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Alexander

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  1. Sad
    Alexander got a reaction from trophy345OBLITERATED in The new gold portal is a scam.   
    Good morning, 
     
    We've evaluated this thread and would like to explain a few things: 

    When we bought the game we first took the time to see how Tacticsoft's event schedule plays out, how people respond to them, how we feel playing with them and so on. A few things we concluded, concerning portals specifically, I felt like, frankly, they were extremely boring. 
    You click the mission, click auto-pilot and get your reward. No thinking, no strategy, no workshop required. If new, you may have to struggle a bit for the higher levels (if you feel like it), but really, even then, it's not strategy, it's just that you don't hit the required numbers yet. 
    Said reward wasn't bad per se, a free 30-45 tokens (40-50 cents) for clicking 2 buttons isn't the worst of deals, but I wouldn't call it "fun"  and I personally believe games should aim to be fun first and foremost, rather fun than balanced, rather fun than fair, rather fun than anything else. We play to entertain ourselves, after all. 
    So we began experimenting.
     
    Ultimately I hoped with harder portals, people would learn more about the game, play more in the workshop, think more on their actions and turn off the darn autopilot. We felt that, after struggling to finish it, they should feel like it was worth it (a sense of achievement and satisfaction) so we combined this with drastically higher reward reflecting the up to 30 minutes you may be spending on it (or more, if you're less experienced / have a lesser inventory). 

    Simultaneously, we felt this gave both motivation to improve your mech (better rewards) before you get into multiplayer, and more tokens for f2p-ers and small spenders to attempt to rise up a bit. With Hard and Easy you'd be pretty close to a premium pack and once you've had a few, insane would be achievable with enough strategy, and it would be a case mostly of reducing required revives. 
     
    This didn't really affect our business beyond perhaps a minor drop in income, we didn't see any correlation with retention or such (after all, newbs just kind of do what they can and go do something else if they can't manage yet, plenty of hard content that isn't doable for them yet in SM and they don't value tokens as much until they've stuck around for a few weeks to months already), but we hoped it would be more fun that way. I like a challenge and some early reactions I heard (frustration, persistence, and then great happiness on success) made me feel like we were on the right track. 
     
    This however doesn't deafen us to criticism - it is clear some players feel very scammed by the likely need to revive, discriminated by the difficulty and the last thing we wanted to do here is scam our playerbase and ruin an event they like. 
     
    As such, the next portal has been set to Tacticsoft's settings - slightly better gold than TS gave, the higher token option (45 opposed to 30) and slightly easier difficulty than the old TS ones so it should be achievable for every single player. A flat out improvement, even if not really my personal cup of tea, opposed to a potential 'ruin' of the portals. We intend to stick with this for the foreseeable future pending feedback.
     
    Thank you for your feedback everyone!
     
    I'm closing this topic as the subject has been solved and some of these conspiracies are a bit much. 🙂
     
  2. Sad
    Alexander got a reaction from Androphonia in The new gold portal is a scam.   
    Good morning, 
     
    We've evaluated this thread and would like to explain a few things: 

    When we bought the game we first took the time to see how Tacticsoft's event schedule plays out, how people respond to them, how we feel playing with them and so on. A few things we concluded, concerning portals specifically, I felt like, frankly, they were extremely boring. 
    You click the mission, click auto-pilot and get your reward. No thinking, no strategy, no workshop required. If new, you may have to struggle a bit for the higher levels (if you feel like it), but really, even then, it's not strategy, it's just that you don't hit the required numbers yet. 
    Said reward wasn't bad per se, a free 30-45 tokens (40-50 cents) for clicking 2 buttons isn't the worst of deals, but I wouldn't call it "fun"  and I personally believe games should aim to be fun first and foremost, rather fun than balanced, rather fun than fair, rather fun than anything else. We play to entertain ourselves, after all. 
    So we began experimenting.
     
    Ultimately I hoped with harder portals, people would learn more about the game, play more in the workshop, think more on their actions and turn off the darn autopilot. We felt that, after struggling to finish it, they should feel like it was worth it (a sense of achievement and satisfaction) so we combined this with drastically higher reward reflecting the up to 30 minutes you may be spending on it (or more, if you're less experienced / have a lesser inventory). 

    Simultaneously, we felt this gave both motivation to improve your mech (better rewards) before you get into multiplayer, and more tokens for f2p-ers and small spenders to attempt to rise up a bit. With Hard and Easy you'd be pretty close to a premium pack and once you've had a few, insane would be achievable with enough strategy, and it would be a case mostly of reducing required revives. 
     
