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WarrMachine

Experienced Pilots
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  1. Like
    WarrMachine reacted to Alexander in Gato Games?   
    Actually I just felt like replying, it's 3AM here. 😛
    If someone seems to be thinking with us and optimistic, it's enjoyable for me to give them a bit of insight, so I don't mind doing it in my own time then 😃
     
    It's different when someone asks for the umpteenth time where trading is!
     
    Hope you'll stay on this journey with us.
  2. Like
    WarrMachine reacted to Alexander in Gato Games?   
    What exactly does?
     
    Events are a fair bit of work but it used to be a part time job for a guy who made them about 6 months upfront. Honestly the majority of it lies in research for us - we can't just 1-2-3 change everything because the current event standards are actually not just random but based on extensive market research etc. 
    Main issue right now is honestly that we couldn't simply inherit skilled staff (SM was in maintenance mode when we bought it - they had other jobs already), so we've to figure everything out from scratch and hire as well, so a lot of "we" ends up being "me" trying to juggle maintenance previously done by 4 (3 of which part time, thankfully) people in addition to actual changes that haven't been done in years! 
    I am in the hiring process for some staff but having some difficulty choosing! Life sucks sometimes. 😛 On the community side specifically, as that's something I really _really_ don't have time for and it's starting to show >.> 
    Basically as I start understanding and fixing some backlaying stuff everything (including hiring - hiring people who have to learn everything on their own is ... difficult!) should become much much much easier. 
    E.g. we have to get backups in a much better place, there's a serious risk of losing months of data and having a week of downtime or more if disaster strikes and that's just totally not acceptable for a game like this. I'd like to automate infrastructure so it recovers nicely etc (have you noticed? I already did a fair bit of work on that, though the biggest steps are yet to come!), with this i'd like to make a proper pipeline of SM Dev -> SM RC (semi-public beta) -> SM Live so updates get less risky (there's a pipeline of sorts now, but it honestly has some crucial issues, including that the only real test version doesn't run the game the same way as the live version....). We can streamline support by probably up to 90% by offering simple instructions to disable your own base and reach forget password and making clear what we can/cant help with... There's so much we've planned that will make SM more reliable in the long run or free more of our time for stuff more beneficial to the players.... 
    Events are part of that - once we've a bit of experience we can probably automate parts (does a human REALLY need to decide what days you get some random bonus? :P), assuming the small parts actually are fun and make sense, and free up time for actual humans planning larger scaled, more interesting events that don't feel like generic drivel. 
    Right now the goal of the upcoming event schedule is just for us to duke out what does/doesn't work and play around a bit. Top priority right now is picking up the pieces Tacticsoft couldn't work on as they had a huge need to show results quickly (which we really don't, we're fine spending a few months making the next 5 years easier). But once we've some experience, as with all things, it'll get better 😃
  3. Like
    WarrMachine reacted to Alexander in Gato Games?   
    You shouldn't believe everything people say on the forum 😛
     
    We'll do our best but please do temper your expectation. While we intend to experiment and play around to see what works, we're not just going to do everything completely different and start over 😛
  4. Like
    WarrMachine reacted to Fordekash in Gato Games?   
    @Alexander. Thank you very much for making it clear when the last TS event was. I think we are all looking forward to see what your team does moving forward!
  5. Like
    WarrMachine reacted to Alexander in Gato Games?   
    28th feb is the last TS event 🙂
  6. Like
    WarrMachine reacted to Fordekash in Poll: the value of resistance.   
    No offense taken. I agree there are plenty of models that get us to the META items. 
     
    I do run my sheets as actions points based as well. This is when you account for multiple variables. 
  7. Thanks
    WarrMachine got a reaction from SawzAll in Poll: the value of resistance.   
    This is a difficult question to answer, as the utility a player gains from resistance can vary greatly depending on factors such as mech type (phys speeds up battles, heat slows them down) and season (1v1 fast, 3v3 slow). What I think you should be using is approximately how many times each player's mech (important: singular!) takes damage in battle on average. This is equivalent to how many times resistance affects a match, after all. 

