Jump to content

Kurt

Experienced Pilots
  • Posts

    99
  • Joined

  • Days Won

    1

Reputation Activity

  1. Like
    Kurt reacted to Darkweaver in - - - F l e x - T h r e a d - - -   
  2. Like
    Kurt reacted to Shared-NW in - - - F l e x - T h r e a d - - -   
    ✌️ woo-ho, again top 10 ✌️

  3. Like
    Kurt got a reaction from Coddiwomple in - - - F l e x - T h r e a d - - -   
    dual winners twice in a row @Darkweaver   🤭

  4. Like
    Kurt got a reaction from OKI DOKI in - - - F l e x - T h r e a d - - -   
    dual winners twice in a row @Darkweaver   🤭

  5. Like
    Kurt reacted to Bunboy in - - - F l e x - T h r e a d - - -   
    Pawgers

  6. Like
    Kurt got a reaction from epicspeedster in - - - F l e x - T h r e a d - - -   
    dual winners twice in a row @Darkweaver   🤭

  7. Like
    Kurt reacted to Darkweaver in - - - F l e x - T h r e a d - - -   
    secound time:)
  8. Like
    Kurt got a reaction from Darkweaver in - - - F l e x - T h r e a d - - -   
    dual winners twice in a row @Darkweaver   🤭

  9. Like
    Kurt got a reaction from Bunboy in - - - F l e x - T h r e a d - - -   
    dual winners twice in a row @Darkweaver   🤭

  10. Like
    Kurt got a reaction from Mr Lord in - - - F l e x - T h r e a d - - -   
    dual winners twice in a row @Darkweaver   🤭

  11. Like
    Kurt got a reaction from Burn Baby Burn in - - - F l e x - T h r e a d - - -   
    dual winners twice in a row @Darkweaver   🤭

  12. Like
    Kurt got a reaction from MasterChief in - - - F l e x - T h r e a d - - -   
    dual winners twice in a row @Darkweaver   🤭

  13. Like
    Kurt got a reaction from Dark conon mech in - - - F l e x - T h r e a d - - -   
    dual winners twice in a row @Darkweaver   🤭

  14. Like
    Kurt reacted to Darkweaver in - - - F l e x - T h r e a d - - -   
    another one🤭


  15. Like
    Kurt reacted to Jesper in Differences in accounts   
    Exactly as you say. I have confirmed from the no longer working devs that it is defined in the game system. We'll be conspirators now, but I don't really care.
    The only solution is to put it in the offer of new mechs. You still throw half of the mechs in the trash or use it as food, but at least you buy what it needs. If Gato does that, it will give a drastic price, because more they want p2w they will buy premium packs where 4 good things will fall for every $ 100 ... LOL
     
  16. Like
    Kurt reacted to Jesper in Differences in accounts   
    Yes, that's right. We all feel it. In connection with the introduction of so many "improvements", I would like @Alexander to finally improve the offer of mechs. I am glad that GATO is getting rid of outdated game styles and models used by TS.
    At the same time, it would give players a chance to get things that the game (I believe by chance LOL) did not give them even after 3 years of playing.
    For example:

     
    There is only one good thing about this offer - Crimson rapture. It is certainly not a problem to give much better weapons and modules, and let the mech cost 15,000 tokens. Especially let the player not be frustrated for 3 years but have a choice. If a player in a flash game has to pay three times the price for a top PS5 title, then let him get something valuable for it.
  17. Like
    Kurt reacted to Jesper in Differences in accounts   
    I'm a little sad that you locked the topic about GOLDEN PORTAL, but I understand, you solved it ...
    However, there was a question about the differences in the accounts. The issue of account differences has been addressed several times in the past. If you didn't turn off the old forum, I'd give you a copy-paste thread where it was written about. TS devs also admitted that there were differences in the accounts.
    So I ask again why one account gets 20 claws and not one valiant or spartan. And another account gets 8 valiants and not a single claws. And this is happening permanently. It doesn't even matter how long you play. If you are an f2p player you may get maybe one valiant in 1 or 2 years.
    I guess if you invest a large amount at once, you will lose what you need. But that supports what I'm asking. Accounts are intentionally set in accounts so that the system knows what to give primarily.
    I hope you don't call it a conspiracy theory, because it would be embarrassing. Thank you for your response.
  18. Like
    Kurt reacted to Mechzilla in NEW TRANSFORMING RELICS SYSTEM   
    Most players support this 100%, including me. This has been discussed at length several times, and I believe that Alexander supports the change. Implementation and timeline are another matter, however. 
  19. Like
    Kurt reacted to FAIOLA GAMES in NEW TRANSFORMING RELICS SYSTEM   
    As a lot of players know, after you reach a high rank (ranks 5-1) you start accumulating lots of commom and rare relics and you can't do much with them. Most of the itens you'll need divine require only the epics and mainly the legendaries reliquies. (You rarely use the commons and the rares relics to divine some item).
    The following is, I thought about a system that you can covert your relics. For exemple: You need 2 common relics for 1 rare relic, 2 rare relics for an epic relic and for the last, 2 epic relics for a legendary relic. With this reasoning, high rank players will not accumulate commons and rares reliquies anymore and they'll divine their itens faster.
    Do you think that idea could work? Do you have any suggestion or doubht about that idea?
    Thanks for the attention, take care pilots!
  20. Like
    Kurt reacted to Lord Gorgon in Fix for boosting issue - restoring instant quit replays   
    Wait, you mean to say that some "top players" would be artificially inflatung their scores?
    How could the administration possibly allow such practices in what is suposed to be a competitive game?
     
