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W.H.I.T.E.O.U.T

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  1. Like
    W.H.I.T.E.O.U.T got a reaction from urvmech in - - - F l e x - T h r e a d - - -   
  2. Like
    W.H.I.T.E.O.U.T got a reaction from OKI DOKI in Watch your mech do stupid things game!   
    My heat mech desperately tries to be a heat hugger in OD-6..
    .. It's a heat mech with Overcharged Rocket Battery, Magma Recoiler, and Burning Shower.
    I'm pretty sure that weapon combo does not constitute as a sword-wielding monstrosity with Swoop as a companion of destruction.
  3. Like
    W.H.I.T.E.O.U.T got a reaction from Sparks in = Memes Thread=   
    God, I love the Immortal Blades server.
  4. Haha
    W.H.I.T.E.O.U.T got a reaction from SiliconPhoenix in Cursed SM Images thread   
    The Game:

  5. Haha
    W.H.I.T.E.O.U.T got a reaction from Spam in Random Tips and Tricks #1 - Ranger Stranger Danger   
    High-Caliber advice.
  6. Like
    W.H.I.T.E.O.U.T got a reaction from Spam in Random Tips and Tricks #1 - Ranger Stranger Danger   
    Quick Note
    I don't have a reason behind making this but I wanted to do something after mostly being silent on the forums, so I guess this will do. I'll also likely make a topic per tip in order to keep a single topic from becoming an infinite text wall due to being jammed with a lot of tips. 
    No one wants to read something like that, right?
    Also, don't judge. I also may or may not actually make a series of topics surrounding this but only time will tell.
     
    Tip #1
    Are ranged drones ruining your vibe? Are they putting cracks and dents into your arena winstreaks, making you feel utterly miserable after all that hard work gets stomped down the drain by a Tonto or Solar Torch? 
    Well, there's a solution for that. Push/Pull/Retreat/Advance items may seem like an abnormal choice for dealing with ranged nuisances but, like with everyday ranged weapons, they can only do so much against a target that messes with their aim and puts them in an awkward situation where they can't get a shot off. This topic will give you some ideas as to how you can be the target that makes a target out of these flying annoyances.
     
    Ranger Dangers
    For the likes of the Short Rangers (Tonto/Firefly/Electrolyte), there are several interesting options to choose from (though, I'll only list a few for conventional reasons):
    - The Recoilers: The 1-2 recoilers won't knock those pests out of firing range but will definitely make them regret trying to close the distance. The 2-4 recoilers, however, will rain on their parade with their high damage and add insult to injury by hitting them out of firing range (the only time where a Short Ranger can fire after being hit by a 2-4 recoiler is when the recoiler fires at 2 range, which knocks the target to 4 range, the very edge of firing range)
    - Red Rain: This missile launcher may seem weird in design and functionality but those weird aspects are enough to mess with the likes of angry drones with vendettas against humanity (Note: A 4 range Red Rain shot will move a target to 2 range, which won't prevent a Short Ranger from firing)
    - Backstabber: What's special about this drone? What good will it do when it does less damage than a Tonto and doesn't do any resistance break per shot? Well, if you pair it with a Night Eagle, it becomes one hell of a manipulator that knocks Short Ranger users around until they can't tolerate the range abuse anymore. It surely seems like a pointless idea but if a Tonto can't keep a streak of consistent shots, what good will it do against an infinite-range drone that can keep dishing out punishment while humiliating its range-limited target?
    - The Hammers: It's pretty self-explanatory. These things will knock any Short Ranger to the edge of their firing range and leave them vulnerable to a 2-4 push weapon strike that puts them out of their comfort zone. They also do some really hefty damage that any person would rather not deal with, so that's an added bonus. Just don't forget to have utilities and pull weapons to assist the hammers or you'll find yourself struggling to get a hit on your opponent
    - The Evacuators: Though normally used for scope or range alternation builds, these tactical retreat weapons can be a hell for Short Rangers due to their 2 retreat and 1 knockback nature. Of the 3 Evacuators, Ejection Blast is a major force to be reckoned with due to the damage that is paired with the retreat and knockback, so it will definitely put those short ranged drones through their paces. Just beware of corners because they are the natural born hunters of retreat weapons
    - Corners: Speaking of corners, a Short Ranger user won't be able to fully retaliate against someone who forces them into a corner unless they have a shotgun or a hammer, so don't hold back any punches once one meets an unfortunate arrangement with a corner. They will also struggle to retaliate if you're the cornered one because only a recoiler (if they have one) shot will get them out of 1 range. Ironic, right?
     
