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Tirreggregars

Experienced Pilots
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  1. Like
    Tirreggregars reacted to OOSNSOO in MPV or EFA   
    Actually, I am with EFA too...As @Tirreggregars said, a sorrow is one solid combination of a weapon while using EFA... And if you change to savior resistance, supreme cannon or another sorrow can do the trick.
    But I DO DISAGREE with another bassalt dissolver... You won't even get the real opportunity to use those, and even if you do, those are one time weapons only... Mind it... Technically then you could fire three turns without much damage.... But by that time, a physical mech using only one Armor dissolver can kill you....I strictly disagree with the idea of 4 one-time weapon use.
    Using another bassalt dissolver will just not cope with your intention of being a heat mech..(as the heat isn't going to rise that much and with someone having 400+ heat and 150+ cooling, and being a physical mech, you would definitely lose)...
    You should atleast have two weapons whose ranges coincide so atleast you don't have any spare turn...
    Plus, if I were you, and I if my second mech was heat one too, I would have preferred to use one bassalt dissolver against one mech...
    I would like to say one more thing, if you use energy free weapons, you will have another great advantage... You heat goes above 500, you HP goes 300+, and your cooling, even using an heat engine is more.
    Now it's your mech @pinkpony24, do what you want to do and try out every single combination. You will find out yourself.
  2. Thanks
    Tirreggregars got a reaction from OOSNSOO in Electric resistance damaging weapons   
    I will be using the overall best weapons which in addition drain energy. For example dissolver is useless but drains the most
     
    1. Valiant Sniper (17 res drain)
    2. Bunker Shell (13 res drain)
    3. Piercing Fox (10 res drain)
    4. Lightning Cutter (10 res drain)
    5. Brightroar (9 res drain)
    6. Lightning Recoiler (10 res drain)
    7. Bulldog (10 res drain)
    8. Ultra Bright (5 res drain)
    9. Party Crasher (5 res drain)
    10. Frantic Lighning (10 res drain)
     
    This is the order which I would use if I wanted to put an eng res drain weapon on my mech. 
  3. Like
    Tirreggregars got a reaction from AudiGodzilla111 in New ascension relics portal!   
    Hooray, I got my first valiant sniper, and a legendary ascension relic (my second)
  4. Like
    Tirreggregars got a reaction from CDR_Xavier in 10x speed button for campaign   
    It wouldn't work, there are already so many glitches in 2x speed (hammer completely screws up the mechs), and sometimes the mechs stop working completely. So 4x would destroy the game, let alone 10x.
  5. Like
    Tirreggregars got a reaction from OKI DOKI in 10x speed button for campaign   
    Also, they wouldn't do it because there are only ads in campaign, and the more that lasts, the more ads you get, and therefore the more profit for Gato.
     
  6. Like
    Tirreggregars got a reaction from TREDOG in Challenges| a potential new game mode for supermechs?   
    good idea
  7. Like
    Tirreggregars reacted to Mechzilla in Change Suggestion: Valiant Sniper   
    Diablo with new mods and energy free energy weapons (249 energy cap) absolutely destroyed Jiyoon with Valiant Snipers and UPC (766 energy cap) a couple of weeks ago.  
    Power creep on new energy free weapons is exactly why old items like VS need a buff. Who would have ever thought a 249 cap energy build could defeat a 766 cap energy build?
     
    ☝️ Signal that meta did a 180 degree turn.

  8. Like
    Tirreggregars got a reaction from LORD CHAOS in True or False forum game   
    True, I've seen you everywhere
     
    Next person doesn't like em and thinks I don't like them
  9. Like
    Tirreggregars got a reaction from OKI DOKI in Desolation rework proposal - by LG   
    I agree, it desperately needs a buff. It is completely useless at higher ranks as of now. Most high rank player (playing a monkey) have minimum 2.8k hp, and 89 heat resistance. Supposing you have an active drone, per say flame spear, and you always hit maximum damage, with no movement whatsoever, and your drone is always in range; the following scenario would occur:
    Turn 1:
     
     
    Activate Drone: 240 damage
    HP of opponent, starts at 3k: is now 2.76k
    Res is now 82
    Your heat is now: 50
    Opponent heat is now: 68
     
    Turn 2:
     
    Dual Deso activation, and drone hits:
    301+311+267=879
    Hp is now: 1881
    Res is now 55
    Your heat is now: 212
    Opponent heat is now: 254
     
    Turn 3: 
     
    Dual deso activation, and drone hits:
    328+338+294=960
    Hp is now:921
    Res is now: 28
    Your heat is now: 370
    Opponent heat is now: 440
     
    Turn 4:
     
    Dual deso activation (last uses), and drone hits:
    355+365+321=1041
    Opponent is now dead (-121 hp)
    Res is 1
     
    So in the best possible scenario with the highest damage dealing heat drone, with no movement, full usage, no overheating on your part, and maximum hits at all times, and an opponent with relatively low health and low resistance (if they use a fortress will be higher), the dual deso player barely manages to kill him off. A 15% percent damage increase is rather small.l I think it would need a 25% damage increase, but no heat generation increase. Because the heat generation is a side effect, and is useful to make your opponent skip 1-2 turns each match, giving you the damage edge you need.
    The main difference between spartan and deso is the resistance drainage, which makes spartan a lot stronger. However a small weioght increase would also be ideal.
     
