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WarrMachine

Experienced Pilots
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  1. Like
    WarrMachine got a reaction from Jahy Sama in Increasing Rewards for Top Players   
    This thread is a copy paste of a reply I made back on the old forum, on a thread about helping SuperMechs improve. You can find the original post here, at least until the old forum dies. I've gone back through the post and believe all the ideas have stood the test of time, so I'm reposting it here. Thanks in advance for reading.
    ___
    In my opinion, one of the best ways to improve the player experience while increasing retention and revenue is to greatly increase the reward for top clans and players. Below I’ll elaborate a list of changes that will provide incentive for everyone to keep playing and paying. First off and most importantly, provide the top 6 clans with rewards instead of the top 3. It’s always baffled me that the top 6 clans get recognized in game but only the top 3 get rewarded. Increased reward range to top 6 offer huge incentive for a wide variety of clans (which encapsulate a larger margin of the p2w playerbase) to play and spend more to get better at the game.

    Top 3 clan rewards changed to the following:
    1st - 3 Epic Power kits and 5 Premium boxes ( + Gold Clan Medal) 2nd - 3 Epic Power kits and 4 Premium boxes ( + Silver Clan Medal) 3rd - 3 Epic Power kits and 3 Premium boxes ( + Bronze Clan Medal) 4th, 5th, and 6th placed clan rewards get added as follows:
    4th - 2 Epic Power kits and 2 Premium boxes 5th - 2 Epic Power kits and 1 Premium box 6th - 1 Epic Power kit and 1 Premium box This offers at least some incentive for lower ranked clans to grind their way up and have a chance at some rewards, as opposed to getting top 6 for nothing. I’d also like to see increased rewards for the top 3 players, as the gold rewards seem a little low given how much gold it actually takes to upgrade items. Top 10 players rewards are also added as follows.

    Top 3 player rewards changed to the following:
    1st - 5,000,000 Gold ( + Gold Solo Medal) 2nd - 2,500,000 Gold ( + Silver Solo Medal) 3rd - 1,500,000 Gold ( + Bronze Solo Medal) 4th through 10th player rewards get added as follows:
    4th and 5th - 1,000,000 Gold 6th through 10th - 500,000 Gold It’s really that simple. I’ve come across a lot of players who are in this position of ‘good, but not great’ and have diminishing incentive to play the game. It’s somewhat depressing watching their efforts go to waste without any reward, and no chance to break into the top 3 clans/players. You don’t even have to increase the drop rates for these rewards to provide a huge incentive, although I’m sure we’d all appreciate it if a ‘% chance of a L-M item not currently in inventory’ feature was added. Just my 2 cents.
  2. Like
    WarrMachine reacted to AssClown in Increasing Rewards for Top Players   
    WarrMachine,
    I agree with the spirit of what you're saying but my issue with this is this would be another reason for some of the top players to "boost" their friends to help get medals/rewards. We all know someone who has done it/does it.
     
    Brought to you by asshats to reelect AssClown to the Itty Bitty Titty Committee.
  3. Like
    WarrMachine got a reaction from The_Real_Ramsay49 in 2v2 is filled with counters   
    One of, if not the best topic I've read on this forum.

    Yes, yes please.
  4. Like
    WarrMachine got a reaction from Killer gamer 22322 in 2v2 is filled with counters   
    One of, if not the best topic I've read on this forum.

