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A Happy F4ce

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  1. Like
    A Happy F4ce got a reaction from rc in Rework/Buff of old torsos - By LG   
    I miss windago everyday...
    The day windago stopped being viable, a little piece of me died. that was the beginning of the end for me.
    #WindagoLivesMatter

    also, yah, I was first to do bunker + grim cobra. till then they used to give a grim cobra at epic level every week and nobody wanted it, so I thought Id try make it work. that was some hot shit for a minute there. this was pre-burning shower so it really fricked heat mech's sheett up.
    oh, the good old days...
     
    EDIT: censored swears since apparently this version of the forum shadow bans your posts if you use bad words...
  2. Like
    A Happy F4ce got a reaction from Avrora in Rework/Buff of old torsos - By LG   
    I miss windago everyday...
    The day windago stopped being viable, a little piece of me died. that was the beginning of the end for me.
    #WindagoLivesMatter

    also, yah, I was first to do bunker + grim cobra. till then they used to give a grim cobra at epic level every week and nobody wanted it, so I thought Id try make it work. that was some hot shit for a minute there. this was pre-burning shower so it really fricked heat mech's sheett up.
    oh, the good old days...
     
    EDIT: censored swears since apparently this version of the forum shadow bans your posts if you use bad words...
  3. Like
    A Happy F4ce got a reaction from Liam.M.Lucas_2020 in Rework/Buff of old torsos - By LG   
    I miss windago everyday...
    The day windago stopped being viable, a little piece of me died. that was the beginning of the end for me.
    #WindagoLivesMatter

    also, yah, I was first to do bunker + grim cobra. till then they used to give a grim cobra at epic level every week and nobody wanted it, so I thought Id try make it work. that was some hot shit for a minute there. this was pre-burning shower so it really fricked heat mech's sheett up.
    oh, the good old days...
     
    EDIT: censored swears since apparently this version of the forum shadow bans your posts if you use bad words...
  4. Haha
    A Happy F4ce got a reaction from Atusiff in MERRY CHRISTMAS!!!   
    He’s checking his list, my dudes.
     

  5. Thanks
    A Happy F4ce got a reaction from Lord Gorgon in Poll: Who is the Forum Stud - Alexander or Lord Gorgon   
    I am of the belief such things are best settled early, to avoid any locking of horns (no pun intended).
     
    Voting will be anonymous (I think), but I think it would be more fun if everyone posted who they voted for and defended their case.
     
    voting Gorgon for the beard, personally.
  6. Thanks
    A Happy F4ce got a reaction from rc in Change Suggestion: Valiant Sniper   
    Another nerf valiant thread is a good way to kick off the new forum I suppose.
    said it before, will probably say it again: valiant isn’t even the most powerful energy weapon anymore let alone Among the most powerful weaponS in the game.
    get to the point where 2+ phys isn’t a prerequisite for top 50 then we can talk about energy.
     
    edit: if anything, it should be buffed. 
     

  7. Haha
    A Happy F4ce got a reaction from Manolis109 in MERRY CHRISTMAS!!!   
    He’s checking his list, my dudes.
     

  8. Like
    A Happy F4ce reacted to Andypandy in MERRY CHRISTMAS!!!   
    Merry christmas everyone! I hope yall have a great day and get a lot of presents!
  9. Thanks
    A Happy F4ce reacted to Lord Gorgon in Reign Reforged   
    Full of noobs.
    But lovely noobs.
    👍
  10. Like
    A Happy F4ce got a reaction from Mechzilla in Change Suggestion: Valiant Sniper   
    Another nerf valiant thread is a good way to kick off the new forum I suppose.
    said it before, will probably say it again: valiant isn’t even the most powerful energy weapon anymore let alone Among the most powerful weaponS in the game.
    get to the point where 2+ phys isn’t a prerequisite for top 50 then we can talk about energy.
     
    edit: if anything, it should be buffed. 
     

  11. Like
    A Happy F4ce got a reaction from Shoultz262 in Change Suggestion: Valiant Sniper   
    Another nerf valiant thread is a good way to kick off the new forum I suppose.
    said it before, will probably say it again: valiant isn’t even the most powerful energy weapon anymore let alone Among the most powerful weaponS in the game.
    get to the point where 2+ phys isn’t a prerequisite for top 50 then we can talk about energy.
     
    edit: if anything, it should be buffed. 
     

  12. Like
    A Happy F4ce reacted to Mechzilla in Change Suggestion: Valiant Sniper   
    DaddyTX has won exactly zero individual medals this year. 😂
  13. Like
    A Happy F4ce got a reaction from Jahy Sama in Forum game-I am   
    I am Jack's complete lack of surprise.

  14. Haha
    A Happy F4ce got a reaction from OKI DOKI in True or False forum game   
    False, pizza does not belong on a pinnapple.
     
