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L4K3

Experienced Pilots
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  1. Like
    L4K3 got a reaction from rc in Had enough already.I'd be happy to do something unheard of yet.   
    If TS sold the game,can they sell the discourse forum?
    Just how expensive could it be?It's okay;I'll smoke less or maybe even quit;win-win.And if it costs more than what I waste every month (unlikely),I will take money from other directions I've invested/wasted.Even if they just change the payment place/person to mine/me,that's fine as long as it remains alive.
    I am honestly willing to buy it,or at least pay for its maintenance.That means I couldn't care less if I didn't have proprietary rights or be made a mod to it (be given access to it as owner) and instead only be a simply and mere donor for its ''life support'' while TS keeps maintaining/moderating it.Yes,I am very serious.Spent many years there,every single day,and this new forum is just too much (not literally;it lacks too much that can't really be helped and hardly makes sense in many commonly sighted situations).
  2. Haha
    L4K3 got a reaction from Spam in Best Explained With A Pic   
    @Alexander
    This is exactly what I was talking about...What can someone understand what comes from who and to whom,from how many and where?Literallt,that's a massive shitfest and it makes no sense...

    Like a reply from X merged with the reply of Y (shows no names) who quoted A that also,in turn,quoted B,while the quitation box shows B's reply as being merged with C's reply just like it happened with X and Y's replies?
    Or maybe a reply from X merged with a reply from Y that replied to himself or someone else through a quote,quoting Z's reply that has been merged with X's????
    ---
     
    Ok Alex,I am sorry...I am done with this forum for now.This is too much.And I am so extremely sorry and sad that the proper forum that made sense closes down in a few hours,possibly.
  3. Like
    L4K3 got a reaction from rc in Account/Notifications bar.   
    @Alexander
    Speaking of notifications...
    Could we highlight ''fresh'' replies with,like...A bold effect?
    Because when you have multiple notifications,you can't make up which one is read,which one is fresh and if you lost the track of one only if you literally write it down on paper.
    Once you open that Notf. Bar,all of your replies show as ''read'' in that instant and you have to figure it out the long way,wasting even more time and checking your read replies multiple times.
    Oh my God,I hate this forum...
    -----
    Thanks for merging my replies again,you absolutely annoying and repulsive mechanism of the forum's server.
    -----
    I am so annoyed I have to quote you instead of simply replying...
    Yes,we do...But nobody knows how to access that thing in this place and nor do any notifications pop up from it.
    But yeah,it's here...somewhere...GOD I HATE this forum.
  4. Haha
    L4K3 got a reaction from rc in Account/Notifications bar.   
    @Alexander ALEX TO THE RESCUE!!
    We have the option to stick the useless header to the top of the screen.Can we also have the option to stick the notifications bar to the screen?You know;the one with ''Supermechs'' (also usable as a home button),your avatar (also a shortcut to your profile) and most importantly...The notifications icon??
    Because you get a new notification or you want to jump to one that's older...When you are at the bottom of the thread and then off you go scrolling the whole thing up just to click that notification box.
    It's so super annoying and I wanna die.It makes me not want to even bother reading my notifications and instead just close the thing and never use this forum again.Half of the time using this forum is wasted on just scrolling back to see your notifications;unironically!
    Thank you much!!
  5. Sad
    L4K3 got a reaction from Shredder SM in - - - F l e x - T h r e a d - - -   
    I flex the loss of this small fortune...


  6. Like
    L4K3 got a reaction from Monke King in - - - F l e x - T h r e a d - - -   
    I flex the loss of this small fortune...


