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Tirreggregars

Experienced Pilots
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Everything posted by Tirreggregars

  1. ig ur just unlucky, took me so long to get a nightfall, ive pulled 3 legy nighteagles from packs and such, wish it would stop haha
  2. Backbreaker is generally bad, it requires energy, does no res drain, the cooling and regen damage is useless and the damage output could be better, a recoiler would work better, otherwise leave the weight for modules, or maybe a mercy
  3. Well ur one lucky guy haha, also may i recommend getting rid of backbreaker
  4. Honestly the claw is fine, massive stone feet are equally strong, it all depends on the build, the stone feet are more used at higher ranks, whilst at lower the claw is stronger due to the HP, however it is easy to outplay a claw player, especially if they run tonto and nightfall, since jumping out of range 4 until the player has no movement left is very easy
  5. me too, I'm using a rea on my phys too, imo its the only way to make progress
  6. @CleverName can u gift me the stuff u fooded plsss.... Haha jk am pretty jealous doe
  7. Molten Platinum Vest has become too strong (LPV is also too strong but I will only talk about MPV in this. Although the buffs were needed, since the meta had become redundant, with only monkeys over and over again, this doesn't solve the problems; making the meta only vests won't solve anything. I will be using @CleverName best build thread to recreate, with no modification the builds, just changing the torsos Before buffs, this was the best physical build: Just by replacing the torsos, you get this: Comparison: Hp Difference: 518 Heat Cap Difference: 0 Energy Cap Difference: 0 Cooling Difference: 0 Regeneration Difference: 0 Weight Difference: 24 kg Explosive Resistance Difference: 22 Electric Resistance Difference: 30 Physical Resistance Difference: 77 Monkey Phys vs MPV Phys: An average 1v1 match lasts between 8-10 turns, since it will be physical vs physical, we assume each player will not overheat, and we will also assume that each player gets 3 shots every turn, 2 from action points, and 1 from the drone (I know this is inaccurate, it is just to give a rough idea) : The MPV has 77 more explosive resistance, which means on average each shot from the Monkey physical build will deal 77 damage less than a shot from the MPV physical build to the Monkey build. This means that after 8 turns, with 3 shots a turn, the monkey build has, on average, taken (8*3*77=1848) 1848 extra damage, from the resistance alone. Of course this is inaccurate, however substantially, this is the damage difference, which taking into account the 518 HP difference, the Monkey build still has a disadvantage of 1330 damage taken. We now take into account the added versatility of the MPV build due to the inferior weight, meaning that with minimal modifications, builds with exceedingly better stats can be achieved, for example: This version features no energy fortress, due to the presence of a decent energy capacity and regeneration, providing a good defence against damage based energy, it has better cooling, as well as a decisively superior heat capacity, providing good functionality against heat builds, and making it less susceptible to boilers and heat huggers. It has less health. This build uses the inferior weight to sport two overload preventers instead of cooling boosters, allowing for better performance against energy, as well as a slight increase in cooling. No negative side effects. This version has higher energy and heat capacities, with slightly less cooling. It has a big loss in HP, but no loss in resistance, it is weaker to physical, but stronger to the other elements. The low HP also allows the equipment of a scope, although the whole build must be thought out differently to be able to effectively use said scope. I do not suggest nerfing this torso back to its original state, however a tweak to the buff would be, in my opinion, necessary. Perhaps a substantial reduction in the Resistance amounts, or the removal of resistances in all fields except physical. Another option would be the increase in weight to match that of the Monkeys.
