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WarrMachine

Experienced Pilots
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  1. Like
    WarrMachine got a reaction from AssClown in What advice/tips would you give beginners?   
    The quickest way to get better at this game, as a beginner, is to focus on obtaining (and efficiently using) as much gold as fast as you possibly can. This starts with the deactivation of base, because all new accounts created have it enabled by default. You'll want to politely ask a developer via PM on these forums, and be sure to include your player ID.

    Once you have base disabled, congratulations! You've just gained access to 1x and 5x silver boxes, which can now be purchased for gold. 5x silver boxes are going to be what you should be spending your gold on. They technically have the chance to drop any non premium item in the game (disregarding perks and paint) which will give you the tools required to make a viable mech for completing campaign missions. There are a plethora of players with too much time on their hands (myself included!) willing and able to help you develop a solid well rounded mech.

    Progressing through the low ranks of this game really comes down to how hard you're willing to grind the campaign. Using up all your fuel everyday to complete harder and harder missions to reap the additional gold, spending said gold on 5x silver boxes, then using even more gold to fuse silver box contents into your mech's items to make them more powerful. My personal favorite mission to grind is 1v1 Overlords Den Mission 6 on Insane. It takes me about a minute to complete, and offers a great gold reward for the fuel cost. It's not an impractical goal to grind this specific mission all the way until the SuperMechs endgame. Once you've maxed one mech, and finished the 1v1 campaign in it's entirety, it's possible (while grinding efficient missions like OD6) to completely max myth a different item every 5-6 days. 

    tdlr - disable base, grind od6, buy 5x silver boxes, upgrade go zoom, gg no re.
  2. Like
    WarrMachine reacted to A Happy F4ce in “Open Max” Button for Item Boxes in Inventory   
    So, it’s not a secret. The quality of life functionality in this game is garbage. It’s much more clunky and awkward to do practically anything than it needs to be, for no other reason than laziness from the past developer team.
    But guess what!
    what? 
    the old team is dead, long live the team
    so one of many suggestions which I might make, depending on how responsive the new team is, is this:
    why do we have to open boxes one by one in our inventory when we already know from silver boxes that this game CAN open multiple at once? Why isn’t there a button which will just open as many boxes as it can with the inventory space available?


    That text bold enough for ya? That inventory pic getting you all hot and bothered yet? Think about it. Let me know. I’ll be waiting. So why don’t you just slide into my poll, and while you’re here say anything, anything at all or this topic will be buried under flex thread posts in the forum index x
    Edit: Instantly dies in new like a boss. :dab emoji:
  3. Like
    WarrMachine got a reaction from Rid in Windforge rework proposal - by LG   
    And I’m telling you, as someone with almost 7 years experience playing this game at top ranks in both legacy and reloaded, that combined modules are what killed energy. 
     
    Energy free weapons existed far before energy was dead, but it was only after the release of OP, CEU, and QC that energy got absolutely shafted. This didn’t fundamentally break anything about the game, but it did make energy the weakest type since it gave everything insane regen. 
     
    Please stop using weight to stat ratio as a point of comparison between items. It doesn’t accurately judge how the meta functions in this game. A better point of comparison in my opinion is usage rates across all ranks, as it provides a more realistic vector at which to compare an items viability. 
     
    Buffs are not popular at all? If I’m not mistaken this is the first buff we’ve seen in at least 8 months, last one being Archimonde by a tiny insignificant amount. Suggesting buffs may be popular, but it doesn’t translate to in game change. 
     
    Buff WindForge. 
  4. Like
    WarrMachine reacted to Ozen in Kongregate Players on Windows   
    Flash is dead etc etc. For Kongregate users who still want to play SM, I put together firefox portable v70 and flash player 32 in a zip file (since this whole thing is like 480mb uncompressed). Just extract the "FirefoxPortable" folder to wherever and run Firefox. 
    Disclaimer: This version isn't getting security updates, ever, so only use this to run SM.
    https://www.mediafire.com/file/712uj45c5b3zgxc/FirefoxPortable.zip/file
    If you get the EOL page: Uninstall flash player via Adobe's official uninstaller then extract the firefox folder again
    If SM is slow: type about:preferences#privacy into the URL bar and set tracking protection to enhanced (this blocks some ads)
    Make sure supernova player isn't installed, and click "more options" if it shows you this prompt
    (not this specific part of the prompt though, if it asks to enable flash then enable it)
  5. Like
    WarrMachine reacted to Liam.M.Lucas_2020 in Frantic Brute post balance   
    Neither is big companies using philosophy over money. 
  6. Like
    WarrMachine reacted to Liam.M.Lucas_2020 in Frantic Brute post balance   
    When companies use philosophy is when time ends. 
  7. Like
    WarrMachine got a reaction from Ozen in How can the pay gap shrink with these rewards ?   
    Why are you attempting is deflect/invalidate Miron's point by bringing up his clan? What does that have to with anything? That's called ad hominem.

