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Tirreggregars

Experienced Pilots
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  1. Like
    Tirreggregars reacted to Liam.M.Lucas_2020 in = Memes Thread=   
    fakts
  2. Like
    Tirreggregars reacted to WinzKay in = Memes Thread=   
    Remember this?


  3. Like
    Tirreggregars reacted to Rikka in = Memes Thread=   
  4. Like
  5. Like
    Tirreggregars reacted to The Real Turtle in = Memes Thread=   
    Hello first time posting in new forum. Here are a few memes for those who share my interest of Star Wars 



  6. Like
    Tirreggregars reacted to trophy345OBLITERATED in Millitary & Reenactment Thread   
    there's my favorite school shooter 😍
  7. Like
    Tirreggregars got a reaction from MasterChief in - - - F l e x - T h r e a d - - -   
    Thats 3v3 right, good job
     
  8. Like
    Tirreggregars reacted to Mega pug man in Mechs shareing   
    I got bored and wanted to see other people's mechs. I'll start off

  9. Haha
    Tirreggregars reacted to Electrick010 in The Electrick010 Collection, (Warning, A Huge Text Mural).   
    As the title clearly says, here I am going to share a lot of things about myself, starting in this order.
    1._ Ideas for SM and the Forum.
    (Here I talk about the game).
    There are people who leave SM for reasons (either for being "dull or boring"), why not improve that ?, creating more attractive events or modes apart from the more polished "PvsP", Examples, 1: Online Campaign, It would just be beautiful play in a group with your friends and destroy Big Boy with people other than you, 2: 3vs3 (an alternate version), here would be if you put one of your mechs, plus two others, (here would be two other players), why not? Imagine being in the 1vs1 season and you only have like two mechs, you suffer a good 3vs3, so it would be the way to be paired with two other users with a good build and face another 3 with their own builds, although it may have Some negative, so it only appears at times so they don't hate it, 3: A large map to live with people, there are games that have large maps for people to live together, imagine what it would be like to see your mech live with others, "For now it would be a concept similar to that of the campaign when your mech ca mine, the difference is that you will see others walking apart from you "interact with people and have a good time, (that is if people behave well), Another idea would be a friends section, an option where you can add friends to chat and send images, music, whatever! The bad thing is that I can't think of where to put it, and a new option in global chat, a section for people who speak Russian and a microphone system, the problem with Russians is that they do not have their own chat for them and they have to walk in regular chats, and the microphone would be to reveal the voice and interact with others who have their voice (also in the "PvsP" there are people who put a text mural on you and it's horrible because sometimes you can't even read it), More ideas? Why not implement more Skins! Don't tell me if it's a bad idea, why? We already have the Pumpkin and the Hat, (not to mention the others), imagine more ways where they can compensate you with Skins! Give them pants to a Claw or a skull costume for your torso, or firing styles for your weapons, "Examples" do you remember snowballs? Now imagine that I shoot "fireworks", other things that occur to me would be that your mech has introduction, Example that when you walk in PvsP your mech instead of appearing so it just has an entrance, (falling from the sky), (building), similar to the boses, but also implanted some of its own, (I think that would be all because already on a text wall).
    (Here I speak for the Forum).
    1: A more instantaneous reporting system, In the Forum I have an option to disable the database, so it would be good "for me" a new option where you could send a pop-up complaint, it would be to report hackers or serious errors, 2: I don't know nothing happens to me.
    2._ Complaints or things that deserve attention, (maybe).
    A more competitive system, There are items that we hate and deserve to be balanced and there are items that we do not even touch and deserve an advantage, a clear example is the Free Energy vs Heat Weapons with Energy Cost, the free energy hits us very doubt, and the ones with energy cost, very easy to counter, I suggest a balance for these weapons since they can be very detestable, and useless weapons deserve an advantage since their usefulness is null. (They would do me a great favor to mention them as this is getting too long).
    Items counter, if there are weapons that, taking away their advantages, remain strong, I suggest making items made to face them, so that they can be manageable and are not quite OP.
    A Tier table, in competitive games they have a table to know that it is strong, it would be very useful to know that it is Strong, Useful, OP, with the previous qualifications, "SS" as a maximum "D-" as a minimum.
    More recurring reworks, if the item has no qualms, (or because of how weak it is or because it is impossible to balance), reworks would be very useful, what is a rework?, For those who do not know, a rework is when something suffers of a total modification, developed from scratch, so that?, so that the item can compete against the others and highlight "Example" Hardened Platinum Vest: New Stats:
    LvL: 50 Mythic
    Weight: 367
    HP: 1160
    Heat: 241
    Coling: 80
    Energy: 241
    Regeneration: 80
    Physical endurance: 60
    Exp Resistance: 24
    Ele resistance: 24
    3._ About me.
    1: Ask me what you want, if you want to know a little about me I can answer it without problem (some questions I am not obliged to answer, I like to keep some things private), 2: Why do I just publish this?, R = I have had many delays and that's why I hardly publish it, and personal things too, 3: do you have fan items to share?, R = Of course I do, (the bad thing is that I can't think of the torso I had planned so I'll give your name and stats).
    Name: Small Armored Armor
    LvL: 50 Mythical
    Weight: 335
    HP: 600
    Heat: 387
    Coling: 112
    Energy: 387
    Regeneration: 112
    Phy Resistence: 30
    Exp Resistence: 30
    Ele Resistence: 30
    Then:



