Jump to content

khan

Junior Moderators
  • Posts

    377
  • Joined

  • Last visited

  • Days Won

    6

Posts posted by khan

  1. Well you know wep, just because you failed once during the portal, it doesn't mean that this event is ruined.

    I'll say a couple of things.

    1. This event is now WAY better thanks to Alexander, you get more tokens from normal difficulty alone than what you did with all 3 difficulties with TS.

    2. Even if you spend 110 tokens on revives on insane, you're still at a net positive.

    3. Alex reads all, he can and will change it back to 15 tokens/difficulty.

    What i'm trying to say is that you should start seeing the bright side of things. On top of that, i think this is extremely ironic coming from you, a top player, with one of the deepest inventories in the game, complaining about the difficulty of a portal.

    Personally, i really enjoy the more difficult portals, because it requires: 1, a mech build and 2, actual brains. Before you would just slap your dual frantics and click hurr durr you win 45 tokens in 10mins.

    Take all of this with a grain of salt, obviously.

    Edit: thought i'd show you guys my mech for this portal, only took 1 revive.
    image.png.7139ff8d7b6c46555558681e48a65260.pngimage.png.a7b708f178ec7222bc5ce40d1241c500.png

  2. Hey everyone, this will be a stand-alone topic off the idea from one of my other posts.
     

    Level Prestiging

    Currently, the max level is 250, with a whopping 300million~ xp needed to reach it. 

     I suggest a couple of things:
     
     - We increase the token rewards per level from 2 tokens to 10/20/30/40/50 for levels 1-50 /51-100 /101-150 /151-200 / 201-250.
     - Increase ammount of fuel restocked from a refill to 1x / 1.5x / 2.x / 2.5x / 3x fuel refills for levels  1-50 /51-100 /101-150 /151-200 / 201-250.
     - Increase gold recieved per level up by about 50%.
    - Every 50 Levels, you recieve a Premium Pack.
    - Every 5 Levels, you recieve a Premium Box.

    Now the fun part!

    Level Prestiges

      Upon reaching level 250, you have the option to spend 25million coins to reset to level 1, this would also reset all campaigns you have done before.


      When Prestiging, you could get cool perks and rewards. Some rewards could include: 

     - A fancy medal under your xp bar to show the ammount of times you've prestiged
     - Premium Packs
     - Fortune Boxes
     - Tokens
     - Special paint

    Now, when you prestige, you're going to need 20% more xp to level up each time, so for example if you're at XP Prestige 5, you would need 600million~ XP to reach level 250.

    Examples on how this could look on the Leaderboard / Main Menu / Campaign:

    Legend :
    Bronze medal - Presitge 1-2
    Silver medal - Prestige 3-4
    Gold medal - Prestige 5+
    _______________________________________________________________________________________________________________________________________________________________________________________________________________
    LB:
    1772524919_xpprestige.thumb.png.d64d5ac6ee5c0b41ec8a71d4f91910dd.png

    Main Menu:
    image0.thumb.png.81cf1731beab39fea87bba0141358ea0.png

    Campaign:
    image1.png.44d5dfd54d0cd22980401fb0ae88ebb5.png
    _______________________________________________________________________________________________________________________________________________________________________________________________________________
    All feedback welcome!
    Main Menu & Campaign Images courtesy of @WarrMachine.

  3.  We all know that the game can get a bit boring at times, so here are some of my suggestions that could maybe make the game a bit more enjoyable.

       1. Better daily rewards

     We've had our same 5 daily missions for the longest of time, why not improve the rewards and or add more missions that are randomized each day? This way it feels like something new everytime, you may not know what you're in, since you always expect the same things each time. Or we could integrate the special quests to be more common for dailies, minus the token reward but for a noticable increase in gold, or items. 

    Possible new daily missions:

    - Clear out x amount of structures

    - Defeat x mission on y difficulty z times

    - Upgrade x item y amount of times

    - Deal x amount of damage to a boss

    - Complete 3 missions in danger zone with more than 90% hp

    - Win x arena battles

    As such, we could also increase the Champion mission that gives 10 tokens everyday, to maybe 20-25 tokens daily.