    This means factoring in every drone, weapon, and special item hit. If I were you I'd do some testing with varying sample sizes, but equal amounts of each mech type to alleviate one of the problems I've listed above. Although without any replay sampling, I'd estimate the value to be somewhere around 15-18. Like I said it's a difficult thing to accurately measure, but I think you can get pretty close. Best of luck.
  8. Like
    WarrMachine reacted to Manolis109 in Fix for boosting issue - restoring instant quit replays   
    The past months ,several players have been deceiving the community by winning solo medals and reaching high ranking by boosting themselves using alt accounts or having others boost them. As a result, individual medals are losing their value and players become demotivated, competition is being destroyed. I believe the only possible way to deal with this is to make all Replays visible, including instant quit Replays so that the players who boost will be exposed at least. In that way they will probably stop boosting since the community will acknowledge that those players are ethically cheating. Please spend a few minutes/ seconds on the poll, your opinion matters a lot and can determine whether boosting will be prevented, and how soon this will be. The sooner, the better.
    I believe that since it has been several months already that competition is being harmed and most solo weekly wins are a lie, its high time action was taken, **as soon as possible** , so that the game will become a little better. The more making the game better by fixing any competition issues is delayed, the more pointless fixing it in the future becomes since more and more damage is being caused, damage that can not be eraised. 
    Thank you for your time.
    @Alexander please visit this topic from time to time to see the results.
  9. Like
    WarrMachine reacted to OKI DOKI in - - - F l e x - T h r e a d - - -   
    Nice 👌 
    WTF is going on at top players. One more day to move up. New metas and game adjustment changing the lands scape. 😎🧑‍🌾🧑‍🍳
     
     
     

    Cool 😎,  welcome to the club stuck in 250. 🙃 congrats, about time. 🧑‍🌾
  10. Like
    WarrMachine reacted to Ozen in - - - F l e x - T h r e a d - - -   
  11. Like
    WarrMachine reacted to ReiMuBots in HTK getting revived   
    Who knows, maybe some folks will come back. 😃
     
     

  12. Like
    WarrMachine got a reaction from NeedyJay in Order of effects....   
    Resistance drain is applied after damage is dealt.
     
    Hope this helps! I like the new item too, just don’t know how many I’m going to max. 
  13. Like
    WarrMachine got a reaction from Atusiff in - - - F l e x - T h r e a d - - -   
    beautiful. 
  14. Like
    WarrMachine got a reaction from Bunboy in - - - F l e x - T h r e a d - - -   
    beautiful. 
  15. Like
    WarrMachine got a reaction from ISayMeow in - - - F l e x - T h r e a d - - -   
    beautiful. 
  16. Like
    WarrMachine got a reaction from Mr Lord in - - - F l e x - T h r e a d - - -   
    beautiful. 
  17. Like
    WarrMachine got a reaction from epicspeedster in - - - F l e x - T h r e a d - - -   
    beautiful. 
  18. Like
    WarrMachine reacted to Mr Lord in - - - F l e x - T h r e a d - - -   
    reached that with my self made build🤩
  19. Like
    WarrMachine got a reaction from Ad1tya in F2P "META" Request Thread   
    F2P Phys is definitely the strongest of the 3, but I think this is viable. Maxed with maxed arena stats, this should be a free pass to rank 5. 

  20. Like
    WarrMachine reacted to Turtle in F2P "META" Request Thread   
    I used something similar with cracked plasma cannon, everything else was the same and I must say it worked pretty well. Got its back blown out by some physicals occasionally.
  21. Like
    WarrMachine reacted to Fyrestare in F2P "META" Request Thread   
    I feel like this is a nice easy rank 5 phys no LM build
  22. Like
    WarrMachine reacted to That1Guy in When does tacticsofts offers/events ends ?   
    It's March 1, ok?
  23. Like
    WarrMachine reacted to RaymondL1747 in Buff Viking Hammer: weight to 60, dmg to 236-395, regen damage to 20 like Flaming Hammer   
    btw Sawzall you don't really need all these topic just make a topic for all of them
  24. Like
    WarrMachine reacted to Shared-NW in Is it a ban wave on the way right now ?   
    i hope so.
    all this cheater begin to bore me.
  25. Like
    WarrMachine reacted to Alexander in Is it a ban wave on the way right now ?   
    Not right now. We’re working on the backlying fixes which we expect to finish in the next few days, we intend to do a smaller banwave right after based on reports and a bigger one later.
    Please report anyone you find suspicious Here.
    The aim is to have the game clean for the next 3v3 season. 
     
    We’ll do another balance update around the same time as well. 
     
    Hope that answers your question 🙂
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