    Yes, yes please.
  5. Thanks
    WarrMachine reacted to firewater789 in Increasing Rewards for Top Players   
    The top three clans are on a different scale compared to the rest. no one can mess with them and get in there way. The only way we can try to balance out the power is to give more clans rewards. Maybe after the top 6, the top 25 clans get something and so on. 
  6. Like
    WarrMachine reacted to firewater789 in 2v2 is filled with counters   
    2v2 is unbearable and filled with counters. Its the most cancerous season, but why is that? because we are able to pick the mechs that we want after seeing our opponent's mechs. in 1v1 and 3v3 we cant change the layout to counter the other person but in 2v2 we can. I recommend that we remove the option to pick and choose the mech we want to send in battle. So the first two mechs you have, are the ones that are going to the battle. So it will be much harder for people to counter there opponents. 
  7. Like
    WarrMachine got a reaction from Mr Lord in Increasing Rewards for Top Players   
    This thread is a copy paste of a reply I made back on the old forum, on a thread about helping SuperMechs improve. You can find the original post here, at least until the old forum dies. I've gone back through the post and believe all the ideas have stood the test of time, so I'm reposting it here. Thanks in advance for reading.
    ___
    In my opinion, one of the best ways to improve the player experience while increasing retention and revenue is to greatly increase the reward for top clans and players. Below I’ll elaborate a list of changes that will provide incentive for everyone to keep playing and paying. First off and most importantly, provide the top 6 clans with rewards instead of the top 3. It’s always baffled me that the top 6 clans get recognized in game but only the top 3 get rewarded. Increased reward range to top 6 offer huge incentive for a wide variety of clans (which encapsulate a larger margin of the p2w playerbase) to play and spend more to get better at the game.

    Top 3 clan rewards changed to the following:
    1st - 3 Epic Power kits and 5 Premium boxes ( + Gold Clan Medal) 2nd - 3 Epic Power kits and 4 Premium boxes ( + Silver Clan Medal) 3rd - 3 Epic Power kits and 3 Premium boxes ( + Bronze Clan Medal) 4th, 5th, and 6th placed clan rewards get added as follows:
    4th - 2 Epic Power kits and 2 Premium boxes 5th - 2 Epic Power kits and 1 Premium box 6th - 1 Epic Power kit and 1 Premium box This offers at least some incentive for lower ranked clans to grind their way up and have a chance at some rewards, as opposed to getting top 6 for nothing. I’d also like to see increased rewards for the top 3 players, as the gold rewards seem a little low given how much gold it actually takes to upgrade items. Top 10 players rewards are also added as follows.

    Top 3 player rewards changed to the following:
    1st - 5,000,000 Gold ( + Gold Solo Medal) 2nd - 2,500,000 Gold ( + Silver Solo Medal) 3rd - 1,500,000 Gold ( + Bronze Solo Medal) 4th through 10th player rewards get added as follows:
    4th and 5th - 1,000,000 Gold 6th through 10th - 500,000 Gold It’s really that simple. I’ve come across a lot of players who are in this position of ‘good, but not great’ and have diminishing incentive to play the game. It’s somewhat depressing watching their efforts go to waste without any reward, and no chance to break into the top 3 clans/players. You don’t even have to increase the drop rates for these rewards to provide a huge incentive, although I’m sure we’d all appreciate it if a ‘% chance of a L-M item not currently in inventory’ feature was added. Just my 2 cents.
  8. Like
    WarrMachine reacted to LittleFox in Increasing Rewards for Top Players   
    i usually always get different l-m's i didn't have, except for claw and max protector though
  9. Like
    WarrMachine reacted to firewater789 in Increasing Rewards for Top Players   
    i completely agree. 
  10. Haha
    WarrMachine reacted to Nefertary Meriten-Mut in Increasing Rewards for Top Players   
    What?? This has to be a joke....
    We have a major problem for a "top player" who was benefited with a private agreement to divinized his main account and his alts and you want to improve the rewards to the "tops" ... please!
    Do you really think this encourages the game and is good marketing? This only increases the rift between the elite and everyone else. It´s a way of eternalizing them always on the first positions. With this method of giving the best rewards to the top is that Lyll managed to be for years on the first place. Do you really want to go back to that?
    Do you think that only paying players keep the game? Those who keep the game are the f2p who peel their asses watching ads, which is a constant inflow of money. The payer is there today and tomorrow is unknown.
    On the contrary, what needs to be done is to improve the rewards of low ranks, so that the f2p player and the noob dont leave the game and so that the p2w has an incentive not to rest on its laurels.
  11. Like
    WarrMachine got a reaction from Ad1tya in Increasing Rewards for Top Players   
    This thread is a copy paste of a reply I made back on the old forum, on a thread about helping SuperMechs improve. You can find the original post here, at least until the old forum dies. I've gone back through the post and believe all the ideas have stood the test of time, so I'm reposting it here. Thanks in advance for reading.
    ___
    In my opinion, one of the best ways to improve the player experience while increasing retention and revenue is to greatly increase the reward for top clans and players. Below I’ll elaborate a list of changes that will provide incentive for everyone to keep playing and paying. First off and most importantly, provide the top 6 clans with rewards instead of the top 3. It’s always baffled me that the top 6 clans get recognized in game but only the top 3 get rewarded. Increased reward range to top 6 offer huge incentive for a wide variety of clans (which encapsulate a larger margin of the p2w playerbase) to play and spend more to get better at the game.

