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Tirreggregars

Experienced Pilots
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Everything posted by Tirreggregars

  1. Because you don't and Clevername's META remains unachievable for many, and is also not the real META, because it is very situational. It also doesn't include all META builds, and whilst it is very good. Looking at those mechs doesn't mean that you'll understand it, since as you can see the META evolves, and while a top player might notice that changing one module would greatly benefit the mech, due to the amount of mechs of a certain kind in the arena, you won't.
  2. Well that's incredibly selfish, this torso is an L-M which is completely useless, and the reason you don't want a buff is because "you worked on other torsos, so buffing this would make your previous work less useful". So you would sacrifice any evolution to the meta of the game so you can avoid losing your precious work. I play monkey on all my builds, and they are still insanely strong, making all L-M torsos similarly strong would make sense to encourage more versatility in the game. Any buff to one item, will indirectly nerf another. But think of it this way, either you buff the L-M torsos to all be relevant such as LPV and MPV which were maybe over-buffed. Or you have to nerf the Armours because I don't think the goal of supermechs is: "either you have armour, or you don't and if you don't you lose" and besides Ivar still plays armours and is second. I made another thread on Archimonde already. I proposed buffing HP, and changing the stats to make this the opposite of the Battery Armours, meaning high regen/cooling and low stats. However a buff to HP would also be great, and would help to make this torso useful again.
  3. here rea and golem I have divine reaper and level 37 myth archi, I have max myth rea if u need it
  4. I agree, it desperately needs a buff. It is completely useless at higher ranks as of now. Most high rank player (playing a monkey) have minimum 2.8k hp, and 89 heat resistance. Supposing you have an active drone, per say flame spear, and you always hit maximum damage, with no movement whatsoever, and your drone is always in range; the following scenario would occur: Turn 1: Activate Drone: 240 damage HP of opponent, starts at 3k: is now 2.76k Res is now 82 Your heat is now: 50 Opponent heat is now: 68 Turn 2: Dual Deso activation, and drone hits: 301+311+267=879 Hp is now: 1881 Res is now 55 Your heat is now: 212 Opponent heat is now: 254 Turn 3: Dual deso activation, and drone hits: 328+338+294=960 Hp is now:921 Res is now: 28 Your heat is now: 370 Opponent heat is now: 440 Turn 4: Dual deso activation (last uses), and drone hits: 355+365+321=1041 Opponent is now dead (-121 hp) Res is 1 So in the best possible scenario with the highest damage dealing heat drone, with no movement, full usage, no overheating on your part, and maximum hits at all times, and an opponent with relatively low health and low resistance (if they use a fortress will be higher), the dual deso player barely manages to kill him off. A 15% percent damage increase is rather small.l I think it would need a 25% damage increase, but no heat generation increase. Because the heat generation is a side effect, and is useful to make your opponent skip 1-2 turns each match, giving you the damage edge you need. The main difference between spartan and deso is the resistance drainage, which makes spartan a lot stronger. However a small weioght increase would also be ideal. (btw i'm not a dual deso player but I agree with you)
  5. 5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5+5
  6. false I dont liek marbles next poster is a republican
  7. I don't see the problem, it is not overly broken, but still a viable option on any energy mech, and it is still a strong weapon.
  8. U do know getting that many premium items isn't that easy right haha
  9. res breaker is generally better, since it combos well with sorrow, dual res sorrow and magma with one top weapon could work well, however windigo is decisively better now
  10. i suggest using windigo instead of zark, since the buff made windigo far stronger. I recommend you keep the hammer for campaign, against triple ash creators or those weird builds u meet in arena. With a blast and sorrow there are many many builds you can make.
  11. Same here. After reloading a bunch of times it finally got in, btu when I wanted to play arena it got stuck again.
  12. when charging a red or blue semi circle would form around the part of the mech that collids. Exactly
  13. yes would require more thought but would be an interesting idea imo
  14. Firstly, this is in no way a problem for me but on some days, including today, after completing my 5 daily arena matches with reward, after some time it gives me another 5. Secondly, In campaign 3v3, normally in each 3v3 team there are two kinds of mechs with two copies of one build, and one of the other, in some levels you may fight two teams of buggies for example. We call one build a and the other build b, normally the team configuration for team 1 is: a, b, b and for team 2 it is: a, b, a. The glitch is that after fighting team 1, when I encounter team 2 it has the same configuration as team 1, except the last buggy won't use any attacks except stomp, and after a while just refuses to use its action points, forcing me to reload and restart the level. Lastly, I notice that in the forum, when you quote someone, there is no button, like in the old forum, to scroll up to the quoted response.
  15. Well for the charge engine, it could be that the mech gets a heat or energy semi-circle in front of it so when it collides it would somewhat make sense that it deals heat or energy damage, the heat teleport could teleport in a ring of fire instead of in an energy sphere, I don't know how to make a decent looking physical teleporter.
  16. yes the computer is ratehr stupid in campaign if i use my protector drone im weaker than if i use my clash
  17. haha true, i think @Alexandershould create a build help thread and pin it.
  18. viking hammer is generally better, because it puts your other weapons in range, i believe it does more damage, and is a lot more effective against huggers.
  19. average damage isn't so important, the shredder synergises very well with the cannon and on your mech the cannon is decisively better
  20. nooo storm weaver is rather garbage, bulldog is definately stronger cuz of the better range, however recoiler is way better and should be used instead upc and biug daddy might work better or fox recoiler and dual val would also work go to the build help thread and send your inventory
  21. why, it is useful if he has backbreaker it alos can put ppl at range 4 so he can use distance shreder
  22. Also, back to flex thread, I flex having made all parts on my third mech legendary, except hook and grap ofc: Makes sense
  23. well recoiler is many time stronger than backbreaker, it is worth it to equip it now, since it will also work at range 2 to put your sitance shredder in range, it allows better control on all ranges, and it works if your enemy is cornered with your ight in front of him, however mercy would still be the best option for you, imo the mech would still function better with a nightfall since with this buld you are weak at range 3. also do u have a charge? triple nightfall build, very interesting, also just a tip normally you should myth torso, then drone, then wepaons, then legs, then modules
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