    As for the Long Rangers (Solar Torch/Flaming Spear/Rail Gun), they're a similarly different story. Some of the aforementioned items would benefit them instead of hinder them but others will be just as much of a pain for them as they are for the Short Rangers. The items that are a pain for such drones are (the short number of examples are due to the same reasons as mentioned above):
    - Red Rain: The weird missile launcher makes a grand return to be a pain for any spearheaded drone that gets into its firing range. Though rather limited by its 2-4 range (vs the 3-6 range of the Long Rangers), it has a 100% chance to throw Long Ranger users off once it gets a hit in instead of the specific conditions that it had in knocking Short Rangers off their course
    - Burning Shower: The other weird missile launcher ironically arcs its way into being a pain for Long Rangers just like Red Rain. However, this missile launcher has a 3rd barrage in its ammo feed and no energy requirement for Rail Gun to impede, making it into a force to be reckoned with once its 2 pull comes into play
    - Corners: The environment's back to screw any cornered or cornering Long Ranger user because unlike the Short Rangers, any simple 1 push shot from 1 range won't allow the drone to fire, so they'll be forced to double down on that push if they want to get that drone shot in by the end of the turn.
    - Backstabber: The flattened grenade-launching Void's back again to become a 1 pull nuisance but an even greater nuisance now that a simple hit at 3 range is enough to make their target into an uncomfortable mess. Effect is boosted by Night Eagle/Grim Cobra/Red Rain/Burning Shower
    - The 3-6 Pull Grenade Launchers: Self-explanatory; If they can't shoot, neither can the flying spears that are trying to hit you
    - The Evacuators: This isn't a joke. They're great at jumping out of 3-6 range just as great as they're at jumping out of 2-4 range, making them a pain for any Ranger to deal with as they continuously jump out of drone firing range. Once again, just beware of corners because those pieces of the environment are out for blood, regardless of the victim that meets their demise from their surprising amount of interference that comes from 2 basic poles that are in the middle of nowhere. Don't judge things based on size and/or looks, I guess
     
    Closing
    Welp, that's everything I've got for this topic. What do you guys think of it? Should I make another topic for a new tip or trick? Got any suggestions for that new topic? Leave your thoughts, ideas, or contributions in the comments below. It'll help with giving me ideas for topics to add onto this series and show that the series is appreciated (appreciation is a big thing that helps me consider with continuing with something, which is why I brought that up).
    So, with that out of the way, I thank you all for taking the time to read this topic and I wish you all a good day/night.
    This is Whiteout, signing off.
     
  7. Like
    W.H.I.T.E.O.U.T got a reaction from AftoKrator in Random Tips and Tricks #1 - Ranger Stranger Danger   
    Quick Note
    I don't have a reason behind making this but I wanted to do something after mostly being silent on the forums, so I guess this will do. I'll also likely make a topic per tip in order to keep a single topic from becoming an infinite text wall due to being jammed with a lot of tips. 
    No one wants to read something like that, right?
    Also, don't judge. I also may or may not actually make a series of topics surrounding this but only time will tell.
     
    Tip #1
    Are ranged drones ruining your vibe? Are they putting cracks and dents into your arena winstreaks, making you feel utterly miserable after all that hard work gets stomped down the drain by a Tonto or Solar Torch? 
    Well, there's a solution for that. Push/Pull/Retreat/Advance items may seem like an abnormal choice for dealing with ranged nuisances but, like with everyday ranged weapons, they can only do so much against a target that messes with their aim and puts them in an awkward situation where they can't get a shot off. This topic will give you some ideas as to how you can be the target that makes a target out of these flying annoyances.
     
