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Posts posted by Tirreggregars
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Today I'm looking at my clan on the leaderboard, and I see HTK is 7th, so I think, it's probably just Lord Gorgon carrying in 3v3. So I go and look, and what do I see, Besty is at rank 2, but, wasn't she at r4 last week. I also notice that she now has her typical sabretooth mechs, which she didn't have before. So the question is, is Besty back? @Lord Gorgon?
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11 hours ago, Electrick010 said:
I will make this clear.
1._ It is really good that this 20-30-40, since it is supposed that the more difficult the more rewards.
2._ Those who are against the opinion ask yourself, Is it really worth killing me for 30 tokens in insane, while in normal you receive almost the same rewards? Your opinion will be not obviously, since in normal you have almost the same.
3._ It is true that your mech may not be able to do the mission the first time, but that is motivation to upload it, so that when you relive that moment you will definitely achieve it.
Maybe you are more against my opinion or not, but believe me, nobody here wants to kill in a difficult way for receiving little reward, knowing that in an easier way you win the same, unless you are a masochist,
Insane and hard already have better drop rates, for point 2, I would obviously answer yes, becaus eoverall I get the same amount of tokens (90), and I don't care if I get more before or after, whilst a newbie might, this topic is basically a tppic made to hinder newbies.
Since it is only first clear, it makes sense that they are the same. So for your last sentence, the point falls off, because even though I can't beat insane easily, by this I mean the AI can't, I still do it 1 time to get the reward.
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6 hours ago, SiliconPhoenix said:
If one of the clans has less members than the other clan, it will get more attacks, same reason you can look and see that some people appear 2 or 3 times. As in, your clan has to fight them 2 or 3 times. It's the only way to make war work.
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Sawz is r7 when I met him, I assume he, like most of us, has gone to r5, once the regular r5/3 have left lower ranks to get the better reward, they stay there till the last days cuz they don't like 3v3.
Idk how he has 3 max myth mechs! I don't even have 1, or any myth modules.
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Dracarys Clan Update:
Currently number 1 in the world
One spot open, contact GoldenMythical if you are interested in joining.
- Ad1tya, MasterChief, OKI DOKI and 1 other
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15 minutes ago, Turtle said:
And what is the logic behind not giving better rewards for completing hard difficulties?
Most games give a small incentive to attempt it on the hardest difficulty.
To allow worse players to progress faster, the incentive is still there, you get a first clear reward.
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9 hours ago, Misty tiger said:
You the annihilation is better and i think you use it because you dont have anything better but if im wrong you can explain why :))))
In general, anni is bad cuz high weight and mediocre damage, it is outdated, disintegration on the other hand, sure it deals a bit of backfire, but it's light and therefore better on many builds. Also, it seems obvious you do not know how this game works, so I'd recommend first getting some experience, before attempting to tell others, which are clearly more experienced, what to do.
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She posted already a few times, look at chat history
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Just now, W.H.I.T.E.O.U.T said:
You ironically don't have any backfire items... Which is somewhat rare in rank 10 matchups because either side will likely have at least one backfire item that's likely gonna be a drone.
I'm rank 9/8 and I use three backfire items on my 2v2 lineup... Backstabbing Protector, Overcharged Rocket Battery, and Selfish Protector. (First two items are on my heat mech and the third item is on my physical.)
... Yes, backfire items are both powerful and really popular in arena.
Bruh how much up u got?
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12 minutes ago, Misty tiger said:
E
Your not being specific does it have infinite range and is it 1 time use because its can only be balanced if its 1 time use and 1 range and backfire 125 also does 0 dmg and res drain and after being activated go back after 1 round like faceshock and uses more energy than it drains then i mt will be balanced
This made 0 sense, you are proposing since use, 0 damage, backfire and more eng than it drains. Basically you benefit in no way, since you have to waste an action point every turn, take 125 damage and drain yourself more than the others and deal 0 damage.
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Looking at Clevername's build, which is similar to most builds run at top ranks, it has around 350 regen.
This means that with 600 cap, an energy mech would have to be able to use two valiants a turn or a upc each turn to be able to drain this energy. Even if you do run an emp, the opponent would soon recover.
An EMP drone would counter this; by dealing over 200 energy damage, you now only need to deal 150 energy damage a turn to energy drain the opponent:
The drone would be part of a new series of drones with ranges 2-4
It would come with a heat counterpart
The scheme would be similar to that of an EMP, meaning that with leveling up, the cost also increases.
Arena buffs have not been applied yet.
Legendary level 1:
117 energy cost
98 energy drain
36-52 energy damage
Legendary Level 40:
184 energy cost
173 energy drain
43-68 energy damage
Mythical Level 1:
207 energy cost
173 energy drain
44-69 energy damage
Mythical Level 50:
276 energy cost
230 energy damage
62-97 energy damage
Notes
At divine, I would propose adding 1 energy damage, and anywhere between 10 and 20 drain.
The energy cost to energy drain ratio, with maximum arena stats is 1, except for level 40 legendary, where it seems permit-able to have it drain slightly more than it's cost (if I'm not mistaken like EMP itself).
This drone would render f2p weapons like grim cobra and lightning recoiler viable again, as well as rendering storm weaver useable.
It would be balanced in energy vs energy, and strong against heat or physical, effectively buffing energy, as well as countering the current strongest drone: Swoop.
The firing animation would be the same as that of the EMP.
This drone would not be easy to build with, as you would have to have high regen to run it, instead of just high cap, to avoid draining yourself.
As usual, please vote and all suggestions are welcome.
If you are against the idea, please explain HOW to improve it.
If you generally think it's a bad idea tell us WHY.
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In general, energy is currently far too weak, an emp drone would be useful, and balanced imo, I will make a seperate topic for it.
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In general, progress is slow, and I understand that they have a lot of big tasks at hand but making better events more than once a week would also be possible, and whilst I'm grateful for what they've done, making better events, unless I'm very mistaken, takes 3 minutes so it would be very possible. Also, the balance update was decent at best, it just made swoop op, and vests op, both l-ms and they only affect a small part of the player base
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17 hours ago, SawzAll said:
Annihilation + Nightfall + Night Eagle is a good build already. I would recommend dropping the energy hammer. Then max your modules out.
It's really not
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56 minutes ago, TeaIsMyLife said:
Why not electrocuted scope? More damage. Also I can use it non-stop. You Lighting scope better because of weigh?
cuz no backfire, and most likely ull use the scope once not twice
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8 hours ago, RaymondL1747 said:
why?
Heat build, weak to energy and phys, bad heat cap, mediocre cooling, all weapons require energy except deso which can be outranged) and bad res. Also murmur should only be used on cooling destroyer mechs.
Second, wrong legs, bad hp. Rather more cap less regen, than low cap high regen. Dual nightfall is unnecessary, rather equip a recoiler.
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Is this good mech
in Questions
Posted
Go recoiler last words hybrid and hysteria, is the best option, and don't use beasts they're garbage