Jump to content

W.H.I.T.E.O.U.T

Commanders
  • Posts

    1,091
  • Joined

  • Last visited

  • Days Won

    23

Reputation Activity

  1. Haha
    W.H.I.T.E.O.U.T got a reaction from Spam in JM   
    BOOOOOOOOOOOOOOOOOOM *insert sporadic evil laughter*
  2. Like
    W.H.I.T.E.O.U.T got a reaction from pinkpony24 in Anyone like this horrifying legacy inspired build I made?   
    Well, yes... But actually no.

  3. Like
    W.H.I.T.E.O.U.T got a reaction from SawzAll in VOTE: Best non-premium heat damage drone   
    I voted Backstabbing Protector due to how it has the damage of Firefly but has an advantage in range versatility to add to its overall effectiveness.
    The only thing that holds it back from being good overall and not just quick battles is its backfire cost but other than that, it has good damage output and is a pretty decent weight saver for a drone with 280 max damage (without target resistance influence). 
  4. Like
    W.H.I.T.E.O.U.T got a reaction from Spam in VOTE: Best non-premium heat damage drone   
    I voted Backstabbing Protector due to how it has the damage of Firefly but has an advantage in range versatility to add to its overall effectiveness.
    The only thing that holds it back from being good overall and not just quick battles is its backfire cost but other than that, it has good damage output and is a pretty decent weight saver for a drone with 280 max damage (without target resistance influence). 
  5. Haha
    W.H.I.T.E.O.U.T got a reaction from Bring live your dreams in = Memes Thread=   
    Ah yes...

