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SawzAll

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  1. Like
    SawzAll got a reaction from Naveedgood in SCIENTIFIC RESEARCH: PREMIUM PACKS (NOT FLEX)   
    Some people have expressed interest in knowing what the premium pack legendary rate is.
    So this is a scientific project (or attempt at one).  Post ALL your premium pack openings here.  You cannot exclude any: you must include them all (i.e. someone opens 2 in the day, one is all epic, posting just that one and not the other one, etc.)
    To keep this scientific (i.e. the results are helpful), you must:
    Only post your own premium pack results (nothing from the past, nothing from Google images, etc). Not include premium pack openings from any day where the deal has something to do with an increased drop rate. Not alter any image. Must be on or after 3/24/2021 (i.e. today and the future, not the past). If we can do this, and be very strictly scientific about it, we can probably come up with some useful data on the drop rates.
    So please only reply with a screenshot of the results of a premium pack open, and only after today (3/24/2021).
    I'll start us off.

  2. Haha
    SawzAll got a reaction from Tirreggregars in - - - F l e x - T h r e a d - - -   
    In terms of staying rank 5, I'm definitely killing it! 😄 lol
    Some of those were overdue.  But a lot of my items were on the verge of being max'd.
    Which is why I tell people that if I didn't like painting my mechs on my main, they'd be surprised at how many of my items were not max-myth black.  Basically, I made rank 5 with only these items max'd: torsos and legs, distance shredder, mercy, and superb charge.  Everything else was between 30 and 40 level myth when I made rank 5 the first time.
  3. Like
    SawzAll got a reaction from epicspeedster in - - - F l e x - T h r e a d - - -   
  4. Like
    SawzAll got a reaction from SC2A in SCIENTIFIC RESEARCH: PREMIUM PACKS (NOT FLEX)   
    Alt
  5. Like
    SawzAll got a reaction from OKI DOKI in - - - F l e x - T h r e a d - - -   
  6. Like
    SawzAll got a reaction from MasterChief in - - - F l e x - T h r e a d - - -   
  7. Like
    SawzAll got a reaction from MasterChief in why did you choose your name?   
    SawzAll: after the reciprocating saw.
    TableSaw: after another type of carpentry saw.
  8. Like
    SawzAll got a reaction from OKI DOKI in buff defense matrix   
    I would like to say, though, I appreciate you following the poll format.  Good job posting!
  9. Like
    SawzAll reacted to SC2A in how is this mech   
    Yeah and now I'm waiting for monkey
  10. Like
    SawzAll got a reaction from S_k in Spartan Carnage vs Frantic Brute, Scientific: 40 tests in WU   
    I would like to start off by thanks Vassago from the discord.  He ran 40 tests on a dual frantic brute versus a dual spartan carnage mech and came up with the results.
    SHORT STORY: Dual Spartan Carnage wins 29 out of 40 matches in WU (72% roughly) against Dual Frantic Brute.
    LONG STORY: In WU, two identical mechs were created, each with either dual Frantic or dual Spartan.  In these 40 matches, Vassago made sure they both started out with two shots by moving the mechs around and/or shutting down.  Below are the configurations he used. 


    ANALYSIS:
         First, this probably means that my constant complaint about Frantic Brute not being weaker than Spartan Carnage may be wrong.  Maybe Spartan Carnage is actually premium.  However,
         Second, this means it may be the effects of RNG + additional shots.  Frantic Brute's average damage is 360 versus Spartan Carnage's 323 (without arena buffs).  But it also may reflect the fact that the amount of variance in Frantic (310 range of damage at divine) is inferior to Spartan Carnage's 170 damage range.  Meaning RNG has less of a powerful effect on Spartan Carnage's damage output, but a much stronger effect on Frantic Brute's damage output.
         Third, however, if I might theorize, if people are hacking SM using tools intended to increase the damage output by injecting higher random numbers into the game artificially, that Frantic Brute is the preferred weapon of the hacker, as you stand to gain more by injecting random number hacks with Frantic.  I'm not suggesting that people hack, or saying that this is possible, just that my unscientific opinion is that your hackers are more likely to be wielding dual frantics, if they're performing RNG hacks.
         Finally, because this is a test in WU, i.e. an artificial sandbox, it's not possible to assume fights like this would go the same way in SuperMechs.  But it's about as close as we're going to get without literally building two identical divine mechs in SM and then fighting them with two accounts.  (But if you're interested in doing that, please contact me.)
    CONCLUSION:
         I'd like to thank Vassago for the raw output of his tests.  I've been really busy with school, and he helped me quite a bit.
         If you'd like to help me test various things in WU, contact me please.
  11. Like
    SawzAll got a reaction from Naveedgood in Spartan Carnage vs Frantic Brute, Scientific: 40 tests in WU   
    I would like to start off by thanks Vassago from the discord.  He ran 40 tests on a dual frantic brute versus a dual spartan carnage mech and came up with the results.
    SHORT STORY: Dual Spartan Carnage wins 29 out of 40 matches in WU (72% roughly) against Dual Frantic Brute.
    LONG STORY: In WU, two identical mechs were created, each with either dual Frantic or dual Spartan.  In these 40 matches, Vassago made sure they both started out with two shots by moving the mechs around and/or shutting down.  Below are the configurations he used. 