  7. Like
    L4K3 reacted to R0N1N in Account/Notifications bar.   
    Hey Lake! Off topic, but do we have a lounge here, or are we just using the old one in the previous forum?
  8. Thanks
    L4K3 reacted to Jahy Sama in Merging Consecutive Replies   
    Too bad wall of text hardly looks like wall of text,but lakes ready to throw the whole forum in hell 👀 but I agree with the reply merges,which can only be fixed by quoting but I forget to do that a few times >.>
  9. Thanks
    L4K3 reacted to WinzKay in Account/Notifications bar.   
    If you drag your screen to become smaller, the notification bar does pop up at the bottom:
    Sorry, it's quite confusing to see, just look at the bottom of the images and the width difference


  10. Thanks
    L4K3 got a reaction from Liam.M.Lucas_2020 in Account/Notifications bar.   
    @Alexander ALEX TO THE RESCUE!!
    We have the option to stick the useless header to the top of the screen.Can we also have the option to stick the notifications bar to the screen?You know;the one with ''Supermechs'' (also usable as a home button),your avatar (also a shortcut to your profile) and most importantly...The notifications icon??
    Because you get a new notification or you want to jump to one that's older...When you are at the bottom of the thread and then off you go scrolling the whole thing up just to click that notification box.
    It's so super annoying and I wanna die.It makes me not want to even bother reading my notifications and instead just close the thing and never use this forum again.Half of the time using this forum is wasted on just scrolling back to see your notifications;unironically!
    Thank you much!!
  11. Sad
    L4K3 reacted to HeIIfire in - - - F l e x - T h r e a d - - -   
    Flexing the use of all my likes

  12. Like
    L4K3 got a reaction from Kendall Passionate Polaris in - - - F l e x - T h r e a d - - -   
    I flex the loss of this small fortune...


  13. Thanks
    L4K3 reacted to WinzKay in - - - F l e x - T h r e a d - - -   
    @L4K3I feel you
     
    I lost everything
  14. Like
    L4K3 got a reaction from Liam.M.Lucas_2020 in Frantic Brute Suggestion - Rework it to be less random, increase its energy weakness   
    Let me say something but on short because you're not biased and you got the last lines right.Your calculations are a bit off.You can make an average between two parts;in this case,two halves of a chance.
    Half means 50-50,so two parts.Frantic has 3 ''halves'',as the chance to hit higher than average is two times the lower hit chance > 66-33 (gorgon said 70-30 so yeah let's approximate).
  15. Like
    L4K3 reacted to Lin Riot in Nerf Physical   
    I guess you could say you Physically can't beat it 
  16. Like
    L4K3 got a reaction from Yuki_20 in - - - F l e x - T h r e a d - - -   
    I flex the loss of this small fortune...


  17. Thanks
    L4K3 reacted to WinzKay in - - - F l e x - T h r e a d - - -   
    Here's my stats to the old forum....ALL LOST because of new forum
  18. Haha
    L4K3 reacted to WinzKay in - - - F l e x - T h r e a d - - -   
    don't make me kill u like I killed all the other flex threads too
  19. Like
    L4K3 reacted to Fyrestare in - - - F l e x - T h r e a d - - -   
    yeah but it's kinda winz's thing so evrybody's gonna pay attention to this one and the other one will die
    same thing happened after flex 2 died, people made new ones and then a day later winz made flex 3 and all the other ones died
  20. Thanks
    L4K3 reacted to Lord Gorgon in Frantic Brute Suggestion - Rework it to be less random, increase its energy weakness   
    @Alexander, here is the truth about Frantic brute.
    Frantic brute is epic tier.
    Epic tier physical weapons average damage at max mythical level is in the neighborhood of 300 (nightfall is a good reference İ believe).
    Take this 300 as a reference, take the rng spread of Frantic brute; 84-779. You have 216 rng possible values under 300 and 489 above. Meaning that you have more than twice the chances to hit above an average physical weapon than under it. 30% chances to hit bellow and 70% to hit above. That is the issue.
    Disregarding the consumptions, would it be 3 uses, and considering the gamble nature of the weapon, this should be spread even around that reference dmg value (300). Making the rng spread 84-516. That's 50% chances to hit harder than average physical weapon and 50% chances for lower. 
    İt is a 2 use weapon, with very low consumptions so a 40/60% could be a good value to work with, maybe 45/55%. 
     
