Jump to content

Lord Gorgon

Experienced Pilots
  • Posts

    112
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Lord Gorgon

  1. Frantec is by no mean overpowered.

    It is just a standard physical item. And as all physical items, its rng driven, as in dmg spread is very wide, and top value is quite high.

    Press buton and hope for high rolls is physical gameplay by design and not specific to frantec. And yes it can be frustrating on the receiving end at times, but certainly not shaking rankings, because physical items (frantec included) have way less consistency (due to same reason).

    Noobs.

  2. On 8/1/2022 at 8:23 AM, bestplayeroftheworld said:

    Yes Sir, Mr. Commander !

    I read already, its for 400 reactions (or whatever it is called) !

    Yes, good day today, just came back to watch how things are here, seems many "old" players left ... unfortunately !

    Mayby I play a few battles just to have the feelings back !

    I miss @ReiMuBots @Lord Gorgon @Fidelio @HappyPoppers @rc  and of course @Neferary Meriten-Mut !

    🥰

    Don't want to talk about the stupid names here !

    🤣

    Nice to meet you again @OKI DOKI !

    🥳

     

    Also, even if not playing serious, come back home. Taytay is now leading. Old members and no competitive approach.

  3. 23 hours ago, bestplayeroftheworld said:

    Yes Sir, Mr. Commander !

    I read already, its for 400 reactions (or whatever it is called) !

    Yes, good day today, just came back to watch how things are here, seems many "old" players left ... unfortunately !

    Mayby I play a few battles just to have the feelings back !

    I miss @ReiMuBots @Lord Gorgon @Fidelio @HappyPoppers @rc  and of course @Neferary Meriten-Mut !

    🥰

    Don't want to talk about the stupid names here !

    🤣

    Nice to meet you again @OKI DOKI !

    🥳

     

    I am still here Michelle. Missfit and Pops too. I get some news from Reiko time to time.

    Nice to read you.

  4. 33 minutes ago, Frero said:

    542822783_Screenshot2022-01-24at16_55_34.thumb.png.dc535f017492fea611571dae4a4f41be.png

    Throwback to this (pardon the modules)

    Never used that. Modules are correct. But it was heronmark and normal em res drainers. New res drainers werent out.

    This, free kgs for 1 em regular res drainer

    Screenshot_20220124-193225_Super Mechs.jpg

    Screenshot_20220124-193220_Super Mechs.jpg

  5. On 1/23/2022 at 2:01 AM, SawzAll said:

    Yeah and that's one flaw in CleverName's META listings I plan to correct.

    Here, by the way, are the long awaited LG 3v3 heat mech teams (two of them).  I have LG's permission.

    5.thumb.jpg.a2c042076d428448cdb66264b6647a3f.jpg4.thumb.jpg.34b24841f3a209267b09fe883f6e57e9.jpg3.thumb.jpg.665f775148d463aefd8f9b8d1f5076ff.jpg2.thumb.jpg.263fa75fa1a0906c80af11cf7b269a5f.jpg1.thumb.jpg.bd57a043f165a9ca37972da1a96eb21c.jpg6.thumb.jpg.04b2061e502ec2cc783450f3efd86ddd.jpg

     

    These were the times i was experimenting on nightmare. Those arent competitive. Only viable torsos at tops are vests. Sad reality. 

    Ping me if you need any updated top notch heat teams.

  6. 8 hours ago, Frero said:

    Hey, as you might know, a meta listing was recently posted, it was not much appreciated, since there were certain flaws.

     

    It has been requested of me to post the meta mechs I posted in that topic on a new topic, so here it goes.

     

    First thing, 

    I am a rank 1, but I am not a competitive player, I have however, played the game for a long time, and therefore think I can make a decently fair and accurate meta listing.

    Yes, all mechs I post are open for discussion.

    I believe any of these mechs will get you to rank 1, and even top 10 if played properly, and if you feel like wasting your time, since top 3 spots are taken by boosters anyways 😉

    The best heat player in the game ATM, IMO, is Lord Gorgon, he can verify these builds.

    The best physical players, I am not sure.

    S.A.M. is the authority on Double Valiant mechs.

     

    Firstly the heat META:

      Hide contents

    1011399501_Screenshot2022-01-22at16_05_56.thumb.png.0fc9f34f94b1ab4fdbd760af280ebac0.png

    Variations include: taking off Superb Charge Engine and one Fractured Basalt Dissolver for a Double Teleporter, or changing one Quad Core Booster to an Overload Preventor, and adding a Common Teleporter.

