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Kurt

Experienced Pilots
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  1. Like
    Kurt reacted to The_Real_Ramsay49 in Growth/Shrink Perk Portal   
    This is pretty straightforward, but I really want some growth/shrink perks. Can we have a portal containing such sometime?
  2. Like
    Kurt reacted to noㅤ in 2v2 is filled with counters   
    I like being able to pick. This is a low skill game where basically whoever played the longest/paid the most wins. Picking what mech to use against your opponent is one of the few places you can use strategy to win against someone who has played longer/paid more than you. Nothing feels better than beating a fully upgraded myth mech with my myth torso but legendary weapons and legs just by seeing their build and exploiting their weakness.
  3. Like
    Kurt reacted to PlainBadLuck in Base Defense   
    Base serves as a way to obtain items and coins, but what if it were more? I propose a new base defense mode.
    The concept: Players would create their own buggies, tanks, mechs, and eventually bosses to defend their base, with stronger, more numerous defenses becoming available as their base grows. They would then raid opponent's bases, getting rewards which they can use to augment their base and upgrade their mechs. 
    A few flaws and obstacles with the idea (ignoring the fact that it would likely not be implemented due to lack of interest or resources from Gato Games): 
    Many players already have a max base, which could screw up the progression idea. Perhaps a 2nd base, or just ignore base building levels in the defense mode.  If everyone starts from scratch regarding the defenses, and uses their main mechs to attack opponents' bases, then you would have maxed mechs attacking weak bases. Would the player be forced to create a new, separate mech for the mode? Could older players with more resources use their gold, tokens and items to upgrade their base/defenses/base mech faster than newer players? A progression system in which new stuff is unlocked after x amount of base assaults could help, but it would also make the mode less flexible, and potentially less fun. How would the base mode and regular mode interact with each other? How would rewards be determined, and which rewards would go to which modes? Would there have to be new items for base (ie tank/buggy chassis, new boss items, maybe even a shop to upgrade the base stats, like how mechs grow stronger using the same items in campaign)? This is a very basic premise, I'd appreciate additions or suggestions to improve it and detail it more. 
  4. Like
    Kurt reacted to JamAnime in Titan shop update proposal   
    This is the only one I would say this one should change. Though change the build on a weekly bases, that way you can get any build.
  5. Like
    Kurt got a reaction from Darkweaver in Titan shop update proposal   
    Titan is looked down by most of players. collecting tickets is boring and no real reward for fighting them.
    I propose a change to titan shop to encourage players to fight it again.
     
    1. I have nothing to say about iron plating. ok reward for ok price

     
    2. Gold- you can do literally nothing with 50k gold, i would propose decreasing its cost to 200 titan coins and buff it to 250k gold (maybe even more).

     
    3. Premium account - i would propose changing its price to 300 titan coins and its length to 1 week.



     
    4. Power unit - 800 titan coins... its too expensive for just 1 maxed kit... lets change it to 350 arena coins, fair price to save you from any boosting power crisis


    5. Premium Packs - i propose to change them to 400-700 titan coins, note that almost any clan can defeat 5 stars+ titans, receiving 200+ titan coins each, 5 purples every 2-3 weeks would come handy for any player instead of every 1 and a half month 





    6. Remove lumberjack, replace it with molten lava. why molten lava? If players want to earn tokens from raid, molten lava would be perfect for them because of crimson rapture, important item for raids (i propose that the price should be 5000 titan coins, since its a secured premium item).





    7. To encourage "late game" players to keep playing titan, a relic box could be added to titan shop, it could be an S+ war reward box for the price of 2000 titan coins
     
  6. Like
    Kurt got a reaction from SC2 in How big is the chance to get legendaries from base whenever you buy them?   
    around 20%  and around 5% for premium
  7. Like
    Kurt got a reaction from OKI DOKI in Por qué se me fueron ?   
    Si la desactivas y la activas vuelves a tener el progreso de antes. la desactivas aca (solo te la desactivan 1 vez):
    https://community.supermechs.com/knowledgebase/disable-base-request/
  8. Sad
    Kurt got a reaction from Brayan Uribe in Por qué se me fueron ?   
    Si tenés base te desactivan las silver box
  9. Like
    Kurt reacted to Darkweaver in - - - F l e x - T h r e a d - - -   
    hello boys, again me😉


  10. Like
    Kurt got a reaction from Fordekash in Did you get clan reward today?   
    I think nobody got cw reward
  11. Like
    Kurt reacted to Jesper in I'm Quitting SM   
    Thanks...

  12. Haha
    Kurt got a reaction from Spam in what   
    i thought this was true. and when i see the pic..... XD.
  13. Like
    Kurt reacted to Lord Gorgon in Miron is a fantastic human being   
    Hello noobs,
    For those living under a stone, mediteranean countries and Turkey are currently under assaults of the flames.
    Southern Turkey, the country where i live and that i cherish is being devored by flames.
    The country being under dicatorship, communication on the topic is being censored. Situation is dire, authorities are shit and are not managing anything.
    @Miron_Mironovich, has left his country and is currently helping in a small town near Marmaris. I do not have details on what be does, combating fires or helping populations.
    I do not know neither if he has been dispatched professionally or is volunteering down there.
    Whatever it is, it takes a large pair of balls and a large care for humans to do what he does.
    Thank you, Miron, this will not be forgotten.
    Love.
  14. Haha
    Kurt reacted to Marija in our reality   
    I am reminding you of the rules, witch hunt is not allowed. 
    Please report instead.
  15. Sad
    Kurt reacted to bestplayeroftheworld in our reality   
    Gato Games is working on it ... just be patient please !
    (2027 there will be maybe a solution, after tacticsoft was not able to fix it for +5 years)
    😆
  16. Sad
    Kurt reacted to Darkweaver in our reality   
    No comment.

