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Tirreggregars

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Posts posted by Tirreggregars

  1. 1 hour ago, SawzAll said:

    Maybe but I don't know if energy is going to be buffed to the point where people are as scared of energy mechs as they are physical mechs.

    But that's fine too.

    Mainly I think the HP should get buffed on HPV so it's a useful premium.

    This and the Archimond thread are why I would really like to sit down with the balance team and Alex and plot out how to get the torsos within 1% of each other while not changing the hierarchy of which ones are best.  (But Archimond and HPV being buffed will, of necessity, make them better than the non-premium torsos, but that's another rabbit hole....)

    Well that’s how it’s meant to be, currently they are both relatively useless. Unfortunately Alex doesn’t answer on forum as often as on discord, I will ping him once, so @Alexander please look at this topic and the archi minds buff.

    12 minutes ago, Tirreggregars said:

    Well that’s how it’s meant to be, currently they are both relatively useless. Unfortunately Alex doesn’t answer on forum as often as on discord, I will ping him once, so @Alexander please look at this topic and the archi minds buff.

    Archimonde*

  2. Hm my doubt would be that 150 might be a bit little, considering efa does basically the same as archi on that build except it’s lighter and has more res and hp. I’d like to propose 200 anyways, since it seems like it will have a bigger effect, it won’t be an alternative to vests since they had 77 phys res and archi doesn’t.

  3. Well, 

    This is getting repetitive

    Archimonde is the worst l-m torso.

    It is practically useless

    It is practically worse than any e-m torso too.

    I would recommend simply adding some hp.

    Simply setting the hp to 1402 would be enough.

    That's 250 extra hp.

    Maybe even more.

    Before anyone complains, ik its a lot, but it weighs 7 less than a monkey, I'd say maybe up it even to 1452.

  4. On 3/20/2021 at 8:45 AM, error19031 said:

    Interesting fact 1: Bigboy can shoot chickens from terror cry

    Interesting fact 2: each profile has a secret "achievements" button that has nothing in it

    Interesting fact 3: the company is 3 on 3 the most broken (enemy mechs can shoot at any distance)

    Interesting fact 4: some players had a "base" before the official update

    Interesting fact 5: some accounts have something called "kin", but this is VERY rare, there are also temporary bonuses in the form of 5000 gold for 1-2 hours somewhere in the company (this is also rare)

    Interesting fact 6: before to the "reload", there were red and orange keys for side missions in the 2016 area

    These are all little-known facts that I know and have seen for myself

    BTW, anyone with last words or terrorcry can shoot chickens, it randomly happens.

  5. 7 hours ago, TheLord said:

    If there should be a guaranteed legy card it should cost 2.5 mills coins

    Also 350k is enough not 400k I think

    Hm, originally I was planning on 500k, 350k seems a bit little.

    But I assume it could work either way. With arena shop reduction it would be around 350k.

    10 hours ago, Aftokrator_SM said:

    hmmm.... 400k for epics is alot of gold, but if we can somehow put transform relics... that would be awesome. 

    but then there would also have to be epic transform relics... which isn't a thing yet (and i doubt it will ever be)

    either way, i fully support the transform relic option, but maybe not on the other 4

    Hm, I would personally craft a lot of specials, since I want l-m modules and drones, as well as charge hook and tele.

  6. 1 hour ago, SawzAll said:

     

     

    In my experience, no, common items are the most cost-effective way to boost other items.  Then using common items (not chance of rare) to boost power kits makes them 33% more powerful on average.

    Like, I sat down and did the math early when I started playing SM.  And you should ask on discord: others have found the same thing.

    Oh, great to know, I craft super quick due to impatience so...

  7. On 3/17/2021 at 7:54 PM, Tiger P said:

    The War Hammer is a little weaker than Flaming and Viking Hammer. I show you a stats of these weapons (Divine + arena buffs). Sorry for hopeless image quality.1148683328_Flaminghammerstats.png.35bac25f2459fc8b6614d28d94314747.png

    I This is my proposition for new stats:
    324-572 damage
    -8 physical resistance (but no max heat & energy damage)
    3 knockback
    -40 energy cost
    + 40 heat cost
    range still 1-1
     

    War hammer stats.png

    Viking hammer stats.png

    No, unfortunately, that would ruin the point of the hammer:

    Phys axe and hammer deal a lot of damage, and each do the opposite of their other 2 brothers, for example eng and heat hammers deal regen and cooling damage, whilst phys hammer does cap damage, while the axes deal cap damage, except the phys one that deals regen and cooling damage.

     

    Whilst it should get a bit of a damage increase, since it deals almost as much as the heat one, but it doesn't deal any heat damage.

     

    This buff is regardless, in my opinion, not necessary.

  8. 12 minutes ago, Pink555 said:

    If this idea to type an name of item you want no matter is it with gold or tokens i agree

    No, it’s not read the post it explains

    2 hours ago, SawzAll said:

    I appreciate it a lot already.  I feel like you may be a bit presumptuous speaking for everyone, in the sense that you're assuming to know that most people don't appreciate the base, or whatever.  Maybe running a poll to see what people think of the base first, etc.