    This didn't really affect our business beyond perhaps a minor drop in income, we didn't see any correlation with retention or such (after all, newbs just kind of do what they can and go do something else if they can't manage yet, plenty of hard content that isn't doable for them yet in SM and they don't value tokens as much until they've stuck around for a few weeks to months already), but we hoped it would be more fun that way. I like a challenge and some early reactions I heard (frustration, persistence, and then great happiness on success) made me feel like we were on the right track. 
     
    This however doesn't deafen us to criticism - it is clear some players feel very scammed by the likely need to revive, discriminated by the difficulty and the last thing we wanted to do here is scam our playerbase and ruin an event they like. 
     
    As such, the next portal has been set to Tacticsoft's settings - slightly better gold than TS gave, the higher token option (45 opposed to 30) and slightly easier difficulty than the old TS ones so it should be achievable for every single player. A flat out improvement, even if not really my personal cup of tea, opposed to a potential 'ruin' of the portals. We intend to stick with this for the foreseeable future pending feedback.
     
    Thank you for your feedback everyone!
     
    I'm closing this topic as the subject has been solved and some of these conspiracies are a bit much. 🙂
     
  3. Sad
    Alexander got a reaction from Andernut in The new gold portal is a scam.   
    Good morning, 
     
    We've evaluated this thread and would like to explain a few things: 

    When we bought the game we first took the time to see how Tacticsoft's event schedule plays out, how people respond to them, how we feel playing with them and so on. A few things we concluded, concerning portals specifically, I felt like, frankly, they were extremely boring. 
    You click the mission, click auto-pilot and get your reward. No thinking, no strategy, no workshop required. If new, you may have to struggle a bit for the higher levels (if you feel like it), but really, even then, it's not strategy, it's just that you don't hit the required numbers yet. 
    Said reward wasn't bad per se, a free 30-45 tokens (40-50 cents) for clicking 2 buttons isn't the worst of deals, but I wouldn't call it "fun"  and I personally believe games should aim to be fun first and foremost, rather fun than balanced, rather fun than fair, rather fun than anything else. We play to entertain ourselves, after all. 
    So we began experimenting.
     
    Ultimately I hoped with harder portals, people would learn more about the game, play more in the workshop, think more on their actions and turn off the darn autopilot. We felt that, after struggling to finish it, they should feel like it was worth it (a sense of achievement and satisfaction) so we combined this with drastically higher reward reflecting the up to 30 minutes you may be spending on it (or more, if you're less experienced / have a lesser inventory). 

    Simultaneously, we felt this gave both motivation to improve your mech (better rewards) before you get into multiplayer, and more tokens for f2p-ers and small spenders to attempt to rise up a bit. With Hard and Easy you'd be pretty close to a premium pack and once you've had a few, insane would be achievable with enough strategy, and it would be a case mostly of reducing required revives. 
     
    This didn't really affect our business beyond perhaps a minor drop in income, we didn't see any correlation with retention or such (after all, newbs just kind of do what they can and go do something else if they can't manage yet, plenty of hard content that isn't doable for them yet in SM and they don't value tokens as much until they've stuck around for a few weeks to months already), but we hoped it would be more fun that way. I like a challenge and some early reactions I heard (frustration, persistence, and then great happiness on success) made me feel like we were on the right track. 
     
    This however doesn't deafen us to criticism - it is clear some players feel very scammed by the likely need to revive, discriminated by the difficulty and the last thing we wanted to do here is scam our playerbase and ruin an event they like. 
     
    As such, the next portal has been set to Tacticsoft's settings - slightly better gold than TS gave, the higher token option (45 opposed to 30) and slightly easier difficulty than the old TS ones so it should be achievable for every single player. A flat out improvement, even if not really my personal cup of tea, opposed to a potential 'ruin' of the portals. We intend to stick with this for the foreseeable future pending feedback.
     
    Thank you for your feedback everyone!
     
    I'm closing this topic as the subject has been solved and some of these conspiracies are a bit much. 🙂
     
  4. Haha
    Alexander got a reaction from Raul in Book of SuperMechs' World Records   
    No admin tools were used to gain this achievement.
     
    Okay.
     
    Maybe a little bit. 
     
    Admin Tools Abuse record when
  5. Like
    Alexander got a reaction from Spam in server down?   
    There was some server downtime, it's been solved now. 
     