    Ranger Dangers
    For the likes of the Short Rangers (Tonto/Firefly/Electrolyte), there are several interesting options to choose from (though, I'll only list a few for conventional reasons):
    - The Recoilers: The 1-2 recoilers won't knock those pests out of firing range but will definitely make them regret trying to close the distance. The 2-4 recoilers, however, will rain on their parade with their high damage and add insult to injury by hitting them out of firing range (the only time where a Short Ranger can fire after being hit by a 2-4 recoiler is when the recoiler fires at 2 range, which knocks the target to 4 range, the very edge of firing range)
    - Red Rain: This missile launcher may seem weird in design and functionality but those weird aspects are enough to mess with the likes of angry drones with vendettas against humanity (Note: A 4 range Red Rain shot will move a target to 2 range, which won't prevent a Short Ranger from firing)
    - Backstabber: What's special about this drone? What good will it do when it does less damage than a Tonto and doesn't do any resistance break per shot? Well, if you pair it with a Night Eagle, it becomes one hell of a manipulator that knocks Short Ranger users around until they can't tolerate the range abuse anymore. It surely seems like a pointless idea but if a Tonto can't keep a streak of consistent shots, what good will it do against an infinite-range drone that can keep dishing out punishment while humiliating its range-limited target?
    - The Hammers: It's pretty self-explanatory. These things will knock any Short Ranger to the edge of their firing range and leave them vulnerable to a 2-4 push weapon strike that puts them out of their comfort zone. They also do some really hefty damage that any person would rather not deal with, so that's an added bonus. Just don't forget to have utilities and pull weapons to assist the hammers or you'll find yourself struggling to get a hit on your opponent
    - The Evacuators: Though normally used for scope or range alternation builds, these tactical retreat weapons can be a hell for Short Rangers due to their 2 retreat and 1 knockback nature. Of the 3 Evacuators, Ejection Blast is a major force to be reckoned with due to the damage that is paired with the retreat and knockback, so it will definitely put those short ranged drones through their paces. Just beware of corners because they are the natural born hunters of retreat weapons
    - Corners: Speaking of corners, a Short Ranger user won't be able to fully retaliate against someone who forces them into a corner unless they have a shotgun or a hammer, so don't hold back any punches once one meets an unfortunate arrangement with a corner. They will also struggle to retaliate if you're the cornered one because only a recoiler (if they have one) shot will get them out of 1 range. Ironic, right?
     
    As for the Long Rangers (Solar Torch/Flaming Spear/Rail Gun), they're a similarly different story. Some of the aforementioned items would benefit them instead of hinder them but others will be just as much of a pain for them as they are for the Short Rangers. The items that are a pain for such drones are (the short number of examples are due to the same reasons as mentioned above):
    - Red Rain: The weird missile launcher makes a grand return to be a pain for any spearheaded drone that gets into its firing range. Though rather limited by its 2-4 range (vs the 3-6 range of the Long Rangers), it has a 100% chance to throw Long Ranger users off once it gets a hit in instead of the specific conditions that it had in knocking Short Rangers off their course
    - Burning Shower: The other weird missile launcher ironically arcs its way into being a pain for Long Rangers just like Red Rain. However, this missile launcher has a 3rd barrage in its ammo feed and no energy requirement for Rail Gun to impede, making it into a force to be reckoned with once its 2 pull comes into play
    - Corners: The environment's back to screw any cornered or cornering Long Ranger user because unlike the Short Rangers, any simple 1 push shot from 1 range won't allow the drone to fire, so they'll be forced to double down on that push if they want to get that drone shot in by the end of the turn.
    - Backstabber: The flattened grenade-launching Void's back again to become a 1 pull nuisance but an even greater nuisance now that a simple hit at 3 range is enough to make their target into an uncomfortable mess. Effect is boosted by Night Eagle/Grim Cobra/Red Rain/Burning Shower
    - The 3-6 Pull Grenade Launchers: Self-explanatory; If they can't shoot, neither can the flying spears that are trying to hit you
    - The Evacuators: This isn't a joke. They're great at jumping out of 3-6 range just as great as they're at jumping out of 2-4 range, making them a pain for any Ranger to deal with as they continuously jump out of drone firing range. Once again, just beware of corners because those pieces of the environment are out for blood, regardless of the victim that meets their demise from their surprising amount of interference that comes from 2 basic poles that are in the middle of nowhere. Don't judge things based on size and/or looks, I guess
     
