Jump to content

W.H.I.T.E.O.U.T

Commanders
  • Posts

    1,091
  • Joined

  • Last visited

  • Days Won

    23

Reputation Activity

  1. Thanks
    W.H.I.T.E.O.U.T got a reaction from iSwarky in My brain hurts.   
    That's just your session updating itself while you're in the middle of combat. For how it occurs, it happens when a clanmate finishes a round against the titan and gets their round total while you're about to attack the titan. If those two instances happen simultaneously, the game will display the clanmate's round total in place of the damage value that you did against the titan.
    And yes, the Titan's HP also updates mid-battle when that occurs as shown by the fact that the HP bar goes down in accordance to the clanmate's round total.
    Also, no, it doesn't count towards your round total since it was the game updating the Titan's HP, so it's a visual thing only.
  2. Like
    W.H.I.T.E.O.U.T got a reaction from Ad1tya in Reactive Resistance Detailing?   
    Why? / Introduction
    I thought of this idea not to long ago and wondered about how it could enhance gameplay a little by providing a reactive aspect for resistances during combat. Sure, it's a really small detail at the end of the day but it could potentially make the gameplay look more "fresh" outside of the standalone damage details. Before you ask, no, this wasn't thought up to become a new item or feature that adds onto the existing resistance crisis that's currently going on in-game. It's solely thought up to be a cosmetic detail that indicates the level of resistance that a mech has outside of the simple resistance icons hanging out in the stats area of combat UI.
    Besides, if there's detailing to show changes in a mech's heat level, energy level, and HP, why not have an indicating detail that shows changes in a mech's resistance levels?
     
    Explanation
    As for what "reactive resistance detailing" is, it's essentially how shields in modern-era sci-fi shooter games work in terms of details (start off with a strong color then slowly degrade to a "critical" color state when close to being broken) but rather than 1 color, it would be 3 separate colors for each of the 3 element resistances (if there is any resistance on the mech to begin with, that is).
    Each elemental "shield" would start off with colors to match their elements and have a solid appearance but as a battle continues on and the resistances take damage from resistance breaking weaponry, their color will begin to darken in color and saturation until they reach their darkest shade before breaking (0 resistance or negative resistance thresholds). The rate of how the shield degrades is dependent on how much resistance the target mech has, so a low resistance mech's shields have a faster degradation rate than those of a high resistance mech's shields.
     
    Effects
    For effects, it would be easier if I made a list to show how the shields would react and stuff since paragraph form for that would lead to a really long paragraph.. So, here's what I was thinking for those effects:
    Stable (100% to 76% resistance) - Solid color in correspondence to the element resistance that is taking damage
    Moderate (75% to 51% resistance) - Darker shade of elemental color and will show signs of fading in and out
    Unstable (50% to 25% resistance) - Even darker shade of elemental color and will begin to pulsate in addition to the fading
    Critical (25% to 1% resistance) - Very dark shade of elemental color and will begin to rapidly pulsate and fade simultaneously 
    Broken (0% resistance) - Bursts into fragments before dissolving; Mech will show sparks (similar to those of the sparks effect seen on nearly broken or energy broken mechs but gray-ish in color for differentiation ) to indicate that the shield(s) are no longer functional 
    [Bonus] Resistance Pad -  Stoic grey color with no effects, regardless of which state the shield(s) were in before being affected by resistance pads, until the broken phase, where the shield(s) would break exactly like normal but with grey color fragments rather than the critical phase color
     
    The Colors
    I wanted to add this segment in for those who were wondering about what the colors could look like (if Alex were to add it to the game, it could end up with different colors, effects, etc., so these are just potential ideas as to what they could be).
    Stable - Physical / Energy / Heat
    Moderate - Physical / Energy / Heat
    Unstable - Physical / Energy / Heat
    Critical - Physical / Energy / Heat
    Resistance Pad - All Elements
     
