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W.H.I.T.E.O.U.T

Commanders
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  1. Like
    W.H.I.T.E.O.U.T got a reaction from AudiGodzilla111 in - - - F l e x - T h r e a d - - -   
    Got this after beating a rank 7 player and I finally got a win streak going after losing so many times.

    Post Merge
    Help, Rusty Heat Blaster came back to haunt me after I fooded it the first time.



  2. Like
    W.H.I.T.E.O.U.T got a reaction from Spam in The new gold portal is a scam.   
    Now that you mention it.. Tactisoft's portals were almost exactly like these portals in terms of difficulty but the rewards were far less substantial due to less tokens per difficulty.
    To say that this event was ruined is like saying that a Black Friday that doesn't have any violence for once isn't Black Friday.
    In basic terms, this event was improved greatly by the token reward increases but the difficulty balances that increase to make the rewards good yet makes it so that the player has to work for them and not just beat a few bots and get 220 tokens like it's free candy.
  3. Like
    W.H.I.T.E.O.U.T got a reaction from SC2A in The new gold portal is a scam.   
    Now that you mention it.. Tactisoft's portals were almost exactly like these portals in terms of difficulty but the rewards were far less substantial due to less tokens per difficulty.
    To say that this event was ruined is like saying that a Black Friday that doesn't have any violence for once isn't Black Friday.
    In basic terms, this event was improved greatly by the token reward increases but the difficulty balances that increase to make the rewards good yet makes it so that the player has to work for them and not just beat a few bots and get 220 tokens like it's free candy.
  4. Like
    W.H.I.T.E.O.U.T got a reaction from heat blast in - - - F l e x - T h r e a d - - -   
    An OD-6 Normal fortune box.
  5. Like
    W.H.I.T.E.O.U.T got a reaction from OKI DOKI in - - - F l e x - T h r e a d - - -   
    An OD-6 Normal fortune box.
  6. Haha
    W.H.I.T.E.O.U.T got a reaction from heat blast in - - - F l e x - T h r e a d - - -   
    Cursed image in Flex Thread 
    Cursed Image in Flex Thread
    Cursed Image in Flex Thread
    Cursed.
  7. Haha
    W.H.I.T.E.O.U.T got a reaction from Naveedgood in - - - F l e x - T h r e a d - - -   
    Got this after beating a rank 7 player and I finally got a win streak going after losing so many times.

    Post Merge
    Help, Rusty Heat Blaster came back to haunt me after I fooded it the first time.



  8. Thanks
    W.H.I.T.E.O.U.T got a reaction from Spam in Regarding The Confetti...   
    Dual BloodWeep and Desert Fury build with Interceptor on Iron Boots and Greedy as the drone.
  9. Confused
    W.H.I.T.E.O.U.T got a reaction from CDR_Xavier in Cursed SM Images thread   
    If you don't know what War Robots is, you're safe from some serious P2W horrors.
  10. Thanks
    W.H.I.T.E.O.U.T got a reaction from Spam in Portal event for old legacy items   
    Teleportation feed don't exist.
    The "teleportation feet" in question was Magma Barrier, a set of 3 walking legs that the Devouring Paws were based off of.
  11. Like
    W.H.I.T.E.O.U.T reacted to spikespike_sm in Coding a 1v1 fight simulator, and I'm seeking ideas, feedback, and potentially help.   
    So I have been coding this project that can simulate a battle In super mechs. It's called SuperSim. It works by having you input, pretty much every stat of every thing on your mech. The current version v1 can only simulate 1v1's, For each battle, You decide your stats, and enemy stats, however it certainly is a slow process with around 400-500 number you must input between you and the opponent.
    The current features:
    -Chose your stats
    -Chose enemy stats
    -Chose starting arena conditions, such as start location, effect pads, effect pad type, and Which side has the starting turn.
    -Have the mechs battle (you are responsible for all inputs in v1 of simulator)
    Features to come:
    -2v2 and 3v3 options
    -Enemy ai (based on super mechs version) (ai will work for player as well)
    -Smart enemy ai (based on the best ai I'm able to make) (ai will work for player as well)
    -Perfect ai (every action from the bot will be the most perfect thing to do every time), Perfect ai will take a very long time to make, so don't count on it.
    -Arena perk support
    -Possible (but unlikely) support for legacy shields
    -Possible visual ui, instead of current net core console.
     
    Cons of SuperSim:
    -V1 only runs on a net core console for c#, so accessibility is currently limited.
    -You must input almost every stat for every part of a full mech, which includes, Overall stats, all side+top weapon stats,  legs, teleport, drone, charge, and hook.
    -I'm a slow, unmotivated person so you can't expect updates to be made at light speed.
    -I'm not experienced in getting past the phase of making things with code, sharing/making this playable to the average person without need for special things is beyond the scope of my knowledge.
    Pros of SuperSim:
    -In the future, SuperSim may become a playable game with visuals and buttons, rather than the text based input system it currently works on.
    -SuperSim could end up being improved enough to basically be a separate super mechs 1v1 engine, with the same ui as supermechs, but with any weapons you want, and level, perk, ect. Kinda like a supermechs sandbox of sorts. (This will require a ton of data gathering and could take a lot of people and help to perfect)
    -SuperSim will always be a free, ad-less thing to use (I don't see why it wouldn't be but I'll just clarify this in incase).
    -With the custom mech editor, features can be added beyond what super mechs has, ex: you could bring back shields, healing drones, make stat changes and more.
    -With the endless possibilities, if this goes far enough, there might even be possible support for fanmade stuff in the game to some extent.
    -While This won't ever get to the point of running on a server (at least I think), there will be ways to fight other players in the future, with more simple strategies (that require player coordination)
    Conclusion:
    So I certainly have big plans for SuperSim, but it will take a lot of time and work, especially for a lazy person like me, so if anyone is willing to help, with things like code, ideas, etc, I gladly welcome you with open arms.
     
