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fig

Experienced Pilots
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  1. Haha
    fig got a reaction from rc in Where are the 2 push legs and weapons ?   
    Guys ....I am talking about serius legs or weapons 😛 
    I know all those garbage legs !
    with all of those OP range 1-2 weapons plus the huggers ...we NEED two pushing choises !
  2. Like
    fig reacted to Grosboss in Desolation rework proposal - by LG   
    c'est une arme épique 
    Je pense que 66 kg réduisent 53  kg ou 48  augmentent la chaleur de 70.
    donc un autre légendaire avec de l'énergie, c'est vraiment ridicule 🤨

  3. Like
    fig reacted to Shoultz262 in Buff disintegration .   
    Disintegration isn't a bad weapon, it has better damage and is lighter than annihilation in exchange for a bit of backfire, plus it's energy free. But yes, it might need a small buff, not a big one.
  4. Haha
    fig reacted to Eevee in Gato games changes?   
    Change the T on the tokens to G?
  5. Like
    fig got a reaction from rc in World OF Tanks   
  6. Like
    fig reacted to Shoultz262 in World OF Tanks   
    Good luck then. Some tank types are really unbalanced though, like arty and erb from what I've heard.
  7. Like
    fig reacted to SawzAll in Multiple accounts   
    Well I would first of all get rid of the platforms that heal or suck resistance, but that's just me. 🙂 
    Could we not at least use a system that kicks people out of the game if they use the same email to register both accounts AND are coming from the same non-public IP?  That way if people are going to engage in match fixing, they would have to at least learn how to run one account from a VPN and another from their home internet.
    Or use their phone and computer.
    I dunno, the more I think about this the less effective my idea sounds to me.
  8. Like
    fig reacted to Nefertary Meriten-Mut in Multiple accounts   
    Well ... is what I just wrote. Gato Games doesn´t prohibit you from having alt accounts. So don't tell me not to waste my time, because I'm not the one requesting that alt accounts be banned. (although we all know that it´s used to manipulate the Arena).
    It always seemed to me that the IP ban, in addition to being imprecise, is an injustice if more than 1 member of the family or people who live together use the same computer.
    I believe that there are things that can never be avoided such as manipulating Arena with alt accounts, trolling or smurfing. You can't fight it no matter how unpleasant is.
    But it´s only a game.
  9. Like
    fig reacted to Alexander in Multiple accounts   
    Interesting you're making these claims since you pointed out so vocally just a couple of months ago that Tacticsoft was pointing to our Terms of Service (which dont even include SuperMechs) and I had to point out they've been doing that since before we bought it and simply never updated it....
     

    Tacticsoft's part on it by the way. May be missing something, but I am pretty sure this is the passage. It forbids making more than one *mech*. So ye be warned, 2v2 and 3v3 cheaters, bans are coming for you!
     
    It's fair to say never in TS history has TS *ever* banned for multiple accounts. We're not straying for that policy for the simple reasons that, 
    A. It's impossible. SM has too many players and its 2020 - people know how a VPN works. People play from schools too. Banning all public IP's would destroy our playerbase for no real purpose.
    B. Its undesirable,  it sucks for ladder rankings yes, but it also makes the game more fun for literally thousands of players. Not going to suck the fun out of these players' gameplay without offering better ingame alternatives to circumvent stringent inventory and divine limits to make the ladder better for the 0.01<% of our playerbase who plays it. As much as we love that particular part of our playerbase as they make up our solid core. 🙂
    C. It's unnessescary. For all the complexity and so on with banning it, if a player with a wallet comes around they can pay someone to lose to them IRL. Good luck duking that out. We had someone employ people to play for him on BD before, if the system is solid enough on multis but not on general boosting I suspect we'll see an advent of that behavior. 
    Instead, stop wasting time obsessing over the same useless legalese that allows us to ban anyone just for the heck of it (read the bottom 🙂 ) and pointless arguments on multis folks. Many enjoy them, but most importantly if we'd start banning for that we'd have scarcely little players left in our core even if there'd be some effective method. Instead make new suggestions on an actually useful, fruitful topic: How to change the arena so it encourages and rewards really challenging battles and not behavior like "boosting", which is toxic for competition no matter what angles it comes from - legal or otherwise.
  10. Like
    fig reacted to Nefertary Meriten-Mut in Multiple accounts   
    No. The new TOS from Gato Games. The old TOS of Tacticsoft banned alt accounts. The new TOS doesn´t prohibit them.
    The new TOS from Gato Games not only doesn´t ban alt, but assumes that each player will have more than 1 account, when it says that you cannot use your alt accounts to transfer resources.