    Next poster gets a sick sense of satisfaction in small acts of chaotic enactment, such as switching the toilet paper around in other people's homes so it comes out of the back instead, and rearranging the lettering in signs such that it produces rude words. this person's apetite is thus while fulfilled in such acts of petty rebellion. yet, their apetite grows from day to day. when once, ringing a neighbour's doorbell and fleeing before being seen would satisfy, now, the next poster must spraypaint obscenities, or say slurs online to quench that same thirst. the next poster's fascinations grow bolder and more ambitious, with each little kick, each little flurry of excitement. tomorrow... well, just what tomorrow? the next poster is a highly dangerous individual, and must reverse course should they stand any chance at sanity. for the sake of themselves and others. go, on, admit it, next poster. bet you won't. but you know it's true. you know. and, I know.
  15. Like
    A Happy F4ce reacted to bumbum in Frantic Brute Suggestion - Rework it to be less random, increase its energy weakness   
    Increase the energy consumption to 50
  16. Like
    A Happy F4ce reacted to Elcent in Frantic Brute Suggestion - Rework it to be less random, increase its energy weakness   
    Increasing the bottom damage and top damage by the same gives the same average damage which I believe is still an issue with the frantic. Personally I feel a fair damage would be the following:
    Buff min damage 84 -> 175  Nerf top damage 779 -> 645 Nerf energy cost 10 -> 25 This takes the average damage from 431.5 to 410.  (For reference Spartans average damage is 388)
     

  17. Like
    A Happy F4ce got a reaction from Shoultz262 in Realistic Way To Fix Energy (Suggestion)   
    thread could be alternatively titled "How To Leave Heat Mechs Dead In The Water".
    I'll explain this.
    How energy and heat functions practically is a currency.
    in the energy type, you are spending energy to reduce the enemy's bank of energy. The goal is not simply to leave them with no energy to spend on their damage outputs (in those which require it), but also once they go "bust" you will increase your Hitpoint damage by the drain (Im not sure if you know this already since you're new, I thought I'd explain that). High drain items don't actually produce a lot of electric damage, so if you fail to bankrupt the enemy of energy you won't actually do much hitpoint damage.
    when energy encounters heat, most heats will be focusing on explosive damage not heat damage. This means they don't reserve much energy, so energy are instantly in a position to combine energy and electrical damage by turn 2. however, the trade-off is that for explosive oriented heats, there is no energy currency requirewd to keey firing.
    this is the fundamental difference between energy vs physical, and energy vs heat. the mission of an energy against a physical is to drain them so they have no currency to use on physical weapons or their drones (though phys do have some weapons to use once drained). with heat, it is to exploit the combination of electric and energy damage to ahcieve a higher damage output than the heat can keep up with.
    when a heat fights an energy, it has two ways to prevent the energy's higher damage output from overhwelming them
    1) turn loss due to overheating, IE making the energy's "heat bank" go bust. one turn once an energy has drained your heat can mean 300-500 damage saved
    2) higher HP (a larger Hitpoint bank) which is gained through being able to Ignore energy stats
    if you were to make explosive damage based weaponry require even 5 energy, even 1 energy this whole system collapses for heat. you no longer have the ability to induce turn loss, because you cant fire. and if you dedicate more to energy modules you lose your HP bank. so then youre in the situation of the physical. Yet, when you come into contact against physicals you will be torn apart. the explosive based heat cannot survive without a large HP bank.
    When a heat comes against a physical, unless you are a dedicated heat damage rather than explosive damage, it is extremely easy for a physical to have enough heat to maintain an equal or higher damage output. if you can't match the HP, you're dead in the water.
    and for heats, your HP comes from plates. magma mechs can't be put on claws both because of weight and practical considerations. if they had to use energy modules, they're gone.
    HOWEVER
    I agree that physical mechs energy usage is far too low. the fact that a physical can viably ignore energy these days is a huge problem. they have the highest damage output of any type, because by nature they are always fusing their elemental and their natural damage output. while energy is divided between energy (elemental) and electric (natural) damage and must drain before these are combined. Heat is by nature divided between heat (elecmental) and explosive (natural) damage, and fucntions only when it can use its elemental to deny the opponent turns or by packing on enough explosive to overcome the divide. Physical is by nature united from turn one. it has no elemental damage, instead it has higher resistance drain and the highest base natural damage of any type. Nowadays, its is too easy for a physical to bank both enough heat and enough energy to efectively maintain constant fire without any fear of a shutdown, or a drain.
    These 4k hp physicals are a testament to everything which went wrong.
    the solution is not to require an energy cost for heat, but to impose it once again on physical.
  18. Like
    A Happy F4ce got a reaction from Liam.M.Lucas_2020 in Realistic Way To Fix Energy (Suggestion)   
    thread could be alternatively titled "How To Leave Heat Mechs Dead In The Water".
    I'll explain this.
    How energy and heat functions practically is a currency.
    in the energy type, you are spending energy to reduce the enemy's bank of energy. The goal is not simply to leave them with no energy to spend on their damage outputs (in those which require it), but also once they go "bust" you will increase your Hitpoint damage by the drain (Im not sure if you know this already since you're new, I thought I'd explain that). High drain items don't actually produce a lot of electric damage, so if you fail to bankrupt the enemy of energy you won't actually do much hitpoint damage.
    when energy encounters heat, most heats will be focusing on explosive damage not heat damage. This means they don't reserve much energy, so energy are instantly in a position to combine energy and electrical damage by turn 2. however, the trade-off is that for explosive oriented heats, there is no energy currency requirewd to keey firing.
    this is the fundamental difference between energy vs physical, and energy vs heat. the mission of an energy against a physical is to drain them so they have no currency to use on physical weapons or their drones (though phys do have some weapons to use once drained). with heat, it is to exploit the combination of electric and energy damage to ahcieve a higher damage output than the heat can keep up with.
    when a heat fights an energy, it has two ways to prevent the energy's higher damage output from overhwelming them
    1) turn loss due to overheating, IE making the energy's "heat bank" go bust. one turn once an energy has drained your heat can mean 300-500 damage saved
    2) higher HP (a larger Hitpoint bank) which is gained through being able to Ignore energy stats
    if you were to make explosive damage based weaponry require even 5 energy, even 1 energy this whole system collapses for heat. you no longer have the ability to induce turn loss, because you cant fire. and if you dedicate more to energy modules you lose your HP bank. so then youre in the situation of the physical. Yet, when you come into contact against physicals you will be torn apart. the explosive based heat cannot survive without a large HP bank.
    When a heat comes against a physical, unless you are a dedicated heat damage rather than explosive damage, it is extremely easy for a physical to have enough heat to maintain an equal or higher damage output. if you can't match the HP, you're dead in the water.
    and for heats, your HP comes from plates. magma mechs can't be put on claws both because of weight and practical considerations. if they had to use energy modules, they're gone.
    HOWEVER
    I agree that physical mechs energy usage is far too low. the fact that a physical can viably ignore energy these days is a huge problem. they have the highest damage output of any type, because by nature they are always fusing their elemental and their natural damage output. while energy is divided between energy (elemental) and electric (natural) damage and must drain before these are combined. Heat is by nature divided between heat (elecmental) and explosive (natural) damage, and fucntions only when it can use its elemental to deny the opponent turns or by packing on enough explosive to overcome the divide. Physical is by nature united from turn one. it has no elemental damage, instead it has higher resistance drain and the highest base natural damage of any type. Nowadays, its is too easy for a physical to bank both enough heat and enough energy to efectively maintain constant fire without any fear of a shutdown, or a drain.
    These 4k hp physicals are a testament to everything which went wrong.
    the solution is not to require an energy cost for heat, but to impose it once again on physical.
  19. Like
    A Happy F4ce got a reaction from Jahy Sama in Forum game-I am   
    I am Jack's smirking revenge.