    Top 3 clan rewards changed to the following:
    1st - 3 Epic Power kits and 5 Premium boxes ( + Gold Clan Medal) 2nd - 3 Epic Power kits and 4 Premium boxes ( + Silver Clan Medal) 3rd - 3 Epic Power kits and 3 Premium boxes ( + Bronze Clan Medal) 4th, 5th, and 6th placed clan rewards get added as follows:
    4th - 2 Epic Power kits and 2 Premium boxes 5th - 2 Epic Power kits and 1 Premium box 6th - 1 Epic Power kit and 1 Premium box This offers at least some incentive for lower ranked clans to grind their way up and have a chance at some rewards, as opposed to getting top 6 for nothing. I’d also like to see increased rewards for the top 3 players, as the gold rewards seem a little low given how much gold it actually takes to upgrade items. Top 10 players rewards are also added as follows.

    Top 3 player rewards changed to the following:
    1st - 5,000,000 Gold ( + Gold Solo Medal) 2nd - 2,500,000 Gold ( + Silver Solo Medal) 3rd - 1,500,000 Gold ( + Bronze Solo Medal) 4th through 10th player rewards get added as follows:
    4th and 5th - 1,000,000 Gold 6th through 10th - 500,000 Gold It’s really that simple. I’ve come across a lot of players who are in this position of ‘good, but not great’ and have diminishing incentive to play the game. It’s somewhat depressing watching their efforts go to waste without any reward, and no chance to break into the top 3 clans/players. You don’t even have to increase the drop rates for these rewards to provide a huge incentive, although I’m sure we’d all appreciate it if a ‘% chance of a L-M item not currently in inventory’ feature was added. Just my 2 cents.
  12. Like
    WarrMachine got a reaction from Bluz in Increasing Rewards for Top Players   
    This thread is a copy paste of a reply I made back on the old forum, on a thread about helping SuperMechs improve. You can find the original post here, at least until the old forum dies. I've gone back through the post and believe all the ideas have stood the test of time, so I'm reposting it here. Thanks in advance for reading.
    ___
    In my opinion, one of the best ways to improve the player experience while increasing retention and revenue is to greatly increase the reward for top clans and players. Below I’ll elaborate a list of changes that will provide incentive for everyone to keep playing and paying. First off and most importantly, provide the top 6 clans with rewards instead of the top 3. It’s always baffled me that the top 6 clans get recognized in game but only the top 3 get rewarded. Increased reward range to top 6 offer huge incentive for a wide variety of clans (which encapsulate a larger margin of the p2w playerbase) to play and spend more to get better at the game.

    Top 3 clan rewards changed to the following:
    1st - 3 Epic Power kits and 5 Premium boxes ( + Gold Clan Medal) 2nd - 3 Epic Power kits and 4 Premium boxes ( + Silver Clan Medal) 3rd - 3 Epic Power kits and 3 Premium boxes ( + Bronze Clan Medal) 4th, 5th, and 6th placed clan rewards get added as follows:
    4th - 2 Epic Power kits and 2 Premium boxes 5th - 2 Epic Power kits and 1 Premium box 6th - 1 Epic Power kit and 1 Premium box This offers at least some incentive for lower ranked clans to grind their way up and have a chance at some rewards, as opposed to getting top 6 for nothing. I’d also like to see increased rewards for the top 3 players, as the gold rewards seem a little low given how much gold it actually takes to upgrade items. Top 10 players rewards are also added as follows.