    Closing
    Welp, that's everything I've got for this topic. What do you guys think of it? Should I make another topic for a new tip or trick? Got any suggestions for that new topic? Leave your thoughts, ideas, or contributions in the comments below. It'll help with giving me ideas for topics to add onto this series and show that the series is appreciated (appreciation is a big thing that helps me consider with continuing with something, which is why I brought that up).
    So, with that out of the way, I thank you all for taking the time to read this topic and I wish you all a good day/night.
    This is Whiteout, signing off.
     
  8. Like
    W.H.I.T.E.O.U.T reacted to rc in In Memory Of   
    Before I begin, I apologize for the replies being clumped together. I intended to address each person individually rather than in one large, ungainly post. It’s one of the shortcomings of this forum. My replies will be in the following order: Whiteout, Turtle, and then SawzAll.
    >
    Ah, I remembered your suspension on the old forum. If I’m not mistaken, it was due to posting a photo on the old forum in regards to a Super Mech’s in-game advertisement of a girl wearing a bikini. You can see that at the beach! Besides, it’s an in-game advertisement! Lol!
    When I think about the reason behind your suspension, I question the justification for some punishments. Seriously, a forum suspension for posting an in-game ad of a girl wearing a bikini!
    I appreciate your words. Thank you for contributing to this topic in honoring the fallen forum members.
    >
    Hey, Turtle, does that photo mean a “moment of silence”? I thought it means pay respect to the fallen with an “F”. That’s why I chose that photo.
    I was thinking that as well. I sympathize with you and the others who were unjustly punished. I appreciate your positive contribution to this topic.
    >
    Lol! You don’t have to take everything literally. The fact you even mentioned fallen soldiers makes me think you’re literally treating this topic as such.
    Just because I used a photo with soldiers in it doesn’t mean it’s about soldiers. However, the meaning of the photo hold true with this topic, which is respecting/honoring the fallen forum members. That’s the intent of this topic (respect/honor), not the fallen soldiers!
    Does life have to make sense?
  9. Haha
    W.H.I.T.E.O.U.T got a reaction from Spam in Watch your mech do stupid things game!   
    My heat mech desperately tries to be a heat hugger in OD-6..
    .. It's a heat mech with Overcharged Rocket Battery, Magma Recoiler, and Burning Shower.
    I'm pretty sure that weapon combo does not constitute as a sword-wielding monstrosity with Swoop as a companion of destruction.
  10. Like
    W.H.I.T.E.O.U.T got a reaction from Username4 in In Memory Of   
    When I saw this topic, the memories of the long bans that I've experienced came back to me..
    To say the least, those bans were a lot more uncomfortable to sit through than I originally expected, especially the month-long ban that I sat through back on the Tactisoft forums.
    Rest in Piece to the fallen ones (who didn't deserve the sudden end to their runs). May their names maintain their meanings on these very forums and live on for as long as these forums continue to live.
  11. Like
    W.H.I.T.E.O.U.T got a reaction from Xynt in In Memory Of   
    When I saw this topic, the memories of the long bans that I've experienced came back to me..
    To say the least, those bans were a lot more uncomfortable to sit through than I originally expected, especially the month-long ban that I sat through back on the Tactisoft forums.
    Rest in Piece to the fallen ones (who didn't deserve the sudden end to their runs). May their names maintain their meanings on these very forums and live on for as long as these forums continue to live.
  12. Like
    W.H.I.T.E.O.U.T got a reaction from rc in In Memory Of   
    When I saw this topic, the memories of the long bans that I've experienced came back to me..
    To say the least, those bans were a lot more uncomfortable to sit through than I originally expected, especially the month-long ban that I sat through back on the Tactisoft forums.
    Rest in Piece to the fallen ones (who didn't deserve the sudden end to their runs). May their names maintain their meanings on these very forums and live on for as long as these forums continue to live.
  13. Like
    W.H.I.T.E.O.U.T reacted to rc in In Memory Of   
    I want to honor the fallen forum members that didn’t make it thru their forum ban. The harsh reality of this forum...
    As far as I know, they didn’t deserve a forum ban. With that said, every time someone gets ban, we lose a voice in the forum. As it is, we lost a lot of people after the transfer from the old forum. This forum is a pale shadow in comparison to the old forum in activity and usability.
    May they find a better life without this forum.

