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Tirreggregars

Experienced Pilots
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Posts posted by Tirreggregars

  1. 6 minutes ago, MasterChief said:

    everything except for heronmark and vandal rage i have.(and some of the modules i dont have but can easily get)

    im currently working on maxing my secondaryś drone(level 47 currently) and then working on mything my night eagle

    Without the l-m csu, u need to use the e-m, which is worse and weighs 5 kg more. Getting those isn't so easy haha

  2. 21 minutes ago, W.H.I.T.E.O.U.T said:

    Oh, and I didn't know that Unreliable Guardian did 256 energy drain instead of 115. Nice to know that it does close to EMP-level of drain.

    he means my drone not that we have one already

    Also, new proposition:

     

    Drone

    Range: 2-4

    Everythign else same (arena biffs are already applied)

  3. 7 hours ago, Misty tiger said:

    How long have you played the game because energy weapons dont suck didnt you forget about emp you stupid it does 300 energy dsmage which is alot having a drone that does close to that is insane what crack do u smoke

    How long since u played the game and forgot that energy currently sucks as* and needs serious help and emp does 400 dmg and drone would be extremely useful 

     

  4. Well, energy currently sucks, or at least, compared to the other elements, it is too weak. 

    After seeing SawzAll's idea, I thought, great, although I found it a great but impossible idea, it was a start. 

    Many people have ideas, but few are willing to make threads about them.

    So: here's a thread where you can post your ideas:

    Just write damage, energy damage, costs, other important things (movement, backfire, etc.) and weight if you want

     

    To start it off:

    Drone:

    111-194 dmg

    227 eng drain

    177 eng cost

    0 heat cost

    0 backfire

    0 movement

    infinite uses

    infinite range

    weight: tbd, I would say around the same as all other drones

     

    So, basically a mini emp on a drone

    Now hear me out, it would be very strong against heat and phys, yes, but it would be balanced against energy, and isn't that exactly what we need, a drone that can counter heat or phys, whilst still requiring you to equip appropriate modules, and is balanced vs energy, anyways feel free to comment, I won't make a poll since it's confusing.

    Now, a reminder, you are welcome to reply to other's ideas, or to post your own.

    Let's hope to get to some decent items to buff eng.

    Item Idea 2:

    Meant to try and attempt to make energy huggers more viable.

    Grim Rain

    2 Pull

    2 Uses

    81 eng cost

    30 heat cost

    187 eng drain

    19 regen drain

    top weapon

     

    Meant to combo with either storm weaver, bright roar or upc

    Would make upc and stormweaver usable, whilst not being too op

    I cna understand if you do not want all items to be created in other elements, but I think, since this is among the most used heat weapons eng might need it too.

  5. 1 hour ago, SawzAll said:

    Well at least you didn't say "it will."  I think that's one of the problems I've ran into is well-meaning people who want to shoot down this idea because they say "it will" do this or that.  Problem with that logic is that we don't know the future.  And also, if the item turns out to be overpowered (not like we haven't seen that before) we can just nerf it.  I am fairly confident that with testing, however, it will turn out to be useful and, if as many people help me test it as possible, we won't run into a problem where it comes out overpowered. 

    Thanks for pointing this out.  I think some people have a sort of "learned helplessness" going on when it comes to the arena.  Today (250 token reward for 10 wins) is a great example.  I love this deal, it's very generous.  But the arena is full of people today trying to earn it.  Therefore arena competition is going to be tough.  On a day like today, some might find themselves despairing over the state of the arena and wanting to give up playing SM.  I've ran into two of them today already.  My advice to them is don't put a ton of importance on the arena.  Just play the game.  And watch CleverName's videos.  Even he loses in the arena once in a while.  It's ok to lose once in a while.  Just learn and keep doing your best.

    Me and my clan are against the smurfs.

    But that's sort of off topic.

    So back to the topic: I think that if we get people testing the item (Max said regen damage probably needs to be 90), then it could be viable.  And honestly, whether some people agree with me or not, I believe that all the builds should be viable in the top ranks, from energy regen damage to heat cooling damage to resistance drain builds.  I think more variety of viable builds in the top ranks leads to more competition, more variety, and more fun.

    I think this might be a good step towards making energy regen damage builds a thing.  But even if not, I think having the extra regen damage for energy drain builds would help them drain their enemies.

    He literally said it will word by word.

     

    @WarrMachine I get that thats how the system works, but at lower ranks people can maybe max a few items, and per say I might be running a rounded build, and end up fighting a person with a weapon like that, who doesn't progress, because their builds are bad. In general, making a weapon that is a gateway to higher ranks is wrong and unbalanced.

    1 hour ago, SawzAll said:

    Well at least you didn't say "it will."  I think that's one of the problems I've ran into is well-meaning people who want to shoot down this idea because they say "it will" do this or that.  Problem with that logic is that we don't know the future.  And also, if the item turns out to be overpowered (not like we haven't seen that before) we can just nerf it.  I am fairly confident that with testing, however, it will turn out to be useful and, if as many people help me test it as possible, we won't run into a problem where it comes out overpowered. 