  6. Like
    W.H.I.T.E.O.U.T got a reaction from Keithon in Death of tacticsoft or not?   
    I was going off of the knowledge that I saw on the old forums... But Tactisoft going bust isn't a foreign possibility since they were sinking before the transfer, anyways.
  7. Like
    W.H.I.T.E.O.U.T got a reaction from Jajcyn420 in - - - F l e x - T h r e a d - - -   
    With my Fractured Heat Armor maxed, I now have all the pieces of the Monke Trinity.
    Reject humanity, return to monke.
  8. Haha
    W.H.I.T.E.O.U.T got a reaction from Coddiwomple in Cursed SM Images thread   
    Ah yes..
    Debt.
  9. Haha
    W.H.I.T.E.O.U.T got a reaction from OKI DOKI in Cursed SM Images thread   
    Ah yes..
    Debt.
  10. Like
    W.H.I.T.E.O.U.T got a reaction from Atusiff in Cursed SM Images thread   
    Ah yes..
    Debt.
  11. Haha
    W.H.I.T.E.O.U.T got a reaction from Spam in Cursed SM Images thread   
    Ah yes..
    Debt.
  12. Like
    W.H.I.T.E.O.U.T got a reaction from AftoKrator in Torso Dialogue (Idea) - The Return   
    Hello, Pilots. Whiteout here.
    Today, instead of trying to create a new idea, I'm thinking of returning to an old idea that I did. That idea was all about "Torso Dialogue".
    First off, for those unaware of what I mean by "The Return" or "Torso Dialogue", I used to do this sort of series back on the old forums where I made dialogue for torsos if they had an AI and were capable of conversating with their pilots whenever certain things occur (i.e killing a boss or entering combat against a type of enemy unit).
    However, I thought of continuing that series with where I left off since I'm, once again, finding an excuse to alleviate my boredom through creative ideas. If you have any suggestions as to what torso I should do first, feel free to comment down below. For how I'll do the torso dialogues, each torso will get a topic (the lines of dialogue will likely be too long for having two or three sets of them in a single topic to the point that it would get tiring to read) and will have lines based on several types of instances like "reacting to pilot inactivity while in the hangar", "taking heavy damage from an enemy", or "reacting to mission failure" and so on. 
    I'm also thinking of changing up the way on how I make the dialogue as well since I wanna make sets of dialogue that feel new in comparison to the old sets of dialogue that I did on the old forums, so I will also be trying to redo some of the pre-existing dialogue sets that I have already done (like Brutality and Naga, for example) since those sets were lost when the forum was replaced.
    But before I end the topic here, I should mention that, like some of my past ideas, there's no guarantee that this will be an ongoing thing. It may potentially die after a topic or two for all I know, so there's that for a head's up if the series ends up going silent for a long time and I will also note that the torso dialogue is text-based, not done through TTS or actual voiceacting because that's kind of too high effort for something that is essentially done for fun (and kind of ridiculous for a game that revolves around simplistic structure and detailing).
    With that out of the way, that's all I got for this topic. Yes, this topic was simply an introduction to the return of the original idea in order to get everyone up to par with the idea itself and what I think of doing, so the actual dialogue won't be seen until I start coming up with them (selecting personalities for torsos is harder than expected, too, so that adds onto the difficulty of making dialogue that fits the feel of the torsos themselves. Selecting genders for the torsos is also complicated so there's also that).
    Until then, this is Whiteout, signing off.
  13. Like
    W.H.I.T.E.O.U.T got a reaction from Keithon in Torso Dialogue (Idea) - The Return   
    Hello, Pilots. Whiteout here.
    Today, instead of trying to create a new idea, I'm thinking of returning to an old idea that I did. That idea was all about "Torso Dialogue".
    First off, for those unaware of what I mean by "The Return" or "Torso Dialogue", I used to do this sort of series back on the old forums where I made dialogue for torsos if they had an AI and were capable of conversating with their pilots whenever certain things occur (i.e killing a boss or entering combat against a type of enemy unit).
    However, I thought of continuing that series with where I left off since I'm, once again, finding an excuse to alleviate my boredom through creative ideas. If you have any suggestions as to what torso I should do first, feel free to comment down below. For how I'll do the torso dialogues, each torso will get a topic (the lines of dialogue will likely be too long for having two or three sets of them in a single topic to the point that it would get tiring to read) and will have lines based on several types of instances like "reacting to pilot inactivity while in the hangar", "taking heavy damage from an enemy", or "reacting to mission failure" and so on. 
    I'm also thinking of changing up the way on how I make the dialogue as well since I wanna make sets of dialogue that feel new in comparison to the old sets of dialogue that I did on the old forums, so I will also be trying to redo some of the pre-existing dialogue sets that I have already done (like Brutality and Naga, for example) since those sets were lost when the forum was replaced.
    But before I end the topic here, I should mention that, like some of my past ideas, there's no guarantee that this will be an ongoing thing. It may potentially die after a topic or two for all I know, so there's that for a head's up if the series ends up going silent for a long time and I will also note that the torso dialogue is text-based, not done through TTS or actual voiceacting because that's kind of too high effort for something that is essentially done for fun (and kind of ridiculous for a game that revolves around simplistic structure and detailing).
    With that out of the way, that's all I got for this topic. Yes, this topic was simply an introduction to the return of the original idea in order to get everyone up to par with the idea itself and what I think of doing, so the actual dialogue won't be seen until I start coming up with them (selecting personalities for torsos is harder than expected, too, so that adds onto the difficulty of making dialogue that fits the feel of the torsos themselves. Selecting genders for the torsos is also complicated so there's also that).
    Until then, this is Whiteout, signing off.
  14. Like
    W.H.I.T.E.O.U.T got a reaction from Spam in Torso Dialogue (Idea) - The Return   
    Hello, Pilots. Whiteout here.
    Today, instead of trying to create a new idea, I'm thinking of returning to an old idea that I did. That idea was all about "Torso Dialogue".
    First off, for those unaware of what I mean by "The Return" or "Torso Dialogue", I used to do this sort of series back on the old forums where I made dialogue for torsos if they had an AI and were capable of conversating with their pilots whenever certain things occur (i.e killing a boss or entering combat against a type of enemy unit).
