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Ad1tya

Experienced Pilots
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  1. Haha
    Ad1tya reacted to khan in pls give me tokens   
    Instructions unclear, got banned for tabbing.
  2. Haha
    Ad1tya reacted to OGIPRO098761 in pls give me tokens   
    name shushman
  3. Like
    Ad1tya reacted to bestplayeroftheworld in our reality   
    Where there is any witch hunt ?
    It is a screenshoot from the current Raid result, every player has access anyways to in game !
    The OP has even - I "guess" to prevent any sort of accusation - said "No comment" !
    As well as she/he titled this thread "our reality", which cannot be more true, since WE players waited +5 years for a fix from tacticsoft of this issue "abusing the Raid" , which unfortunately never happened !
    Now since we players got a lot of promises that such issues will be fixed by the new owner, it is more than understandable that many honest players are upset about the current Raid situation, since we are waiting again for months now for a fix !
    I see the OP in no way as any kind of accusation, much more as a very nice reminder of the current bad Raid situation !
    😉
    P.S.: if your post is meant to prevent possible upcoming accusations, I did missunderstand it and you are totally right with !
    👍
  4. Haha
    Ad1tya reacted to Marija in our reality   
    I am reminding you of the rules, witch hunt is not allowed. 
    Please report instead.
  5. Thanks
    Ad1tya got a reaction from Jajcyn420 in Paint while transform is ready   
    Well, Thats how it works 

    You'll be re-directed to item ascension screen 
    You have to ascend it to the next level before you paint it

    It isn't any bug 
    Its just how the game is
  6. Like
    Ad1tya got a reaction from OKI DOKI in Most underrated weapon?   
    Malice Beam is appropriately rated.
    A fair number of people use it 
  7. Like
    Ad1tya reacted to Jipy in What music are you listening to?   
    for all the anime fans like me 
     
     
  8. Like
    Ad1tya reacted to OKI DOKI in What music are you listening to?   
    yes, she had a great voice. Sad she died so young 
  9. Like
    Ad1tya reacted to W.H.I.T.E.O.U.T in Reactive Resistance Detailing?   
    Why? / Introduction
    I thought of this idea not to long ago and wondered about how it could enhance gameplay a little by providing a reactive aspect for resistances during combat. Sure, it's a really small detail at the end of the day but it could potentially make the gameplay look more "fresh" outside of the standalone damage details. Before you ask, no, this wasn't thought up to become a new item or feature that adds onto the existing resistance crisis that's currently going on in-game. It's solely thought up to be a cosmetic detail that indicates the level of resistance that a mech has outside of the simple resistance icons hanging out in the stats area of combat UI.
    Besides, if there's detailing to show changes in a mech's heat level, energy level, and HP, why not have an indicating detail that shows changes in a mech's resistance levels?
     
    Explanation
    As for what "reactive resistance detailing" is, it's essentially how shields in modern-era sci-fi shooter games work in terms of details (start off with a strong color then slowly degrade to a "critical" color state when close to being broken) but rather than 1 color, it would be 3 separate colors for each of the 3 element resistances (if there is any resistance on the mech to begin with, that is).
    Each elemental "shield" would start off with colors to match their elements and have a solid appearance but as a battle continues on and the resistances take damage from resistance breaking weaponry, their color will begin to darken in color and saturation until they reach their darkest shade before breaking (0 resistance or negative resistance thresholds). The rate of how the shield degrades is dependent on how much resistance the target mech has, so a low resistance mech's shields have a faster degradation rate than those of a high resistance mech's shields.
     
    Effects
    For effects, it would be easier if I made a list to show how the shields would react and stuff since paragraph form for that would lead to a really long paragraph.. So, here's what I was thinking for those effects:
    Stable (100% to 76% resistance) - Solid color in correspondence to the element resistance that is taking damage
    Moderate (75% to 51% resistance) - Darker shade of elemental color and will show signs of fading in and out
    Unstable (50% to 25% resistance) - Even darker shade of elemental color and will begin to pulsate in addition to the fading
    Critical (25% to 1% resistance) - Very dark shade of elemental color and will begin to rapidly pulsate and fade simultaneously 
    Broken (0% resistance) - Bursts into fragments before dissolving; Mech will show sparks (similar to those of the sparks effect seen on nearly broken or energy broken mechs but gray-ish in color for differentiation ) to indicate that the shield(s) are no longer functional 
    [Bonus] Resistance Pad -  Stoic grey color with no effects, regardless of which state the shield(s) were in before being affected by resistance pads, until the broken phase, where the shield(s) would break exactly like normal but with grey color fragments rather than the critical phase color
     
    The Colors
    I wanted to add this segment in for those who were wondering about what the colors could look like (if Alex were to add it to the game, it could end up with different colors, effects, etc., so these are just potential ideas as to what they could be).
    Stable - Physical / Energy / Heat
    Moderate - Physical / Energy / Heat
    Unstable - Physical / Energy / Heat
    Critical - Physical / Energy / Heat
    Resistance Pad - All Elements
     
