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trophy345OBLITERATED

Experienced Pilots
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  1. Like
    trophy345OBLITERATED got a reaction from Tirreggregars in Increasing Rewards for Top Players   
    or instead of this "rich get richer" idea, why not give every clan a premium box per week regardless of their finishing place and have just power kits as the distinguishing factor between the placements?
    ex. top 10 gets a max legendary power kit, 11-50 a level 20 legendary power kit, 51-100 a level 1 power kit, 101-250 a level 15 epic kit, 251-1000 a level 1 epic kit, etc etc
  2. Like
    trophy345OBLITERATED got a reaction from CDR_Xavier in New item request: Energy Voltage Reducer   
    maybe instead of having an energy variant, just put it on a whole new sprite. i think we're due for new sprites.
  3. Like
    trophy345OBLITERATED got a reaction from Shoultz262 in Increasing Rewards for Top Players   
    or instead of this "rich get richer" idea, why not give every clan a premium box per week regardless of their finishing place and have just power kits as the distinguishing factor between the placements?
    ex. top 10 gets a max legendary power kit, 11-50 a level 20 legendary power kit, 51-100 a level 1 power kit, 101-250 a level 15 epic kit, 251-1000 a level 1 epic kit, etc etc
  4. Like
    trophy345OBLITERATED got a reaction from Nefertary Meriten-Mut in Increasing Rewards for Top Players   
    or instead of this "rich get richer" idea, why not give every clan a premium box per week regardless of their finishing place and have just power kits as the distinguishing factor between the placements?
    ex. top 10 gets a max legendary power kit, 11-50 a level 20 legendary power kit, 51-100 a level 1 power kit, 101-250 a level 15 epic kit, 251-1000 a level 1 epic kit, etc etc
  5. Like
    trophy345OBLITERATED got a reaction from WarrMachine in Increasing Rewards for Top Players   
    or instead of this "rich get richer" idea, why not give every clan a premium box per week regardless of their finishing place and have just power kits as the distinguishing factor between the placements?
    ex. top 10 gets a max legendary power kit, 11-50 a level 20 legendary power kit, 51-100 a level 1 power kit, 101-250 a level 15 epic kit, 251-1000 a level 1 epic kit, etc etc
  6. Haha
    trophy345OBLITERATED got a reaction from LittleFox in Increasing Rewards for Top Players   
    or instead of this "rich get richer" idea, why not give every clan a premium box per week regardless of their finishing place and have just power kits as the distinguishing factor between the placements?
    ex. top 10 gets a max legendary power kit, 11-50 a level 20 legendary power kit, 51-100 a level 1 power kit, 101-250 a level 15 epic kit, 251-1000 a level 1 epic kit, etc etc
  7. Like
    trophy345OBLITERATED got a reaction from Grosboss in Gato Games?   
    appreciate the lip service
  8. Haha
    trophy345OBLITERATED got a reaction from rc in Gato Games?   
    i thought feb 18th was the last scheduled event by TS.... 🤔
    did i read the original note wrong or is this another stalling tactic
  9. Haha
    trophy345OBLITERATED got a reaction from OKI DOKI in Gato Games?   
    i thought feb 18th was the last scheduled event by TS.... 🤔
    did i read the original note wrong or is this another stalling tactic
  10. Like
    trophy345OBLITERATED got a reaction from MasterChief in Gato Games?   
    i thought feb 18th was the last scheduled event by TS.... 🤔
    did i read the original note wrong or is this another stalling tactic
  11. Like
    trophy345OBLITERATED got a reaction from Atusiff in Let's find out which is the best rank to stay in Super Mechs.   
    i usually get more legendaries from r3 than r1
     
     
  12. Like
    trophy345OBLITERATED got a reaction from Ad1tya in Let's find out which is the best rank to stay in Super Mechs.   
    i usually get more legendaries from r3 than r1
     
     
  13. Haha
    trophy345OBLITERATED got a reaction from OKI DOKI in Let's find out which is the best rank to stay in Super Mechs.   
    i usually get more legendaries from r3 than r1
     
     
  14. Like
    trophy345OBLITERATED got a reaction from Sparks in Let's find out which is the best rank to stay in Super Mechs.   
    i usually get more legendaries from r3 than r1
     
     
  15. Thanks
    trophy345OBLITERATED got a reaction from rc in Let's find out which is the best rank to stay in Super Mechs.   
    i usually get more legendaries from r3 than r1
     