    If we closed the gap between all clan war boxes by making low ranked boxes "better, at least equal" to those of the top clan rewards, all strategy in clan war is essentially out the window. Why would a clan try to win if it means getting a higher ranked (and therefore worse) box? You'd be turning wars into a competition to see who can lose the hardest, and get the lowest ranked box for the better rewards.

    A better solution would be to simply increase the rewards for lower ranked boxes, and at most setting the droprates from S boxes equal to that of S+. Then add to S+ an extra (albeit trivial) reward, like a level 1 epic power kit. This benefits the f2p playerbase by increasing their divine relic intake compared to that of the top players. It also provides incentive for the top warring clans to actually try to win, because they get a nice little bonus if they earn the S+ box. Fixing clan war to display the correct damage % for both clans would also help a bit too.
  8. Like
    WarrMachine reacted to GeometricalTaco in How can the pay gap shrink with these rewards ?   
    You have a valid point, but if the reward was similar, what would be the point in winning clan wars and grinding to be the best?
  9. Like
    WarrMachine reacted to BigDawg in Trade item at lvl 100+   
  10. Like
    WarrMachine reacted to Avrora in Red Pill Me on Base - Will I get more free premiums?   
    Base in current statement a total crap, yes chance for good free premium stuff is good, but firstly you must invest ton of resources and time (like 3+ month minimum) and actually forget about any kind of fast upgrade of your items on this time as well, also chance of get something useful not very high (from my experience for half year of crafting 3-4 cards non stop, i got only 2 useful items) If you not r1-3 player which really isn't have items to upgrade and you really no need something from regular items and you have good amount of gold, then you can activate it, but be prepare to think on 10 steps far and isn't expect from base something big.
  11. Like
    WarrMachine reacted to Zarkares in Lucky Wheel   
    (Note that rewards in this picture might be incorrect especially the tier distribution. I believe some rng should be determined by the devs such as the amount of certain rarity should be more/less.)
    Lucky Wheel 
    So this is my idea of a wheel to spice things up, the main key points I believe it should have are:
    - A free spin option every X days (So you better think carefully to save it for this current wheel or the next one) - Wheel rewards reset every few days, (Free spin should recharge LONGER than the reset time) - Free Spin does not reset if the rewards reset, the rule should be like above - A token option that does not have a spin limit, (Maybe price increases every spin and the token cost resets daily? Or maybe a one time price that should be high) Thoughts? (I sneaked in an Ultraspade for fun)
     

  12. Haha
    WarrMachine reacted to trophy345OBLITERATED in Magma blast little buff   
    oh no the meta changed
    time to buff the old meta yayyyyyyyyyy
  13. Like
    WarrMachine got a reaction from Typhon4273 in Windforge rework proposal - by LG   
    No offense but your inexperience in top ranks is showing here. Energy free phys and especially EFA mechs get messed up by damage based energy mechs like triple bunker. Just because something doesn't require energy doesn't mean it's automatically leagues ahead of everything else. You have to consider for a moment the bigger picture of how all mech types interact and force each other into varying degrees of viability.

    Now I'm not blaming you for not knowing this but it's something you need to be aware of, because you're saying a lot of things matter of factly that are simply just not true. Buffing WindForge would help energy mechs vs En free mechs because it directly translates into higher damage output due to energy drain carry over.

    Doubling down on energy free weapons - they are not the end all be all of this game. They don't break the game, they nerf the user to energy mechs quite hard actually. Energy free weapons have been around since as long as I can remember (2014) and sure they've had their moments of high viability but they've never been completely game breaking as you so insistently imply.
    Damage to weight ratio is more often than not incorrect. Easy counter example off the top of my head is Purifier and Lazy Falcon. Extremely high damage to weight ratios yet their usage rates are disgustingly low simply because there's almost no viable mechs that can use them.

    Swoop was arguably the worst drone in the game before it got buffed. I had never seen it used before it was buffed, simply because it was outclassed by pretty mech every other heat drone by a landslide. WindForge isn't very either good right now either. Look at pretty much any top ranked energy user and you'll find that they opt for Unreliable Guardian/Protector, because they can actually lay down some damage on top of doing good energy drain. Also remember that WindForge is a premium item, it's supposed to be viable, if not great in the current meta. This is why I'm not giving up on this buff. 
  14. Like
    WarrMachine got a reaction from Shoultz262 in Windforge rework proposal - by LG   
    No offense but your inexperience in top ranks is showing here. Energy free phys and especially EFA mechs get messed up by damage based energy mechs like triple bunker. Just because something doesn't require energy doesn't mean it's automatically leagues ahead of everything else. You have to consider for a moment the bigger picture of how all mech types interact and force each other into varying degrees of viability.

