Jiyoon Posted December 19, 2020 Share Posted December 19, 2020 Atusiff, CyberRodrigo, Paladin and 2 others 5 Link to comment Share on other sites More sharing options...
AEROST Posted December 19, 2020 Share Posted December 19, 2020 wow Link to comment Share on other sites More sharing options...
Kurt Posted December 19, 2020 Share Posted December 19, 2020 Paladin 1 Link to comment Share on other sites More sharing options...
CleverName Posted December 19, 2020 Share Posted December 19, 2020 Jiyoon, Ozen, Liioh and 6 others 9 Link to comment Share on other sites More sharing options...
Jiyoon Posted December 19, 2020 Author Share Posted December 19, 2020 Link to comment Share on other sites More sharing options...
Shoultz262 Posted December 19, 2020 Share Posted December 19, 2020 This thing drains more than EMP, while having the same cost, better range, and lighter by 10 kg, at the cost of having backfire. lol7890 1 Link to comment Share on other sites More sharing options...
Administrators Raul Posted December 19, 2020 Administrators Share Posted December 19, 2020 Added to Workshop Unlimited lol7890, CDR_Xavier and Ozen 3 Link to comment Share on other sites More sharing options...
PrismIsTaken Posted December 19, 2020 Share Posted December 19, 2020 this is just wack Link to comment Share on other sites More sharing options...
Ad1tya Posted December 19, 2020 Share Posted December 19, 2020 The drain stats are good however no one is probably gonna use this dual valiant is much better and its heavy considering the fact ene mechs already have to deal with a lotta weight Its a meh item Link to comment Share on other sites More sharing options...
trophy345OBLITERATED Posted December 20, 2020 Share Posted December 20, 2020 i have a feeling it will be more relevant if (and when) the balance changes take effect just like emp when it first came out, it will turn into a "shoot first to win" weapon, and with the favorable range that covers 2 starting ranges, this will only bring its popularity higher. getting drained 500 on turn 1 is just a killer resident shelf sitter Link to comment Share on other sites More sharing options...
L4K3 Posted December 20, 2020 Share Posted December 20, 2020 This thing,just as its regular side version,should not exist. Link to comment Share on other sites More sharing options...
Liam.M.Lucas_2020 Posted December 20, 2020 Share Posted December 20, 2020 18 hours ago, Jiyoon said: L4K3, PrismIsTaken, DipeePlaysYT and 1 other 2 1 1 Link to comment Share on other sites More sharing options...
CDR_Xavier Posted December 21, 2020 Share Posted December 21, 2020 This thing, just as its regular side version, should not exist. This will be a real hard debate on whether this should exist or not. Such "imbalanced" item by nature should be considered twice before implementing getting drained 500 on turn 1 is just a killer For energy, they might want it. Because they can shake it off themselves. Consider it might as well be some of the truly useful items that help a energy mech stand out Spoiler two energy mech with assumed regen of 250 and max en of 700. emp used. 300/700 and 550/750. dual malice fired, ending with 456/700, 304/700 It's a FLASH GAME. At least, it once were. Get over it Link to comment Share on other sites More sharing options...
W.H.I.T.E.O.U.T Posted December 29, 2020 Share Posted December 29, 2020 Welp, I knew this day would come despite desperately believing against it... Does Tactisoft's ghost drive with their hands on the wheel anymore? It definitely feels more like backseat driving with broomsticks more than actual driving, if you ask me, because that thing terrifies me and I haven't even faced off against it yet. If you fail and don't succeed at something, you simply haven't failed enough. Through failures, one can pave a path to eventual success. Link to comment Share on other sites More sharing options...
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