    Top 3 player rewards changed to the following:
    1st - 5,000,000 Gold ( + Gold Solo Medal) 2nd - 2,500,000 Gold ( + Silver Solo Medal) 3rd - 1,500,000 Gold ( + Bronze Solo Medal) 4th through 10th player rewards get added as follows:
    4th and 5th - 1,000,000 Gold 6th through 10th - 500,000 Gold It’s really that simple. I’ve come across a lot of players who are in this position of ‘good, but not great’ and have diminishing incentive to play the game. It’s somewhat depressing watching their efforts go to waste without any reward, and no chance to break into the top 3 clans/players. You don’t even have to increase the drop rates for these rewards to provide a huge incentive, although I’m sure we’d all appreciate it if a ‘% chance of a L-M item not currently in inventory’ feature was added. Just my 2 cents.
  13. Like
    WarrMachine got a reaction from WhyAreYouHacking in Increasing Rewards for Top Players   
    This thread is a copy paste of a reply I made back on the old forum, on a thread about helping SuperMechs improve. You can find the original post here, at least until the old forum dies. I've gone back through the post and believe all the ideas have stood the test of time, so I'm reposting it here. Thanks in advance for reading.
    ___
    In my opinion, one of the best ways to improve the player experience while increasing retention and revenue is to greatly increase the reward for top clans and players. Below I’ll elaborate a list of changes that will provide incentive for everyone to keep playing and paying. First off and most importantly, provide the top 6 clans with rewards instead of the top 3. It’s always baffled me that the top 6 clans get recognized in game but only the top 3 get rewarded. Increased reward range to top 6 offer huge incentive for a wide variety of clans (which encapsulate a larger margin of the p2w playerbase) to play and spend more to get better at the game.

    Top 3 clan rewards changed to the following:
    1st - 3 Epic Power kits and 5 Premium boxes ( + Gold Clan Medal) 2nd - 3 Epic Power kits and 4 Premium boxes ( + Silver Clan Medal) 3rd - 3 Epic Power kits and 3 Premium boxes ( + Bronze Clan Medal) 4th, 5th, and 6th placed clan rewards get added as follows:
    4th - 2 Epic Power kits and 2 Premium boxes 5th - 2 Epic Power kits and 1 Premium box 6th - 1 Epic Power kit and 1 Premium box This offers at least some incentive for lower ranked clans to grind their way up and have a chance at some rewards, as opposed to getting top 6 for nothing. I’d also like to see increased rewards for the top 3 players, as the gold rewards seem a little low given how much gold it actually takes to upgrade items. Top 10 players rewards are also added as follows.

    Top 3 player rewards changed to the following:
    1st - 5,000,000 Gold ( + Gold Solo Medal) 2nd - 2,500,000 Gold ( + Silver Solo Medal) 3rd - 1,500,000 Gold ( + Bronze Solo Medal) 4th through 10th player rewards get added as follows:
    4th and 5th - 1,000,000 Gold 6th through 10th - 500,000 Gold It’s really that simple. I’ve come across a lot of players who are in this position of ‘good, but not great’ and have diminishing incentive to play the game. It’s somewhat depressing watching their efforts go to waste without any reward, and no chance to break into the top 3 clans/players. You don’t even have to increase the drop rates for these rewards to provide a huge incentive, although I’m sure we’d all appreciate it if a ‘% chance of a L-M item not currently in inventory’ feature was added. Just my 2 cents.
  14. Like
    WarrMachine got a reaction from CleverName in Increasing Rewards for Top Players   
    This thread is a copy paste of a reply I made back on the old forum, on a thread about helping SuperMechs improve. You can find the original post here, at least until the old forum dies. I've gone back through the post and believe all the ideas have stood the test of time, so I'm reposting it here. Thanks in advance for reading.
    ___
    In my opinion, one of the best ways to improve the player experience while increasing retention and revenue is to greatly increase the reward for top clans and players. Below I’ll elaborate a list of changes that will provide incentive for everyone to keep playing and paying. First off and most importantly, provide the top 6 clans with rewards instead of the top 3. It’s always baffled me that the top 6 clans get recognized in game but only the top 3 get rewarded. Increased reward range to top 6 offer huge incentive for a wide variety of clans (which encapsulate a larger margin of the p2w playerbase) to play and spend more to get better at the game.