    F
  14. Like
    W.H.I.T.E.O.U.T got a reaction from Spam in In Memory Of   
    When I saw this topic, the memories of the long bans that I've experienced came back to me..
    To say the least, those bans were a lot more uncomfortable to sit through than I originally expected, especially the month-long ban that I sat through back on the Tactisoft forums.
    Rest in Piece to the fallen ones (who didn't deserve the sudden end to their runs). May their names maintain their meanings on these very forums and live on for as long as these forums continue to live.
  15. Haha
    W.H.I.T.E.O.U.T got a reaction from Sparks in Today's dose of Bruh Moment   
    F2P Valiant Sniper.
  16. Haha
    W.H.I.T.E.O.U.T got a reaction from Atusiff in Today's dose of Bruh Moment   
    F2P Valiant Sniper.
  17. Haha
    W.H.I.T.E.O.U.T got a reaction from Spam in Today's dose of Bruh Moment   
    F2P Valiant Sniper.
  18. Haha
    W.H.I.T.E.O.U.T got a reaction from White Star in Today's dose of Bruh Moment   
    F2P Valiant Sniper.
  19. Like
    W.H.I.T.E.O.U.T got a reaction from White Star in Sacrifice Cannon   
    Frantic Brute is already like a F2P's Spartan Carnage. As to how:
    The Differences
    - Has just about the same energy cost but twice the heat gen (30/70 vs 31/31)
    - Has only 2 shots while Spartan Carnage has 3
    - Weighs 1kg less than Spartan Carnage but that's barely a difference at all
    - Does 12 resist break per shot while Spartan Carnage does 15 per shot
    - Has a wider damage range, which provides a higher damage cap at the cost of more damage inconsistency, while Spartan Carnage has a much more narrow damage range, which provides a more consistent set of results at the cost of lower maximum damage (Feel free to correct me if I'm wrong on this, Spartan Carnage users.)
    - Has a lower shot damage total than Carnage (Brute = 618 * 2 = 1236 / Carnage = 490 * 3 = 1470; Carnage can do +234 damage over Brute if all their shots hit max damage every time)(Note: This excludes resist break.)
    The Similarities
    - Are heavily spammable for physical weapons
    - Are 3-6 range to maximize that annoyance factor against Malice Beam and Corrupt Light users
    - Used for high physical damage capabilities that mainly rely on RNG and are hated by users when they hit too low and hated by targets when they hit too high
     
    Conclusion
    Both Frantic Brute and Spartan Carnage are similar in terms of purpose and functionality but Spartan Carnage has a slightly higher edge due to certain aspects of the Brute holding it back. However, that slightly higher edge doesn't mean much since both weapons rely on RNG in order to perform and have both rewarding crits and disappointing minimums.
    But hey, hopefully this managed to clear some things up.. If not, feel free to correct me but don't jump me for comparing two similar weapons due to the famous state of one and the infamous state of the other.
    Bonus!
    Out of curiosity, I did the damage calculation with the minimum damage potentials of both weapons:

    Frantic Brute: 246 * 2 = 492
    Spartan Carnage: 286 * 3 = 858
    So, Spartan Carnage is capable of outdamaging the Brute if their shots hit the bare minimum (still excluding resist break here).. And as for the overall damage potential.. Well..
    Frantic Brute: 492 - 1236
    Spartan Carnage: 858 - 1470
    That 3rd shot really does make a difference in the long run, especially when you're dual-wielding Spartans.
     