    ANALYSIS:
         First, this probably means that my constant complaint about Frantic Brute not being weaker than Spartan Carnage may be wrong.  Maybe Spartan Carnage is actually premium.  However,
         Second, this means it may be the effects of RNG + additional shots.  Frantic Brute's average damage is 360 versus Spartan Carnage's 323 (without arena buffs).  But it also may reflect the fact that the amount of variance in Frantic (310 range of damage at divine) is inferior to Spartan Carnage's 170 damage range.  Meaning RNG has less of a powerful effect on Spartan Carnage's damage output, but a much stronger effect on Frantic Brute's damage output.
         Third, however, if I might theorize, if people are hacking SM using tools intended to increase the damage output by injecting higher random numbers into the game artificially, that Frantic Brute is the preferred weapon of the hacker, as you stand to gain more by injecting random number hacks with Frantic.  I'm not suggesting that people hack, or saying that this is possible, just that my unscientific opinion is that your hackers are more likely to be wielding dual frantics, if they're performing RNG hacks.
         Finally, because this is a test in WU, i.e. an artificial sandbox, it's not possible to assume fights like this would go the same way in SuperMechs.  But it's about as close as we're going to get without literally building two identical divine mechs in SM and then fighting them with two accounts.  (But if you're interested in doing that, please contact me.)
    CONCLUSION:
         I'd like to thank Vassago for the raw output of his tests.  I've been really busy with school, and he helped me quite a bit.
         If you'd like to help me test various things in WU, contact me please.
  12. Haha
    SawzAll got a reaction from Naveedgood in The problem with Heat Bombs   
    So ... you're saying that because you don't like encountering heat bombs, we should nerf them?
  13. Confused
    SawzAll got a reaction from Tirreggregars in how is this mech   
    The way to improve it is to replace Sith torso with a better torso.
  14. Thanks
    SawzAll got a reaction from error19031 in Guys, Super Mechs is dying   
    Hopefully this isn't sarcasm.
    Hopefully what I said helped.  Because that's really my goal: to help, not to harass.
    It's human nature, when we're not in a good place, to attack things.
    SM has buggy apps.  It's not perfect.  But I think it's actually a half way decent game.
  15. Like
    SawzAll got a reaction from SC2A in how is this mech   
    The way to improve it is to replace Sith torso with a better torso.
  16. Like
    SawzAll got a reaction from Xynt in Spartan Carnage vs Frantic Brute, Scientific: 40 tests in WU   
    I would like to start off by thanks Vassago from the discord.  He ran 40 tests on a dual frantic brute versus a dual spartan carnage mech and came up with the results.
    SHORT STORY: Dual Spartan Carnage wins 29 out of 40 matches in WU (72% roughly) against Dual Frantic Brute.
    LONG STORY: In WU, two identical mechs were created, each with either dual Frantic or dual Spartan.  In these 40 matches, Vassago made sure they both started out with two shots by moving the mechs around and/or shutting down.  Below are the configurations he used. 


    ANALYSIS:
         First, this probably means that my constant complaint about Frantic Brute not being weaker than Spartan Carnage may be wrong.  Maybe Spartan Carnage is actually premium.  However,
         Second, this means it may be the effects of RNG + additional shots.  Frantic Brute's average damage is 360 versus Spartan Carnage's 323 (without arena buffs).  But it also may reflect the fact that the amount of variance in Frantic (310 range of damage at divine) is inferior to Spartan Carnage's 170 damage range.  Meaning RNG has less of a powerful effect on Spartan Carnage's damage output, but a much stronger effect on Frantic Brute's damage output.
         Third, however, if I might theorize, if people are hacking SM using tools intended to increase the damage output by injecting higher random numbers into the game artificially, that Frantic Brute is the preferred weapon of the hacker, as you stand to gain more by injecting random number hacks with Frantic.  I'm not suggesting that people hack, or saying that this is possible, just that my unscientific opinion is that your hackers are more likely to be wielding dual frantics, if they're performing RNG hacks.
         Finally, because this is a test in WU, i.e. an artificial sandbox, it's not possible to assume fights like this would go the same way in SuperMechs.  But it's about as close as we're going to get without literally building two identical divine mechs in SM and then fighting them with two accounts.  (But if you're interested in doing that, please contact me.)
    CONCLUSION:
         I'd like to thank Vassago for the raw output of his tests.  I've been really busy with school, and he helped me quite a bit.
         If you'd like to help me test various things in WU, contact me please.
  17. Like
    SawzAll got a reaction from W.H.I.T.E.O.U.T in Spartan Carnage vs Frantic Brute, Scientific: 40 tests in WU   
    I would like to start off by thanks Vassago from the discord.  He ran 40 tests on a dual frantic brute versus a dual spartan carnage mech and came up with the results.
    SHORT STORY: Dual Spartan Carnage wins 29 out of 40 matches in WU (72% roughly) against Dual Frantic Brute.
    LONG STORY: In WU, two identical mechs were created, each with either dual Frantic or dual Spartan.  In these 40 matches, Vassago made sure they both started out with two shots by moving the mechs around and/or shutting down.  Below are the configurations he used. 