     
     
    Name: Vandal Burning.
    Lvl: 40 (Legendary).
    Weight: 43-51
    DMG: 160-255
    Heat: 45
    Coling DMG: 11
    Heat Cost: 30
    Energy Cost: 10
    Lvl: 1 (Legendary).
    DMG: 123-213
    Heat: 29
     
     
     



    Lvl: 50 (Mythical).
    DMG: 247-333
    Heat: 80
    Coling DMG: 20
    Heat Cost: 47
    Energy Cost: 16
    Lvl: 1 (Mythical).
    DMG: 186-271
    Heat: 53
     
     
     



    Name: Vandal Shocker
    Lvl: 40 (Legendary).
    Weight: 57-66
    DMG: 130-299
    Energy: 79
    Regen DMG: 20
    Energy Cost: 30
    Heat Cost: 10
    Lvl: 1 (Legendary).
    DMG: 101-271
    Energy: 52
     
     
     



    Lvl: 50 (Mythical).
    DMG: 247-422
    Energy: 120
    Regen DMG: 33
    Energy Cost: 47
    Heat Cost: 16
    Lvl: 1 (Mythical).
    DMG: 153-337
    Energy: 95
     
    Note: I appreciate if you took your time to read in my huge text wall, if you have doubts do not forget to put them here, in case something is wrong please let me know to improve in my next discussion or correct it here, Thanks.
  10. Thanks
    Tirreggregars got a reaction from rc in How can I get my ads back?   
    Idk, I have the same issue. I have read that by using it on phone they get reactivated but idk if it works
  11. Like
    Tirreggregars got a reaction from epicspeedster in - - - F l e x - T h r e a d - - -   
    could've been me I change clans very often. I was in Robo Palonki, Awakening, WLGang3.0 and 4.0 and many others before. I don't remember the name of my legacy clan I'm trynna find it again haha
  12. Thanks
    Tirreggregars got a reaction from SawzAll in How would you configure modules?   
    Well, I recommend:
    CSU
    Cooling booster
    Cooling booster
    Energy engine
    Energy engine
    Heat engine
    Plat Plate (if unavailable use iron plating, and make sure it's maxed)
    Max Res (if unavailable use phys protect or fortress, id thats unavailable use plasma fortress or ultrahot protector)
     
    If you prefer you can take out one cooling booster and use one heat engine instead (if the weight permits)
     