    Closing
    So, what do you guys think of the idea? Too complicated? Not enough detail? Wondering why the color samples are slightly off-key from each other? Let me know down below (as usual because comment sections are made for things like comments. Shocking, I know) and I may or may not respond but eh, feel free to do so anyways.
    Also, yes, I'm aware of the state of the game and that details are worthless when the game is in need of functional tweaks and banwave management but if there's one thing that's certainly been a bother, it's been the clashes of players and forum goers over topics such as clan politics, weapon rebalances, and the wellbeing of the game itself. What I'm trying to say is that while concern for these things is a nice way to provide feedback, it can have a negative impact if everyone focuses on them too much and for too long without taking the time to focus on things that aren't extremely sensitive.
    That's pretty much why I've been doing these types of posts rather than paying attention to the conflicts that are going on in the game. That, and it's really unhealthy to stress over these things for way too long because excessive stress could cause additional conflicts that branch out from the main poi- And now I'm getting off topic because of it, so I'm just gonna do a quick turnaround by saying that details could potentially make the game feel fresh and strengthen the unique atmosphere that separate SuperMechs from other mech games like War Robots.
    I mean, come on, this game's concept is basically a sandbox of culminated ideas, so why not try to think of ideas of your own and go wild with creativity?
    But anywho, that's it for this topic. Thanks for reading and I bid you all a good day.
     
    This is Whiteout, signing off.
     
     
     
     
  10. Like
    Ad1tya reacted to Mr Lord in Most underrated weapon?   
    Wrong, Malice beam is the most used ene weapon i just came from a battle with some one runs 2 malices on rank1
    Me run one on my ene too
     
    Blood weep
    All i can say its a slow weapon 
  11. Like
    Ad1tya reacted to TL-WR940N in Heat version of backstabber   
    This is my first fanart. The only idea i had for a name was barrage lol


  12. Like
    Ad1tya reacted to NitronexuS in Iceberg Ionizer   
    My first fan art
    name needs work on

    Range 4-8 and it is a sideweapon
     
    1 knock in
    thats all
  13. Like
    Ad1tya reacted to khan in What music are you listening to?   
  14. Haha
    Ad1tya reacted to Jajcyn420 in Quest to find all badges   
    One of marija badges is sus...
  15. Haha
    Ad1tya reacted to Bring live your dreams in Super mechs memes   
  16. Like
    Ad1tya reacted to Electrick010 in OKI DOKI Progress Little by Little   
    This job took me 6 hours, should I keep this or throw it away?

    Nothing to do with SM but I have no other place to post this, so I put it here XD.
    Criticize the drawing style, not the Character 🤣
    Maybe if I have time I may make another Fan weapon, but who knows
    ¯\_(ツ)_/¯.
  17. Like
    Ad1tya reacted to OKI DOKI in OKI DOKI Progress Little by Little   
    I still in the saving mode but needed space and had to myth few parts had in process.



     
    Anyway, I need to keep saving for 3 weeks. 
    CHEERS

  18. Like
    Ad1tya reacted to OKI DOKI in OKI DOKI Progress Little by Little   
    leveling up parts takes millions so I need billions. 

  19. Like
    Ad1tya reacted to op motio hilt killer in Best F2P Heat Mech   
    f2p players are likely to be not able to get into high ranks unless they spent years on an account. I see the builds as quite decent, however, if you want to consistently stay at a moderate to high rank until you get better items for a damage heat build, I suggest using a capacting melter or hybrid physical-heat mech. Zark used to be the high rank standard, however, with new buffs to original "trash" E-M items, such items as Windigo are much better than zark due to lesser weight and better rounded stats, resistance, and health. Unless they buff zakares, use windigo, but use zark if you can't get the torso. Also, due to the rise of high drain and high heat damage builds, battery torso's are trash due to high weight, low regen, and low resistance. Most likely, higher end f2p players can get at least 10 - lm items that are useful, so don't use entirely all epic items. Meh builds overall, they can just barely squeeze into the higher ranks (10-7)
  20. Like
    Ad1tya got a reaction from OKI DOKI in OKI DOKI-O.D. FARM New alliance with MECH CHUNKS FARM   
    Your YT notifications...
  21. Like
    Ad1tya got a reaction from Bring live your dreams in I dont understand   
    Just ignore him lol
    and I know who you're talking about 

    Templar Magic 

     
  22. Like
    Ad1tya got a reaction from Sparks in - - - G L I T C H - T H R E A D - - -   
  23. Like
    Ad1tya reacted to UltasY_YT in - - - G L I T C H - T H R E A D - - -   
    This isn't visual but it's a useful campaign glitch. It allows you to use the same weapon on the second turn, even one-use weapons (e.g., scopes), at any range (hammer works too).

    1. Get into a campaign battle on auto-mode and let it do the first turn (unequip drone for better results)
    2. After the bot ends and your turn starts, immediately turn of auto-battle before the animation ends
    3. Now you can use that weapon again

    Fun fact: I found this glitch an hour ago

    (lemme add a video)

    It's funny how stomps also kill from distance.

    891461166_SuperMechs-BuildFightPrevail!2021-07-1913-52-12(1).mp4
  24. Haha
    Ad1tya reacted to iSwarky in - - - G L I T C H - T H R E A D - - -   
    Aight if everyone is getting like 6 million views out of these, its my turn.
    Post every glitch or cursed imagine here. This is the official post of glitches/cursed images.
    I dont think someone has done it in the past so if im the first one i'd be lucky.
  25. Sad
    Ad1tya reacted to Eevee in Most underrated torso?   
    I maxed Zarkares right before the Windigo buff was announced
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