    Closing
    So, what do you guys think of the idea? Too complicated? Not enough detail? Wondering why the color samples are slightly off-key from each other? Let me know down below (as usual because comment sections are made for things like comments. Shocking, I know) and I may or may not respond but eh, feel free to do so anyways.
    Also, yes, I'm aware of the state of the game and that details are worthless when the game is in need of functional tweaks and banwave management but if there's one thing that's certainly been a bother, it's been the clashes of players and forum goers over topics such as clan politics, weapon rebalances, and the wellbeing of the game itself. What I'm trying to say is that while concern for these things is a nice way to provide feedback, it can have a negative impact if everyone focuses on them too much and for too long without taking the time to focus on things that aren't extremely sensitive.
    That's pretty much why I've been doing these types of posts rather than paying attention to the conflicts that are going on in the game. That, and it's really unhealthy to stress over these things for way too long because excessive stress could cause additional conflicts that branch out from the main poi- And now I'm getting off topic because of it, so I'm just gonna do a quick turnaround by saying that details could potentially make the game feel fresh and strengthen the unique atmosphere that separate SuperMechs from other mech games like War Robots.
    I mean, come on, this game's concept is basically a sandbox of culminated ideas, so why not try to think of ideas of your own and go wild with creativity?
    But anywho, that's it for this topic. Thanks for reading and I bid you all a good day.
     
    This is Whiteout, signing off.
     
     
     
     
  3. Like
    W.H.I.T.E.O.U.T got a reaction from Spam in My brain hurts.   
    That's just your session updating itself while you're in the middle of combat. For how it occurs, it happens when a clanmate finishes a round against the titan and gets their round total while you're about to attack the titan. If those two instances happen simultaneously, the game will display the clanmate's round total in place of the damage value that you did against the titan.
    And yes, the Titan's HP also updates mid-battle when that occurs as shown by the fact that the HP bar goes down in accordance to the clanmate's round total.
    Also, no, it doesn't count towards your round total since it was the game updating the Titan's HP, so it's a visual thing only.
  4. Like
    W.H.I.T.E.O.U.T got a reaction from Fordekash in Custom music during the boss fights   
    If the game had in-game boss soundtracks (as in dev-made), I think these name would be fitting:
    Ramboy - Getting Started
    Exterminator - Bladed Nightmare
    Cyber Goat - High Velocity
    Molotov - Scorched Earth
    Sabertooth - Hypertension 
    Senior Quads - Bullet Rain
    Bigboy - Executive Order
    [Bonus because why not?] God Mode - Demonic Uprising 
     