    Thanks for pointing this out.  I think some people have a sort of "learned helplessness" going on when it comes to the arena.  Today (250 token reward for 10 wins) is a great example.  I love this deal, it's very generous.  But the arena is full of people today trying to earn it.  Therefore arena competition is going to be tough.  On a day like today, some might find themselves despairing over the state of the arena and wanting to give up playing SM.  I've ran into two of them today already.  My advice to them is don't put a ton of importance on the arena.  Just play the game.  And watch CleverName's videos.  Even he loses in the arena once in a while.  It's ok to lose once in a while.  Just learn and keep doing your best.

    Me and my clan are against the smurfs.

    But that's sort of off topic.

    So back to the topic: I think that if we get people testing the item (Max said regen damage probably needs to be 90), then it could be viable.  And honestly, whether some people agree with me or not, I believe that all the builds should be viable in the top ranks, from energy regen damage to heat cooling damage to resistance drain builds.  I think more variety of viable builds in the top ranks leads to more competition, more variety, and more fun.

    I think this might be a good step towards making energy regen damage builds a thing.  But even if not, I think having the extra regen damage for energy drain builds would help them drain their enemies.

    Here is my question? Do you consider it fair to make an item that is a gateway to higher ranks, if yes, be my guest, if not, then rework this item please, I'd rather have it as an L-M at least, and with only 70 regen damage, to justify it's being too strong. Otherwise, give it 46 regen damage, make it useless at top ranks and be done with it.

    Also, Sawz, an interesting proposition for u, try to listen to what others say, even if it isn't what you want to hear.

  6. Just now, Tirreggregars said:

    Yes, you make a good point, however, you have to consider that for lower rankers, 80 or 90 regen damage is too much.

    That's why this weapon, to put it frankly, cannot work for both higher and lower ranks. If it does get released it will destroy the lower rank meta, or be insignificant at top ranks, and due to this, I believe it a complete waste to release such an item, when we could focus on making viable energy weapons.

    Just now, Turtle said:

    This is a losing battle imo

    ?

  7. 10 hours ago, WarrMachine said:

    Just a heads up Sawz, since it seems like you're pretty confident in the effects of regeneration damage. Rightfully so, it can be a useful tool for energy mechs, but I just wanted to point how you've gone a complete 180 since your EMP buff thread.

    On that thread, you argued that my buff suggestion would be a nerf. I hope now you realize that it would actually be a pretty big buff, as 75 regeneration damage is pretty high and will service energy mechs quite well in arena. In the same vain, I believe the weapon you're suggesting here would be fairly weak without at least double it's current regeneration damage. 

    Yes, you make a good point, however, you have to consider that for lower rankers, 80 or 90 regen damage is too much.

  8. 16 minutes ago, JustAndromedaInshape said:

    Energy no need such thing. Energy and heat works in different ways, if heat can waste a turn for make enemy more  vurneble, energy have each turn on count, because energy break isnt end of life, isntead of shutdown. Battles to short for make any advantage from energy regen break, because or you just die in moment  when you finally achieve energy break or just kill enemy before. 

    There Sawz, now a top ranker tells you what I've been saying this whole time thank u andromeda.

  9. On 3/4/2021 at 7:54 AM, trophy435 said:

    or instead of this "rich get richer" idea, why not give every clan a premium box per week regardless of their finishing place and have just power kits as the distinguishing factor between the placements?

    ex. top 10 gets a max legendary power kit, 11-50 a level 20 legendary power kit, 51-100 a level 1 power kit, 101-250 a level 15 epic kit, 251-1000 a level 1 epic kit, etc etc

    Functional and logical but why the f**k would alex implement that, it only loses him money!

  10. 52 minutes ago, Nefertary Meriten-Mut said:

    I think it was a test that Tacticsoft made a while ago, with the intention of implementing it for everyone. In the end it wasnt implemented, but neither did they eliminate the characteristic to the few who had it.

    Either way, you have to see what "extra chance" means. Because if the extra chance is like hot sale days, then most likely you will only get epic legs.

    Regardless, I believe @Alexandershould add this feature to everyone, it would be a great money making move as well.

  11. 11 hours ago, AssClown said:

    Hello, fellow asshats!

    We're looking for a few good asshats rank 5 and up to join our clan. We need you! Yes, you! So drop the zeros and join the heros!

     

    Brought to you by asshats to reelect AssClown to the Itty Bitty Titty Committee.

    Eh, isnt it a dead legacy clan?

  12. 1 minute ago, Asther said:

    Not an unfair offer, just an account feature.

    I've seen countless other screenshots of accounts with other features

    And *not* for a few days, i've had it since i created the account in like 2018~.

     

    Feel free to ask any other questions that you guys have though.

    How do I get it too?

     

    I mena only other feature I've seen is kin

  13. Hey, one guy in my clan (@Asther) got this offer:

    Not the first time, he's had this on going for multiple days.

    image.thumb.png.88085dd661da83b53e65421a8a9365e9.png

    @Alexander is there a meaning to this? Or is it active for everyone and only he sees it? (as in the increased rates r for everyone, but only he is aware of it)

    Also, could you maybe activate it on all accounts.

     

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