    👍
  21. Like
    L4K3 got a reaction from Sparks in G.O.A.T Tournament   
    It's a great idea and it's also about time we host another tourney,yet I doubt we can have it right in this period.You know...Xmas and holidays during which people may not join,TS having locked in events until January,when Gato team may be especially busy and so on.
    Maybe after January or when the dev team feels free,that's when we could introduce our old little tradition to them 😃
  22. Like
    L4K3 got a reaction from Wombat in Frantic Brute Suggestion - Rework it to be less random, increase its energy weakness   
    Hello,this is Lake from the old forum and I'm still getting used to this place as I've spent my last years on the other one,which was much simpler and faster to use.Please be patient since there's a long one incoming,but I am really trying...It's been a long year with this weapon and I'll do my outmost best to help fix it.
    @Alexander You might already know,but I was always that one guy who bragged about this item the most and wished it was changed from Day 1 of its existence,since such an item has nothing to do and should have no tangency with a strategy game.I am very glad that there is developer initiative on this issue now and will do my best to objectively explain and then leave some suggestions regarding it.
    ARGUMENTS!
    ---
    First of all,the Frantic brute is an Epic-tier top weapon,capable of delivering very low,average or very high blows to the opponent.What makes it unbalanced and unfair in a way that the previous devs failed to consider is that afct that,given its damage range and the usual average damage,it tends to have a much higher percentage towards hitting much,*much* higher than average.And so,the chance to crit is always higher than the chance to miss in theory and,in most case,also in practice.
    Second of all,the item is unfair in the inventory as well as it is unfair (especially) in the Arena,which is why I consider a ''damage straightening'' inefficient.The weapon is a combination between NightFall and Spartan Carnage,yet it deals more damage than both of them.If you tweak the damage,the percentages wouldn't really change and it'd still tend to crit,and thus...It will remain a weapon with the rarity of an Epic,the range and essential functionality of an L-M and damage still above them.In other words,it'll still be a budget Spartan that's actually harder hitting than the original in general.And so,the situation will be ameliorated since there won't be 800 crist anymore,yet 700/650 crits will continue to go on and thus the situation is still there.FUndamentally,nothing has changed;thorns are smaller and easier to swallow but still hurt.
    If you tweak the damage properly,however,then it's not a viable solution,either.Because then it'll be the same with weapon we already have.It's just going to be a longer-range NightFall or a direct downgrade to a Spartan variant...And nobody needs item duplicates.Or else what'd the purpose of getting a NightFall be or what value would a little extra damage from a Spartan have?Almost none,so hard-fixing Frantic isn't really do-able since it'll make it ''just another copy''.
    And then adding backfire or double energy costs to it would be obsolete...Because giving 100 HP against a phys mech to inflict 800 at least twice is quite the bargain.And then the energy cost is irrelevant when fighting phys or heats,so this would only offer a slight advantage to energy mechs (that will still die before they drain the enemy,since 3 crits are enough to finish any electric and 700 energy isn't so easily drained in 1 turn).
    So sorry,Alexander,but it seems at least to me that the changes proposed are...Still underwhelming compared to the massive denting capability of that thing.It's one beast impossible to tame like that.
    SUGGESTIONS!
    ---
    After much though over many months of enduring this,I could only come up with two suggestions that I would dearly like you to consider and think about.
    Since there is no ''middle way'' to make this balanced and still retain its purpose,I though it may as well go ''full luck mode''.
    My first suggestion it to (maybe) raise the damage a little (even though it already hits 2x as hard than usual E-Ms but hey,fine,there's that) BUT! give it one use.
    Like this,it's a total luck weapon.High risk-high reward (as where now there's little risk with super abusable reward) weapon.I'm thinking like 0-900 (with Arena Buffs) instead of 100-800 and the same 50kgs of weight and costs (maybe),but JUST 1 use.Because 2 uses is too much,especially when they come in 650/700+ rows,during which you just want to uninstall the game and yourself from life and cuss at how unfair and unbalanced that was.Seriously,not even Magmas or Bunkers when drained can hit that high and that constant.With that,you'd risk doing 0 damage or killing your enemy in like 1 turn if you dual-weild them (like most abusers do,anyways,so no change there).
    It's either that or...removal.
    Rather than taming the damage from 800 to around 700,as suggested above,and not fixing but rather just simply ameliorating the issue a little,I think it's better to delete it.Rather than live like that,still a nightmare,then it's better off gone.
    And it's not even that big a deal.The users have had a long and good time to abuse it so there they go.They still gained more than they lost.And if compensation is still in order,it's just an E-M item anyways that doesn't cost much.I reckon it costs at most 1 million gold (if you buy Silver Boxes to upgrade) to fully max it.So it can be *very* easily compensated since it's pretty much just a glass cannon and there's no real loss.But one thing is to gain:balance and fairness.
    Especially in lower ranks,when R15s with 800 HP go against people that chose Frantics as a first myth and maxed item.Nonetheless,in R1,when Frantics kill you before you have any chance to drain and defend yourself or when your Spartans,Magmas and Bunkers,again,are clearly outclasses by the damage.
    Thank you and I hope this has been helpful.We've has enough of this weapon and I'm sad to see that those biased users will do everything they can to keep abusing it and evade a fix.
     
