Jump to content

Raul

Administrators
  • Posts

    281
  • Joined

  • Last visited

  • Days Won

    3

Reputation Activity

  1. Like
    Raul reacted to Pavke in In Memory Of   
    To what people are we sending our prayers to? Can you name them...
  2. Like
    Raul got a reaction from OKI DOKI in Fix for boosting issue - restoring instant quit replays   
    That information did come from the Discord, Alexander was the one who said the hardware is outdated, and well, he's currently the only one doing pretty much everything to SM, calling him a CEO is an understatement.
     
    Two things are good to note:
    1. The anti-cheat is still under development, those things take time, whenever Alex decides tries to give us an idea of the complexity, the conversation takes hours. The problems he's facing right now aren't even problems that would normally exist in the worst scenarios.
    2. While it does feel unfair to have only him as the current administrator, it doesn't matter as a business, he can just hire more people anyway, the problem is we are on a really brittle base, very hard to work on, especially without impacting stuff that already exists, the reason he didn't hire more developers yet is because himself don't understand how the SM code works yet, the documentation is very poor, so before hiring people he's planning to actually have a product for them to work on, and not hire people to figure out how things work to be able to work on it.
    This is still not all there is to that, but since this isn't on the topic's matter I'll  leave it at that.
  3. Like
    Raul got a reaction from CleverName in Fix for boosting issue - restoring instant quit replays   
    That information did come from the Discord, Alexander was the one who said the hardware is outdated, and well, he's currently the only one doing pretty much everything to SM, calling him a CEO is an understatement.
     
    Two things are good to note:
    1. The anti-cheat is still under development, those things take time, whenever Alex decides tries to give us an idea of the complexity, the conversation takes hours. The problems he's facing right now aren't even problems that would normally exist in the worst scenarios.
    2. While it does feel unfair to have only him as the current administrator, it doesn't matter as a business, he can just hire more people anyway, the problem is we are on a really brittle base, very hard to work on, especially without impacting stuff that already exists, the reason he didn't hire more developers yet is because himself don't understand how the SM code works yet, the documentation is very poor, so before hiring people he's planning to actually have a product for them to work on, and not hire people to figure out how things work to be able to work on it.
    This is still not all there is to that, but since this isn't on the topic's matter I'll  leave it at that.
  4. Confused
    Raul got a reaction from rc in Fix for boosting issue - restoring instant quit replays   
    That information did come from the Discord, Alexander was the one who said the hardware is outdated, and well, he's currently the only one doing pretty much everything to SM, calling him a CEO is an understatement.
     
    Two things are good to note:
    1. The anti-cheat is still under development, those things take time, whenever Alex decides tries to give us an idea of the complexity, the conversation takes hours. The problems he's facing right now aren't even problems that would normally exist in the worst scenarios.
    2. While it does feel unfair to have only him as the current administrator, it doesn't matter as a business, he can just hire more people anyway, the problem is we are on a really brittle base, very hard to work on, especially without impacting stuff that already exists, the reason he didn't hire more developers yet is because himself don't understand how the SM code works yet, the documentation is very poor, so before hiring people he's planning to actually have a product for them to work on, and not hire people to figure out how things work to be able to work on it.
    This is still not all there is to that, but since this isn't on the topic's matter I'll  leave it at that.
  5. Like
    Raul got a reaction from Username4 in Fix for boosting issue - restoring instant quit replays   
    That information did come from the Discord, Alexander was the one who said the hardware is outdated, and well, he's currently the only one doing pretty much everything to SM, calling him a CEO is an understatement.
     
    Two things are good to note:
    1. The anti-cheat is still under development, those things take time, whenever Alex decides tries to give us an idea of the complexity, the conversation takes hours. The problems he's facing right now aren't even problems that would normally exist in the worst scenarios.
    2. While it does feel unfair to have only him as the current administrator, it doesn't matter as a business, he can just hire more people anyway, the problem is we are on a really brittle base, very hard to work on, especially without impacting stuff that already exists, the reason he didn't hire more developers yet is because himself don't understand how the SM code works yet, the documentation is very poor, so before hiring people he's planning to actually have a product for them to work on, and not hire people to figure out how things work to be able to work on it.
    This is still not all there is to that, but since this isn't on the topic's matter I'll  leave it at that.
  6. Like
    Raul got a reaction from Atusiff in Fix for boosting issue - restoring instant quit replays   
    That information did come from the Discord, Alexander was the one who said the hardware is outdated, and well, he's currently the only one doing pretty much everything to SM, calling him a CEO is an understatement.
     
