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Posts
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hackercat13 reacted to Tirreggregars in Possible QOL Changes / General Ideas
its got nothing to do with ram capacity, its the game that bugs, and im on a macbook pro not windows bruh
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hackercat13 reacted to Spam in Should Interceptor and Brutality be buffed?
Brutality just needs more health
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hackercat13 reacted to AftoKrator in Server down?
yeah.... thats kinda true actually.......
well, yeah... ofc since this is a game, but a few hours can mean a lot.... especially on a +50% gold day
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hackercat13 reacted to Rogue in Server down?
I have other things I can do. But I've dedicated a lot of time and effort to this game... and the fact that I paid almost $100 on it... yeah, I'm not the happiest when it doesn't work they way it should.
Honestly, if you paid for a game, any game, you expect the game to work. I paid $100 for a game I enjoyed playing. Now, the game isn't working, and the in game support doesn't work either. I would like to either be reimburse my money, or compensated for the lost time.
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hackercat13 reacted to Rogue in Server down?
Or... The owner could try fixing the issue... just saying
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hackercat13 reacted to WarrMachine in Server down?
Arena is down but I can still grind the campaign event. If you tried entering arena and are now locked out (via reconnecting error) try logging in on mobile, then back on desktop. That fixed it and saved me some frustration 🤑
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hackercat13 reacted to DragonsIayer in Server down?
Yep, same (and of course it happens to be on a Friday)
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hackercat13 reacted to Xynt in About the gold portal rewards
Normal: 30 token on easy, hard and insane: 90 token.
Suggestion: 20 token on easy, 30 on hard, 40 on insane: 90 token.
Did you use your brain cell? The reward not even decreased by 0.01%.
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hackercat13 got a reaction from trophy345OBLITERATED in Members/Staff Face Reveal!
Just an old gamer dude!
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hackercat13 reacted to MasterChief in Quick Question
actually, there have been some really good daily quests. today, the 250 tokens for 10 wins, and last week, a 200% arena gold increase(3x the gold)
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hackercat13 got a reaction from Bunboy in Quick Question
Yup. Same glitchy servers, same offers and weekly "events."
New boss, same as the old boss.
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hackercat13 got a reaction from A Happy F4ce in Quick Question
Yup. Same glitchy servers, same offers and weekly "events."
New boss, same as the old boss.
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hackercat13 reacted to Tigergeezer in Drone Selection Guide - Physical Drones
Thanks! That confirms that I really really want a Selfish Guardian.
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hackercat13 got a reaction from WarrMachine in Lists of weapon/item stats
Holy rusted metal Batman! How did I not know about this before?
Thanks!!!
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hackercat13 reacted to W.H.I.T.E.O.U.T in Drone Selection Guide - Physical Drones
Hello, pilots, and welcome to this quick guide that I made to help newcomers with a certain issue that tends to pop up a lot when it comes to building mechs -- What drone goes with what build and what is each drone good at doing?
So, yeah, I'll go through each of the E-M/L-M (drones below those rarities are either irrelevant or are precursors to one of the drones below) drones that are currently in the game and their current state, so the guide won't be accurate once one of the following drones gets a buff/nerf or simply gets removed.
Without further ado, let us begin...
Hurlbat (E-M)
Strengths - Low weight, low energy cost, low heat generation, easy-to-acquire, and dual stat cap damage
Weaknesses - Low damage, specific build type needed for maximum efficiency, no resistance damage, and rapid efficiency drop-off when climbing the arena ranks
Best Build - "Cap Damage" Hybrid
Void (E-M)
Strengths - Low weight, low energy cost, low heat generation, and easy-to-acquire
Weaknesses - Low damage and rapid efficiency drop-off when climbing the arena ranks
Best Build - General Early-Game Physical
Tonto (E-M)
Strengths - High damage, high resist damage, and high rank-climbing potential
Weaknesses - Moderate weight, higher energy cost, higher heat generation, 2-4 range limit, and generally rare
Best Build - Mid-Range Early-Game / Late-Game "Fighter" Physical
Selfish Protector (E-M)
Strengths - High damage, low energy cost, low heat generation, and high rank-climbing potential
Weaknesses - Moderate weight, low resist damage, backfire, and generally rare
Best Build - General Late-Game Physical
Selfish Guardian (L-M)
Strengths - High damage (highest damage dealing drone in the game), low energy cost, low heat generation, and maximum rank-climbing potential
Weaknesses - Heavy weight, low resist damage, backfire, and extremely rare
Best Build - General Late-Game Physical
Greedy (L-M)
Strengths - Low weight (the lightest drone in the game), high resist damage, low energy cost, and low heat generation
Weaknesses - Low damage, really demanding in terms of build type for maximum efficiency, mostly useless due to other drones possessing the ability to do as much resist break for more damage, and extremely rare
Best Build - Hell if anyone knows...
Solar Torch (L-M)
Strengths - High damage, high resist damage, and high rank climbing potential
Weaknesses - Moderate weight, higher energy cost, higher heat generation, 3-6 range limit, and extremely rare
Best Build - General 3-6 Range Based "Fighter" Physical; Dual Spartan Carnage / Dual Frantic Brute
DustMaker (L-M)
Strengths - Low weight, low energy cost, low heat generation, and cooldown + regeneration damage
Weaknesses - Low damage, specific build type needed, no resistance damage, rapid efficiency dropoff when climbing the arena ranks, and extremely rare
Best Build - "Cooldown + Regeneration Damage" Hybrid
Backstabber (L-M)
Strengths - Low energy cost, low heat generation, and is the only drone in-game to have a pull ability (1 pull per shot)
Weaknesses - Heavy weight, slightly lacking in damage, no resistance break, and extremely rare
Best Build - General "Hugger" Physical/Heat/Energy
If you have any questions, concerns, or suggestions, feel free to comment... But until then, farewell for now, pilots!
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hackercat13 reacted to firewater789 in 2v2 is filled with counters
2v2 is unbearable and filled with counters. Its the most cancerous season, but why is that? because we are able to pick the mechs that we want after seeing our opponent's mechs. in 1v1 and 3v3 we cant change the layout to counter the other person but in 2v2 we can. I recommend that we remove the option to pick and choose the mech we want to send in battle. So the first two mechs you have, are the ones that are going to the battle. So it will be much harder for people to counter there opponents.