    EDIT:
    ---
    Wow,it seems I'm clearly not the only one that thinks that the suggested changed are not enough.
    I think there needs to be further discussing on this theme and maybe more options in the poll.
  23. Like
    L4K3 got a reaction from Burn Baby Burn in Frantic Brute Suggestion - Rework it to be less random, increase its energy weakness   
    Hello,this is Lake from the old forum and I'm still getting used to this place as I've spent my last years on the other one,which was much simpler and faster to use.Please be patient since there's a long one incoming,but I am really trying...It's been a long year with this weapon and I'll do my outmost best to help fix it.
    @Alexander You might already know,but I was always that one guy who bragged about this item the most and wished it was changed from Day 1 of its existence,since such an item has nothing to do and should have no tangency with a strategy game.I am very glad that there is developer initiative on this issue now and will do my best to objectively explain and then leave some suggestions regarding it.
    ARGUMENTS!
    ---
    First of all,the Frantic brute is an Epic-tier top weapon,capable of delivering very low,average or very high blows to the opponent.What makes it unbalanced and unfair in a way that the previous devs failed to consider is that afct that,given its damage range and the usual average damage,it tends to have a much higher percentage towards hitting much,*much* higher than average.And so,the chance to crit is always higher than the chance to miss in theory and,in most case,also in practice.
    Second of all,the item is unfair in the inventory as well as it is unfair (especially) in the Arena,which is why I consider a ''damage straightening'' inefficient.The weapon is a combination between NightFall and Spartan Carnage,yet it deals more damage than both of them.If you tweak the damage,the percentages wouldn't really change and it'd still tend to crit,and thus...It will remain a weapon with the rarity of an Epic,the range and essential functionality of an L-M and damage still above them.In other words,it'll still be a budget Spartan that's actually harder hitting than the original in general.And so,the situation will be ameliorated since there won't be 800 crist anymore,yet 700/650 crits will continue to go on and thus the situation is still there.FUndamentally,nothing has changed;thorns are smaller and easier to swallow but still hurt.
    If you tweak the damage properly,however,then it's not a viable solution,either.Because then it'll be the same with weapon we already have.It's just going to be a longer-range NightFall or a direct downgrade to a Spartan variant...And nobody needs item duplicates.Or else what'd the purpose of getting a NightFall be or what value would a little extra damage from a Spartan have?Almost none,so hard-fixing Frantic isn't really do-able since it'll make it ''just another copy''.
    And then adding backfire or double energy costs to it would be obsolete...Because giving 100 HP against a phys mech to inflict 800 at least twice is quite the bargain.And then the energy cost is irrelevant when fighting phys or heats,so this would only offer a slight advantage to energy mechs (that will still die before they drain the enemy,since 3 crits are enough to finish any electric and 700 energy isn't so easily drained in 1 turn).
    So sorry,Alexander,but it seems at least to me that the changes proposed are...Still underwhelming compared to the massive denting capability of that thing.It's one beast impossible to tame like that.
    SUGGESTIONS!
    ---
    After much though over many months of enduring this,I could only come up with two suggestions that I would dearly like you to consider and think about.
    Since there is no ''middle way'' to make this balanced and still retain its purpose,I though it may as well go ''full luck mode''.
    My first suggestion it to (maybe) raise the damage a little (even though it already hits 2x as hard than usual E-Ms but hey,fine,there's that) BUT! give it one use.
    Like this,it's a total luck weapon.High risk-high reward (as where now there's little risk with super abusable reward) weapon.I'm thinking like 0-900 (with Arena Buffs) instead of 100-800 and the same 50kgs of weight and costs (maybe),but JUST 1 use.Because 2 uses is too much,especially when they come in 650/700+ rows,during which you just want to uninstall the game and yourself from life and cuss at how unfair and unbalanced that was.Seriously,not even Magmas or Bunkers when drained can hit that high and that constant.With that,you'd risk doing 0 damage or killing your enemy in like 1 turn if you dual-weild them (like most abusers do,anyways,so no change there).
    It's either that or...removal.
    Rather than taming the damage from 800 to around 700,as suggested above,and not fixing but rather just simply ameliorating the issue a little,I think it's better to delete it.Rather than live like that,still a nightmare,then it's better off gone.
    And it's not even that big a deal.The users have had a long and good time to abuse it so there they go.They still gained more than they lost.And if compensation is still in order,it's just an E-M item anyways that doesn't cost much.I reckon it costs at most 1 million gold (if you buy Silver Boxes to upgrade) to fully max it.So it can be *very* easily compensated since it's pretty much just a glass cannon and there's no real loss.But one thing is to gain:balance and fairness.
    Especially in lower ranks,when R15s with 800 HP go against people that chose Frantics as a first myth and maxed item.Nonetheless,in R1,when Frantics kill you before you have any chance to drain and defend yourself or when your Spartans,Magmas and Bunkers,again,are clearly outclasses by the damage.
    Thank you and I hope this has been helpful.We've has enough of this weapon and I'm sad to see that those biased users will do everything they can to keep abusing it and evade a fix.
     