    Now I'm not blaming you for not knowing this but it's something you need to be aware of, because you're saying a lot of things matter of factly that are simply just not true. Buffing WindForge would help energy mechs vs En free mechs because it directly translates into higher damage output due to energy drain carry over.

    Doubling down on energy free weapons - they are not the end all be all of this game. They don't break the game, they nerf the user to energy mechs quite hard actually. Energy free weapons have been around since as long as I can remember (2014) and sure they've had their moments of high viability but they've never been completely game breaking as you so insistently imply.
    Damage to weight ratio is more often than not incorrect. Easy counter example off the top of my head is Purifier and Lazy Falcon. Extremely high damage to weight ratios yet their usage rates are disgustingly low simply because there's almost no viable mechs that can use them.

    Swoop was arguably the worst drone in the game before it got buffed. I had never seen it used before it was buffed, simply because it was outclassed by pretty mech every other heat drone by a landslide. WindForge isn't very either good right now either. Look at pretty much any top ranked energy user and you'll find that they opt for Unreliable Guardian/Protector, because they can actually lay down some damage on top of doing good energy drain. Also remember that WindForge is a premium item, it's supposed to be viable, if not great in the current meta. This is why I'm not giving up on this buff. 
  15. Like
    WarrMachine got a reaction from Avrora in Windforge rework proposal - by LG   
    No offense but your inexperience in top ranks is showing here. Energy free phys and especially EFA mechs get messed up by damage based energy mechs like triple bunker. Just because something doesn't require energy doesn't mean it's automatically leagues ahead of everything else. You have to consider for a moment the bigger picture of how all mech types interact and force each other into varying degrees of viability.

    Now I'm not blaming you for not knowing this but it's something you need to be aware of, because you're saying a lot of things matter of factly that are simply just not true. Buffing WindForge would help energy mechs vs En free mechs because it directly translates into higher damage output due to energy drain carry over.

    Doubling down on energy free weapons - they are not the end all be all of this game. They don't break the game, they nerf the user to energy mechs quite hard actually. Energy free weapons have been around since as long as I can remember (2014) and sure they've had their moments of high viability but they've never been completely game breaking as you so insistently imply.
    Damage to weight ratio is more often than not incorrect. Easy counter example off the top of my head is Purifier and Lazy Falcon. Extremely high damage to weight ratios yet their usage rates are disgustingly low simply because there's almost no viable mechs that can use them.

    Swoop was arguably the worst drone in the game before it got buffed. I had never seen it used before it was buffed, simply because it was outclassed by pretty mech every other heat drone by a landslide. WindForge isn't very either good right now either. Look at pretty much any top ranked energy user and you'll find that they opt for Unreliable Guardian/Protector, because they can actually lay down some damage on top of doing good energy drain. Also remember that WindForge is a premium item, it's supposed to be viable, if not great in the current meta. This is why I'm not giving up on this buff. 
  16. Like
    WarrMachine got a reaction from Bluz in Windforge rework proposal - by LG   
    And I’m telling you, as someone with almost 7 years experience playing this game at top ranks in both legacy and reloaded, that combined modules are what killed energy. 
     
    Energy free weapons existed far before energy was dead, but it was only after the release of OP, CEU, and QC that energy got absolutely shafted. This didn’t fundamentally break anything about the game, but it did make energy the weakest type since it gave everything insane regen. 
     
    Please stop using weight to stat ratio as a point of comparison between items. It doesn’t accurately judge how the meta functions in this game. A better point of comparison in my opinion is usage rates across all ranks, as it provides a more realistic vector at which to compare an items viability. 
     
    Buffs are not popular at all? If I’m not mistaken this is the first buff we’ve seen in at least 8 months, last one being Archimonde by a tiny insignificant amount. Suggesting buffs may be popular, but it doesn’t translate to in game change. 
     
    Buff WindForge. 
  17. Like
    WarrMachine got a reaction from Typhon4273 in Windforge rework proposal - by LG   
    And I’m telling you, as someone with almost 7 years experience playing this game at top ranks in both legacy and reloaded, that combined modules are what killed energy. 
     
    Energy free weapons existed far before energy was dead, but it was only after the release of OP, CEU, and QC that energy got absolutely shafted. This didn’t fundamentally break anything about the game, but it did make energy the weakest type since it gave everything insane regen. 
     