  17. Like
    Kurt reacted to W.H.I.T.E.O.U.T in Reactive Resistance Detailing?   
    Why? / Introduction
    I thought of this idea not to long ago and wondered about how it could enhance gameplay a little by providing a reactive aspect for resistances during combat. Sure, it's a really small detail at the end of the day but it could potentially make the gameplay look more "fresh" outside of the standalone damage details. Before you ask, no, this wasn't thought up to become a new item or feature that adds onto the existing resistance crisis that's currently going on in-game. It's solely thought up to be a cosmetic detail that indicates the level of resistance that a mech has outside of the simple resistance icons hanging out in the stats area of combat UI.
    Besides, if there's detailing to show changes in a mech's heat level, energy level, and HP, why not have an indicating detail that shows changes in a mech's resistance levels?
     
    Explanation
    As for what "reactive resistance detailing" is, it's essentially how shields in modern-era sci-fi shooter games work in terms of details (start off with a strong color then slowly degrade to a "critical" color state when close to being broken) but rather than 1 color, it would be 3 separate colors for each of the 3 element resistances (if there is any resistance on the mech to begin with, that is).
    Each elemental "shield" would start off with colors to match their elements and have a solid appearance but as a battle continues on and the resistances take damage from resistance breaking weaponry, their color will begin to darken in color and saturation until they reach their darkest shade before breaking (0 resistance or negative resistance thresholds). The rate of how the shield degrades is dependent on how much resistance the target mech has, so a low resistance mech's shields have a faster degradation rate than those of a high resistance mech's shields.
     
    Effects
    For effects, it would be easier if I made a list to show how the shields would react and stuff since paragraph form for that would lead to a really long paragraph.. So, here's what I was thinking for those effects:
    Stable (100% to 76% resistance) - Solid color in correspondence to the element resistance that is taking damage
    Moderate (75% to 51% resistance) - Darker shade of elemental color and will show signs of fading in and out
    Unstable (50% to 25% resistance) - Even darker shade of elemental color and will begin to pulsate in addition to the fading
    Critical (25% to 1% resistance) - Very dark shade of elemental color and will begin to rapidly pulsate and fade simultaneously 
    Broken (0% resistance) - Bursts into fragments before dissolving; Mech will show sparks (similar to those of the sparks effect seen on nearly broken or energy broken mechs but gray-ish in color for differentiation ) to indicate that the shield(s) are no longer functional 
    [Bonus] Resistance Pad -  Stoic grey color with no effects, regardless of which state the shield(s) were in before being affected by resistance pads, until the broken phase, where the shield(s) would break exactly like normal but with grey color fragments rather than the critical phase color
     
    The Colors
    I wanted to add this segment in for those who were wondering about what the colors could look like (if Alex were to add it to the game, it could end up with different colors, effects, etc., so these are just potential ideas as to what they could be).
    Stable - Physical / Energy / Heat
    Moderate - Physical / Energy / Heat
    Unstable - Physical / Energy / Heat
    Critical - Physical / Energy / Heat
    Resistance Pad - All Elements
     
    Closing
    So, what do you guys think of the idea? Too complicated? Not enough detail? Wondering why the color samples are slightly off-key from each other? Let me know down below (as usual because comment sections are made for things like comments. Shocking, I know) and I may or may not respond but eh, feel free to do so anyways.
    Also, yes, I'm aware of the state of the game and that details are worthless when the game is in need of functional tweaks and banwave management but if there's one thing that's certainly been a bother, it's been the clashes of players and forum goers over topics such as clan politics, weapon rebalances, and the wellbeing of the game itself. What I'm trying to say is that while concern for these things is a nice way to provide feedback, it can have a negative impact if everyone focuses on them too much and for too long without taking the time to focus on things that aren't extremely sensitive.
    That's pretty much why I've been doing these types of posts rather than paying attention to the conflicts that are going on in the game. That, and it's really unhealthy to stress over these things for way too long because excessive stress could cause additional conflicts that branch out from the main poi- And now I'm getting off topic because of it, so I'm just gonna do a quick turnaround by saying that details could potentially make the game feel fresh and strengthen the unique atmosphere that separate SuperMechs from other mech games like War Robots.
    I mean, come on, this game's concept is basically a sandbox of culminated ideas, so why not try to think of ideas of your own and go wild with creativity?
    But anywho, that's it for this topic. Thanks for reading and I bid you all a good day.
     
    This is Whiteout, signing off.
     
     
     
     
  18. Haha
    Kurt reacted to iSwarky in - - - G L I T C H - T H R E A D - - -   
    Aight if everyone is getting like 6 million views out of these, its my turn.
    Post every glitch or cursed imagine here. This is the official post of glitches/cursed images.
    I dont think someone has done it in the past so if im the first one i'd be lucky.
  19. Like
  20. Sad
    Kurt got a reaction from Pavke in Noble Warriors Allied with Reign Forever / Reign Reforged   
    i think sawz doesnt know what sarcasm is
  21. Haha
    Kurt got a reaction from wolf in Noble Warriors Allied with Reign Forever / Reign Reforged   
    maybe, but you can tell by context
  22. Haha
    Kurt got a reaction from wolf in Noble Warriors Allied with Reign Forever / Reign Reforged   
    i think sawz doesnt know what sarcasm is
  23. Haha
  24. Like
    Kurt reacted to The Great in Noble Warriors Allied with Reign Forever / Reign Reforged   
    Well said, besides the bad rep, inmax has been getting cleaner.
    Long way till top 10...
  25. Sad
    Kurt reacted to Ironman in Noble Warriors Allied with Reign Forever / Reign Reforged   
    maybe half of them😐
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