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Tirreggregars

Experienced Pilots
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Posts posted by Tirreggregars

  1. 23 minutes ago, Nefertary Meriten-Mut said:

    We already have a weapon that spits fire and others that spit energy .... we could have a new weapon that spits ice and freezes the opponent for 1 turn .....

    We could also have a weapon that shoots a virus that lowers X amount of HP or resistance points to your opponent each turn. And then the "antivirus" weapon would come, which nullifies the effect of the first one.

    Hm, cool ideas, but we both know they'll never happen. I'm still waiting for gato's first weapon.

  2. Just now, Spam said:

    I don't know how many people read the tips that popup in arena but one of them said that items of the same type give a better boost than items of a different type.

    yea thats true, also of the same element

  3. 1 minute ago, epicspeedster said:

    for max effecincy of not wasting kits, 3 common items or 1 rare item equals one level 5 common kit

    for a rare level 17 kit you could use 2 maxed common kits and 1 level 5 common kit

    maxing a non E-M legendary item is 4 kits, L-M is 5 (max rare kits)

    maxing a E-M myth from level 1-50 is 525k boost power so 10 max rare kits, and a level 16 rare kit

    one correction 1 rare = 1760 boost pwoer, whilst 3 commons=1200, ur first part doesnt make sense.

  4. This is a collection of the most efficient ways to upgrade items

     

    General Rule: 

    NEVER TRANSFORM A POWER UNIT KIT

     

    PUK=power unit kit

    Item=Any Item except a PUK

     

    How to upgrade:

     

    To get a level 5 common PUK:

    • Upgrade a level 1 common PUK, with another level 1 common PUK

     

    To max a common PUK:

    • 3 rare items+6 common items
    • 19 common items

     

    To get a level 17 rare PUK

    • 2 max common PUK+1 rare item+1 common item

     

    To max a rare PUK:

    • 3 max common PUK+1 level 5 common PUK
    • 3 max common PUK+1 rare item+3 common items
    • 1 level 17 rare PUK

     

    To max 1 epic item

    • 1 max rare rare PUK+1 level 17 PUK+1 common item

     

     

    NP

    Ur welcome

    Anytime

     

  5. 18 minutes ago, JamAnime said:

      If you have base, then you use power kits.  If not, just buy silver boxes. Though I doubt new players get the silver...  The way I used to do it is:

    To up a Epic to legendary: two lvl 20 power units

    To up a full rare power unit: Three common lvl 10 power unit and a lvl 5 common power unit

     

    Also, to up a legendary and Myth item, use high lvl kits and some common and rare items to fill that gap that way you don't waste a power unit. You can also use epic items if you want.

    One small mistake to max an epic to legendary 1 level 20 kit+ 1 level 17 kit + 1 common

     

    Dont transform kits, u lose value, for example 1 rare kit has 50000 boost power, u use 2 rares to make it into an epic kit, then u use 80k boost power to max the epic kit (total worth:133520 boost power) and u get 1 max epic kit (total worth:130000 boost power), so u basically lose boost power.

    Alternative to maxing common kit is 19 common items. Alternative to maxing rare kit is 3 level 10 common kits+1 rare+3 commons

     

    to make a level 5 common kit, upgrade it using a level 1 common kit

  6. 1 minute ago, bumbum said:

    not every player has individual fortress in their inventory. using defence matrix and 3 platinum plate on vest still make the vest hard to kill

     

    Besides, it is a compromise, it weighs less than 3 individual fortresses, and occupies only 1 module space, but gives less res.

     

    It is fine the way it is. It's already very good.

  7. 19 minutes ago, Asther said:

     We all know that the game can get a bit boring at times, so here are some of my suggestions that could maybe make the game a bit more enjoyable.

       1. Better daily rewards

     We've had our same 5 daily missions for the longest of time, why not improve the rewards and or add more missions that are randomized each day? This way it feels like something new everytime, you may not know what you're in, since you always expect the same things each time. Or we could integrate the special quests to be more common for dailies, minus the token reward but for a noticable increase in gold, or items. 

    Possible new daily missions:

    - Clear out x amount of structures

    - Defeat x mission on y difficulty z times

    - Upgrade x item y amount of times

    - Deal x amount of damage to a boss

    - Complete 3 missions in danger zone with more than 90% hp

    - Win x arena battles

    As such, we could also increase the Champion mission that gives 10 tokens everyday, to maybe 20-25 tokens daily.