    Two things are good to note:
    1. The anti-cheat is still under development, those things take time, whenever Alex decides tries to give us an idea of the complexity, the conversation takes hours. The problems he's facing right now aren't even problems that would normally exist in the worst scenarios.
    2. While it does feel unfair to have only him as the current administrator, it doesn't matter as a business, he can just hire more people anyway, the problem is we are on a really brittle base, very hard to work on, especially without impacting stuff that already exists, the reason he didn't hire more developers yet is because himself don't understand how the SM code works yet, the documentation is very poor, so before hiring people he's planning to actually have a product for them to work on, and not hire people to figure out how things work to be able to work on it.
    This is still not all there is to that, but since this isn't on the topic's matter I'll  leave it at that.
  7. Like
    Raul got a reaction from battlesqui_d in Alexander Appreciation Thread   
    If it wasn't for Alex and @battlesqui_d's tips, Workshop Unlimited wouldn't exist. 👍
  8. Like
    Raul got a reaction from Spam in Coding a 1v1 fight simulator, and I'm seeking ideas, feedback, and potentially help.   
    Looking forwards!
  9. Thanks
    Raul reacted to spikespike_sm in Coding a 1v1 fight simulator, and I'm seeking ideas, feedback, and potentially help.   
    So I have been coding this project that can simulate a battle In super mechs. It's called SuperSim. It works by having you input, pretty much every stat of every thing on your mech. The current version v1 can only simulate 1v1's, For each battle, You decide your stats, and enemy stats, however it certainly is a slow process with around 400-500 number you must input between you and the opponent.
    The current features:
    -Chose your stats
    -Chose enemy stats
    -Chose starting arena conditions, such as start location, effect pads, effect pad type, and Which side has the starting turn.
    -Have the mechs battle (you are responsible for all inputs in v1 of simulator)
    Features to come:
    -2v2 and 3v3 options
    -Enemy ai (based on super mechs version) (ai will work for player as well)
    -Smart enemy ai (based on the best ai I'm able to make) (ai will work for player as well)
    -Perfect ai (every action from the bot will be the most perfect thing to do every time), Perfect ai will take a very long time to make, so don't count on it.
    -Arena perk support
    -Possible (but unlikely) support for legacy shields
    -Possible visual ui, instead of current net core console.
     
    Cons of SuperSim:
    -V1 only runs on a net core console for c#, so accessibility is currently limited.
    -You must input almost every stat for every part of a full mech, which includes, Overall stats, all side+top weapon stats,  legs, teleport, drone, charge, and hook.
    -I'm a slow, unmotivated person so you can't expect updates to be made at light speed.
    -I'm not experienced in getting past the phase of making things with code, sharing/making this playable to the average person without need for special things is beyond the scope of my knowledge.
    Pros of SuperSim:
    -In the future, SuperSim may become a playable game with visuals and buttons, rather than the text based input system it currently works on.
    -SuperSim could end up being improved enough to basically be a separate super mechs 1v1 engine, with the same ui as supermechs, but with any weapons you want, and level, perk, ect. Kinda like a supermechs sandbox of sorts. (This will require a ton of data gathering and could take a lot of people and help to perfect)
    -SuperSim will always be a free, ad-less thing to use (I don't see why it wouldn't be but I'll just clarify this in incase).
    -With the custom mech editor, features can be added beyond what super mechs has, ex: you could bring back shields, healing drones, make stat changes and more.
    -With the endless possibilities, if this goes far enough, there might even be possible support for fanmade stuff in the game to some extent.
    -While This won't ever get to the point of running on a server (at least I think), there will be ways to fight other players in the future, with more simple strategies (that require player coordination)
    Conclusion:
    So I certainly have big plans for SuperSim, but it will take a lot of time and work, especially for a lazy person like me, so if anyone is willing to help, with things like code, ideas, etc, I gladly welcome you with open arms.
     
    Extra information:
    -The game is coded in c#
    -This will not be developed very fast, it might be but probably not.
    -For questions or anything else you have to say, my discord is spikespike_sm#8770 (I probably won't see what you say if you comment it here)
    -The primary point of SuperSim, is to run simulations of battles in supermechs under a much large range of conditions than supermechs provides you with, but will be capable of much more.
    -There is already a very functional version of the project i'm proposing, called "SuperMech Simulator/Workshop". SuperMech Simulator/Workshop But why I am I coding SuperSim, if this already exists? Well, SuperSim will have a lot more features to it, and I mean alot (odviously I won't tell you the features cause i'm lazy and can't think of alot), so wish me luck.
     