       2. Better Autopilot

     We all want faster farming, i mean, who doesn't? So why not add unlockable Autopilot speeds? Could vary from our basic 1x/2x upwards to 5x or 10x speed, more efficiency all around! 

     We could also, give the Autopilot AI options, some examples

    - Not/Use power kit unless you're under 35% hp

    - Not/Destroy structures

    - Target Boss/Minion/Tank/Buggy/Building/Power Kit first

       3. Campaign Challenges

    As many of you may or may not know, in legacy, we had 3 different challenges: God mode, Invisible Mech and DPS Mech. But they have been removed with the introduction of reloaded, why not bring them back? 

    The dps mech of today's era is technically titan but that's beside the point.

     They could hand out different rewards, based on time taken to destroy, damage taken. The rewards being: Tokens, Coins, Arena coins, Clan coins and Fuel.

       4. Offers for coins

    No, i do not mean offers that give coins, we already have those, i'm saying offers that cost coins. We could get offers for packs, maybe items, for coins, but for a reasonable price, in the millions.

      5. Scavanging

    I've always liked the way that when mechs explode/die, they drop their weapons. In my opinion, it would be amazing if you at the end of a mission, you could scavange mech parts to add to your inventory.

    To make this more fair, we could add "Item Parts", so as to not instantly get the item.


      It could work like this :


    If the item is epic, you need 5 item parts of it and 50k to craft the item.


    If the item is legendary, you need 10 item parts of it and 250k to craft the item.

      6. Level prestige & Improved level up rewards

    Currently, the max level is 250, with a whopping 300million~ xp needed to reach it. 

     I suggest a couple of things:
     
     - We increase the token rewards per level from 2 tokens to 10/20/30/40/50 for levels 1-50 /51-100 /101-150 /151-200 / 201-250.
     - Increase ammount of fuel restocked from a refill to 1x / 1.5x / 2.x / 2.5x / 3x fuel refills for levels  1-50 /51-100 /101-150 /151-200 / 201-250.
     - Increase gold recieved per level up by about 50%

    Now the fun part!

    Level Prestiges

      Upon reaching level 250, you have the option to spend 25million coins to reset to level 1, this would also reset all campaigns you have done before.


      When Prestiging, you could get cool perks and rewards. Some rewards could include: 

     - A fancy medal under your xp bar to show the ammount of times you've prestiged
     - Premium Packs
     - Fortune Boxes
     - Tokens
     - Special paint

    Now, when you prestige, you're going to need 20% more xp to level up each time, so for example if you're at XP Prestige 5, you would need 600million~ XP to reach level 250.

    These are just some of my ideas / QOL changes for the game. Any feedback welcome!

  4.  I've read through the topic and replies of all the members, here is my POV on this experiment.

    1. Increasing Gold capacity is a notch in the right direction, i feel like the gold/hour should be increased with it if it hasn't already been.

    2. 

    2 hours ago, Alexander said:

    Legendaries drop more often in bases, E-M items drop much more often from bases as well. Intrade the card got 25% more expensive - drop rate rose by significantly more than that.

    I don't really see the point here, the reason why most people enable base is to get to level 20, and start spending money on a chance to get L-M items, not E-M. If you do insist on making the price more expensive, the time/card should be decreased.

    3. Tweaking base is a good idea, since the majority prefer silver boxes instead of it, this will maybe make them change their mind.

    Slight note:
     I do not have level 20 gold mines and or item factories, so i can't talk from experience.

  5. Not an unfair offer, just an account feature.

    I've seen countless other screenshots of accounts with other features

    4 minutes ago, Tirreggregars said:

    Not the first time, he's had this on going for multiple days.

    And *not* for a few days, i've had it since i created the account in like 2018~.

     

    Feel free to ask any other questions that you guys have though.

  6. The only green-color-based item we had IIRC was just the Repair Drone in legacy that healed for 30-35 (based on level) at the end of each turn.

    I don't think feel like we'd need repair in reloaded cause we'd have 4k hp mechs with 500 repair effectively making them 6k/7k~ hp mechs.

    Maybe like ''radiation'' or something similar that does damage over time, but it would feel odd.

×
×
  • Create New...