    Credit: Se77en for the original hugger, Clevername for this version.

     

    There is also:

    2133858518_Screenshot2022-01-22at16_08_58.thumb.png.c39d0a703c1adc0c9b25bf808404463a.png

    This mech can also be played in this variation:

    20325119_Screenshot2022-01-22at20_57_00.thumb.png.d29130ad54049acc320bae042f19915f.png

    Credit: Lord Gorgon

     

    This mech is disputed, but generally accepted to be viable at rank 1:

    998228432_Screenshot2022-01-22at16_10_27.thumb.png.d35c18635323e21042f457f236a941fe.png

    Changing one Quad Core Booster for an Overload Preventor will allow you to put a Superb Charge Engine, instead of a teleporter. This mech is definitely strong, but it is relatively new.

    Credit: John Wick

     

    Here we have Heat Double Shotgun, the least common of all the Double Shotguns:

    637844529_Screenshot2022-01-22at16_11_53.thumb.png.e1c16ad01bbdd8833017396d3f3db3e6.png

    Credit: Lord Gorgon

     

    This mech is very good at range management, and will fair especially well against energy mechs, I added a slight twist to the modules, but I am not able to test it, for more inquiries, ask Lord Gorgon.

    562122754_Screenshot2022-01-22at20_58_28.thumb.png.8aeb8117ee218ef0c59c408b97b5daff.png

    Credit: Lord Gorgon

    The energy meta is much smaller:

      Reveal hidden contents

    This mech is an old one, the energy hugger sees much less use, but Void Drifter gets rank 1, and top 10 with it consistently:

    839995040_Screenshot2022-01-22at16_14_51.thumb.png.e6276c05dd8b9b52471815c3c50bba50.png

    Credit: Void Drifter for this version, I am not sure who originally palyed it

     

    Double Valiant Sniper, strong especially against huggers and energy dependant physical mechs:

    1408088213_Screenshot2022-01-22at16_18_24.thumb.png.bc8c3467c18cb841aef3b0ae07ac19b7.png

    It can also be played with these modules:

    1952712311_Screenshot2022-01-22at21_00_38.thumb.png.5cd36d7494553612594dcdc9928a2768.png

    Credit: S.A.M.

     

    Lastly, there is energy double shotgun, a very strong mech, also specialised against huggers.

    1522369242_Screenshot2022-01-22at16_24_35.thumb.png.2d2411a0e3aa0be20ddcfb3610265ba3.png

    Credit: Clevername

     

    Last but not least, the physical meta:

      Reveal hidden contents
      Reveal hidden contents

    This version of the energy free physical tank is now slightly outdated, and typically viewed as weaker than it's newer coutnerpart.

    357473363_Screenshot2022-01-22at16_26_54.thumb.png.cc54495d7e26bd779c9b59b83bac698b.png

    Credit: Clevername

     

    This version is stronger against huggers, and generally viewed as the stronger version of energy free physical.

    1440541923_Screenshot2022-01-22at16_27_22.thumb.png.a8ab5e64c3e35accf5a9440e7b2f8f13.png

    Credit: Missing (if someone knows, please inform me)

     

    Then there is Double Spartan Carnage:

      Reveal hidden contents

    777876960_Screenshot2022-01-22at16_28_32.thumb.png.901a37260d29a69ffe1804e7d2aa780f.png

    1993603473_Screenshot2022-01-22at16_28_53.thumb.png.6782d97b8030b06f9f3e35be1464a89b.png

    Both versions are viable, however, it is more often seen as a counter than as a rounded mech. Switching one Spartan Carnage for a Frantic Brute is also often seen, as well as replacing Solar Torch with a Protector drone.

    Credit: Also missing, same applies.

    And finally, Physical Double Shotgun:80117297_Screenshot2022-01-22at16_30_56.thumb.png.245fd85dcf134e0a0bc68fa533c4b4af.png

    I am not 100% certain of the utilities in this mech. It is very common in arena, sometimes with a Falcon and Massive Lava Feet, as well as teleporter instead of Superb Charge Engine.

