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CDR_Xavier

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  1. Like
    CDR_Xavier reacted to MightyFire in - - - F l e x - T h r e a d - - -   
    Lucky number 7
    A N O T H E R F O O D

  2. Like
    CDR_Xavier reacted to PB3K in - - - F l e x - T h r e a d - - -   
  3. Like
    CDR_Xavier reacted to HeIIfire in - - - F l e x - T h r e a d - - -   
    For ten tokenonosos I got revenge!
    Rip my ten tokenonosos :c


  4. Like
    CDR_Xavier reacted to Shared-NW in - - - F l e x - T h r e a d - - -   
    Flexing my F2Pness 😇
     

  5. Like
    CDR_Xavier got a reaction from AEROST in Frantic Brute Suggestion - Rework it to be less random, increase its energy weakness   
    Continuing the discussion from Balance Changes - SuperMechs Community.
    (multi-quote, or just quote, is broken and do not support copy paste between pages)
    @Sawzall said:
    ___
    ___
    I'm not against listing it. In fact I think it'll be the best to create a thread somewhere dedicated to weapon's average damage (per use).
    Even though frantic have the highest average dmg, it also have the lowest uses -- only two. Therefore the average lifetime dmg is 720. Spartan (and others) hit 3x, so its lifetime dmg is 900 and upward.
    So if your mech is very beefy (e.g. 3K health and upwards), (even dual) frantic might end up with a good section while spartan (especially DUAL spartan) will be able to chunk a larger section.
    Less beefy mechs, which is the norm, might as well get torn apart by the initial onslaught. A 2K health mech will be decimated because 2 * 720 is 1440. plus two drone hits of 250 (why not, backfiring phys drones that hit like truck is the new norm)
    ___
    If frantic appears on any of the mech in campaign (a.k.a cannon fodder) (i don't think so), I'll immediately go uninstall. Don't make this happen.
  6. Like
    CDR_Xavier reacted to Shoultz262 in Nerf Physical   
    Go to workshop unlimited if you want to find the stats for damaged armor annihilator. The only dual modules that aren't broken is the epic one, combined storage unit. If sweetie cost energy, it would be a poorer spartan carnage. Even when it doesn't cost energy, it's still a bit underpowered, so it needs a small buff.
  7. Like
    CDR_Xavier got a reaction from Liam.M.Lucas_2020 in Nerf Physical   
    that's a interesting conclusion. Maybe perhaps because you can't do anything when they had 250+ cooling and 400+ heat cap
    These L-Ms should simply not exist.
    I don't think dual modules are OP for what they do.
    Combined engine unit is broken. It should not exist
    QUAD CORE BOOSTER * (40) 97 Energy 46 Regen 89 Heat 46 Cool (Divined QCB - 104/49, 94/49)
    This can exist, but right now it is 20% lighter while offering 10% more than the engines. It should be nerfed.
    _______________________________
    http://community.tacticsoft.net/t/maxed-mythicals-listing/6499
    I can't find the damaged armor annihilator. It's not on there
    One way for the energy to beat a phys is to sacrifice on eng stats, but as I said, but this then quickly allow them to drain themselves so it won't be viable
    UNLESS one is willing to put together multiple (at least two) energy builds with one specialize in countering phys and heat and one used to fend off other energies, but that's unviable too
    ________________________________
    Interesting. Sweetie used to cost energy
    It's a range 3 - 6 right?
    They could make it a range 3 - 6 nightfall after they buff the damage. Nobody really uses that. (poor stats)
  8. Like
    CDR_Xavier reacted to Sparks in Frantic Brute   
    Damage Needs a nerf.
    Huge nerf.
    Frantic is usless on 3-1rank, but in 12-8rank this item is too OP. I'll say, it didn't needs any "revork", it just needs the less damage, and more energy cost.
  9. Like
    CDR_Xavier reacted to Raul in Frantic Brute   
    Exactly. It's not unbalanced just really bad.

    I think a good fix would be to make it a Spartan-Carnage-ish with 2 uses.

     
  10. Like
    CDR_Xavier reacted to Lord Gorgon in Frantic Brute   
    Needs rework, neither buff or nerf.
     
    👍
  11. Like
    CDR_Xavier reacted to Shoultz262 in Backfire items and elemental considerations   
    If you just buff items, soon everything will get powercreeped and buffed, which defeats the purpose. The problem with the meta isn't that energy and heat is too weak, physical is just too strong. Mainly because of dual modules, energy free saws, superb charge engine, and the backfire physical res drainer. Physical was still good before all of that. There were a lot more diversity in the meta before all of those items were introduced.
  12. Like
    CDR_Xavier got a reaction from nas-1 in Forum Issue: Broken Post formatting   
  13. Sad
    CDR_Xavier reacted to Alexander in Forum Issue: Broken Post formatting   
    Not sure, seems fine for me. 
     
    https://web.archive.org/web/20110103090720/http://community.invisionpower.com/index.php?&app=forums&module=extras&section=legends&do=bbcode 
     
    I am not sure if there's newer lists of bbcode that still works, bbcode is disabled by default now. I enabled it for power users.
     
  14. Like
    CDR_Xavier reacted to Alexander in Forum Issue: Broken Post formatting   
    Only custom one we offer in IPS is the button currently - on the full editor, the section one. We actually removed a bunch we dont consider useful to make things more clean. 
     