     
     
     
  20. Like
    W.H.I.T.E.O.U.T got a reaction from OKI DOKI in Sacrifice Cannon   
    Update: 
    Frantic Brute and Spartan Carnage are extremely similar but Spartan Carnage has a slight edge due to its 3rd shot while Frantic Brute has a slight edge due to the speed of which damage is dealt.
    However, it entirely comes down to RNG because both weapons will just constantly win and lose against each other as long as there's RNG.
  21. Like
    W.H.I.T.E.O.U.T got a reaction from AftoKrator in Sacrifice Cannon   
    Update: 
    Frantic Brute and Spartan Carnage are extremely similar but Spartan Carnage has a slight edge due to its 3rd shot while Frantic Brute has a slight edge due to the speed of which damage is dealt.
    However, it entirely comes down to RNG because both weapons will just constantly win and lose against each other as long as there's RNG.
  22. Haha
    W.H.I.T.E.O.U.T got a reaction from Spam in Sacrifice Cannon   
    A man of valor, dedication, and sheer [redacted] will.
    That joke is used in a joking and literal sense for this situation because that's a lot of battles to be enduring just to enforce your side of a forum debate over a quarrel between 2 top-mounted physical weapons that pretty much do the exact same thing at the end of the day:
    To ruin the days of others through resistance breaks and HP shredding.
  23. Haha
    W.H.I.T.E.O.U.T got a reaction from rc in Sacrifice Cannon   
    A man of valor, dedication, and sheer [redacted] will.
    That joke is used in a joking and literal sense for this situation because that's a lot of battles to be enduring just to enforce your side of a forum debate over a quarrel between 2 top-mounted physical weapons that pretty much do the exact same thing at the end of the day:
    To ruin the days of others through resistance breaks and HP shredding.
  24. Like
    W.H.I.T.E.O.U.T reacted to rc in Sacrifice Cannon   
    With those 2 comments above, you’re asking to make Brute’s stats similar to Spartan. Isn’t that the definition of similar?
    With the exception, Brute remains a 2-shot. Otherwise, I'd have called it identical if it were also a 3-shot like Spartan.
    When deciding stats, making stats easy should never be a consideration. There should always be more thought involved. That fact you mentioned easy, tells of your mindset.
     Almost doesn’t cut it. In the end, there can only be one winner.


    >

    >

    >

    >

    >

    >

    >

    In regards to the photos above, oh yes, there’s a power difference post balance. It sure isn’t Brute. Clearly, the winner is Spartan. Admittedly, in my experience with dual Spartans post balance, it can get close with a dual Brute due to RNG, but that occurs very rarely.
     
    From my experience as a dual Spartan owner vs. a dual Brute, Brute is still inferior in comparison to Spartan.
    With that said, Brute doesn’t need a further nerf. Actually, it never needed a nerf to begin with.
    Hopefully, the photos add some weight to my comments, in regards to your nerfing Brute further to a 2-shot Spartan to make Spartan more premium than Brute.
     
    Before making assumptions, find out the truth. In this case, knowledge isn’t the same as experience.
    Own a pair of Spartan. Use it against players with dual Brute, and then come talk about a comparison between Brute and Spartan. That way, you’re talking from a stronger viewpoint, and your assessment is more informed.
  25. Haha
    W.H.I.T.E.O.U.T got a reaction from Scarlet Lorv in Torsos Tier List   
    Finally..
    A tier list that exposes Interceptor's true nature.
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