    ANALYSIS:
         First, this probably means that my constant complaint about Frantic Brute not being weaker than Spartan Carnage may be wrong.  Maybe Spartan Carnage is actually premium.  However,
         Second, this means it may be the effects of RNG + additional shots.  Frantic Brute's average damage is 360 versus Spartan Carnage's 323 (without arena buffs).  But it also may reflect the fact that the amount of variance in Frantic (310 range of damage at divine) is inferior to Spartan Carnage's 170 damage range.  Meaning RNG has less of a powerful effect on Spartan Carnage's damage output, but a much stronger effect on Frantic Brute's damage output.
         Third, however, if I might theorize, if people are hacking SM using tools intended to increase the damage output by injecting higher random numbers into the game artificially, that Frantic Brute is the preferred weapon of the hacker, as you stand to gain more by injecting random number hacks with Frantic.  I'm not suggesting that people hack, or saying that this is possible, just that my unscientific opinion is that your hackers are more likely to be wielding dual frantics, if they're performing RNG hacks.
         Finally, because this is a test in WU, i.e. an artificial sandbox, it's not possible to assume fights like this would go the same way in SuperMechs.  But it's about as close as we're going to get without literally building two identical divine mechs in SM and then fighting them with two accounts.  (But if you're interested in doing that, please contact me.)
    CONCLUSION:
         I'd like to thank Vassago for the raw output of his tests.  I've been really busy with school, and he helped me quite a bit.
         If you'd like to help me test various things in WU, contact me please.
  18. Like
    SawzAll got a reaction from W.H.I.T.E.O.U.T in The problem with Heat Bombs   
    Because you don't like them.  With all due respect, you might need to realize that just because you don't like something doesn't mean it needs to be removed from the game.  I hate Frantic Brute but you don't see me saying it needs to be removed.
    Well technically physical mechs are still #1 in this game.  But yes, Heat Bombs and EMPs help level the playing field.
  19. Thanks
    SawzAll reacted to OKI DOKI in The problem with Heat Bombs   
    Heat bombs and EMP are fine as they are. We have the new heat and energy bombs as premium. No need nerf or buff. They work as should. 
  20. Like
    SawzAll reacted to NAME_NOT_FOUND in The problem with Heat Bombs   
    Dual Vandal + Heat bomb toss in a hammer or some other -Heat/-Cooling..   Toasty!
    Just have to be aware of ranges, like keeping in range 3 and cooling. So often people dont adjust their tactics and just go balls out with guns and end up perma shutdown.
  21. Thanks
    SawzAll reacted to Shoultz262 in The problem with Heat Bombs   
    If you don't know when to cool down or have decent heat stats that's your fault, and you don't even need premium modules. Heat bomb is a pretty balanced weapon. It's mostly used to steal turns or primarily as a boiler weapon. The cost is also a lot, and it does very low damage.
  22. Like
    SawzAll got a reaction from Spam in Sacrifice Cannon   
    No, as in non-premium as in 2 shots instead of 3.
    What I'm saying is make Frantic Brute identical in stats to Spartan (which would nerf it) but keep it 2 shots.
    Because as is, Frantic gets too close to outperforming Spartan Carnage for a non-premium.
    Not really.  I have discovered some information provided by one of our players running a more or less scientific WU test on this concept.  I will release this test info in a few minutes.
  23. Thanks
    SawzAll got a reaction from Spam in Guys, Super Mechs is dying   
    Hopefully this isn't sarcasm.
    Hopefully what I said helped.  Because that's really my goal: to help, not to harass.
    It's human nature, when we're not in a good place, to attack things.
    SM has buggy apps.  It's not perfect.  But I think it's actually a half way decent game.
  24. Thanks
    SawzAll got a reaction from Spam in QUIT ME THE BASE PLEASEEEEEEEE!!!!!!!   
    Please fill out a base delete request above.
    But keep in mind Alexander has lowered the cost of building common items, so the base is actually a lot better now (in my opinion).
  25. Like
    SawzAll got a reaction from rc in The Claw   
    Tell that to the top rank players using The Claw that I can't beat yet 😕
    The Claw is totally viable even after the Massive Feet came out.  In my opinion it just depends on build.  It's not in the current META list that I know of, sure, but it still makes an appearance often.
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