  8. I agree with all the buffs, an ingenious solution to the frantic problem, a reworking of torsos to make other torsos other than the Monkeys viable, except for the swoop buff, 116 heat damage is by far too high, comparing it to the second highest heat damage dealing drone in the game, Backstabbing Guardian, which deals 73 heat damage. Here a quick comparison: Backstabbing Guardian Strengths Decent damage output High heat damage Weaknesses Heat Generation to Damage difference is low: 11 Weighs 48 kg Damage is lower than other non l-m drones Swoop Strengths Weighs 22 kg Extremely high heat damage Heat Generation to Damage difference is too high: 85 Weaknesses Energy cost Low damage Now an analysis Both are l-m items, the Backstabbing Guardian deals too little damage and is not used very often. Swoop deals very little damage and was unviable due to the energy free heat meta. After the buff Swoop has become by far the strongest heat drone. Its low weight allows for 2 Fractured Blizzard Dissolvers, which justify its low damage, its heat damage, as well as its Heat Generation to Damage difference mean that, against another heat mech you will have a huge edge, and against physical mechs you will too. The only big downside remaining is the energy cost, however due to the buff on torsos, you should have the module space to have enough energy to use your Swoop. I suggest either making Swoop weigh at least 45 kg, or buffing the other heat drones to have, not an equivalent, but a more on par heat Damage amount, and a more similar Heat generation to Damage difference.
  9. Well we have grappling hooks of all elements, why not a heat and energy charge engine, as well as a heat and physical teleporter, I know it makes sense the way it is because charge hits the person, and teleport needs energy, but it would be cool in my opinion.
  10. I would like to begin by thanking Alexander for the excellent buffs Secondly, I would like to propose a buff to another torso: Archimonde. Note** All stats are with arena buffs active Archimonde is a weird torso, and a weird L-M. It requires relatively little boost power to reach maximum level, a lot less than any other L-M. However, it is utter garbage. weighing in at 363 kg, it is the second heaviest torso in the game, after the Monkeys. Comparing it to the physical monkey, it has 526 less health, 30 more energy and heat capacity, and 5 less regeneration and cooling, it also has 31 more resistance of all kinds. This means that to even out the health alone you would need to use 2 modules slots for platinum platings. The resistance is definitely a positive, but it could be better. The two platinum platings alone, with the torso weigh 443 kg, meaning you get 657 kg for the rest of your mech, and only 6 module slots. The heat and energy stats require you to equip a lot of modules, meaning that the torso overall has no strengths, it is far too heavy, has low health, relatively bad stats, and the resistance is only slightly above average. Current Archimonde Stats Weight: 363 HP: 1152 Heat Capacity: 341 Cooling: 91 Energy Capacity: 341 Regeneration: 91 Resistance: 31 all My Proposition Weight: 348 HP: 1242 Heat Capacity: 271 Cooling: 126 Energy Capacity: 271 Regeneration: 126 Resistance: 37 explosive, 31 physical, 31 electric
  11. 150 tokens for winning 5 arena battles. This is great thank you @Alexander!!!!
  12. @Fordekash That is a great solution. I didn't think of that.
  13. Well, everyone knows how this works, I think I stole someone else's job, if the original creator of this thread creates it again, I'll delete mine. I recommend posting a picture of your inventory, your build idea with your current items, and your build idea in Workshop Unlimited, to see what the max stats would be. And then hopefully someone will help you. ___________________________________________________________________________________________________________________________ I'll start it off. This is my inventory right now: These are my current builds: My first build I do not intend to upgrade anymore, since it is too weak to go anywhere higher than my current rank. My second build is slightly more promising, but I think my third build will become my strongest build. It is missing one cooling booster, a charge engine, and a falcon or piercer. I am currently upgrading the third build. I intend to get everything to max legy, then upgrade the torso to mythic, then the drone, then mercy, then nightfall, then night eagle, then the modules. For reference, here the max stats: Bear in mind that I do not have a charge engine as of now, I have all other parts though. Any help is appreciated!!!!