     
  16. Haha
    trophy345OBLITERATED got a reaction from rc in The Systemic Problem with Energy   
    DING DING DING DING DING DING DING DING DING WE HAVE A WINNER
  17. Like
    trophy345OBLITERATED got a reaction from AudiGodzilla111 in Let's find out which is the best rank to stay in Super Mechs.   
    i usually get more legendaries from r3 than r1
     
     
  18. Thanks
    trophy345OBLITERATED got a reaction from Eevee in New Item Defense Matrix!   
    i really hope they scale back the first two released Fortresses to the likes of the Phys one
    and then have it weigh more yada yada yada
  19. Like
    trophy345OBLITERATED reacted to W.H.I.T.E.O.U.T in The Systemic Problem with Energy   
    Yep, but there's another way to fix that "over the top" regen issue...
    Nerfing dual modules.
    Yes, I said that energy-free physical weapons were the primary hunters of energy builds... But I decided that rather than being too specific, I would point out something that is much more general across the whole board. That's why I'm pointing out the dual modules.
    These modules have been a pain since the first premiums debuted as they provided a boost to stats greater than the stat boosts provided by modules that came before them (even the 2 premium storage units, which were still popular before CSU and CEU). It started a small "snowball" that slowly gotten larger and larger as more and more dual modules were released.
    Soon, builds with Overload Preventor and CSU/CEU would reach high ranks because of their increased stats, making them more resistant to boilers and drainers. Then Quad Core Booster came out... Then Energy Fortress... Then Plasma Fortress... Then Platinum Fortress... And now we're potentially going to see a Maximum Fortress in the near future.
    Because of these modules, builds are now capable of tanking energy drain and heat damage while shrugging it off with high cooling and regen, which is bad since physical builds are also able to use these modules to become resistant to just about everything and still maintain high damage outputs (i.e the current best meta -- Energy-Free Physical Hugger).
    So if everything before the dual modules have had a downside to balance their benefits, the dual modules should also have a downside to counter their benefits.
  20. Sad
    trophy345OBLITERATED got a reaction from GORGONA in SM Official Memes Thread   
  21. Like
    trophy345OBLITERATED got a reaction from GameSmasher in Grind: The Introduction - Item limit   
    with new items every week or so, this shoulda been a thing already
     
    also i thought we were promised a lotta slots way back when because of the whole power kit fiasco after doing the legacy conversion
  22. Like
    trophy345OBLITERATED got a reaction from Alex in Modules   
    Bump:
    The reason behind this is because:
    - While a singular QCB or OvP may increase your max stats (en/heat) by a small amount, coupling them together amplifies this increase tenfold. This blows all of the other E-M engines out of the water and makes most E-M weapons insignificant. Forget about your heater build. These new mech lineups all have at least 380 cooling! And don't even think about your energy build. The new and improved mechs have 380+ regeneration! I'm not even forgetting the physical mechs, because those would be explained by a different set of modules.
    With rounded mechs of the past sporting 700/300 energy and 450/350 heat while new ones boast with 800/400 energy and 650/400 heat, the only species of roundeds that will exist are physicals. Sure (as of right now) there's 1 heat build with Swoop that's doing pretty good, but that's because of the Swoop buff.
    I would suggest either nerfing the L-Ms (as the topic says) or buffing the old E-Ms to be at least comparable to the L-M ones. Couple that with buffing some old E-Ms too. If it's gonna be nerfed, I would suggest increasing the QCB weight by 6-10kg and OvP's by 3-5kg. 
    - Who could forget the Fortresses? You see them everywhere... because you can tell by just how unimaginable their resistance is to one type. Oh, someone has 160 physical resist AND 135 explosive resist? Good luck with your triple magma breaking through that wall of hopelessness. Is your drainer build only doing 200 damage on a drained mech that doesn't even need energy to beat you? Blame these guys. Don't have those 60 resistance drain thingamabobs? Just take your L already.
    Just increase their weight by 5kg. Does everyone a favor.
    ------------------------------------
    Remember that all the modules mentioned above basically replace 2 of the E-M ones, so not only are you getting a weight reduction and a stat boost if you are indeed replacing the E-Ms, you can also fit more L-Ms and even old E-Ms to raise your elemental caps by at least 20%.
  23. Thanks
    trophy345OBLITERATED got a reaction from rc in I am very,very dissatisfied.   
    ive played on my tablet and ive never gotten an ad in years
  24. Like
    trophy345OBLITERATED got a reaction from Tirreggregars in Millitary & Reenactment Thread   
    there's my favorite school shooter 😍
  25. Haha
    trophy345OBLITERATED got a reaction from Burn Baby Burn in Millitary & Reenactment Thread   
    there's my favorite school shooter 😍
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