    However, I thought of continuing that series with where I left off since I'm, once again, finding an excuse to alleviate my boredom through creative ideas. If you have any suggestions as to what torso I should do first, feel free to comment down below. For how I'll do the torso dialogues, each torso will get a topic (the lines of dialogue will likely be too long for having two or three sets of them in a single topic to the point that it would get tiring to read) and will have lines based on several types of instances like "reacting to pilot inactivity while in the hangar", "taking heavy damage from an enemy", or "reacting to mission failure" and so on. 
    I'm also thinking of changing up the way on how I make the dialogue as well since I wanna make sets of dialogue that feel new in comparison to the old sets of dialogue that I did on the old forums, so I will also be trying to redo some of the pre-existing dialogue sets that I have already done (like Brutality and Naga, for example) since those sets were lost when the forum was replaced.
    But before I end the topic here, I should mention that, like some of my past ideas, there's no guarantee that this will be an ongoing thing. It may potentially die after a topic or two for all I know, so there's that for a head's up if the series ends up going silent for a long time and I will also note that the torso dialogue is text-based, not done through TTS or actual voiceacting because that's kind of too high effort for something that is essentially done for fun (and kind of ridiculous for a game that revolves around simplistic structure and detailing).
    With that out of the way, that's all I got for this topic. Yes, this topic was simply an introduction to the return of the original idea in order to get everyone up to par with the idea itself and what I think of doing, so the actual dialogue won't be seen until I start coming up with them (selecting personalities for torsos is harder than expected, too, so that adds onto the difficulty of making dialogue that fits the feel of the torsos themselves. Selecting genders for the torsos is also complicated so there's also that).
    Until then, this is Whiteout, signing off.
  15. Like
    W.H.I.T.E.O.U.T got a reaction from iSwarky in Torso Dialogue (Idea) - The Return   
    Hello, Pilots. Whiteout here.
    Today, instead of trying to create a new idea, I'm thinking of returning to an old idea that I did. That idea was all about "Torso Dialogue".
    First off, for those unaware of what I mean by "The Return" or "Torso Dialogue", I used to do this sort of series back on the old forums where I made dialogue for torsos if they had an AI and were capable of conversating with their pilots whenever certain things occur (i.e killing a boss or entering combat against a type of enemy unit).
    However, I thought of continuing that series with where I left off since I'm, once again, finding an excuse to alleviate my boredom through creative ideas. If you have any suggestions as to what torso I should do first, feel free to comment down below. For how I'll do the torso dialogues, each torso will get a topic (the lines of dialogue will likely be too long for having two or three sets of them in a single topic to the point that it would get tiring to read) and will have lines based on several types of instances like "reacting to pilot inactivity while in the hangar", "taking heavy damage from an enemy", or "reacting to mission failure" and so on. 
    I'm also thinking of changing up the way on how I make the dialogue as well since I wanna make sets of dialogue that feel new in comparison to the old sets of dialogue that I did on the old forums, so I will also be trying to redo some of the pre-existing dialogue sets that I have already done (like Brutality and Naga, for example) since those sets were lost when the forum was replaced.
    But before I end the topic here, I should mention that, like some of my past ideas, there's no guarantee that this will be an ongoing thing. It may potentially die after a topic or two for all I know, so there's that for a head's up if the series ends up going silent for a long time and I will also note that the torso dialogue is text-based, not done through TTS or actual voiceacting because that's kind of too high effort for something that is essentially done for fun (and kind of ridiculous for a game that revolves around simplistic structure and detailing).
    With that out of the way, that's all I got for this topic. Yes, this topic was simply an introduction to the return of the original idea in order to get everyone up to par with the idea itself and what I think of doing, so the actual dialogue won't be seen until I start coming up with them (selecting personalities for torsos is harder than expected, too, so that adds onto the difficulty of making dialogue that fits the feel of the torsos themselves. Selecting genders for the torsos is also complicated so there's also that).
    Until then, this is Whiteout, signing off.
  16. Haha
    W.H.I.T.E.O.U.T got a reaction from Liam.M.Lucas_2020 in Frog Badge   
    Hold up.. There's a frog badge in these SM forums?
    How is this possible and why isn't there a badge with an MPV that says "Hot Topic" or something like that?
  17. Haha
    W.H.I.T.E.O.U.T got a reaction from Spam in Frog Badge   
    Hold up.. There's a frog badge in these SM forums?
    How is this possible and why isn't there a badge with an MPV that says "Hot Topic" or something like that?
  18. Haha
    W.H.I.T.E.O.U.T got a reaction from Angella in Frog Badge   
    Hold up.. There's a frog badge in these SM forums?
    How is this possible and why isn't there a badge with an MPV that says "Hot Topic" or something like that?
  19. Like
    W.H.I.T.E.O.U.T got a reaction from Izumi-Chan in Second Custom Sprite - Iron Sight   
    This weapon is designed to be a mid-long range physical side weapon (use-limited, of course) that fires energy projectiles. The sound effect for firing would be the equivalent of the sound used for the Frantic Brute or the sound used for the Sacrifice Cannon.
    Stats and rarity range aren't included since I don't know what the stats would accurately be in order to be fair yet competitive in the game. I also don't know what the gimmick of the weapon's gonna be yet so I would like some feedback in regards to that so the gimmick and/or the stats will be, well, "SM-like".
    Also, yes, I'm not the best sprite creator but sometimes, Google Drawings has a way with messing around with sprite designs (i.e shape border snapping, shape size snapping, occasional lack of a proper shape, and so on), so the design isn't going to be 100% accurate to SM's item structure styles (and art styles since shading is really complex to do with a gradient system..).
    Other than that.. Yeah.. I made a sprite and a potential item idea. That's pretty much it. No, really, that is all. 