  20. Like
    A Happy F4ce reacted to Lord Gorgon in Tips for Arena (add your own)   
    Tip:
    avoid loosing, attempt le win.
    Youre welcome.
    👍
  21. Like
    A Happy F4ce reacted to Lord Gorgon in Share your Mech!   
    İt seems somebody needs some know how. İ will teach you, noob.
    Here is the latest build İ am using, utility wise it uses a grey teleporter (lesser cost), a heat myth hook and a premium heat suicide drone.
    İ build for 3v3 mainly (that is the only format İ enjoy playing), so you need to vector in a team of 3 of those to extract its full potential. İ also play heat only (physical is boring to play in general and too much relying on rng, electric is not satisfying to me). #BBQteam. İ also only play builds İ design myself. Builds that are 1000kgs. Builds that have all round resistance. Builds that use all module slots. (severe OCD). So this is the result of all the above blended together.
    This build favors resistance versus HP (a monkey equivalent version would have around 400HP more than this one), others might favor HP, this suits me better.
    This build can operate at all ranges making it very versatile (you face huggers, mid rangers and pushers in arena these days).
    This build can face all elementals. The shotgun uses energy but even if that one cannot operate, high HP and resistance would allow to move around and hit electrical opponents just fine, adding some smart switches in battle, lacking and you are good to go.
    Basalt dissolver is quite mandatory, heat needing mid to long battles, using it is beneficial after simply 2 turns.
    Weapon combos allow to apply range denial; if you use long range combos, İ will stick to you, if you use short range combos, İ will keep you away.
    Very very versatile build, can face anything efficiently. Using 3 amplifies its efficiency, İ play tag team rather than a Serie of individual mechs. İt is also a very enjoyable ride, can apply all sort of strategies with it.
    Besides, it is a very very premium build, only non legendary tier items are the basalt dissolver, the teleporter and the legs.
    👍
  22. Like
    A Happy F4ce got a reaction from WarrMachine in Hey, I'm Maxx!   
    Hey, Maxx.
    long time no see bud.
  23. Like
    A Happy F4ce reacted to Kendall Passionate Polaris in Hey, I'm Maxx!   
    Hi maxxy
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