  5. Haha
    W.H.I.T.E.O.U.T got a reaction from Spam in GAME IS DYING   
    Am I the only one who's getting Initial D levels of Deja Vu from this topic? Anyone? Just me?
    I'm guessing it's just me
  6. Haha
    W.H.I.T.E.O.U.T got a reaction from OKI DOKI in GAME IS DYING   
    Am I the only one who's getting Initial D levels of Deja Vu from this topic? Anyone? Just me?
    I'm guessing it's just me
  7. Like
    W.H.I.T.E.O.U.T got a reaction from Spam in Drone Selection Guide - Physical Drones   
    Hello, pilots, and welcome to this quick guide that I made to help newcomers with a certain issue that tends to pop up a lot when it comes to building mechs -- What drone goes with what build and what is each drone good at doing?
    So, yeah, I'll go through each of the E-M/L-M  (drones below those rarities are either irrelevant or are precursors to one of the drones below) drones that are currently in the game and their current state, so the guide won't be accurate once one of the following drones gets a buff/nerf or simply gets removed.
    Without further ado, let us begin...
    Hurlbat (E-M)
    Strengths - Low weight, low energy cost, low heat generation, easy-to-acquire, and dual stat cap damage
    Weaknesses - Low damage, specific build type needed for maximum efficiency, no resistance damage, and rapid efficiency drop-off when climbing the arena ranks
    Best Build - "Cap Damage" Hybrid
    Void (E-M)
    Strengths - Low weight, low energy cost, low heat generation, and easy-to-acquire
    Weaknesses - Low damage and rapid efficiency drop-off when climbing the arena ranks
    Best Build - General Early-Game Physical 
    Tonto (E-M)
    Strengths - High damage, high resist damage, and high rank-climbing potential
    Weaknesses - Moderate weight, higher energy cost, higher heat generation, 2-4 range limit, and generally rare 
    Best Build - Mid-Range Early-Game / Late-Game "Fighter" Physical
    Selfish Protector (E-M)
    Strengths - High damage, low energy cost, low heat generation, and high rank-climbing potential
    Weaknesses - Moderate weight, low resist damage, backfire, and generally rare
    Best Build - General Late-Game Physical
    Selfish Guardian (L-M)
    Strengths - High damage (highest damage dealing drone in the game), low energy cost, low heat generation, and maximum rank-climbing potential
    Weaknesses - Heavy weight, low resist damage, backfire, and extremely rare
    Best Build - General Late-Game Physical
    Greedy (L-M)
    Strengths - Low weight (the lightest drone in the game), high resist damage, low energy cost, and low heat generation
    Weaknesses - Low damage, really demanding in terms of build type for maximum efficiency, mostly useless due to other drones possessing the ability to do as much resist break for more damage, and extremely rare
    Best Build - Hell if anyone knows...
    Solar Torch (L-M)
    Strengths - High damage, high resist damage, and high rank climbing potential
    Weaknesses - Moderate weight, higher energy cost, higher heat generation, 3-6 range limit, and extremely rare
    Best Build - General 3-6 Range Based "Fighter" Physical; Dual Spartan Carnage / Dual Frantic Brute
    DustMaker (L-M)
    Strengths - Low weight, low energy cost, low heat generation, and cooldown + regeneration damage
    Weaknesses - Low damage, specific build type needed, no resistance damage, rapid efficiency dropoff when climbing the arena ranks, and extremely rare
    Best Build - "Cooldown + Regeneration Damage" Hybrid
    Backstabber (L-M)
    Strengths - Low energy cost, low heat generation, and is the only drone in-game to have a pull ability (1 pull per shot)
    Weaknesses - Heavy weight, slightly lacking in damage, no resistance break, and extremely rare
    Best Build - General "Hugger" Physical/Heat/Energy
     
    If you have any questions, concerns, or suggestions, feel free to comment... But until then, farewell for now, pilots! 
     
     
     
     
  8. Like
    W.H.I.T.E.O.U.T got a reaction from Spam in Choosing between Iron Boots and Rolling Beasts   
    Use Iron Boots over Rolling Beasts since Iron Boots are cheaper to upgrade/divine, provide good HP,  look stylish overall, and are extremely versatile. Rolling Beasts, on the other hand, are really specific and are better off used on 4-8 ranged builds or scope builds that don't use retreat weapons
     
  9. Like
    W.H.I.T.E.O.U.T got a reaction from JamAnime in Choosing between Iron Boots and Rolling Beasts   
    Use Iron Boots over Rolling Beasts since Iron Boots are cheaper to upgrade/divine, provide good HP,  look stylish overall, and are extremely versatile. Rolling Beasts, on the other hand, are really specific and are better off used on 4-8 ranged builds or scope builds that don't use retreat weapons
     
  10. Like
    W.H.I.T.E.O.U.T got a reaction from AftoKrator in ULTRAMECHS   
    Decent animation but I got really lost in the absolute bullet hell of effects.. I also found the chaos to be funny for some reason.. God, my sense of humor in the ways of randomness is weird
    But not bad for a SuperMechs game that allows you to freely move without turn limitations and have you fight against a custom boss rather than a titan that's a beefier culmination of everyday items
  11. Like
    W.H.I.T.E.O.U.T got a reaction from AftoKrator in Choosing between Iron Boots and Rolling Beasts   
    Use Iron Boots over Rolling Beasts since Iron Boots are cheaper to upgrade/divine, provide good HP,  look stylish overall, and are extremely versatile. Rolling Beasts, on the other hand, are really specific and are better off used on 4-8 ranged builds or scope builds that don't use retreat weapons
     