     
     
  10. Haha
    Raul got a reaction from Sparks in The most hidden secret in the game   
    I wonder how long it will take until people start sharing that religiously without realizing it's a joke.
  11. Haha
    Raul got a reaction from OKI DOKI in The most hidden secret in the game   
    I wonder how long it will take until people start sharing that religiously without realizing it's a joke.
  12. Haha
    Raul got a reaction from Spam in The most hidden secret in the game   
    I wonder how long it will take until people start sharing that religiously without realizing it's a joke.
  13. Haha
    Raul got a reaction from Dark conon mech in The most hidden secret in the game   
    I wonder how long it will take until people start sharing that religiously without realizing it's a joke.
  14. Haha
    Raul got a reaction from Bring live your dreams in The most hidden secret in the game   
    I wonder how long it will take until people start sharing that religiously without realizing it's a joke.
  15. Like
    Raul got a reaction from MasterChief in Alexander Appreciation Thread   
    If it wasn't for Alex and @battlesqui_d's tips, Workshop Unlimited wouldn't exist. 👍
  16. Haha
    Raul got a reaction from Spam in A Song Dedication   
    I dedicate this song to @Alexander
     
  17. Like
    Raul got a reaction from Spam in Alexander Appreciation Thread   
    If it wasn't for Alex and @battlesqui_d's tips, Workshop Unlimited wouldn't exist. 👍
  18. Like
    Raul got a reaction from Spam in .   
    Nope, not the case.
  19. Like
    Raul got a reaction from SawzAll in Alexander Appreciation Thread   
    If it wasn't for Alex and @battlesqui_d's tips, Workshop Unlimited wouldn't exist. 👍
  20. Haha
    Raul got a reaction from OKI DOKI in A Song Dedication   
    I dedicate this song to @Alexander
     
  21. Haha
    Raul got a reaction from Burn Baby Burn in The new gold portal is a scam.   
    Sales costing 2-3x times more but we get about 10x more free tokens from events now.
    "Gato doesn't care about f2p"
    "Before was better"
    😛
  22. Like
    Raul got a reaction from rc in The new gold portal is a scam.   
    Gato didn't change the drops at all.
  23. Thanks
    Raul reacted to Alexander in The new gold portal is a scam.   
    Good morning, 
     
    We've evaluated this thread and would like to explain a few things: 

    When we bought the game we first took the time to see how Tacticsoft's event schedule plays out, how people respond to them, how we feel playing with them and so on. A few things we concluded, concerning portals specifically, I felt like, frankly, they were extremely boring. 
    You click the mission, click auto-pilot and get your reward. No thinking, no strategy, no workshop required. If new, you may have to struggle a bit for the higher levels (if you feel like it), but really, even then, it's not strategy, it's just that you don't hit the required numbers yet. 
    Said reward wasn't bad per se, a free 30-45 tokens (40-50 cents) for clicking 2 buttons isn't the worst of deals, but I wouldn't call it "fun"  and I personally believe games should aim to be fun first and foremost, rather fun than balanced, rather fun than fair, rather fun than anything else. We play to entertain ourselves, after all. 
    So we began experimenting.
     
    Ultimately I hoped with harder portals, people would learn more about the game, play more in the workshop, think more on their actions and turn off the darn autopilot. We felt that, after struggling to finish it, they should feel like it was worth it (a sense of achievement and satisfaction) so we combined this with drastically higher reward reflecting the up to 30 minutes you may be spending on it (or more, if you're less experienced / have a lesser inventory). 

    Simultaneously, we felt this gave both motivation to improve your mech (better rewards) before you get into multiplayer, and more tokens for f2p-ers and small spenders to attempt to rise up a bit. With Hard and Easy you'd be pretty close to a premium pack and once you've had a few, insane would be achievable with enough strategy, and it would be a case mostly of reducing required revives. 
     
    This didn't really affect our business beyond perhaps a minor drop in income, we didn't see any correlation with retention or such (after all, newbs just kind of do what they can and go do something else if they can't manage yet, plenty of hard content that isn't doable for them yet in SM and they don't value tokens as much until they've stuck around for a few weeks to months already), but we hoped it would be more fun that way. I like a challenge and some early reactions I heard (frustration, persistence, and then great happiness on success) made me feel like we were on the right track. 
     
    This however doesn't deafen us to criticism - it is clear some players feel very scammed by the likely need to revive, discriminated by the difficulty and the last thing we wanted to do here is scam our playerbase and ruin an event they like. 
     
    As such, the next portal has been set to Tacticsoft's settings - slightly better gold than TS gave, the higher token option (45 opposed to 30) and slightly easier difficulty than the old TS ones so it should be achievable for every single player. A flat out improvement, even if not really my personal cup of tea, opposed to a potential 'ruin' of the portals. We intend to stick with this for the foreseeable future pending feedback.
     
    Thank you for your feedback everyone!
     
    I'm closing this topic as the subject has been solved and some of these conspiracies are a bit much. 🙂
     
  24. Thanks
    Raul got a reaction from WarrMachine in The new gold portal is a scam.   
    Sales costing 2-3x times more but we get about 10x more free tokens from events now.
    "Gato doesn't care about f2p"
    "Before was better"
    😛
  25. Confused
    Raul reacted to S_k in The new gold portal is a scam.   
    of course not. 
    Tacticsoft had better drops in boxes
    Please, it's not that hard to understand is it? why did you put that emoji?
×
×
  • Create New...