     

    Missing builds include:

    Physical Scopes (I have little idea of how scope mechs are built, and won't mislead anyone)

     

    Further builds include (possibly not META/ not available to everyone), these builds are seen at rank 1, but are very situational:

    Warrmachine's double UPC build (legacy legs)

    Manolis' OEMP build

    High Heat and Energy Capacity but low Regeneration and Cooling Energy mechs

    Other Heat Builds from Lord Gorgon

     

    This is my view of the meta, from my extended experiences in rank 1.

    So, if anyone has scopes, or corrections, please send them ASAP.

    Good listing id say.

    I like my builds to be 1000kgs as you may have notice. 

    Now, my opinion: in today arena environment, i think the heat double shotgun/flame spear is the best in show. Its only weak point is the shotguns low roll potential.

  7. 41 minutes ago, Frero said:

    Definitely, RNG is always involved, but the probability of all your shots (drone included) of hitting so terribly that your superior mech loses to a weaker one anyways, are very low.

    The mech corrections I sent, are, in my opinion, the corrected META mechs. Reign has some good players, but many Reign players are quite terrible, and have just payed money to get where they are, like in most other top clans. Some players, like Lord Gorgon, have never boosted, or been involved in all this shitty top clan nonsense. He remains the only one to have tested manifold heat mechs, multiple times, so as to get the most reliable data. While we can definitely cut some slack, we can also edit this META listing in my opinion. Some edits are very simple (changing the legs on energy double shotgun, removing the mercy spartan mech that is barely used, changing the LPV on heat double shotgun to MPV, and so on, please read my previous reply for more detailed descriptions)

     

     

     

    The META can be boiled down quite easily,

     

      Hide contents

    First, you have your conventional hugger:

    1011399501_Screenshot2022-01-22at16_05_56.thumb.png.0fc9f34f94b1ab4fdbd760af280ebac0.png

    Variations include: taking off Superb Charge Engine and one Fractured Basalt Dissolver for a Double Teleporter, or changing one Quad Core Booster to an Overload Preventor, and adding a Common Teleporter.

    There is also:

    2133858518_Screenshot2022-01-22at16_08_58.thumb.png.c39d0a703c1adc0c9b25bf808404463a.png

    This mech is only played in this variation, if one wishes to run a soft energy counter (for some weird reason), one can change the torso to an LPV.

     

    This mech is disputed, but generally accepted to be viable at rank 1:

    998228432_Screenshot2022-01-22at16_10_27.thumb.png.d35c18635323e21042f457f236a941fe.png

    Changing one Quad Core Booster for an Overload Preventor will allow you to put a Superb Charge Engine.

     

    Here we have Heat Double Shotgun, the least common of all the Double Shotguns:

    637844529_Screenshot2022-01-22at16_11_53.thumb.png.e1c16ad01bbdd8833017396d3f3db3e6.png

     

    The energy meta is much smaller:

      Reveal hidden contents

    This mech is an old one, the energy hugger sees much less use, but Void Drifter gets rank 1, and top 10 with it consistently:

    839995040_Screenshot2022-01-22at16_14_51.thumb.png.e6276c05dd8b9b52471815c3c50bba50.png

     

    Double Valiant Sniper, strong especially against huggers and energy dependant physical mechs:

    1408088213_Screenshot2022-01-22at16_18_24.thumb.png.bc8c3467c18cb841aef3b0ae07ac19b7.png

    @Pavke, the reason it is not useable with 588 energy capacity and 408 regeneration is as follows (I have also tested those modules, and they do not work): If fighting another energy mech: your weapons require, a minimum of 62+50 energy each turn, meaning that to be able to fire both your valiants and your drone, you need 112 energy, making your viable capacity only 476, which is very easy to drain, furthermore, even if drained, your opponent only has to drain 408-111=277 energy to stop your valiants and drone from firing, or to have you end up with less energy than you ended the previous turn with, very few weapon combos do not drain 276 energy, which is why a minimum of 700 capacity is needed, to allow the deficit between your regeneration, and the amount of energy you use to withstand more than 1/2 turns. Furthermore, the low heat cap means that you will not be able to combo 2 energy weapons together, which is what is needed to ensure the drainage of your opponent. Which is why nobody plays 588-408 double valiant.

     

    Lastly, there is energy double shotgun, a very strong mech, also specialised against huggers.