    Thanks in advance, Old kunt.
     
    👍
  21. Like
    Kurt reacted to khan in Possible QOL Changes / General Ideas   
    We all know that the game can get a bit boring at times, so here are some of my suggestions that could maybe make the game a bit more enjoyable.
       1. Better daily rewards
     We've had our same 5 daily missions for the longest of time, why not improve the rewards and or add more missions that are randomized each day? This way it feels like something new everytime, you may not know what you're in, since you always expect the same things each time. Or we could integrate the special quests to be more common for dailies, minus the token reward but for a noticable increase in gold, or items. 
    Possible new daily missions:
    - Clear out x amount of structures
    - Defeat x mission on y difficulty z times
    - Upgrade x item y amount of times
    - Deal x amount of damage to a boss
    - Complete 3 missions in danger zone with more than 90% hp
    - Win x arena battles
    As such, we could also increase the Champion mission that gives 10 tokens everyday, to maybe 20-25 tokens daily.
       2. Better Autopilot
     We all want faster farming, i mean, who doesn't? So why not add unlockable Autopilot speeds? Could vary from our basic 1x/2x upwards to 5x or 10x speed, more efficiency all around! 
     We could also, give the Autopilot AI options, some examples
    - Not/Use power kit unless you're under 35% hp
    - Not/Destroy structures
    - Target Boss/Minion/Tank/Buggy/Building/Power Kit first
       3. Campaign Challenges
    As many of you may or may not know, in legacy, we had 3 different challenges: God mode, Invisible Mech and DPS Mech. But they have been removed with the introduction of reloaded, why not bring them back? 
    The dps mech of today's era is technically titan but that's beside the point.
     They could hand out different rewards, based on time taken to destroy, damage taken. The rewards being: Tokens, Coins, Arena coins, Clan coins and Fuel.
       4. Offers for coins
    No, i do not mean offers that give coins, we already have those, i'm saying offers that cost coins. We could get offers for packs, maybe items, for coins, but for a reasonable price, in the millions.
      5. Scavanging

    I've always liked the way that when mechs explode/die, they drop their weapons. In my opinion, it would be amazing if you at the end of a mission, you could scavange mech parts to add to your inventory.

    To make this more fair, we could add "Item Parts", so as to not instantly get the item.

      It could work like this :

    If the item is epic, you need 5 item parts of it and 50k to craft the item.

    If the item is legendary, you need 10 item parts of it and 250k to craft the item.

      6. Level prestige & Improved level up rewards

    Currently, the max level is 250, with a whopping 300million~ xp needed to reach it. 

     I suggest a couple of things:
     
     - We increase the token rewards per level from 2 tokens to 10/20/30/40/50 for levels 1-50 /51-100 /101-150 /151-200 / 201-250.
     - Increase ammount of fuel restocked from a refill to 1x / 1.5x / 2.x / 2.5x / 3x fuel refills for levels  1-50 /51-100 /101-150 /151-200 / 201-250.
     - Increase gold recieved per level up by about 50%

    Now the fun part!

    Level Prestiges

      Upon reaching level 250, you have the option to spend 25million coins to reset to level 1, this would also reset all campaigns you have done before.

      When Prestiging, you could get cool perks and rewards. Some rewards could include: 
     - A fancy medal under your xp bar to show the ammount of times you've prestiged
     - Premium Packs
     - Fortune Boxes
     - Tokens
     - Special paint

    Now, when you prestige, you're going to need 20% more xp to level up each time, so for example if you're at XP Prestige 5, you would need 600million~ XP to reach level 250.
    These are just some of my ideas / QOL changes for the game. Any feedback welcome!
  22. Sad
    Kurt reacted to ricardo milos in iron frenzy needs a huge buff   
    i dont know how is worse than is f2p ver


  23. Sad
    Kurt reacted to Avrora in Minor experiment   
    378k for e-l. Now you can't have 4 fabrics to craft it and be in plus with gold
  24. Haha
    Kurt got a reaction from firewater789 in New item request: Energy Voltage Reducer   
    needs more backfire
  25. Like
    Kurt reacted to Tirreggregars in New item request: Energy Voltage Reducer   
    My comments had an analysis for why I believe it will never work, instead of just saying that you can't answer, how about you defend your point?
     
    Great, they said it could work, now present the tweaked stats and we can discuss if it would work at lower ranks as well.
     
    I would like this item to exist, but until someone proves otherwise, I believe it impossible that this will work.
     
    And yes you sound like a complete jerk, since you repeat yourself and ignore what I said, I made a claim and presented evidence, prove me wrong or shut up.
    Oh and btw, you told me to tell you how to make it work, I did, it got ignored, just because you like the item doesn't mean everyone will, and quite frankly, I love this item, it is just not good, or too good, you cannot balance it. SO before making another request and correcting me, how about you do this: read carefully through my post, explain where you think I made a mistake, go over my proposition, and then you cna come back and write an appropriate response that is not : I don't like your opinion, so no.
×
×
  • Create New...