    We support all the default IPS4 BBCode
  15. Like
    CDR_Xavier reacted to Raul in New Item Overloaded EMP!   
    Added to Workshop Unlimited

  16. Like
    CDR_Xavier reacted to CleverName in New Item Overloaded EMP!   
  17. Like
    CDR_Xavier reacted to Ezic420 in Share your Mech!   
  18. Like
    CDR_Xavier got a reaction from Mechzilla in Share your Mech!   
    Well, I am assuming that this thread is created to (hopefully) aid in the increasing popularity of "decent mechs" and perhaps direct the sloshing mass of people slugging out in the Arena
    Since I am (personal record) in the highest rank ever, and with a rather awful inventory (mostly because I'm bored), here's my entry.

    with basic teleport and electric hook.
     
    First mech is all about eng damage.
    And not the EMP-style all-out-or-none eng damage, sustained eng damage across most (if not all) ranges.
    Which means that initially, there is no hammer and sword. There was hungering beam (for eng damage) and crazed repeater (for combo)
    I still had these two in inventory, maxed epic state.
    But they only go epic, and they had no push, so I looked at possible alternatives.
    Hammer is great, but it only work at range 1. So grab a sword!
    That makes it.

     
    with nemo, flaming hook, and charge.
     
    Second mech is all about heat damage. Make my enemies overheat and shut them down.
    But heat, comes at a cost -- of the "heat cost" of the weapons. Hence flaminator.
    As with my first mech, it had headhunter and flamethrower, but I swapped it out for swords and hammer.
    I had a recoiler, but I feel like the hammer's hit on cooling could make it worse for the opponents, so I kept it this way.

    with charge, iron hook, and cosmos.
     
    My phys, howeverly unimpressive, is a object cobbled together from various parts with the highest damage (and res drain). Not frantic -- that one is too unreliable. And, in favor of damage, it also need to favor on survivability -- the mass amount of plating for the mass of hp needed to bring it down.
    Of course, it was quickly proven unsustainable -- against opponents with similar hitpoints the weapons will simply run out of uses.
    But hitpoint itself also have a limit -- and until I hit that, I will simply level up my weapons, and continue looking out for a nightfall (to replace sweetie).
    ___
    They are straightforward, or, perhaps even simple-minded, mechs. They can be led around running in circles (and die) if one will think twice before they switch their mechs (especially when you start first when the enemy appears in the wrong class). But this is my latest rendition, after struggles with hyperion (and fernir)-based "drainers" (with corrupt light in place of malice beam, and blue madness in place of hysteria) lifted me onto rank 15. But I don't think these mech will stop at rank 10, either, because right now I'm on the edge of 11.
  19. Like
    CDR_Xavier got a reaction from nas-1 in I saw that Swoop is the less used premium drone, almost hated tbh.   
    If it have a reasonable amount of heat dmg (note how it's not the damage to hp; those are explosive instead) I will want it. In fact, I will probably want it.
    The reason it is hated (in using energy) is not because this item is bad but there's other (more "awesome") heat weapons (and drones) that don't use energy; for those energy free mechs it is apparent they don't want a energy-dependent drone but I would totally take it.
    It's light, and it offers lots of heat damage. Why not?
  20. Like
    CDR_Xavier reacted to Lord Gorgon in Share your Mech!   
    İt seems somebody needs some know how. İ will teach you, noob.
    Here is the latest build İ am using, utility wise it uses a grey teleporter (lesser cost), a heat myth hook and a premium heat suicide drone.
    İ build for 3v3 mainly (that is the only format İ enjoy playing), so you need to vector in a team of 3 of those to extract its full potential. İ also play heat only (physical is boring to play in general and too much relying on rng, electric is not satisfying to me). #BBQteam. İ also only play builds İ design myself. Builds that are 1000kgs. Builds that have all round resistance. Builds that use all module slots. (severe OCD). So this is the result of all the above blended together.
    This build favors resistance versus HP (a monkey equivalent version would have around 400HP more than this one), others might favor HP, this suits me better.
    This build can operate at all ranges making it very versatile (you face huggers, mid rangers and pushers in arena these days).
    This build can face all elementals. The shotgun uses energy but even if that one cannot operate, high HP and resistance would allow to move around and hit electrical opponents just fine, adding some smart switches in battle, lacking and you are good to go.
    Basalt dissolver is quite mandatory, heat needing mid to long battles, using it is beneficial after simply 2 turns.
    Weapon combos allow to apply range denial; if you use long range combos, İ will stick to you, if you use short range combos, İ will keep you away.
    Very very versatile build, can face anything efficiently. Using 3 amplifies its efficiency, İ play tag team rather than a Serie of individual mechs. İt is also a very enjoyable ride, can apply all sort of strategies with it.
    Besides, it is a very very premium build, only non legendary tier items are the basalt dissolver, the teleporter and the legs.
    👍
  21. Like
    CDR_Xavier reacted to Alexander in Ultra Spade is the best item of all times.   
    Fight me.
  22. Like
    CDR_Xavier reacted to CleverName in Flex Thread I   
    Starting off my first flex right 😉 

  23. Like
    CDR_Xavier reacted to Liioh in Flex Thread I   
    I know, I know, I'm encroaching upon WinzKay's sacred role. However, I've seen that this is the most active topic on the previous forum, so it stands to reason that it'll be necessary (to some degree) on this new one. I'll start:

    And in the words of WinzKay:
    Flex it. 
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