    1522369242_Screenshot2022-01-22at16_24_35.thumb.png.2d2411a0e3aa0be20ddcfb3610265ba3.png

     

    Last but not least, the physical meta:

      Hide contents

     

     

    Energy free physical:

     

      Reveal hidden contents

    There are two options:

    357473363_Screenshot2022-01-22at16_26_54.thumb.png.cc54495d7e26bd779c9b59b83bac698b.png

    1440541923_Screenshot2022-01-22at16_27_22.thumb.png.a8ab5e64c3e35accf5a9440e7b2f8f13.png

    The first version is less used, but both remain decently viable.

     

    Then there is Double Spartan Carnage:

      Reveal hidden contents

    777876960_Screenshot2022-01-22at16_28_32.thumb.png.901a37260d29a69ffe1804e7d2aa780f.png

    1993603473_Screenshot2022-01-22at16_28_53.thumb.png.6782d97b8030b06f9f3e35be1464a89b.png

    Both versions are viable, however, it is more often seen as a counter than as a rounded mech.

    And finally, Physical Double Shotgun:80117297_Screenshot2022-01-22at16_30_56.thumb.png.245fd85dcf134e0a0bc68fa533c4b4af.png

    I am not 100% certain of the utilities in this mech.

     

    This is my view of the meta, from my extended experiences in rank 1.

    I dont know your IGN, but thats a good listing. I have 1 comment: the best dual red rain version is that one. Has dual tp and hook.

    Id also add the following build to the list. Has swoop and hook.

    Screenshot_20220110-101911_Super Mechs.jpg

    Screenshot_20220110-101924_Super Mechs.jpg

  8. 7 hours ago, DArkVold said:

    I'm simply talking to the people that sh1t on others ideas if you do that then perhaps I was talking to you if not then I wasn't talking to you.

    If it is shet it is shet. And i dont have any issue mentioning it.

    Note that i give educated point of views; i do not build or test on WU, i do it in game workshop and arena. And i spend a lot of time on new things.

    I have been fielding hundreds of different builds since the last update. More than any high ranking player.

     

    Fyi.

  9. 25 minutes ago, DArkVold said:

    Ladies please calm down All ideas are welcome if you like going against the same mechs in arena then keep talking that trash about how it's not meta. If you would like to go against a variety of mechs would you kindly contribute to this conversation and not shit on their ideas thank you have a good day. 🙂

    I hope you are not talking to me on this. Mate.

  10. 1 hour ago, SawzAll said:

    We will consider it. But understand that the META listing has been, traditionally, mech builds capable of reaching top ten player status. And we can't include literally every mech that achieved rank 1: the list would be way too long.

    Negative. ZeRo and Rambo, along with the rank 1 players of Reign, did lots of research. Your negative comment is no different than those who said CleverName's list was bad. (They were wrong then and they're wrong now.)

    It's been almost a year since CleverName put out a listing. He left the game. ZeRo and Rambo stepped in to take it over. They deserve our gratitude and respect for this action alone.

    So first off, unless you are a rank 1 player AND you consulted with LOTS of rank 1 players (some of which regularly end up in top ten status), you've got nothing. I don't know what rank you are, but really, I could care less at this point.

    Second, where's your meta listing? If you care so much, put out your own.

    Third, if you want to help, don't be disrespectful. All you end up doing with comments like this is discouraging people who apparently care more about the game and those playing it than you, because they put out a listing.

    All I did was post what they made because I was there watching them consult with top ten players and with hard to put out the best product they could to help as many people as possible.

    So yeah, your comments are unhelpful and disrespectful. Further disrespect like this will result in me reporting your comments.

    And they didn't just take CleverName's builds. Some if those builds are still META. That's why they're still in the META listing, duh. Did you accuse CleverName of copying his own META listing? 😁

    Mate, besides the copy pasted standard hugger, heat builds in that lists are bad. Your researches on the topic arent consolidated properly.

    See with Tay on the physical part.

    I did give some to Zero the other day on heat. Feel free to reach me too.

    🥖

  11. 16 hours ago, SawzAll said:

    I never said side stats don't matter.  I said divines matter for HP and damage.  They also matter for side stats, sure.  But still, you're arguing against math and reality itself.  The same phenomenon exists in Borderlands 3 with people farming bosses until they get the weapon with the exact anoints and effects they need to put them over the top.  The same effect existed in the Mechwarrior games.  And in Battletech (clan versus inner sphere).  And in D&D (getting special imbued weapons).

    Watch the olympics, like the sprints and other races.  A mere second faster would get one person a gold medal over another.

    I've won several arena matches by less than 10 hp.  Divines absolutely matter, no matter what the item (except things like double teleport).