    Please stop using weight to stat ratio as a point of comparison between items. It doesn’t accurately judge how the meta functions in this game. A better point of comparison in my opinion is usage rates across all ranks, as it provides a more realistic vector at which to compare an items viability. 
     
    Buffs are not popular at all? If I’m not mistaken this is the first buff we’ve seen in at least 8 months, last one being Archimonde by a tiny insignificant amount. Suggesting buffs may be popular, but it doesn’t translate to in game change. 
     
    Buff WindForge. 
  18. Thanks
    WarrMachine got a reaction from rc in Windforge rework proposal - by LG   
    And I’m telling you, as someone with almost 7 years experience playing this game at top ranks in both legacy and reloaded, that combined modules are what killed energy. 
     
    Energy free weapons existed far before energy was dead, but it was only after the release of OP, CEU, and QC that energy got absolutely shafted. This didn’t fundamentally break anything about the game, but it did make energy the weakest type since it gave everything insane regen. 
     
    Please stop using weight to stat ratio as a point of comparison between items. It doesn’t accurately judge how the meta functions in this game. A better point of comparison in my opinion is usage rates across all ranks, as it provides a more realistic vector at which to compare an items viability. 
     
    Buffs are not popular at all? If I’m not mistaken this is the first buff we’ve seen in at least 8 months, last one being Archimonde by a tiny insignificant amount. Suggesting buffs may be popular, but it doesn’t translate to in game change. 
     
    Buff WindForge. 
  19. Like
    WarrMachine got a reaction from Avrora in Windforge rework proposal - by LG   
    And I’m telling you, as someone with almost 7 years experience playing this game at top ranks in both legacy and reloaded, that combined modules are what killed energy. 
     
    Energy free weapons existed far before energy was dead, but it was only after the release of OP, CEU, and QC that energy got absolutely shafted. This didn’t fundamentally break anything about the game, but it did make energy the weakest type since it gave everything insane regen. 
     
    Please stop using weight to stat ratio as a point of comparison between items. It doesn’t accurately judge how the meta functions in this game. A better point of comparison in my opinion is usage rates across all ranks, as it provides a more realistic vector at which to compare an items viability. 
     
    Buffs are not popular at all? If I’m not mistaken this is the first buff we’ve seen in at least 8 months, last one being Archimonde by a tiny insignificant amount. Suggesting buffs may be popular, but it doesn’t translate to in game change. 
     
    Buff WindForge. 
  20. Like
    WarrMachine got a reaction from Shoultz262 in Windforge rework proposal - by LG   
    And I’m telling you, as someone with almost 7 years experience playing this game at top ranks in both legacy and reloaded, that combined modules are what killed energy. 
     
    Energy free weapons existed far before energy was dead, but it was only after the release of OP, CEU, and QC that energy got absolutely shafted. This didn’t fundamentally break anything about the game, but it did make energy the weakest type since it gave everything insane regen. 
     
    Please stop using weight to stat ratio as a point of comparison between items. It doesn’t accurately judge how the meta functions in this game. A better point of comparison in my opinion is usage rates across all ranks, as it provides a more realistic vector at which to compare an items viability. 
     
    Buffs are not popular at all? If I’m not mistaken this is the first buff we’ve seen in at least 8 months, last one being Archimonde by a tiny insignificant amount. Suggesting buffs may be popular, but it doesn’t translate to in game change. 
     
    Buff WindForge. 
  21. Like
    WarrMachine got a reaction from Shoultz262 in Windforge rework proposal - by LG   
    Simply amazing how people can vote no to this when WindForge has essentially zero usage while being a premium item. 

    Take a look at the last 6+ months worth of top 10 player’s builds. Historically speaking energy is by far the weakest and (consequently) underused type. Don’t understand why some people want to keep it that way but okay? 
  22. Like
    WarrMachine got a reaction from ISayMeow in Ascension Relics Portal!   
    360 tokens in (12 refills) and I've gotten 3 legendary relics, Sparked Runners, and... 



    cracked.
  23. Like
    WarrMachine reacted to Avrora in Windforge rework proposal - by LG   
    Maybe 170 energy drains sounds crazy, but keep in mind that have no dmg at all, so even if you gonna make fast drain build with emp/upc you just gonna lack out of huge amount of dmg, also want to remind that now arena is full of +100 res guys with big energy cap and regen
  24. Like
    WarrMachine got a reaction from Mechzilla in Ascension Relics Portal!   
    360 tokens in (12 refills) and I've gotten 3 legendary relics, Sparked Runners, and... 



    cracked.
  25. Like
    WarrMachine got a reaction from SawzAll in Ascension Relics Portal!   
    360 tokens in (12 refills) and I've gotten 3 legendary relics, Sparked Runners, and... 



    cracked.
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