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Tirreggregars

Experienced Pilots
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Posts posted by Tirreggregars

  1. Just now, SawzAll said:

    So just as I was considering incorporating The Claw on my physical mech until I could get some jump weapons to justify Massive Stone Legs, I get a distance shredder in a drop.

    image.thumb.png.ff6fd7d5fb7e5fad74d9dc5a90e96bc7.png

    Well ur one lucky guy haha, also may i recommend getting rid of backbreaker

     

  2. 3 minutes ago, SawzAll said:

    Yeah I noticed the META claw dual scope build on the META and I'm headed towards REA + The Claw with a standard Nightfall setup.  I HATE The Claw with a passion, as it looks butt ugly, but unfortunately without enough jump weapons, I won't climb up the ranks if I keep the Massive Legs on my physical mech.  It's sad when at level 1 legendary it has more HP than my massive stone legs at mythical (i think level 8?).

    And I got another REA, so I need to upgrade that.

    I hate to say it, but seriously I wish The Claw would get nerfed.

    Or AT LEAST fix the problem where only legs can jump but those without legs can jump with swords (at range 2) towards their enemies.

    It might piss people off, but I think in the spirit of realism, ALL jumping with The Claw needs to be locked out of the game, including swords and saws at range 2 (jumping towards your enemy).

    Feel free to disagree with me.

    Honestly the claw is fine, massive stone feet are equally strong, it all depends on the build, the stone feet are more used at higher ranks, whilst at lower the claw is stronger due to the HP, however it is easy to outplay a claw player, especially if they run tonto and nightfall, since jumping out of range 4 until the player has no movement left is very easy

  3. Molten Platinum Vest has become too strong (LPV is also too strong but I will only talk about MPV in this.

    Although the buffs were needed, since the meta had become redundant, with only monkeys over and over again, this doesn't solve the problems; making the meta only vests won't solve anything. 

    I will be using @CleverName best build thread to recreate, with no modification the builds, just changing the torsos

    Before buffs, this was the best physical build:1720297343_Screenshot2021-01-05at11_59_58.thumb.png.f2f75d282fbf90e5d665e77c4ad99c79.png

     

    Just by replacing the torsos, you get this:1351995724_Screenshot2021-01-05at11_59_37.thumb.png.89ea8528ce3e1bdc12c8fdf6a9efdcff.png

     

     

    Comparison:

     

    Hp Difference: 518

    Heat Cap Difference: 0

    Energy Cap Difference: 0

    Cooling Difference: 0

    Regeneration Difference: 0

    Weight Difference: 24 kg

    Explosive Resistance Difference: 22

    Electric Resistance Difference: 30

    Physical Resistance Difference: 77

     

    Monkey Phys vs MPV Phys:

     

    An average 1v1 match lasts between 8-10 turns, since it will be physical vs physical, we assume each player will not overheat, and we will also assume that each player gets 3 shots every turn, 2 from action points, and 1 from the drone (I know this is inaccurate, it is just to give a rough idea) :

    The MPV has 77 more explosive resistance, which means on average each shot from the Monkey physical build will deal 77 damage less than a shot from the MPV physical build to the Monkey build. This means that after 8 turns, with 3 shots a turn, the monkey build has, on average, taken (8*3*77=1848) 1848 extra damage, from the resistance alone. Of course this is inaccurate, however substantially, this is the damage difference, which taking into account the 518 HP difference, the Monkey build still has a disadvantage of 1330 damage taken.

     

    We now take into account the added versatility of the MPV build due to the inferior weight, meaning that with minimal modifications, builds with exceedingly better stats can be achieved, for example:

    812659965_Screenshot2021-01-05at12_19_29.thumb.png.13b2adcd4dcef6d1ccb5ac36eae01bbb.png

    This version features no energy fortress, due to the presence of a decent energy capacity and regeneration, providing a good defence against damage based energy, it has better cooling, as well as a decisively superior heat capacity, providing good functionality against heat builds, and making it less susceptible to boilers and heat huggers. It has less health.

    188199141_Screenshot2021-01-05at12_19_36.thumb.png.6bf41f48d88eee70d2848163684ca8db.png

    This build uses the inferior weight to sport two overload preventers instead of cooling boosters, allowing for better performance against energy, as well as a slight increase in cooling. No negative side effects.

    1169584497_Screenshot2021-01-05at12_20_02.thumb.png.f7557dcf78f185e4f7c5e324ba795096.png

    This version has higher energy and heat capacities, with slightly less cooling. It has a big loss in HP, but no loss in resistance, it is weaker to physical, but stronger to the other elements.

     

    The low HP also allows the equipment of a scope, although the whole build must be thought out differently to be able to effectively use said scope.

     

    I do not suggest nerfing this torso back to its original state, however a tweak to the buff would be, in my opinion, necessary. Perhaps a substantial reduction in the Resistance amounts, or the removal of resistances in all fields except physical. Another option would be the increase in weight to match that of the Monkeys.

