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Tirreggregars

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Posts posted by Tirreggregars

  1. 22 minutes ago, CDR_Xavier said:

    20 weight. Offers exactly half the punch of platinum plating. E-D.

    ____
    The reason it is E-D is because at half of the punch it require more power per hp, and that in order to have the same amount of hp one will need two slots instead of one. It do not offer significant advantage over iron plating.

    Useful to balance mechs out. when just a tad of weight remaining.

    not half as much, maybe 40% to justify it being e-d

  2. 6 hours ago, W.H.I.T.E.O.U.T said:

    Warning: My apologies for the text wall... I sort of got too carried away with the post once I started writing it.

     

    I was mostly just reading this topic as things were being discussed and I'm honestly starting to wonder why we need to have a new energy weapon that's like a Valiant Sniper without the massive drain and 2 uses.

    Sure, the new weapon could bring more diversity and a chance to shift the META a bit... But when it comes to fixing things, an energy Vandal Rage wouldn't necessarily work as intended due to the "hit or miss" nature of the situation. On one hand, an energy Vandal Rage would help energy weapons chop down energy-reliant builds that normally hunt and destroy energy builds rather easily.

    ... But on the other hand, the weapon could become too good and cause an imbalance where energy-reliant builds that aren't energy in element end up getting cut entirely due to being unable to compete against this new weapon and its 90 regen damage since the majority of energy-reliant builds in the high ranks have 500 energy cap and mostly around 250 to 300 regen.

    Most energy builds in the high ranks can do around 175-300 energy drain per turn, so if this new weapon were to be utilized on an energy-reliant build, they would succumb to the high drain as their regen gets knocked down to 210 (from 300) because of the single 90 regen damage shot... But that's just one weapon and not dual wielded as seen with Vandal Rages on cooling hunter builds.

    So wouldn't that just kill the whole point of using energy-reliant weapons in the high ranks entirely?

    If using energy-reliant weapons would mean death due to the new weapon, that would mean an increase in energy-free builds as people would try to combat the energy dominance problem with something that doesn't use energy in order to compete, which kills diversity in the high ranks by a massive degree because weapons like Spartan Carnage and Hybrid Heat Cannon would become obsolete and energy-free weapons would become the only usable weapons that fare a chance against energy builds with the new weapon.

     

    ... But that's just my two cents. Feel free to share your opinions on the matter or correct me if I got anything wrong.

    Extra Note: If Ice Daggers were dual wielded, that's 180 regen damage in the matter of 1 turn, which is legitimately half the regen of an energy build since high rank energy builds usually have 360 or so regen... That's pretty terrifying to think of since Ice Dagger would give people too much of an incentive to run regen hunters in the same way as they would with cooling hunters...

    ... But at least Anguish finally gets to have a solid use for once.

    In general it is either too op or too weak. If you make 90, its still weak to top rank energy but viable against other elements (mainly phys cuz eng free heat couldn't care less). If you make it 50, it is insignificant at top ranks and too strong at lower. 

    7 hours ago, rc said:

    Tirreggregars, with the following comments, it’s easy to understand how the debate between you and SawzAll fell apart:

    With SawzAll’s last comments, he completely shut you out. This is the comment I’m referring to:

    I feel that’s typical for SawzAll when he gets in a heated debate. That’s why I told him before don’t do a debate if you can’t handle it.

    In regards to this topic, I don’t get why people have the urge for every element (physical, heat, or energy) to have the same/counterpart items. Sometimes, there needs to be unique items, so that makes each element unique. There needs to be some diversity, not homogeneity.

    I'd think making all elements have the same/counterpart items would make the game less interesting.

    Good God! Such a learning curve to use this forum! I finally figured out how to space the quotes, and use the multi-quote function!

    It’s not apparent, had to mess around with it to figure it out.

    Thanks, it is highly frustrating ngl!

  3. 4 hours ago, SawzAll said:

    You're the one getting bent out of shape on this, not me.  You don't know the future.  Your "proof" was not proof, it was an opinion, and it simply wasn't compelling.

    And then you proceeded to say that I am the one that needs to be quiet.  If I'm the jerk, why am I not the one who is telling people to be quiet?  I've made it clear I want constructive criticism.  Ask Max on discord:  I am more than willing to accept constructive criticism.  But that's not what you gave me.

    Then you proceeded to tell me to shut up.  If your goal was for me to listen to you, why are you doing things that get you blocked?

    Oh well.  *Plonk*  Your rudeness doesn't even affect me.  However, I ran out of cares to give when it comes to you specifically.  If you can be civil, I can change that, but I'm ignoring you until you can/are.

    You have been ignoring em from the beginning. You have not provided any answer to my stats, I did not tell you to shut up, I gave you a choice, you can either prove me wrong, as in prove that this item would work, or I do not believe it necessary to spam this topic with comments about how I am not a fortune teller, when I have made my point and my meaning when I say it won't work abundantly clear. Remember, until you disprove me, I can make any claim, if I back it with evidence.

    Now back to the topic, let's ignore everything else: I will rephrase what I said in my other posts:

     

    In my opinion, it will not work, because it is either too strong at lower ranks, and decent at top, or decent at bottom, and useless at top.