    The base is very productive at level 15.

    I also don't think the base goes to level 25.

    But anyways, wanting more factory production options is fine.  I can see having more build options.

    But there's a part of my brain that thinks these might already exist, so I'm not 100% sure.

    No they don’t, the goal would be to have the base go 5 more levels.

  9. 50 minutes ago, Misty tiger said:

    bases commons cost more than crate ones when it comes to quantity for 1 common its 3k but for 6.5 k i can get 4 cards instead of 2 and for also it cost way more for 15 cards than it does for crates and you get a few rares and an epic from crates also ive seen youtubers like fire water without base and it seem way cheaper for leveling power kits 🙂

    The rares cost 18 k man while i can get those for 6k with crates

    Not confirmed rares, chance of rares

  10. 12 minutes ago, SawzAll said:

    Slightly off topic, but how are you using your base?  I just craft common items (the level 1 build option) and upgrade power kits with them, then use the power kits to upgrade other items, seems to have resulted in 33% more productivity....

    You should craft rare items, it is more efficient than crafting commons.

  11. 1 minute ago, Misty tiger said:

    Well i think since you spend do much money on the damn thing it should be garrented to get a legendary because 90 percent of the time its gives epics and not even the good epics like selfish protector no those trash epics

    You know the kind of epics that are generally trash and cant go to legendary for mythic food atleast give us the good epics and the small chance it gives your legendary those are generally trash too like a legendary repulser 

    It doesn't remove the fact that it converts gold into legendaries, then it depends on luck. I pulled a space invader from it, and 2 myth food, and I've crafted 8 items in total.

    The new categories would help to make sure you are more likely to get what you want, for example, you really want a fortress, then craft yourself a module, and hope to get it. Right now there are only epic specials available.

    The transform relic section would help players to progress, and it would be quite cheap.

    Also which rank are you, and do you have a max base?

  12. 15 minutes ago, Misty tiger said:

    Well i wouldnt buy epic/legendary those are trash i have a better chance of getting legendary in premium box also wut do people use bases for anyways because the epic/legendary thing is trash

    Firstly, you would buy it because it costs coins not tokens, secondly, the thing is not trash, there is as of now no other way to get legendaries with coins.

    People use base to craft kits, items to upgrade, and legendaries.

    We also use it to get 100k every 20 hours.

  13. 39 minutes ago, Misty tiger said:

    Man 400k for an epic bro are you outta your mind make it 50k if its not a garrented legendary why would i spend 400k on it

    And aslo its not some its like 999% thinks its dog water only high rank with lots of gold thinks wow this is good but the rest of the casual player think its trash bro

    U r aware that currently an epic/legendary costs 300k, with the added specification ti would have to cost more. You literally come into every idea, write some random thing that makes 0 sense, and say are you outta your mind. For the last time, do your research and then respond.

  14. Base is currently not very appreciated, so why not add a few categories, firstly because it would force people to spend more coins (good for Gato), and we, the community would benefit from it.

    Category 1:

    Epic/legendary Torso/Legs: 400k

    Epic/legendary Specials: 400k

    Epic/legendary Side Weapons: 400k

    Epic/legendary Top Weapons: 400k

    Epic/legendary Transform Relics (food relics, not ascension): 150 k 

     

    It would be very useful, since you can have  abetter chance of getting items you need, in addition the transform relics section would make progress a bit faster, by giving you myth food at a relatively cheap price.

    This would require an upgrade in gold mines as well.

    I will come back shortly with those as well.

    Naturally you would have to upgrade HQ to level 25, and factories and mines to said level as well.

     

     

    Using proportions:

    The gold mine's capacity would be increased to 30,000 (slightly off, but it sounds nicer)

    The gold mine's hourly generation would be increased to 1600 (also slightly off)

     

  15. 9 hours ago, TheLord said:

     

     

    Screenshot_20210320_002434_air.com.supermechs.superapp.jpg

    Screenshot_20210320_002506_air.com.supermechs.superapp.jpg

    Screenshot_20210320_002602_air.com.supermechs.superapp.jpg

    Let's gooo rank 5 on my alt with only 11 myths 

    If there was a WR for this.. : /

    Problem is there was maybe better records on the past since it was easier to reach rank 5, cuz many players were weaker than now

    I really wanna see some one doing better on 2021 :)) 

    The mechs I got to r5 with for the past 2 seasons have only 10 myths, and last season only 9, and I don't run counters.....

  16. 11 minutes ago, Lord Gorgon said:

    Yes mate,

    for various reasons, she decided to leave game and community both last November.
    She did not update anybody doing so. Which left us with some rumors of her death that grew.

    İ mourned and cried like a teenage girl myself. İt turns out that it was some kind of misunderstanding and some lively rumors, she is fine and rocking, that made my day and week amazing.

    Go girl.

    Great to hear, let's hope HTK revives now!!!

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