    Thanks for reporting 🙂
  6. Like
    Alexander got a reaction from SC2A in server down?   
    There was some server downtime, it's been solved now. 
     
    Thanks for reporting 🙂
  7. Like
    Alexander got a reaction from Darkweaver in server down?   
    There was some server downtime, it's been solved now. 
     
    Thanks for reporting 🙂
  8. Like
    Alexander got a reaction from Shredderr in WarrMachine's Edits   
    I really like the edit quality 😃
  9. Like
    Alexander got a reaction from AudiGodzilla111 in Exclusive Limited Time Offer   
    I kind of enjoy misinformation being spread, in a sick way, but occasionally I need to get over my enjoyment and correct it. 
     
    E.g. when 6670 tokens on box values + 2 decent modules for 4000 tokens is a 'bad price' or when people say our sales are 'more frequent and more expensive' when we've roughly the same prices and have done 9 sales since March 1 and April 15 (1 and a half months). 6 in march, 3 in april until now.
     
    Tacticsoft planned 8 sales in feb, 9 in jan, 9 in dec, 11 in nov, 8 in oct, 9 in sept, 12 in aug, 9 in july. 
     
    I'm sorry folks, you can drink your kool-aid how you like it, but we've been giving out *well* over double as much tokens in events (and I personally think the way we do portals is way more interesting, but i'll leave that for you to judge) and doing sales less often. The fact you want to buy more of them doesn't make it more "p2p", it just shows you can get better value if you're a smaller spender now, but you're free to make an argument for returning to 70+% of sales being terrible buys that make money from confused newbies. If it wins a poll on the forum, we'll cut out trying to make interesting sales for all our segments of players. It's far less work for me, anyhow. 😛 

  10. Haha
    Alexander got a reaction from CleverName in Exclusive Limited Time Offer   
    I kind of enjoy misinformation being spread, in a sick way, but occasionally I need to get over my enjoyment and correct it. 
     
    E.g. when 6670 tokens on box values + 2 decent modules for 4000 tokens is a 'bad price' or when people say our sales are 'more frequent and more expensive' when we've roughly the same prices and have done 9 sales since March 1 and April 15 (1 and a half months). 6 in march, 3 in april until now.
     
    Tacticsoft planned 8 sales in feb, 9 in jan, 9 in dec, 11 in nov, 8 in oct, 9 in sept, 12 in aug, 9 in july. 
     
    I'm sorry folks, you can drink your kool-aid how you like it, but we've been giving out *well* over double as much tokens in events (and I personally think the way we do portals is way more interesting, but i'll leave that for you to judge) and doing sales less often. The fact you want to buy more of them doesn't make it more "p2p", it just shows you can get better value if you're a smaller spender now, but you're free to make an argument for returning to 70+% of sales being terrible buys that make money from confused newbies. If it wins a poll on the forum, we'll cut out trying to make interesting sales for all our segments of players. It's far less work for me, anyhow. 😛 

  11. Like
    Alexander got a reaction from CleverName in Exclusive Limited Time Offer   
    We'll hire more people as we feel more confident, we're already hiring people on the community side of things. 
     
     
    As for sales, not every sale is for every person. I think the opinions people gave on mercy and swoop sale are a bit unfair - you can easily spend hundreds of $ getting one. Even if you don't need the item yourself, it's still a good sale. Just not a sale on something you currently want. 

    Defense matrix is a great item unless you have all 3 other modules, on all 3 of your mechs. Even if you get them in sales on the cheap side, that's 6k tokens per mech. The 20 packs themselves already made that sale more than worth it. 
     
    I think if you look at every single sale since march 1, every single sale is great value for money on items some players actually want.
  12. Like
    Alexander got a reaction from JamAnime in Exclusive Limited Time Offer   
    I kind of enjoy misinformation being spread, in a sick way, but occasionally I need to get over my enjoyment and correct it. 
     
    E.g. when 6670 tokens on box values + 2 decent modules for 4000 tokens is a 'bad price' or when people say our sales are 'more frequent and more expensive' when we've roughly the same prices and have done 9 sales since March 1 and April 15 (1 and a half months). 6 in march, 3 in april until now.
     
    Tacticsoft planned 8 sales in feb, 9 in jan, 9 in dec, 11 in nov, 8 in oct, 9 in sept, 12 in aug, 9 in july. 
     