  20. Like
    W.H.I.T.E.O.U.T got a reaction from Keithon in Second Custom Sprite - Iron Sight   
    This weapon is designed to be a mid-long range physical side weapon (use-limited, of course) that fires energy projectiles. The sound effect for firing would be the equivalent of the sound used for the Frantic Brute or the sound used for the Sacrifice Cannon.
    Stats and rarity range aren't included since I don't know what the stats would accurately be in order to be fair yet competitive in the game. I also don't know what the gimmick of the weapon's gonna be yet so I would like some feedback in regards to that so the gimmick and/or the stats will be, well, "SM-like".
    Also, yes, I'm not the best sprite creator but sometimes, Google Drawings has a way with messing around with sprite designs (i.e shape border snapping, shape size snapping, occasional lack of a proper shape, and so on), so the design isn't going to be 100% accurate to SM's item structure styles (and art styles since shading is really complex to do with a gradient system..).
    Other than that.. Yeah.. I made a sprite and a potential item idea. That's pretty much it. No, really, that is all. 

  21. Like
    W.H.I.T.E.O.U.T got a reaction from Coddiwomple in - - - F l e x - T h r e a d - - -   
    With my Fractured Heat Armor maxed, I now have all the pieces of the Monke Trinity.
    Reject humanity, return to monke.
  22. Like
    W.H.I.T.E.O.U.T got a reaction from epicspeedster in - - - F l e x - T h r e a d - - -   
    With my Fractured Heat Armor maxed, I now have all the pieces of the Monke Trinity.
    Reject humanity, return to monke.
  23. Like
    W.H.I.T.E.O.U.T got a reaction from Bunboy in - - - F l e x - T h r e a d - - -   
    With my Fractured Heat Armor maxed, I now have all the pieces of the Monke Trinity.
    Reject humanity, return to monke.
  24. Like
    W.H.I.T.E.O.U.T got a reaction from OKI DOKI in - - - F l e x - T h r e a d - - -   
    With my Fractured Heat Armor maxed, I now have all the pieces of the Monke Trinity.
    Reject humanity, return to monke.
  25. Haha
    W.H.I.T.E.O.U.T got a reaction from Spam in - - - F l e x - T h r e a d - - -   
    With my Fractured Heat Armor maxed, I now have all the pieces of the Monke Trinity.
    Reject humanity, return to monke.
×
×
  • Create New...