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Tirreggregars

Experienced Pilots
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Posts posted by Tirreggregars

  1. On 3/26/2021 at 4:42 PM, Spam said:

    Flaminator is a good weapon but nobody uses it because it is out classed by its L-M counterpart (Hybrid Heat Cannon).

    So in order to make Flaminator better I think it could use a buff,

    Flaminator

     Add more heat damage or Heat cap damage than Hybrid Heat Cannon

    so it would look like this

    image.png.f778a4a3d16111a9f680e4edf6a8645c.png       or this      image.png.093d1156fbef9099ddd3e91747bf00e7.png

    tbh, savagery and corrupt r useless, flam is useable in cooling destroyers.

    In addition, ofc its worse than its l-m counterpart, look at the e-m vs l-m drainers 🤦‍♂️

  2. 4 hours ago, Spam said:

    I use one and the inly bad thing about it is I cant use it in a corner, at least imo. Also you give it uses then it would make them worse.

    how do u have 1000 posts? In like 1 month of being here

  3. 1 hour ago, Shoultz262 said:

    Because they're infinite uses? Kinda a perk unless you want them to have 3 uses?

    Because most players won't lack weight, so they would use the above weapons that I said. Cpc can actually be useful if you don't have abomination or shadow wolf for a dual deso.

    Again, they're niche, but that doesn't mean they're bad.

    What I mean is no one uses them, so they're quite obv bad.

  4. Just now, Shoultz262 said:

    You're comparing weapons with different ranges, and they're meant to be used differently. They are decent weapons, a lighter alternative to last words/terror cry/abomination. They don't need any change at all. The backfire is low and damage is decent.

    Then why do they have 0 uses?

    As in no one uses them

  5. 10 hours ago, Soviet Union mech said:

    Well after talking with fishfish, I was built a new set up

    Screenshot_20210502_130721.jpg

    So what do you think about it

    Screenshot_20210502_132008.jpg

    Modules

    Ur dead to energy, sith is by no means bad. Put on a recoiler instead of the hammer and tada.

    U would need to change ur mods tho.

  6. 5 hours ago, Nefertary Meriten-Mut said:

    The only positive isn't only the low weight, but are unlimited shots, so the damage is low. It must stay like this or limit the shots (2 maximum).

    I would say 3 shots, however even with unlimited shots, literally no one uses it so..

  7. 1 hour ago, W.H.I.T.E.O.U.T said:

    In order for Brute build to kill the Spartan build, it would have to hit high with all 4 shots or else the Spartan build would survive with 100-600 HP.

    As for the Spartan build, its 3 shots came into clutch more frequent than expected since the "no side weapons/drone/utilities" thing meant that the Brute had no other way to deal damage outside of stomp, so Brute would end up chasing after Spartan once it ran out of shots. That usually resulted in the Brute build getting finished off with a stomp or a Spartan shot.

    I believe sawz said they both only have 2 shots.

    2 minutes ago, SawzAll said:

    To those who can't understand how Spartan wins over Frantic, the explanation is RNG.

    Depending on RNG is like gambling (if gambling wasn't a parasite on society).  You have about the same odds to roll high as low.  If RNG is truly random (over time it is) then your odds of low and high shots are equal.

    Which is why dual frantic builds depend on hitting high.  If you don't, you're just done.

    Which is why the less random a weapon is, the more consistent results you get.

    Yes, however the more you test it, the more the damage resembles that of the weapons having hit average every time. And since brute has higher average, shouldn't brute win?

  8. 18 hours ago, SawzAll said:

    Hopefully this isn't sarcasm.

    Hopefully what I said helped.  Because that's really my goal: to help, not to harass.

    It's human nature, when we're not in a good place, to attack things.

    SM has buggy apps.  It's not perfect.  But I think it's actually a half way decent game.

    I'll assume u meant supermechs has bugs. 

    I think the game itself is fun, just slow repetitive and tedious.

    I think once you pass rank 10, it becomes fun, but getting there is the part where many get bored.

  9. I've tried

    I've tried my best

    But they're just useless, I've found one build which kinda works with the heat one, but besides that.

    Firstly, damage is decent at best, and drain and heat generation are inexistent.

    No res drain, and an energy cost.

    Only positive is the low weight.

     

    Heat:

     

    Current Stats:                                                                          Proposed Stats:

    1365254163_Screenshot2021-05-02at08_13_11.thumb.png.2e3f7f252fd12aa5a8e0334cba72de39.png      1365254163_Screenshot2021-05-02at08_13_11.thumb.png.2e3f7f252fd12aa5a8e0334cba72de39.png.f060861f5022309b35f4dc1b14aaf931.png

     

     

    Energy:

     

    Current Stats:                                                                          Proposed Stats:

    790947508_Screenshot2021-05-02at08_18_23.thumb.png.6d32a9dfd851221adbab9474165f116e.png      790605304_Screenshot2021-05-02at08_18_23.thumb.png.801ca9deedab1f9258251a80939a38e1.png

     

     

    Physical:

     

    Current Stats:                                                                          Proposed Stats:

    872275278_Screenshot2021-05-02at08_24_30.thumb.png.836a22342052f0427dd4adf6f0effa3b.png      464597364_Screenshot2021-05-02at08_24_30.thumb.png.0b8afca9c52494e247a5bbdd73dd7f47.png

     

     

    Let me know what you all think.

    I think with the proposed stats they would be useable in many builds, however not overly strong, and it wouldn't change the meta except in maybe 1 or 2 builds. They still get outclassed by items such as: Ejection Blast, Overcharged Rocket Battery and Piercing Fox and it's brethren. As it should be since the others are l-m.

  10. Interesting,

    In spartan's favour I would put the 15 resistance drain, the 3 uses, the better heat/eng cost overall, and additionally the more restricted damage range.

    In frantic's I'd put the slightly lesser energy cost (you never know when that 1 energy will be a game changer). As well as the higher average damage.

    It makes no sense to me that frantic would lose if they both only have 2 shots, considering it has higher average damage.

  11. The game is obviously dying, ffs its a very old flash game with 2d graphics, redundant matches, a long grind and little appeal to newbies.

    Ofc alex and the mods are doing a lot to slow down its death, but it will inevitably die because its jsut not as appealing to gamers as other games are.

    And yes, stuff is being done, but I don't think even alex thinks this game is not gonan die, as soon as the OGs quit, it will inevitably die.

    If a 3d version, with less monotony was released on steam, then it could survive for a while longer, btu doubt that will happen.

  12. 6 minutes ago, Soviet Union mech said:

    Frantic

    What if I say max top weapon first(supreme cannon) :))

    Zark still good and nothing can say it weak too 😛

    Then so why r1 use nightmare when zark better

    Supreme cannon is basically useless at top ranks

    Nightmare is the best torso if u have good build power (basically infinite dual mods and fortresses) (this is according to lord gorgon)

    Zark is just worse than windi in every aspect, so don't wast materials on it, and yes atm it is weak, not horrible, but not worth it.

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