    I definitely know I'm not the one looking like a fool.  I'm not ranting and raving against mathematical realities.

    Reality is you mentioned that biggest advantage being in a top clan lays in S+ clan war box.

    Of course a fully divined mech retains a massive advantage against a mech with 0 divined item. However, a mech having an edge of 2, 3 or 4 divined item against an oponent doesnt account for much.

    Hence, collecting s+, s, or even a boxes doesnt make much of a difference.

    Biggest advantage of joining a top clan is not facing your clanmates.

    *inserts baguette*

  12. 19 hours ago, SawzAll said:

    HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

    With all due respect, I'm not the only one who's tried to tell you this.  And whether you or I liked or disliked CleverName is irrelevant: having entirely divine mechs is a huge advantage.  Think about how many times you've won or lost a game by less than 100 hp or less than 100 damage and you see my point.  Whether we agree or not, CleverName proved that having the ability to divine everything you have gives you a very clear advantage.  And being 5% faster in sprint speed in the Olympics will mean you win gold.  As you get into the very top of the game, every single hit point and every single damage point matters.

    Bottom line, me and several other top ranked players (1-5) have told you that having tons of divines DOES make a difference.  You are legendary for your skill in 3v3 heat, and you're probably better at playing this game than I am, but this is one place you're incorrect.  Sorry man.

    Besides, I hear from some people that you have divines.  If you think they're not relevant, why do so many of your weapons glow?

    Ok, so do a test.  Go an entire month without using any divine items and catalog your fall from rank 1.

    The team i use at the moment has, per build:

    - divine torso

    - divine legs (E-M)

    - divine drone

    - 2 divine modules (over 8 L-Ms)

    And thats all. Thats very very low density compared to the guys i face. I still perform nicely.

    Besides, you keep mentioning HP or dmg as the big advantage of divine tier; weapon dmg rng spread is often around 200 (for usualy used weapons), thats 50% of the top dmg value. An edge of 5% dmg through divination accounts for nuts against rng. Same goes for divined mods, against rng, +30 hp accounts for nuts.

     

    Real edge of divination lays in side stats, that arent subject to rng; mostly counts for heat up and energy drain stats for weapons. Cap and cooling/regen for modules.

     

    Id advise you talk with experimented people around you before busting horse shet to me. Makes you look like a fool.

  13. On 10/23/2021 at 10:12 PM, SawzAll said:

    It would have if I had stayed, yes.  It's not hard to see the 5% increase in damage and armor that having divine premiums would bring.  Like, all premiums, from MPV to Mercy to Distance Shredder.  Think about it.

    To be fair, if the portal we just had is something Alexander keeps doing, what I said about clan rewards may change.

    But the fact that you're saying this and you have been playing SM this long tells me you're biased. Because I know you've won matches by 1 hp or less than 100 hp. That extra 5% a divine gives you can very much spell victory in a game where weapons are RNG based.

    Fairly ignorant thing to say. Any player facing me often knows that i lag quite big behind when it comes to quantity of divined L-M item (in use). So when it comes to divined advantages/disadvantages, i more often lay on the disadvantaged side.

     

    Fyi.

  14. 55 minutes ago, SawzAll said:

    AHAHAHAHA

    My experience and the opinion of other people disagrees with what you just said.  My clan got to about #85 in the game and the rewards were still A/B/C/D box, not very impressive.  Twelve months in my own clan got me 5 legendary ascension relics.  Three weeks in Reign Forever and I got 5 legendary ascension relics.  Top clans get nice rewards, and that's exactly why people want to be in them.

    The rewards are very different.  It's not about ego, although that is part of it.  It's about rewards.  You can't get ascension relics anywhere else that I know of other than clans.

    Sorry man, you're wrong.

    I agree with the Mechzilla fix here: make ascension relics the same as other items in terms of premium packs and boxes.  If people can get ascension relics at roughly the same scarcity as premium items in premium packs, this will take a lot of the incentive to be in a top clan away.  Until the tabbing fix, that was going on in top clans, based on reports from people who left those clans.  I'm not mentioning names.  And I wouldn't be surprised even if some top clans are still cheating and we just don't know how it's done.

    Then there's also boosting.

    Yes, im sure your ranking took a dramatic step up after being able to divine 1 more LM item per year.

    Massive advantage indeed.

    *inserts baguette* *inserts thumbs up*

×
×
  • Create New...