    Screenshot 2021-01-05 at 12.20.17.png

  4. Well we have grappling hooks of all elements, why not a heat and energy charge engine, as well as a heat and physical teleporter, I know it makes sense the way it is because charge hits the person, and teleport needs energy, but it would be cool in my opinion.

  5. I would like to begin by thanking Alexander for the excellent buffs

    Secondly, I would like to propose a buff to another torso: Archimonde.

    Note** All stats are with arena buffs active

    Archimonde is a weird torso, and a weird L-M. It requires relatively little boost power to reach maximum level, a lot less than any other L-M. However, it is utter garbage. weighing in at 363 kg, it is the second heaviest torso in the game, after the Monkeys. Comparing it to the physical monkey, it has 526 less health, 30 more energy and heat capacity, and 5 less regeneration and cooling, it also has 31 more resistance of all kinds. This means that to even out the health alone you would need to use 2 modules slots for platinum platings. The resistance is definitely a positive, but it could be better. The two platinum platings alone, with the torso weigh 443 kg, meaning you get 657 kg for the rest of your mech, and only 6 module slots. The heat and energy stats require you to equip a lot of modules, meaning that the torso overall has no strengths, it is far too heavy, has low health, relatively bad stats, and the resistance is only slightly above average. 

     

    • Current Archimonde Stats 
      • Weight: 363
      • HP: 1152
      • Heat Capacity: 341
      • Cooling: 91
      • Energy Capacity: 341
      • Regeneration: 91
      • Resistance: 31 all
    • My Proposition
      • Weight: 348
      • HP: 1242
      • Heat Capacity: 271
      • Cooling: 126
      • Energy Capacity: 271
      • Regeneration: 126
      • Resistance: 37 explosive, 31 physical, 31 electric
  6. Well, everyone knows how this works, I think I stole someone else's job, if the original creator of this thread creates it again, I'll delete mine.

     

    I recommend posting a picture of your inventory, your build idea with your current items, and your build idea in Workshop Unlimited, to see what the max stats would be. And then hopefully someone will help you.

     

     

    ___________________________________________________________________________________________________________________________

     

     

    I'll start it off.

     

    This is my inventory right now:

    1987710518_Screenshot2020-12-24at11_13_47.png.1f72d414e2f33ce678204864d0902541.png579489090_Screenshot2020-12-24at11_13_55.png.a0c89b96a52adb63f51420bf19bc559b.png1010929555_Screenshot2020-12-24at11_14_03.png.24c39a92ef6ca5005c02b2afcf2ddd91.png1575527624_Screenshot2020-12-24at11_14_10.png.a7eae478cd2bbc7bab3a7355f78f187b.png699912481_Screenshot2020-12-24at11_14_19.png.3c709fbeeacd1eff6e7eeee72302ef28.png1833220704_Screenshot2020-12-24at11_14_26.png.a2f67c61b0a8731976d980ea57cb2bb8.png1668541962_Screenshot2020-12-24at11_14_33.png.92e5ea92cb50055f0dc7598ba3fead56.png

    830687896_Screenshot2020-12-24at11_14_40.png.ee36927e01c3dac7a1cdb36b63235744.png

     

    These are my current builds:

     

    1254099500_Screenshot2020-12-24at11_14_56.thumb.png.43e7c94bb46d77c94120d60371423240.png1987357981_Screenshot2020-12-24at11_15_03.thumb.png.5a0344a8aecde2bc5cfa890cca80c0ab.png631526125_Screenshot2020-12-24at11_15_10.thumb.png.e899a6ef37bcc2f9867cd8e9c8c21140.png1916990380_Screenshot2020-12-24at11_15_16.thumb.png.8b72a063dbfd84988ff7b7c1812110b9.png1783918856_Screenshot2020-12-24at11_15_22.thumb.png.7e7ea1c60743931a1ed9a64c7191a2a6.png939562752_Screenshot2020-12-24at11_15_28.thumb.png.6ef5392d76c6a97e2bfd219a8462eab7.png

     

     

    My first build I do not intend to upgrade anymore, since it is too weak to go anywhere higher than my current rank. My second build is slightly more promising, but I think my third build will become my strongest build. It is missing one cooling booster, a charge engine, and a falcon or piercer. I am currently upgrading the third build. I intend to get everything to max legy, then upgrade the torso to mythic, then the drone, then mercy, then nightfall, then night eagle, then the modules.

     

    For reference, here the max stats:

    1687685762_Screenshot2020-12-24at11_22_36.thumb.png.41dfbc5ba6fbed2ef2571ccbf6bab077.png1999283707_Screenshot2020-12-24at11_23_14.thumb.png.c5a6f37d8502a2d1da2cb26cc4377b96.png394307069_Screenshot2020-12-24at11_21_32.thumb.png.ecf3991411a41d566dbe7c3a03eec7d3.png

     

    Bear in mind that I do not have a charge engine as of now, I have all other parts though.

    Any help is appreciated!!!!

     

  7. 19 hours ago, Liam.M.Lucas_2020 said:

    Edit: Also as just a fun observation. 