    Top 3 clan rewards changed to the following:
    1st - 3 Epic Power kits and 5 Premium boxes ( + Gold Clan Medal) 2nd - 3 Epic Power kits and 4 Premium boxes ( + Silver Clan Medal) 3rd - 3 Epic Power kits and 3 Premium boxes ( + Bronze Clan Medal) 4th, 5th, and 6th placed clan rewards get added as follows:
    4th - 2 Epic Power kits and 2 Premium boxes 5th - 2 Epic Power kits and 1 Premium box 6th - 1 Epic Power kit and 1 Premium box This offers at least some incentive for lower ranked clans to grind their way up and have a chance at some rewards, as opposed to getting top 6 for nothing. I’d also like to see increased rewards for the top 3 players, as the gold rewards seem a little low given how much gold it actually takes to upgrade items. Top 10 players rewards are also added as follows.

    Top 3 player rewards changed to the following:
    1st - 5,000,000 Gold ( + Gold Solo Medal) 2nd - 2,500,000 Gold ( + Silver Solo Medal) 3rd - 1,500,000 Gold ( + Bronze Solo Medal) 4th through 10th player rewards get added as follows:
    4th and 5th - 1,000,000 Gold 6th through 10th - 500,000 Gold It’s really that simple. I’ve come across a lot of players who are in this position of ‘good, but not great’ and have diminishing incentive to play the game. It’s somewhat depressing watching their efforts go to waste without any reward, and no chance to break into the top 3 clans/players. You don’t even have to increase the drop rates for these rewards to provide a huge incentive, although I’m sure we’d all appreciate it if a ‘% chance of a L-M item not currently in inventory’ feature was added. Just my 2 cents.
  15. Like
    WarrMachine reacted to Grosboss in - - - F l e x - T h r e a d - - -   
    third pack since one week I won just that

  16. Like
    WarrMachine reacted to Miron_Mironovich in Trolls fast   
    This is the first attempt to recruit on the new forum. We need two competitive players to recruit a clan. In a private conversation I will talk about the requirements. Feel free to contact.
  17. Haha
    WarrMachine reacted to Alexander in Where did all off killin's videos go? Seems they were all unlisted. Anyone know why?   
    Killin was arrested for hacking and is currently serving time in jail, as such his videos were removed as a sign of good faith hoping for bail. 
    He should be free in about 17 years.
  18. Like
    WarrMachine reacted to Hauer Horatio in - - - F l e x - T h r e a d - - -   
    .
    So, get it from fortune boxes

  19. Like
    WarrMachine reacted to Nefertary Meriten-Mut in Favorite food of Alex?   
    He might be a vegetarian like me, but I doubt it ...
    Whatever he eats, I could assure that he´s overweight, little gymnastics and a lot of time in front of the computer. Overweight and vision problems for sure ... in addition to oral anguish due to little person-to-person social contact.
  20. Like
    WarrMachine reacted to Alexander in BANWAVE   
    Sorry but your thinking is a bit silly. 
    “ to help the administration “ - If we want you to “help” we will ask for it. If there’s a reward we’ll offer it. There’s never been a program where you can cheat, contact the admin and then get a get out of jail free card for later.
    We do appreciate forwarding methods, but there’s no need to actually take advantage. 
     
    Please don’t bring others into it, cheating is against the ToS and universally wrong, no matter how you feel about others or how Sarah conducted her business. If you benefit from a cheat you get the ban, no matter how much of a nice guy you used to be. 
     
    If you wish to prevent that, don’t take advantage and contact me immediately, not after you get banned. 
     