    I'm sorry folks, you can drink your kool-aid how you like it, but we've been giving out *well* over double as much tokens in events (and I personally think the way we do portals is way more interesting, but i'll leave that for you to judge) and doing sales less often. The fact you want to buy more of them doesn't make it more "p2p", it just shows you can get better value if you're a smaller spender now, but you're free to make an argument for returning to 70+% of sales being terrible buys that make money from confused newbies. If it wins a poll on the forum, we'll cut out trying to make interesting sales for all our segments of players. It's far less work for me, anyhow. 😛 

  13. Like
    Alexander got a reaction from Ozen in Exclusive Limited Time Offer   
    I kind of enjoy misinformation being spread, in a sick way, but occasionally I need to get over my enjoyment and correct it. 
     
    E.g. when 6670 tokens on box values + 2 decent modules for 4000 tokens is a 'bad price' or when people say our sales are 'more frequent and more expensive' when we've roughly the same prices and have done 9 sales since March 1 and April 15 (1 and a half months). 6 in march, 3 in april until now.
     
    Tacticsoft planned 8 sales in feb, 9 in jan, 9 in dec, 11 in nov, 8 in oct, 9 in sept, 12 in aug, 9 in july. 
     
    I'm sorry folks, you can drink your kool-aid how you like it, but we've been giving out *well* over double as much tokens in events (and I personally think the way we do portals is way more interesting, but i'll leave that for you to judge) and doing sales less often. The fact you want to buy more of them doesn't make it more "p2p", it just shows you can get better value if you're a smaller spender now, but you're free to make an argument for returning to 70+% of sales being terrible buys that make money from confused newbies. If it wins a poll on the forum, we'll cut out trying to make interesting sales for all our segments of players. It's far less work for me, anyhow. 😛 

  14. Like
    Alexander got a reaction from Ozen in Exclusive Limited Time Offer   
    We'll hire more people as we feel more confident, we're already hiring people on the community side of things. 
     
     
    As for sales, not every sale is for every person. I think the opinions people gave on mercy and swoop sale are a bit unfair - you can easily spend hundreds of $ getting one. Even if you don't need the item yourself, it's still a good sale. Just not a sale on something you currently want. 

    Defense matrix is a great item unless you have all 3 other modules, on all 3 of your mechs. Even if you get them in sales on the cheap side, that's 6k tokens per mech. The 20 packs themselves already made that sale more than worth it. 
     
    I think if you look at every single sale since march 1, every single sale is great value for money on items some players actually want.
  15. Like
    Alexander got a reaction from WarrMachine in Exclusive Limited Time Offer   
    I kind of enjoy misinformation being spread, in a sick way, but occasionally I need to get over my enjoyment and correct it. 
     
    E.g. when 6670 tokens on box values + 2 decent modules for 4000 tokens is a 'bad price' or when people say our sales are 'more frequent and more expensive' when we've roughly the same prices and have done 9 sales since March 1 and April 15 (1 and a half months). 6 in march, 3 in april until now.
     
    Tacticsoft planned 8 sales in feb, 9 in jan, 9 in dec, 11 in nov, 8 in oct, 9 in sept, 12 in aug, 9 in july. 
     
    I'm sorry folks, you can drink your kool-aid how you like it, but we've been giving out *well* over double as much tokens in events (and I personally think the way we do portals is way more interesting, but i'll leave that for you to judge) and doing sales less often. The fact you want to buy more of them doesn't make it more "p2p", it just shows you can get better value if you're a smaller spender now, but you're free to make an argument for returning to 70+% of sales being terrible buys that make money from confused newbies. If it wins a poll on the forum, we'll cut out trying to make interesting sales for all our segments of players. It's far less work for me, anyhow. 😛 

  16. Like
    Alexander got a reaction from MasterChief in Exclusive Limited Time Offer   
    I kind of enjoy misinformation being spread, in a sick way, but occasionally I need to get over my enjoyment and correct it. 
     
    E.g. when 6670 tokens on box values + 2 decent modules for 4000 tokens is a 'bad price' or when people say our sales are 'more frequent and more expensive' when we've roughly the same prices and have done 9 sales since March 1 and April 15 (1 and a half months). 6 in march, 3 in april until now.
     
    Tacticsoft planned 8 sales in feb, 9 in jan, 9 in dec, 11 in nov, 8 in oct, 9 in sept, 12 in aug, 9 in july. 
     
