum dies. I've gone back through the post and believe all the ideas have stood the test of time, so I'm reposting it here. Thanks in advance for reading.
    ___
    In my opinion, one of the best ways to improve the player experience while increasing retention and revenue is to greatly increase the reward for top clans and players. Below I’ll elaborate a list of changes that will provide incentive for everyone to keep playing and paying. First off and most importantly, provide the top 6 clans with rewards instead of the top 3. It’s always baffled me that the top 6 clans get recognized in game but only the top 3 get rewarded. Increased reward range to top 6 offer huge incentive for a wide variety of clans (which encapsulate a larger margin of the p2w playerbase) to play and spend more to get better at the game.

    Top 3 clan rewards changed to the following:
    1st - 3 Epic Power kits and 5 Premium boxes ( + Gold Clan Medal) 2nd - 3 Epic Power kits and 4 Premium boxes ( + Silver Clan Medal) 3rd - 3 Epic Power kits and 3 Premium boxes ( + Bronze Clan Medal) 4th, 5th, and 6th placed clan rewards get added as follows:
    4th - 2 Epic Power kits and 2 Premium boxes 5th - 2 Epic Power kits and 1 Premium box 6th - 1 Epic Power kit and 1 Premium box This offers at least some incentive for lower ranked clans to grind their way up and have a chance at some rewards, as opposed to getting top 6 for nothing. I’d also like to see increased rewards for the top 3 players, as the gold rewards seem a little low given how much gold it actually takes to upgrade items. Top 10 players rewards are also added as follows.

    Top 3 player rewards changed to the following:
    1st - 5,000,000 Gold ( + Gold Solo Medal) 2nd - 2,500,000 Gold ( + Silver Solo Medal) 3rd - 1,500,000 Gold ( + Bronze Solo Medal) 4th through 10th player rewards get added as follows:
    4th and 5th - 1,000,000 Gold 6th through 10th - 500,000 Gold It’s really that simple. I’ve come across a lot of players who are in this position of ‘good, but not great’ and have diminishing incentive to play the game. It’s somewhat depressing watching their efforts go to waste without any reward, and no chance to break into the top 3 clans/players. You don’t even have to increase the drop rates for these rewards to provide a huge incentive, although I’m sure we’d all appreciate it if a ‘% chance of a L-M item not currently in inventory’ feature was added. Just my 2 cents.
  25. Like
    WarrMachine reacted to hackercat13 in Lists of weapon/item stats   
    Holy rusted metal Batman! How did I not know about this before?
    Thanks!!!
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