    On this mech a hammer is decisively stronger, I also recommend equipping a cracked plasma cannon instead of terror cry, and you need more weapons which drain resistance.
    Would you mind sending a picture of your inventory so I can see exactly which modules you have and items as well as which level they are at, and the weight of the items?
    Here two options, the first one uses only e-ms and the torso you, I assume, have, the second is with as few modifications to your original design as possible.
  13. Like
    Tirreggregars got a reaction from MasterChief in - - - F l e x - T h r e a d - - -   
    could've been me I change clans very often. I was in Robo Palonki, Awakening, WLGang3.0 and 4.0 and many others before. I don't remember the name of my legacy clan I'm trynna find it again haha
  14. Thanks
    Tirreggregars reacted to SonnY-ku in The Buffs, Archimonde Buff   
    know something?, I think your proposal seems perfect if you compare it with a buff torso like windigo
  15. Haha
    Tirreggregars reacted to CleverName in CleverName | Ask Me Anything   
    tbh, I don't really watch SM content, it kind of is boring to me, so don't take it personally, but I dont really subscribe to any SM youtubers lol
  16. Like
    Tirreggregars reacted to SonnY-ku in The Buffs, Archimonde Buff   
    Weight: 360 HP: 980 Heat Capacity: 280 Cooling: 120 Energy Capacity: 210 Regeneration: 120 Resistance: 40 explosive, 40 physical, 40 electric ok, now what do you think?
  17. Like
    Tirreggregars reacted to chis in How do I reassign / change my clan leadership?   
    Yes, my name here in the forum is different than my handle within the game. But I'm nobody, Shaun. So it doesn't matter.
    When I first started playing SuperMechs the great challenge in clan membership was finding a clan where there were more than one or two active players. When my mechs got good enough to get into some clans that had mostly active players, I found it was impossible to retain membership within them. The clans set rules that had to be followed, which is fair enough, but even if I busted my a$$ and met every requirement, there was no loyalty to the clan members. 100 wins in arena, 100 titan tickets, log on every day--whatever the rules, I'd do them all. But what all the clans do is they keep one or two spots open. The second someone of a higher rank joins, whoever is at the bottom of the list gets the axe. It doesn't matter if they made all the quotas or if they had to pull a few late nights to do it. The leader wants their clan to be as strong as possible so the players with the weaker mechs get trimmed every time they get a chance. So even if I did twice the quotas, when the clan managed to recruit enough stronger players, I'd see my mech fall to the bottom of the list. It then didn't come as any great surprise when I'd log on the next day and see that I'd been cut from the clan.
    What the clan leaders who follow this method (pretty much all of them) don't understand is that they get the same loyalty from the clan members as they give to them. So each time an individual clan member evolves to become eligible for a stronger clan--particularly if it is a clan with a reputation and a recognizable name--they jump ship and move to what they believe are greener pastures. In the short term, the practice of brutally cutting the members who made you gives a bit of a boost, but it doesn't take long before the clan hits a ceiling and cannot catch those bigger clans because any player advancement that would move them toward that means those same players are going to leave to join the competition.
    Awakening was different. You had your rules, as you should. You had to cut people if they stopped trying or if they couldn't be on for a prolonged period of time. You'd have been less than a good leader if you didn't. But if a player in that clan met the requirements, they were completely and totally protected. Nobody ever had to worry that on the next log-on they'd find themselves clanless. It takes longer to develop and advance a clan up the charts that way, but I think it makes for a far stronger clan in the long run. Shaun did it the hard way. He did it the right way. Now, completely apathetic game administrators are happy to let that all fall apart when it is a problem with how the game functions that created the situation. If anyone is wondering why a nobody like me might leave his entrenched lurker status on the forum, sign on, and feel a little bit indignant about what is happening here in this thread, I've explained where I'm coming from as best I can.
    At any rate, Shaun, because you are a better leader than most I think people will follow you. I doubt anyone is going to change their minds from the administrative point of view, if for no other reason than they've said no already and as humans they will further dig into their position in preference to admitting they are wrong about it. We all do it so we shouldn't expect any different from them. My advice is to have Doc or whoever it is to who you wanted to transfer leadership start a new clan. The people who are worth having will follow if you tell them where to go in advance. The rest will cull themselves so you don't have to worry about feeling guilty as you lose the dead weight.
  18. Like
    Tirreggregars got a reaction from SonnY-ku in The Buffs, Archimonde Buff   
    I would like to begin by thanking Alexander for the excellent buffs
    Secondly, I would like to propose a buff to another torso: Archimonde.
    Note** All stats are with arena buffs active
    Archimonde is a weird torso, and a weird L-M. It requires relatively little boost power to reach maximum level, a lot less than any other L-M. However, it is utter garbage. weighing in at 363 kg, it is the second heaviest torso in the game, after the Monkeys. Comparing it to the physical monkey, it has 526 less health, 30 more energy and heat capacity, and 5 less regeneration and cooling, it also has 31 more resistance of all kinds. This means that to even out the health alone you would need to use 2 modules slots for platinum platings. The resistance is definitely a positive, but it could be better. The two platinum platings alone, with the torso weigh 443 kg, meaning you get 657 kg for the rest of your mech, and only 6 module slots. The heat and energy stats require you to equip a lot of modules, meaning that the torso overall has no strengths, it is far too heavy, has low health, relatively bad stats, and the resistance is only slightly above average. 
     