    Edit: And yes to be clear, if you help the administration, you will still get banned for cheating and treated the same as anyone else if you’re caught for something later. If you follow our instructions and work *with* us, you won’t get banned for following our instructions. If you report something to us immediately after using it and don’t use it to your advantage, we’ll probably go easy on you but no guarantees. But for sure, I want it to be abundantly clear, you can’t get a get out of jail free card. Simply thing: Don’t cheat, report methods to us instead. Thanks folks.
  21. Like
    WarrMachine reacted to Alexander in BANWAVE   
    I can actually confirm Jesper did help Sarah find cheaters in the past, though I can’t confirm he did that with LuckyPatcher.
     
    Unfortunately he spent a bunch of tokens and coins he cheated, he’s asked us to reset his account prior to doing so, but that’s not something we offer as a service and honestly we probably never will. Benefiting from cheating is gone forever by default, it’s not so convenient as “ dont get caught, enjoy forever, get caught, enjoy for a while and then just have what you used to have” ....
     
    Sorry but respected or not, what your fellow players think of you really doesn’t concern me.... 
    Testing one cheat, reporting it and leaving the resources untouched is one thing. Cheating hundreds of millions of coins, multiple purchases, spending chunks of it and then asking for an account reset just isn’t happening, the LP hack also isn’t the one you reported, to my knowledge nor is the tabbing one.. 
     
  22. Like
    WarrMachine reacted to Alexander in BANWAVE   
    He’s free to bring it up here, really. 
     
    Banning policy on our end for better or worse is fairly simple:
    If we have evidence, we ban you. If it’s an error, we crawl for you. It’s rare but may happen one day (will, if we ban for long enough). 

    If it’s not an error, the calculation for me is simple: Did they benefit from cheating?

    If yes, it’ll probably stick permanently. I unban mostly people who just tested it, left the gains untouched and reported it. A small handful, less than 1% of the wave, got unbanned for that reason. 
     
    Ultimately I can’t tell the difference between people who were just testing and accidentally spent their gains and people who were cheating and using testing as an excuse - if I cant take it back, the ban will always stick.
    The people who contacted me immediately after cheating without delay, worked with me and followed my instructions concerning what to do are the ones who ended up unbanned. 
    The current banwave isn’t just based on players reporting each other, that’s misinformation and I already told you that ... The current one I assembled a list of playerID’s based on reports and then manually dug for evidence on each one. The evidence is there, just not as convenient as with the last wave. Hence the scale is much smaller. 🙂
    Last one was fully automatic, with manual unbans for those who didn’t benefit. The intent there is fear - people should understand and know they can lose years of progress for just minor cheats, otherwise it becomes a slippery slope where people cheat more and more until they can’t come back from it.
     
  23. Thanks
    WarrMachine got a reaction from rc in Poll: the value of resistance.   
    No offense but this is a poor example, because the effects of resistance are cumulative.

    As a counter example I'll use divine Fractured Heat Armor on divine Claw. This combo has 3045 health without any additional modules. If I add a divine platinum plating (40 kg) it's health increases to 3377 but resistances stay the same. If I add a divine mighty protector (only 28 kg) it's health remains at 3045 but it's physical resistance increases to 88. 
    Assuming the average physical weapon and drone hits for 300 damage (fairly realistic), the platinum plated mech will survive for about 3377 / 300 or 11.25 action points. I'll round this down to 11 because physical weapons and drones do added resistance drain. The mech with mighty protector survives for 3045 / (300-88) or 14.36 action points, rounded down to 14. Keep in mind that in this example an "action point" can be a weapon shot, weapon shot, drone shot (normal for 1 turn).

    As you can see in this crude example the mighty protected mech survives for an additional 3 action points, about an entire turn longer than platinum plated mech! On top of this, it's also 12 kg lighter. An important thing that I think you've missed is that resistance reduces the damage taken by that amount every time that type of damage is dealt. It's for this reason that you'll see top ranked mechs with resistances ranging from 80-180.
    Hoped this helped, resistance is extremely important and much more valuable than health!
  24. Haha
    WarrMachine reacted to SoulReaper_ in Cool mech submission   
  25. Like
    WarrMachine reacted to CleverName in Cool mech submission   
    Sounds like FOAT to me xD (speaking of - I think I will let someone else run the tourny this year)
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