    EDIT:
    ---
    Wow,it seems I'm clearly not the only one that thinks that the suggested changed are not enough.
    I think there needs to be further discussing on this theme and maybe more options in the poll.
  24. Sad
    L4K3 reacted to trophy345OBLITERATED in Frantic Brute Suggestion - Rework it to be less random, increase its energy weakness   
    i feel like the danger of using this weapon justifies its current dmg
    however i wont mind a change in the energy cost to be like nightfall/spartan
  25. Like
    L4K3 got a reaction from Typhon4273 in Frantic Brute Suggestion - Rework it to be less random, increase its energy weakness   
    Hello,this is Lake from the old forum and I'm still getting used to this place as I've spent my last years on the other one,which was much simpler and faster to use.Please be patient since there's a long one incoming,but I am really trying...It's been a long year with this weapon and I'll do my outmost best to help fix it.
    @Alexander You might already know,but I was always that one guy who bragged about this item the most and wished it was changed from Day 1 of its existence,since such an item has nothing to do and should have no tangency with a strategy game.I am very glad that there is developer initiative on this issue now and will do my best to objectively explain and then leave some suggestions regarding it.
    ARGUMENTS!
    ---
    First of all,the Frantic brute is an Epic-tier top weapon,capable of delivering very low,average or very high blows to the opponent.What makes it unbalanced and unfair in a way that the previous devs failed to consider is that afct that,given its damage range and the usual average damage,it tends to have a much higher percentage towards hitting much,*much* higher than average.And so,the chance to crit is always higher than the chance to miss in theory and,in most case,also in practice.
    Second of all,the item is unfair in the inventory as well as it is unfair (especially) in the Arena,which is why I consider a ''damage straightening'' inefficient.The weapon is a combination between NightFall and Spartan Carnage,yet it deals more damage than both of them.If you tweak the damage,the percentages wouldn't really change and it'd still tend to crit,and thus...It will remain a weapon with the rarity of an Epic,the range and essential functionality of an L-M and damage still above them.In other words,it'll still be a budget Spartan that's actually harder hitting than the original in general.And so,the situation will be ameliorated since there won't be 800 crist anymore,yet 700/650 crits will continue to go on and thus the situation is still there.FUndamentally,nothing has changed;thorns are smaller and easier to swallow but still hurt.
    If you tweak the damage properly,however,then it's not a viable solution,either.Because then it'll be the same with weapon we already have.It's just going to be a longer-range NightFall or a direct downgrade to a Spartan variant...And nobody needs item duplicates.Or else what'd the purpose of getting a NightFall be or what value would a little extra damage from a Spartan have?Almost none,so hard-fixing Frantic isn't really do-able since it'll make it ''just another copy''.