    On a final note; although I may have been more direct, your entitled attitude was extremely rude and frustrating.

    Even more final note: I want this item to be created very badly, I just don't want it to ruin the game

  4. 5 minutes ago, SawzAll said:

    Not to be a jerk, but you do not know the future.  And because your comments have been nothing but "this will never work", I can't accept anything you're saying on the topic.

    I've already had two top ranked players say it could work, that it just needs its stats tweaked.

    Still, whatever.  Vote accordingly.

    My comments had an analysis for why I believe it will never work, instead of just saying that you can't answer, how about you defend your point?

     

    Great, they said it could work, now present the tweaked stats and we can discuss if it would work at lower ranks as well.

     

    I would like this item to exist, but until someone proves otherwise, I believe it impossible that this will work.

     

    And yes you sound like a complete jerk, since you repeat yourself and ignore what I said, I made a claim and presented evidence, prove me wrong or shut up.

    Oh and btw, you told me to tell you how to make it work, I did, it got ignored, just because you like the item doesn't mean everyone will, and quite frankly, I love this item, it is just not good, or too good, you cannot balance it. SO before making another request and correcting me, how about you do this: read carefully through my post, explain where you think I made a mistake, go over my proposition, and then you cna come back and write an appropriate response that is not : I don't like your opinion, so no.

  5. New Element: Poison

    Function:

    Poison deals minimal damage upon being fired, but it repeats overtime ( beginning of each of you turns and of the opponents'). Resistance applies to each turn of damage. The damage accumulates.

    Looks:
    The weapons will be green. A counter similar to those for rockets and bullets in legacy will appear, it will be black circle with a green outline, in the middle it will contain a number, which is your poison counter. 

     

    Weapon example (divine stats):

     

     

    Damage Upon Firing: 137-167

    Poison Damage: 57

    Resistance Drain: 11

    Heat Cost: 9

    Energy Cost: 9

    Poison Cost (Poison Damage to Self): 12

     

    Please let me know what you think, and if the weapon sounds reasonable with you.

    My rating goes like this, in a 4 turn match, the weapon will overall deal less damage than a phys weapon, however, in a longer match it will be stronger. It will be very broken in 2v2 or 3v3, where if your first mech beats their first, and you get just 1 shot on the opponent's second, you have the upper hand.

    Overall the weapon, in my opinion is relatively balanced, and the player has to know how to move, to make the matches last longer.

     

  6. 8 hours ago, Patimomo said:

    Screenshot_2021-03-05-15-26-39.thumb.png.e58f3e859ec855620f931b8d712bca55.pngso what do you think?/Entonces que piensan? (Yes i know i have to improve my 3th mech /si ya se que tengo que mejorar mi 3er mech) but how you think that i need to improve with what weapons or torso/pero como piensan que lo debo mejorar con que armas o torso

    Screenshot_2021-03-05-15-26-48.png

    Screenshot_2021-03-05-15-26-54.png

    First mech, weak range 2, and way too weak to eng. All your mechs are too weak to energy, first step is max the modules (level 40 legendary), then try to get 500 or 600 energy capacity, and around 200 regeneration. For heat aim for 250 cooling and 400 capacity with max legendary modules. Your third mech should use night eagle instead of reckless beam.

    Ur second mech is also weak to range 2, consider putting in a last words or recoiler.

  7. 8 hours ago, Patimomo said:

    Hello i am patimomo and i have a question to my physical mech what torso i use?

    A:windigo

    B:Brutality

    C:Zarkares

    Which is better to my phys mech? PD:I DONT HAVE HOLLOW AFMOR SPECTRAL (but i wil get one some day)

     

    Windigo always better

  8. 1 minute ago, Patimomo said:

    Hello today is a good day,why? Because I GET THE CLAW the leg that i wanted for my physical mech (because i need a physical mech with many life )i dont have hollow spectral armor is very good in life,is not important now 

    Ok i need your answers what is better leg for a physical mech? 

    A:the claw 

    B:massive stone leg (the leg that drain shield) 

    Wich is better

    Overall depends on the build, does weight allow for the claw, considering you need to have at least tel and charge for claw. If not also grap? 

    Does your mech rely on moving a lot, does it have a weak range?

    Do you play an unlimited range drone?

    Pls send your mech

  9. 8 hours ago, SawzAll said:

    I know they're different but I still think it could work, and I have others who agree with me.

    So please stop telling me it can't work.  It can.  Tell me how to make it work.

    One recommendation I got so far is to increase regen damage to 90.

    As I said before, this Item will never work. For example: at r7, where I am, most ppl have around 200 or 150 regen and 400 to 500 cap. Now if that regen were to suddenly go down by 90 so to around 100 or 50, it would be too op.

    At r1, people have 400 or 350 regen with 500 or 600 cap, or they have 800 cap and 250 or 300 regen. By the time you use your Ice Dagger, you r opponent uses 2 valiants, at which point he has lost 100 regen and 90 energy (which he regens) and you have lost 480 energy, with drone, you are either broken, or down to 300 energy, with little regen anyways, so even excluding regen, you will be behind a turn, and the so called yo-yo effect will make you lose. 