    Current Archimonde Stats  Weight: 363 HP: 1152 Heat Capacity: 341 Cooling: 91 Energy Capacity: 341 Regeneration: 91 Resistance: 31 all My Proposition Weight: 348 HP: 1242 Heat Capacity: 271 Cooling: 126 Energy Capacity: 271 Regeneration: 126 Resistance: 37 explosive, 31 physical, 31 electric
  19. Like
    Tirreggregars reacted to Zylok in Trade item at lvl 100+   
    Alexander isn't in favor of trading either.
    There's hardly any way to implement it in a correct, and balanced way.
  20. Like
    Tirreggregars reacted to BigDawg in Trade item at lvl 100+   
  21. Like
    Tirreggregars reacted to CleverName in CleverName | YouTube Vids   
  22. Like
    Tirreggregars got a reaction from OKI DOKI in Current Meta Builds   
    @CleverName
    I tried to make a build with archimonde, I tried it in WU against your best phys and best heat build and it consistently won.
     
    Here it is, do you think it would work?
     
     

    I was wondering why would you equip the regular heat protector and the physical fortress instead of the heat fortress and physical protector, since with my option you gain resistance and lose nothing?
  23. Like
    Tirreggregars reacted to Alexander in How do I reassign / change my clan leadership?   
    Not sure why you hammer it in so much, but I always just tell people on discord to email instead.. support@gatogames.net will do the trick. 🙂
     
    But for this particular issue, while we can change clan leadership (PM or mail me for instructions) we can't in your case, sorry. Figuring out who truly truly truly owns a clan isn't really realistic - we consider the current leader the clan owner - they have to contact us asking for a change if they want it.
  24. Thanks
    Tirreggregars got a reaction from OOSNSOO in Are these builds worth it?   
    There is nk point in using 30 extra kg to get 270 useless regen, the scope is useless since you will almost never use it (teleport+scope almost energy breaks you). Overall just using one engine and two cooling boosters shoukld qork for the first one, so you have weight to use individual resistances.
  25. Like
    Tirreggregars got a reaction from Killer gamer 22322 in MPV or EFA   
    While I might agree for a max Plat Plate, at your rank saviour res is better than iron, since dissolvers are rare, and doing the maths it equates to more hp than an iron plate.
     
    Back tot he original post, if you wish to run any energy dependent weapons at all, I recommend MPV, since with EFA you have to equip one energy module at least if you want to run those, without any energy dependent weapons efa is better since it allows for better modules and more weapons. Overall, I recommend playing a sorrow, and otherwise I recommend using Windigo since it is now very very strong and easy to get. Right now you can't really go wrong with any of those torsos so it's up to you.
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