  12. Haha
    W.H.I.T.E.O.U.T got a reaction from AftoKrator in Weapon Concept: Pure Lightning (bad art)   
    If it was a sword-based launcher, I'd imagine it shooting mini Brightroars at the opponent and causing absolute hell for whoever becomes a literal pincushion of energy blades
    But hey, we definitely need a coil-type weapon over a sword yeeter because we seriously do not have any coils in-game.. We really need coils for diversity reasons
  13. Thanks
    W.H.I.T.E.O.U.T got a reaction from S_k in ULTRAMECHS   
    Decent animation but I got really lost in the absolute bullet hell of effects.. I also found the chaos to be funny for some reason.. God, my sense of humor in the ways of randomness is weird
    But not bad for a SuperMechs game that allows you to freely move without turn limitations and have you fight against a custom boss rather than a titan that's a beefier culmination of everyday items
  14. Like
    W.H.I.T.E.O.U.T got a reaction from Monke King in Members/Staff Face Reveal!   
    Welp, I had a bit of trouble trying to get myself to take a photo but I finally did it after somewhat forcing myself to.
    And without further ado, here's the face behind the Whiteout that you've grown to love/hate.

    Yep... That intro definitely fell right on its ass when I had a better idea in mind... But either way, I'm not an old person or a middle-aged man if you were thinking that I was (I'm 20, by the way, so I'm seriously not an old person).
  15. Haha
    W.H.I.T.E.O.U.T got a reaction from Dark conon mech in - - - F l e x - T h r e a d - - -   
    I said that I would myth Anguish so that's exactly what I did

  16. Like
    W.H.I.T.E.O.U.T got a reaction from Spam in Weapon Concept: Pure Lightning (bad art)   
    Interesting idea but I have no idea where people are getting the sword thing from since that looks more like a tesla coil-type of weapon than a sword..
    Also, I'm pretty sure there would've been a sword-like projectile shown if it was a sword launcher for 3-6 range combat
    Overall, though, it's still interesting and a fresh take separate from the usual beams and lasers that we usually see in terms of energy weapons
  17. Like
    W.H.I.T.E.O.U.T got a reaction from OKI DOKI in Weapon Concept: Pure Lightning (bad art)   
    Interesting idea but I have no idea where people are getting the sword thing from since that looks more like a tesla coil-type of weapon than a sword..
    Also, I'm pretty sure there would've been a sword-like projectile shown if it was a sword launcher for 3-6 range combat
    Overall, though, it's still interesting and a fresh take separate from the usual beams and lasers that we usually see in terms of energy weapons
  18. Like
    W.H.I.T.E.O.U.T got a reaction from bumbum in - - - F l e x - T h r e a d - - -   
    I said that I would myth Anguish so that's exactly what I did

  19. Like
    W.H.I.T.E.O.U.T got a reaction from Fordekash in - - - F l e x - T h r e a d - - -   
    I said that I would myth Anguish so that's exactly what I did

  20. Like
    W.H.I.T.E.O.U.T got a reaction from RON CANA in - - - F l e x - T h r e a d - - -   
    I said that I would myth Anguish so that's exactly what I did

  21. Like
    W.H.I.T.E.O.U.T got a reaction from ZeRo_ in - - - F l e x - T h r e a d - - -   
    I said that I would myth Anguish so that's exactly what I did

  22. Haha
    W.H.I.T.E.O.U.T got a reaction from Benja07 in - - - F l e x - T h r e a d - - -   
    I said that I would myth Anguish so that's exactly what I did

  23. Like
    W.H.I.T.E.O.U.T got a reaction from OKI DOKI in - - - F l e x - T h r e a d - - -   
    I said that I would myth Anguish so that's exactly what I did

  24. Haha
    W.H.I.T.E.O.U.T got a reaction from Spam in - - - F l e x - T h r e a d - - -   
    I said that I would myth Anguish so that's exactly what I did

  25. Haha
    W.H.I.T.E.O.U.T got a reaction from Spam in Forum game-I am   
    I am the one who returns from the dead to speak in memes
×
×
  • Create New...