    I'm sorry folks, you can drink your kool-aid how you like it, but we've been giving out *well* over double as much tokens in events (and I personally think the way we do portals is way more interesting, but i'll leave that for you to judge) and doing sales less often. The fact you want to buy more of them doesn't make it more "p2p", it just shows you can get better value if you're a smaller spender now, but you're free to make an argument for returning to 70+% of sales being terrible buys that make money from confused newbies. If it wins a poll on the forum, we'll cut out trying to make interesting sales for all our segments of players. It's far less work for me, anyhow. 😛 

  17. Like
    Alexander got a reaction from OKI DOKI in Exclusive Limited Time Offer   
    I kind of enjoy misinformation being spread, in a sick way, but occasionally I need to get over my enjoyment and correct it. 
     
    E.g. when 6670 tokens on box values + 2 decent modules for 4000 tokens is a 'bad price' or when people say our sales are 'more frequent and more expensive' when we've roughly the same prices and have done 9 sales since March 1 and April 15 (1 and a half months). 6 in march, 3 in april until now.
     
    Tacticsoft planned 8 sales in feb, 9 in jan, 9 in dec, 11 in nov, 8 in oct, 9 in sept, 12 in aug, 9 in july. 
     
    I'm sorry folks, you can drink your kool-aid how you like it, but we've been giving out *well* over double as much tokens in events (and I personally think the way we do portals is way more interesting, but i'll leave that for you to judge) and doing sales less often. The fact you want to buy more of them doesn't make it more "p2p", it just shows you can get better value if you're a smaller spender now, but you're free to make an argument for returning to 70+% of sales being terrible buys that make money from confused newbies. If it wins a poll on the forum, we'll cut out trying to make interesting sales for all our segments of players. It's far less work for me, anyhow. 😛 

  18. Like
    Alexander got a reaction from Corvus in Ban the person above (Forum Game)   
    You are banned for calling it a "Naughty Naughty"
  19. Like
    Alexander got a reaction from Reveag in What do you think about the future of SM?   
    Nah, over 90% of our playerbase is on mobile to begin with. Most of the people on web are already very loyal players, or mobile players who just like a bigger screen sometimes.
     
    Also, as for some of you, thanks for the vote of confidence! There won't be huge visual changes in the near future, but we will do our best to fix as many of the issues that plague this game quickly. Bigger changes are for after that, first priority is fixing what is there.
  20. Like
    Alexander got a reaction from Benja07 in Dracarys Clan Recruitment   
    Unfortunately as @Elcent has gone inactive the clan has lost its rank at all. 
     
    We all hope for the legend's return.
  21. Haha
    Alexander got a reaction from Spam in Book of SuperMechs' World Records   
    No admin tools were used to gain this achievement.
     
    Okay.
     
    Maybe a little bit. 
     
    Admin Tools Abuse record when
  22. Like
    Alexander got a reaction from CDR_Xavier in Minor experiment   
    Please be wary, we decided to test this on everyone instead of an AB test group, feedback is welcome. 
    Bases currently have a higher gold cap, roughly 10% higher gold income at the higher levels, much cheaper common and quick common cards and more expensive legendary cards with roughly double the droprate of E-M items (we already raised the droprate of L-M items before).
     
    This is an experiment and is very very liable to change again in the immediate future. 
  23. Like
    Alexander got a reaction from AudiGodzilla111 in Minor experiment   
    Commons have been dropped from 2500 to 1000 to match the price of silver boxes, quick commons have been dropped from 4000 to 2500 to be less ridiculous. 

    Legendaries drop more often in bases, E-M items drop much more often from bases as well. Intrade the card got 25% more expensive - drop rate rose by significantly more than that.
     
    It's an experiment to see what is needed to make the base something you just no-brainer start building without completely imbalancing the economy. We probably overshot it a little - feedback is, again, welcome.
  24. Like
    Alexander got a reaction from AudiGodzilla111 in Minor experiment   
    Please be wary, we decided to test this on everyone instead of an AB test group, feedback is welcome. 
    Bases currently have a higher gold cap, roughly 10% higher gold income at the higher levels, much cheaper common and quick common cards and more expensive legendary cards with roughly double the droprate of E-M items (we already raised the droprate of L-M items before).
     
    This is an experiment and is very very liable to change again in the immediate future. 
  25. Like
    Alexander got a reaction from rc in Minor experiment   
    Please be wary, we decided to test this on everyone instead of an AB test group, feedback is welcome. 
    Bases currently have a higher gold cap, roughly 10% higher gold income at the higher levels, much cheaper common and quick common cards and more expensive legendary cards with roughly double the droprate of E-M items (we already raised the droprate of L-M items before).
     
    This is an experiment and is very very liable to change again in the immediate future. 
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