    (btw i'm not a dual deso player but I agree with you)
  10. Like
    Tirreggregars got a reaction from Ad1tya in Desolation rework proposal - by LG   
    I agree, it desperately needs a buff. It is completely useless at higher ranks as of now. Most high rank player (playing a monkey) have minimum 2.8k hp, and 89 heat resistance. Supposing you have an active drone, per say flame spear, and you always hit maximum damage, with no movement whatsoever, and your drone is always in range; the following scenario would occur:
    Turn 1:
     
     
    Activate Drone: 240 damage
    HP of opponent, starts at 3k: is now 2.76k
    Res is now 82
    Your heat is now: 50
    Opponent heat is now: 68
     
    Turn 2:
     
    Dual Deso activation, and drone hits:
    301+311+267=879
    Hp is now: 1881
    Res is now 55
    Your heat is now: 212
    Opponent heat is now: 254
     
    Turn 3: 
     
    Dual deso activation, and drone hits:
    328+338+294=960
    Hp is now:921
    Res is now: 28
    Your heat is now: 370
    Opponent heat is now: 440
     
    Turn 4:
     
    Dual deso activation (last uses), and drone hits:
    355+365+321=1041
    Opponent is now dead (-121 hp)
    Res is 1
     
    So in the best possible scenario with the highest damage dealing heat drone, with no movement, full usage, no overheating on your part, and maximum hits at all times, and an opponent with relatively low health and low resistance (if they use a fortress will be higher), the dual deso player barely manages to kill him off. A 15% percent damage increase is rather small.l I think it would need a 25% damage increase, but no heat generation increase. Because the heat generation is a side effect, and is useful to make your opponent skip 1-2 turns each match, giving you the damage edge you need.
    The main difference between spartan and deso is the resistance drainage, which makes spartan a lot stronger. However a small weioght increase would also be ideal.
     
    (btw i'm not a dual deso player but I agree with you)
  11. Like
    Tirreggregars got a reaction from GeometricalTaco in Calling all pilots!   
    here rea and golem
     
     


    I have divine reaper and level 37 myth archi, I have max myth rea if u need it



  12. Like
    Tirreggregars got a reaction from Mechzilla in Desolation rework proposal - by LG   
    I agree, it desperately needs a buff. It is completely useless at higher ranks as of now. Most high rank player (playing a monkey) have minimum 2.8k hp, and 89 heat resistance. Supposing you have an active drone, per say flame spear, and you always hit maximum damage, with no movement whatsoever, and your drone is always in range; the following scenario would occur:
    Turn 1:
     
     
    Activate Drone: 240 damage
    HP of opponent, starts at 3k: is now 2.76k
    Res is now 82
    Your heat is now: 50
    Opponent heat is now: 68
     
    Turn 2:
     
    Dual Deso activation, and drone hits:
    301+311+267=879
    Hp is now: 1881
    Res is now 55
    Your heat is now: 212
    Opponent heat is now: 254
     
    Turn 3: 
     
    Dual deso activation, and drone hits:
    328+338+294=960
    Hp is now:921
    Res is now: 28
    Your heat is now: 370
    Opponent heat is now: 440
     
    Turn 4:
     
    Dual deso activation (last uses), and drone hits:
    355+365+321=1041
    Opponent is now dead (-121 hp)
    Res is 1
     
    So in the best possible scenario with the highest damage dealing heat drone, with no movement, full usage, no overheating on your part, and maximum hits at all times, and an opponent with relatively low health and low resistance (if they use a fortress will be higher), the dual deso player barely manages to kill him off. A 15% percent damage increase is rather small.l I think it would need a 25% damage increase, but no heat generation increase. Because the heat generation is a side effect, and is useful to make your opponent skip 1-2 turns each match, giving you the damage edge you need.
    The main difference between spartan and deso is the resistance drainage, which makes spartan a lot stronger. However a small weioght increase would also be ideal.
     