  14. Would be relevant if you were playing meta phys, instead of high en cap low regen phys with limited movement, against a dual emp build. False, at my rank there are almost no distance shredders, dual modules, damaged armour annihilators and the such. Nightrfall is a very balanced weapon, which is unused and from a very old meta. annihilation is also relatively balanced by the high weight, and rock polishers are generally stronger and more used. Maybe mercy could be nerfed, but it weighs 84 kg so it is relatively balanced compared to the other aforementioned weapons. nerfing the single modules would buff heat and energy, giving them the push they need to be relevant again. You can make these mechs too you know. If you can't beat them, then you are simply really high up in your average ranking. Mechs get harder as you go up, and i've only seen 2 people in the top ten that have those mechs so it means that some people are able to beat these guys. Ivar has lost before and it has the turns to be a legitimate fight so it's possible So you're telling me its balanced because @CleverName and Ivar have been beaten a few times, (btw have you been beaten this season @CleverName). And Jiyoon changes builds very often, and Mechzilla is currently playing 3 physical mechs. Besides Lord Gorgon and PolishAPDonation, I do not see anyone in the top ranks not playing minimum 2 phys in their lineup. Also the fact that phys is the strongest is not up for debate, again read Clevername's previous post on the topic. Also, it is obvious since Clever, with a near infinite inventory plays physical, and wins almost every season. No build is unbeatable, but a build right now, the only builds that can almost always win are physical builds, and the other elements need to become relevant again, otherwise there is no point in this game. Would just like to add that I would prioritise nerfing the dual modules too, since they are way too strong, but I added the option of nerfing single modules, since the strength of physical builds has been here for a long time. For example clevername has won with 3 different phys builds, each the meta of their season.
  15. Yes, but if you increase the damage of non-phys weapons, the only element affected by the increase in Hp would be phys, so to say, it would have the same effect as reducing the damage of phys weapons. I think it is important to notice that the meta has evolved, and with the new modules, you can have 250 regen on an energy free mech with 4k hp and 97 electric resistance. This means that energy mechs have very little chance of beating energy free phys mechs. Cooling destroyer mechs have become a viable option again, due to the 4k hp builds having rather poor cooling. However the fact remains that the top 10 all, or almost all play at least 2 phys in their line up, if not 3. This is not balanced. Also an item being premium does not signify that it should be a necessity to reach top positions. Right now, in the clevername's lineup there is not a single non-premium item. This makes the F2P experience rather abysmal. Also @Liam.M.Lucas_2020 tell me how to counter the current 4k hp phys, using a mech that will also work against a energy and heat. Maybe a cap destroyer, but murmur, and vandal rage deal too little damage, and the hammer and red rain require energy, so if the ohys player cools down properly, his dorne alone should be able to deal enough to get you to 1.3 k hp, which is then low enough to be killed in one turn. @L4K3 To clarify, I was attempting to provide some, in my opinion, viable and functional solutions to the current disparity in the elements. It is not limited to the frantic brute, which needs in my opinion to double its costs. I provided my opinion on how to balance the meta, and put them up for debate. I hope this topic may help the admins in solving the issue. On a side note, this effect is clearly visible at lower ranks too, I am a rank 7, and I now started building a physical build because my energy and heat builds are too weak to progress any further than they already have. I will use this experience as an experiment to see how far I can get with my phys build, without mything any modules.
  16. Physical is broken, unfair, and ruins the game for. non-phys users. I propose 3 possible solutions: Either a complete re-evaluation of physical weapons, including major changes in: Damaged Armour Annihilator, I propose increasing weight by 4-6kg and backfire by 50 Distance Shredder, I propose an increase in heat cost by 30, and/or a decrease in damage by 10-20% Rock Polisher, I propose a damage reduction by 10% and an increase in heat generation by 15 Tonto, Solar Torch, Guardian and Protector, I propose an increase on all drones to 25 heat and 25 energy cost as well as a decrease in damage by 5-10% Solution 2: An increase in the damage of non-phys weapons by 5-10 percent, paired with a possible increase in the HP of Platinum Platings Solution 3: A nerfing of the modules, especially the dual modules. I propose a nerfing of the dual modules by 10%, and of the single modules by 5%
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