    Energy v Energy nowadays is just whoever goes first, and has overall better en stats wins, if you go second, and you two have similar en stats, you sometimes do not get to activate drone, because energy is too time sensitive to allow you to destroy regen, and then move on to depleting energy. 

    So, this weapon is overall shit unless it gets 90 regen damage, which makes it too op at lower ranks. So sorry, it sounded cool but is not possible.

    My proposition, just thought of this: 47 regen damage, around 100 en damage, and 150 drain.

    Sound good?

  10. 3 hours ago, SawzAll said:

    But you're not comparing them equally.  Valiant Sniper doesn't do very much regen damage at all.

    image.png.945289977a9f24683d45bcd4fb94acb5.png

    (Arena buffs are off).  As you can see, Valiant Sniper is much more about doing energy damage.  (I'm only temporarily calling it Ice Dagger: we can change the name, I don't mind.)

    Clearly Ice Dagger is more about regen damage and resistance, just like Vandal.  For example:

    image.png.78a0b86e50e072a97d5959ad81281289.png

    I have both of these weapons on my heat boiler mech right now.  Vandal isn't about doing tons of heat damage, and it's only one shot.  Its job is sort of like a resistance drainer to armor, but instead it "tenderizes" my enemy by reducing their cooling.

    That's what my proposal is for: a weapon that is one shot that "tenderizes" your enemy by reducing their regen.

    You wouldn't want to go into battle with two Ice Daggers any more than you would want to go into battle with two Vandal Rages, at least in my opinion.

    That's why Vandal + Savagery is a thing.

    That's why the META boiler has a Vandal Rage, but only one of them.

    That's why I think Ice Dagger would be a good idea.

    Feel free to disagree with me, but I need to ask: have you even attempted to test this?

    If not, feel free to hit me up on the official discord, I can send you the WU config so you can play with it.

    Yes, but energy and heat are different, same reason it is possible to run a build with 70 regen and 800 cap. Because you do not miss a turn and you do not have to waste action points if you get broken. Energy is about quickly depleting the energy supply, not destroying the regen, you do not have time for that.

  11. Just now, SawzAll said:

    It's not a valiant either.  Valiant does mainly energy damage.  This would do mainly regen damage, similar to how you usually don't overheat people with vandal rage.  Mainly what you're doing is damaging (with vandal) their cooling so they have a harder time preventing you from shutting them down.

     

    If you want, hit me up on discord, I can give you the WU config.  I found it to be surprisingly effective, but I'd like more people to test it and tell me if it needs to be stronger or weaker.

    Yes, but val deals regen, res and eng damage, with low cost and low damage. the difference being, in the turn u use the energy vandal, the opponent automatically regens, whilst while you sue a vandal, they dont automatically cool, adn r forced to use an action point if they wish to. With something like 70 regen damage it would be op at lower rnaks and still shit at top. It generally wouldn't work

    Just now, Ad1tya said:

    no dude, don't murder us 

    Ice Dagger + Valiant 
    Ice Dagger + Bunker
    Ice Dagger + EMP (both overloaded and normal)

    These are really strong combos, Even if y'all wanna buff it don't make it past 60 regen damage

    still val works better in all those combos.

    Generally, it is too broken at lower ranks, and weak at top, it shouldn't be made!

  12. Just now, SawzAll said:

    You don't know the future, so how can you say "no one would use this"?

    And if you think vandal does everything this would, then you didn't read the stats/topic.  This is a proposed energy version.

    Sry meant valiant my bad haha did I seriously write vandal hahaha. I can't predict the future, but I can use facts to attempt to, and this item would be pointless, since in energy it's a race to get energy to 0, not to get regen to 0, since by the time you sue this weapon you've wasted a turn, by which time you've been energy broken.

  13. 8 hours ago, Shoultz262 said:

    This is the planned build. image.png.1e1ba324ef9c9b130e3e70919959d2a0.png

    This is the real stats, because I don't have divined mods, all I'm doing is replacing claw for massive stone feet and adding ultrahot protector, thoughts? And no, I don't need to use massive shocker feet because I'm not going to stomp, I'm only using massive stone feet because of the health.

    image.thumb.png.4030c9255870dea24bf7714bff82a6b8.png

    Weapon choice: Great

    I know you said you wouldn't, but using the shocker feet is better cuz you lose a bit of health, but in exchange, if you get energy broken, you can still deal damage, also, they look nicer and most import they weigh less, which allows you to improve modules, since any boiler will impale you. 

  14. 1 minute ago, Misty tiger said:

    Ok so i do final boss missions every 2 hours eveyday and make about 10kx6 which is 60k every 2 hours because thats the time it take for my energy to refill its 360k+. Every 2 hours basically i reapeat the process so base is a waste of resources and i would rather grind and not use that money until its removed. i just don't like it imagine crafting a  7hr+ card which has the chance to be good or bad and 80% of the time its garbo wasting 7hrs of your time to get something thats takes a 10th of the time crafting 

    Yea, but thats just an extra 1k, it pays back after 6 months.

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