    (btw i'm not a dual deso player but I agree with you)
  13. Like
    Tirreggregars got a reaction from Manolis109 in Change Suggestion: Valiant Sniper   
    I don't see the problem, it is not overly broken, but still a viable option on any energy mech, and it is still a strong weapon.
  14. Like
    Tirreggregars got a reaction from OKI DOKI in Change Suggestion: Valiant Sniper   
    I don't see the problem, it is not overly broken, but still a viable option on any energy mech, and it is still a strong weapon.
  15. Like
    Tirreggregars got a reaction from SC2A in Change Suggestion: Valiant Sniper   
    I don't see the problem, it is not overly broken, but still a viable option on any energy mech, and it is still a strong weapon.
  16. Like
    Tirreggregars reacted to SawzAll in - - - F l e x - T h r e a d - - -   
    Hopefully they'll never buff Zark, as buffing is a never-ending vicious circle.
    But I guess I can flex how far I've gotten the torso upgraded....

    When I get to about 1300 hit points, it will become my physical mech's torso.
    The EFA in this picture is waiting for when I get two Sorrows.  I plan on having two "teams", one that's energy dual valiant + heat hug + physical distance shredder & mercy.  Then the second team will be identical except the heat hugger will be replaced with an energy-free dual sorrow.
  17. Like
    Tirreggregars got a reaction from Gojo Saitoru in - - - F l e x - T h r e a d - - -   
    me too, I'm using a rea on my phys too, imo its the only way to make progress
  18. Like
    Tirreggregars got a reaction from rc in A Few Glitches   
    Firstly, this is in no way a problem for me but on some days, including today, after completing my 5 daily arena matches with reward, after some time it gives me another 5.
     
    Secondly, In campaign 3v3, normally in each 3v3 team there are two kinds of mechs with two copies of one build, and one of the other, in some levels you may fight two teams of buggies for example. We call one build a and the other build b, normally the team configuration for team 1 is: a, b, b and for team 2 it is: a, b, a. The glitch is that after fighting team 1, when I encounter team 2 it has the same configuration as team 1, except the last buggy won't use any attacks except stomp, and after a while just refuses to use its action points, forcing me to reload and restart the level.
     
    Lastly, I notice that in the forum, when you quote someone, there is no button, like in the old forum, to scroll up to the quoted response.
  19. Like
    Tirreggregars got a reaction from SawzAll in - - - F l e x - T h r e a d - - -   
    yes the computer is ratehr stupid in campaign if i use my protector drone im weaker than if i use my clash
  20. Like
    Tirreggregars reacted to CDR_Xavier in Myth Brutality Swapped Side Slots   
    As shown recently elsewhere I had transformed Brutality to Mythical
     
    (re-used image)
    Unfortunately it also appears that there are issues related to the side weapon slots.
    The side weapon slots appear to have its position swapped, with the item in the top slot appearing higher than the item in the bottom slot.
    I have equipped brutality and Zarkares as torso.

    As you can see when the slots are flipped the weapons will appear in the right spot
    Putting the right weapon in the right spot will have them show up really weird:

    _________________________
    Because of how weird it looks, I have swapped the top and bottom rows. Pictures below show the config in the first picture
    This does not present a huge issue, however because of the swapped slots some behavior will look weird (especially the swinging of melee weapons such as the sword and hammer)
    The flipped nature of the slots can be proven in workshop as mechs sometimes perform the "slashing" move. In those cases, they will perform the "slashing" attack with the upper left weapon, which, in this case, is a hot flash.

    Whereas my energy will swing the hammer

    (energy side weapon slot for reference)

    __________________________________
    I know that people will come here, drop a note and say that "this problem is not a problem" or "it don't affect anyone", but it is a simple problem, and because it's a simple problem I know it's easy to fix (at least, I think it is easy to fix). So just put it on the list, and fix it at some point.
  21. Like
    Tirreggregars got a reaction from rc in - - - F l e x - T h r e a d - - -   
    @CleverName can u gift me the stuff u fooded plsss.... Haha jk am pretty jealous doe
  22. Like
    Tirreggregars reacted to Bluz in Post-Buff Builds (03.01.2020)   
    So far, I'm really enjoying the Vest buff. Been rocking with this build lately: 


    And here is a build that I wish I could make, but can't: 


     
    Looking forward to more balance updates! 👍 
  23. Like
    Tirreggregars reacted to Lord Gorgon in Post-Buff Builds (03.01.2020)   
    This one is absolutely fantastic to drive, all rounded, all resistances in order, no module slot left empty, 1000kgs, all OCD checklist boxes ticked. Uses swoop.
     
     
     
     

  24. Like
    Tirreggregars reacted to SawzAll in - - - F l e x - T h r e a d - - -   
    I did, but only temporarily.  Sacrifice cannon and distance shredder are on some META mechs, but I need to get them upgraded because they're weak at the moment.  In fact, my frantic brute does more average damage than my distance shredder, but I'm upgrading my distance shredder so that once it does more average damage, I can put it on.
  25. Like
    Tirreggregars reacted to Liam.M.Lucas_2020 in = Memes Thread=   
    I've never been so proud.

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