    Extra information:
    -The game is coded in c#
    -This will not be developed very fast, it might be but probably not.
    -For questions or anything else you have to say, my discord is spikespike_sm#8770 (I probably won't see what you say if you comment it here)
    -The primary point of SuperSim, is to run simulations of battles in supermechs under a much large range of conditions than supermechs provides you with, but will be capable of much more.
    -There is already a very functional version of the project i'm proposing, called "SuperMech Simulator/Workshop". SuperMech Simulator/Workshop But why I am I coding SuperSim, if this already exists? Well, SuperSim will have a lot more features to it, and I mean alot (odviously I won't tell you the features cause i'm lazy and can't think of alot), so wish me luck.
     
     
     
  12. Like
    W.H.I.T.E.O.U.T got a reaction from MasterChief in Portal event for old legacy items   
    Which is why I used Massive Lava Feet to max them.
    And yes, my Devouring Paws are divined.
    Maximum efficiency.
    And by the way, Devouring Paws have good stomp damage, elemental damage, and they're lightweight, so I'm still gonna be using them.
    They would have to be lightweight, too, since no HP legs were always lightweight.
    That would also cause problems since lightweight legs = teleporting monkes and vests.
  13. Haha
    W.H.I.T.E.O.U.T got a reaction from Spam in Portal event for old legacy items   
    Which is why I used Massive Lava Feet to max them.
    And yes, my Devouring Paws are divined.
    Maximum efficiency.
    And by the way, Devouring Paws have good stomp damage, elemental damage, and they're lightweight, so I'm still gonna be using them.
    They would have to be lightweight, too, since no HP legs were always lightweight.
    That would also cause problems since lightweight legs = teleporting monkes and vests.
  14. Thanks
    W.H.I.T.E.O.U.T got a reaction from Spam in remove my base   
    Base Disabling isn't available anymore because Alexander is focusing on buffing base and doing game fixes right now.
    The Silver Box era is slowly coming to a close and my attempt of trying to upgrade base is boring as hell.
     
  15. Haha
    W.H.I.T.E.O.U.T got a reaction from AftoKrator in remove my base   
    Base Disabling isn't available anymore because Alexander is focusing on buffing base and doing game fixes right now.
    The Silver Box era is slowly coming to a close and my attempt of trying to upgrade base is boring as hell.
     
  16. Like
    W.H.I.T.E.O.U.T got a reaction from MasterChief in Portal event for old legacy items   
    Magma Barrier was 3 walking, no jump.
    And the only downgrade that Devouring Paws received was the removal of 3 walking in place of 1 walk, 2 jump.
  17. Like
    W.H.I.T.E.O.U.T got a reaction from DecepT.com in The new gold portal is a scam.   
    Would ya look at that.. Insane is actually Insane.. 
    Don't get me wrong, the 110 tokens from Easy and Hard are good.. But the 120 tokens from Insane is definitely new and the difficulty that Insane brings is a good way to put pilots through their paces.
    If the portal was easy to complete, it would be one hell of a boost towards a premium pack for mostly everyone.
    Would be nice but it would also be too easy for something that can get you towards the halfway point for getting a pack.
    I don't know about everyone else but I actually like the challenge that Insane brings, even if I can't get all that far into it.
  18. Haha
    W.H.I.T.E.O.U.T got a reaction from Xynt in Where did the resist for massive stone feet go?   
    It's always there, hiding in the shadows.
    It always has been.
  19. Haha
    W.H.I.T.E.O.U.T got a reaction from Spam in Where did the resist for massive stone feet go?   
    It's always there, hiding in the shadows.
    It always has been.
  20. Haha
    W.H.I.T.E.O.U.T got a reaction from Spam in Cursed SM Images thread   
    If you don't know what War Robots is, you're safe from some serious P2W horrors.
  21. Haha
    W.H.I.T.E.O.U.T got a reaction from Senki in = Memes Thread=   
  22. Haha
    W.H.I.T.E.O.U.T got a reaction from Spam in Charts: How Dependent Some Weapons Are On RNG   
    Me, a Rock Polisher user: 

    But hey, I guess I'm slightly lucky because of how Mercy is slight more RNG-dependent.
    Not enough to make me forgive Rock for its 250 damage hits but close enough for me to accept those hits as reality.
  23. Haha
    W.H.I.T.E.O.U.T got a reaction from AudiGodzilla111 in - - - F l e x - T h r e a d - - -   
    Backfire luck is intensifying.
    I'm definitely blaming Ramboy for this.


  24. Like
    W.H.I.T.E.O.U.T got a reaction from epicspeedster in - - - F l e x - T h r e a d - - -   
    Got this after beating a rank 7 player and I finally got a win streak going after losing so many times.

    Post Merge
    Help, Rusty Heat Blaster came back to haunt me after I fooded it the first time.



  25. Haha
    W.H.I.T.E.O.U.T got a reaction from SawzAll in Charts: How Dependent Some Weapons Are On RNG   
    Me, a Rock Polisher user: 

    But hey, I guess I'm slightly lucky because of how Mercy is slight more RNG-dependent.
    Not enough to make me forgive Rock for its 250 damage hits but close enough for me to accept those hits as reality.
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