    Here's me against a full team of electric mechs: 469DE

    Here's me against a full team of physical mechs: 46AE2

    Would be relevant if you were playing meta phys, instead of high en cap low regen phys with limited movement, against a dual emp build.

    10 hours ago, ChooseGeno said:

    I'm pretty sure you're just giving the nerf things for weapons that you hate, if it really mattered then why nerf all the other phys weapons, like anni and nightfall.

     

    False, at my rank there are almost no distance shredders, dual modules, damaged armour annihilators and the such. Nightrfall is a very balanced weapon, which is unused and from a very old meta. annihilation is also relatively balanced by the high weight, and rock polishers are generally stronger and more used. Maybe mercy could be nerfed, but it weighs 84 kg so it is relatively balanced compared to the other aforementioned weapons.

     

    nerfing the single modules would buff heat and energy, giving them the push they need to be relevant again.

    19 hours ago, Liam.M.Lucas_2020 said:
    23 hours ago, Tirreggregars said:

     

    You can make these mechs too you know. If you can't beat them, then you are simply really high up in your average ranking. Mechs get harder as you go up, and i've only seen 2 people in the top ten that have those mechs so it means that some people are able to beat these guys. 

    Ivar has lost before and it has the turns to be a legitimate fight so it's possible

    So you're telling me its balanced because @CleverName and Ivar have been beaten a few times, (btw have you been beaten this season @CleverName). And Jiyoon changes builds very often, and Mechzilla is currently playing 3 physical mechs. Besides Lord Gorgon and PolishAPDonation, I do not see anyone in the top ranks not playing minimum 2 phys in their lineup. Also the fact that phys is the strongest is not up for debate, again read Clevername's previous post on the topic. Also, it is obvious since Clever, with a near infinite inventory plays physical, and wins almost every season. No build is unbeatable, but a build right now, the only builds that can almost always win are physical builds, and the other elements need to become relevant again, otherwise there is no point in this game.

    10 hours ago, ChooseGeno said:

    Also why would you want to nerf modules, I can agree with nerfing dual mods but not single mods.

    Would just like to add that I would prioritise nerfing the dual modules too, since they are way too strong, but I added the option of nerfing single modules, since the strength of physical builds has been here for a long time. For example clevername has won with 3 different phys builds, each the meta of their season.

  8. 15 hours ago, Fruit Money said:

    and wouldnt increasing plat plate health make phys mechs better?

    Yes, but if you increase the damage of non-phys weapons, the only element affected by the increase in Hp would be phys, so to say, it would have the same effect as reducing the damage of phys weapons.

    I think it is important to notice that the meta has evolved, and with the new modules, you can have 250 regen on an energy free mech with 4k hp and 97 electric resistance. This means that energy mechs have very little chance of beating energy free phys mechs. Cooling destroyer mechs have become a viable option again, due to the 4k hp builds having rather poor cooling. However the fact remains that the top 10 all, or almost all play at least 2 phys in their line up, if not 3. This is not balanced. Also an item being premium does not signify that it should be a necessity to reach top positions. Right now, in the clevername's lineup there is not a single non-premium item. This makes the F2P experience rather abysmal. Also @Liam.M.Lucas_2020 tell me how to counter the current 4k hp phys, using a mech that will also work against a energy and heat. Maybe a cap destroyer, but murmur, and vandal rage deal too little damage, and the hammer and red rain require energy, so if the ohys player cools down properly, his dorne alone should be able to deal enough to get you to 1.3 k hp, which is then low enough to be killed in one turn.

    @L4K3

    To clarify, I was attempting to provide some, in my opinion, viable and functional solutions to the current disparity in the elements. It is not limited to the frantic brute, which needs in my opinion to double its costs. I provided my opinion on how to balance the meta, and put them up for debate. I hope this topic may help the admins in solving the issue. 

     

    On a side note, this effect is clearly visible at lower ranks too, I am a rank 7, and I now started building a physical build because my energy and heat builds are too weak to progress any further than they already have. I will use this experience as an experiment to see how far I can get with my phys build, without mything any modules.

  9. Physical is broken, unfair, and ruins the game for. non-phys users.

    I propose 3 possible solutions: 

    Either a complete re-evaluation of physical weapons, including major changes in:

    Damaged Armour Annihilator, I propose increasing weight by 4-6kg and backfire by 50

    Distance Shredder, I propose an increase in heat cost by 30, and/or a decrease in damage by 10-20%

    Rock Polisher, I propose a damage reduction by 10% and an increase in heat generation by 15

    Tonto, Solar Torch, Guardian and Protector, I propose an increase on all drones to 25 heat and 25 energy cost as well as a decrease in damage by 5-10%

     

    Solution 2:

    An increase in the damage of non-phys weapons by 5-10 percent, paired with a possible increase in the HP of Platinum Platings

     

    Solution 3:

    A nerfing of the modules, especially the dual modules. I propose a nerfing of the dual modules by 10%, and of the single modules by 5%

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