    And then adding backfire or double energy costs to it would be obsolete...Because giving 100 HP against a phys mech to inflict 800 at least twice is quite the bargain.And then the energy cost is irrelevant when fighting phys or heats,so this would only offer a slight advantage to energy mechs (that will still die before they drain the enemy,since 3 crits are enough to finish any electric and 700 energy isn't so easily drained in 1 turn).
    So sorry,Alexander,but it seems at least to me that the changes proposed are...Still underwhelming compared to the massive denting capability of that thing.It's one beast impossible to tame like that.
    SUGGESTIONS!
    ---
    After much though over many months of enduring this,I could only come up with two suggestions that I would dearly like you to consider and think about.
    Since there is no ''middle way'' to make this balanced and still retain its purpose,I though it may as well go ''full luck mode''.
    My first suggestion it to (maybe) raise the damage a little (even though it already hits 2x as hard than usual E-Ms but hey,fine,there's that) BUT! give it one use.
    Like this,it's a total luck weapon.High risk-high reward (as where now there's little risk with super abusable reward) weapon.I'm thinking like 0-900 (with Arena Buffs) instead of 100-800 and the same 50kgs of weight and costs (maybe),but JUST 1 use.Because 2 uses is too much,especially when they come in 650/700+ rows,during which you just want to uninstall the game and yourself from life and cuss at how unfair and unbalanced that was.Seriously,not even Magmas or Bunkers when drained can hit that high and that constant.With that,you'd risk doing 0 damage or killing your enemy in like 1 turn if you dual-weild them (like most abusers do,anyways,so no change there).
    It's either that or...removal.
    Rather than taming the damage from 800 to around 700,as suggested above,and not fixing but rather just simply ameliorating the issue a little,I think it's better to delete it.Rather than live like that,still a nightmare,then it's better off gone.
    And it's not even that big a deal.The users have had a long and good time to abuse it so there they go.They still gained more than they lost.And if compensation is still in order,it's just an E-M item anyways that doesn't cost much.I reckon it costs at most 1 million gold (if you buy Silver Boxes to upgrade) to fully max it.So it can be *very* easily compensated since it's pretty much just a glass cannon and there's no real loss.But one thing is to gain:balance and fairness.
    Especially in lower ranks,when R15s with 800 HP go against people that chose Frantics as a first myth and maxed item.Nonetheless,in R1,when Frantics kill you before you have any chance to drain and defend yourself or when your Spartans,Magmas and Bunkers,again,are clearly outclasses by the damage.
    Thank you and I hope this has been helpful.We've has enough of this weapon and I'm sad to see that those biased users will do everything they can to keep abusing it and evade a fix.
     
    EDIT:
    ---
    Wow,it seems I'm clearly not the only one that thinks that the suggested changed are not enough.
    I think there needs to be further discussing on this theme and maybe more options in the poll.
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