       2. Better Autopilot

     We all want faster farming, i mean, who doesn't? So why not add unlockable Autopilot speeds? Could vary from our basic 1x/2x upwards to 5x or 10x speed, more efficiency all around! 

     We could also, give the Autopilot AI options, some examples

    - Not/Use power kit unless you're under 35% hp

    - Not/Destroy structures

    - Target Boss/Minion/Tank/Buggy/Building/Power Kit first

       3. Campaign Challenges

    As many of you may or may not know, in legacy, we had 3 different challenges: God mode, Invisible Mech and DPS Mech. But they have been removed with the introduction of reloaded, why not bring them back? 

    The dps mech of today's era is technically titan but that's beside the point.

     They could hand out different rewards, based on time taken to destroy, damage taken. The rewards being: Tokens, Coins, Arena coins, Clan coins and Fuel.

       4. Offers for coins

    No, i do not mean offers that give coins, we already have those, i'm saying offers that cost coins. We could get offers for packs, maybe items, for coins, but for a reasonable price, in the millions.

     

    These are just some of my suggestions! Please feel free to leave out your opinions and or changes. Any feedback welcome.

    All are good, except 5x and 10x speed, the game is too slow to handle that, the glitches and biugs would be unreal

  8. 1 hour ago, Nefertary Meriten-Mut said:

    The way I see the Base, like this from the outside, because I don't even know how to play it, it's a system whereby you get a lot of gold to maximize items ... but with 2 million gold I can get, if I want, many epics in 1 day, various power kits and maxing out any of those epics to legendary. I mean, with the silver box system and 2 million gold (or less) I can get bulk epics, bulk power kits and at least 1 legendary a day. And I don't see that with the Base they can do that.

    with 2 million you can get 3-4 legendaries. I can make 1 food with 500-800 k

  9. 12 minutes ago, Fidelio said:

    I mean it would be useful sometimes

    but also: having to work around with the weight is part of the challenge; so I feel like these things can't be too flexible

     

    exactly

  10. 8 minutes ago, Melanös said:

    iron plate is already obsolete if you have enough platinums

    well, no sh*t but plats are rare.

    Regardless, this item is unnecessary, as it would jsut be there to make building, easier and to make it easier to use the little weight u might have left. So no, dont make it.

  11. 8 minutes ago, Fidelio said:

    This actually makes me want to activate base 

    but I’ll wait and see if the experiment actually sticks and isn’t reversed 

    many gamers out there reporting on the new base?

    It's fine, not a big difference tbh .Only difference is that now I craft commons instead of superquicks.

  12. On 3/26/2021 at 7:12 PM, Alexander said:

    Oops. That was an experiment with better, more expensive power kits we didn't intend to put live. It's been solved.

     

      

    Is this really relevant if the items are much better?

    I assume, u mean that with that price, you would be able to pull elgy and epic puk? If so, implement this asap.

    13 hours ago, Nefertary Meriten-Mut said:

    In short ... with a maximum base, how many epics can you get per day without spending tokens and without seeing ads? And how many legendary (sure) do you get per week? I ask because I ve no base.

    Hm not sure, the legendary option has now been buffed, drop rates are similar to that of a prem box/pack, but l-m drops r slightly better, and e-m drops as well. So You can pay 2 million to get the equivalent of a slightly better prem pack. That guarantees you on average 1-2 legendaries.

    Otherwise, the epic crafting hasn't been buffed.

    For now just the common option has been buffed, so you can craft 1 common for 1000 coins. Currently that makes the best way to boost with base: craft 1 puk, and upgrade it using commons if its common, then use 3 common kits+1 rare+3 commons to get 1 max rare puk. 

    Besides that, you can now earn up to 75k from each base, however, the gold generation rate hasn't been increased a lot, so it takes over a day to fill up the base, whilst this is great, since you don't risk coming back to a full base, effectively having lost money, it is often quite irrelevant, however the production rate has also been increased a bit, so that's great.

    13 hours ago, Nefertary Meriten-Mut said:

    In short ... with a maximum base, how many epics can you get per day without spending tokens and without seeing ads? And how many legendary (sure) do you get per week? I ask because I ve no base.

    At this point, I would recommend activating base, as a way to dump gold and get good legys. Just my personal recommandation though.

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