  11. Like
    fig reacted to SawzAll in Multiple accounts   
    If you can prove it, do so, and see if Gato Games does something about it.
    But a game is going to have unfair players in it no matter what game it is.  That's just life.
    And my old recommendation of putting it on Steam and using VAC or some other anti-cheating to fix things was more or less discouraged by the majority of people.
    So my question is this: if there is a problem, why aren't we doing something about it?  To say we can't, or refuse to try, is to basically say it's not a problem.  Either it's a problem or it's not.  Maybe I'm being too "all-or-nothing" in my thinking, but if there are problems, we should attempt to fix them.
    What about chat records, etc.?
    Whatever.  Maybe it's just me, but I find complaining about problems but refusing to attempt to fix them (or at least minimize them) rather annoying.  Not being rude to anyone, just saying.
  12. Like
    fig reacted to SawzAll in Multiple accounts   
    Then address arena manipulation to Alexander and see what he says.  Those are the old TOS from Tactisoft, if I remember correctly.
  13. Like
    fig reacted to MasterChief in Multiple accounts   
    i.... i feel that each person should be able to have 2 accounts, and  i agree with you about all the clan spying and other stuff. i just want to have my two accounts. my main, and my alt.
  14. Like
    fig reacted to Nefertary Meriten-Mut in Multiple accounts   
    @SawzAll... 
    Gato Games will not do anything because according to the new Terms of Service  isn´t prohibited to have multiple accounts. You must read the "fine print". In principle, what is not prohibited, is allowed.
    Only transferring resources from one account to another, eg transferring tokens, is prohibited.
    Nothing says the TOS about Arena manipulation using alt accounts.
    So it would be a waste of time to protest or report the use of alt accs.
    ...................................
    The logic indicates that alts favor Gato Games, as it increases sales if the player is a p2w or the time you spend viewing ads if you are a f2p player. Besides that outwardly, what is shown, is that the game has a significant player base. We know that it´s a makeup, but whoever sees the game from the outside, does not know it.
    So, I wish you good luck, you will need it if you want to protest (and get any results) for the alt accounts.
  15. Thanks
    fig reacted to Garlic Bread in New rewards for clan wins (I'm not sure if this is a thing already)   
    I think the rewards for wins in clans are bad, At 10,000 wins you get a premium box and at 20,000 wins you get 100 tokens. I think the rewards should be changed. I'm not sure of what they should be though.
  16. Like
    fig reacted to CDR_Xavier in New Paint   
    Recently I had acquired a decent amount of tokes from a unknown source (last ?????? non-gold portal), I have decided to pay the shop a visit for ... maybe some painting kits.
    I don't like the marble paint. The camo paints are cool, but they are also prohibitively expensive.
    The paint I had tried out is the green, yellow, and the brown.
    The green is the shade of green you see in non-boss campaign, especially physic mechs.
    The yellow is identical to that of a level 21 - 25 item (weapon/torso/leg/drone)
    The brown is ... you can't find it elsewhere.
    It is similar to a level 16-20 item (weapon/torso/leg/drone), but more red.
    ________________________
    Interestingly, there is no black paint (level 45 - 50 item), even though there is white paint.
    ________________________
    What is the color of a divine item? Black (like level 45 - 50)? White?
    I think it's black.
    ________________________
    I think the amount of color available to paint is too limited.
    I propose a new paint color, "Sturm".
    #4C4A49.
    It can have many translations: Storm grey, storm, grey, charcoal(albeit, a bit more dark)
    Because the default color is too bright. Mechs look like as if they are made of soldering tin. Or aluminum foil.
    Too dark, and you can't see the lines clearly.
    This kit can sell anywhere from the 5 tokens to 10 tokens, although 7 tokens might be preferred.
    ________________________
    Or, being tired of adding endless kits, some type of paint where you can customize the color when you purchase it. Such a RGB kit can sell for as much as ...
    Well, I'll leave TS to decide. I hope it isn't over 20 tokens bc I'd like to have it applied...
    ________________________
    Let's be honest: The cost of the other paint is straight-out ludicrous.
    I don't even think @CleverName will paint his mech in "urban camo paint" or "marine camo paint".
    I don't even think I had seen one anywhere, either.
    ________________________
    Yes, paint might be a p2w item since it do not affect gameplay in anyway, but if it cost 1.5K token just to get a mech painted (and the items might be subjected to being swapped out), isn't this a bit outrageous?
  17. Like
    fig reacted to Tirreggregars in The Buffs, Archimonde Buff   
    I would like to begin by thanking Alexander for the excellent buffs
    Secondly, I would like to propose a buff to another torso: Archimonde.
    Note** All stats are with arena buffs active
    Archimonde is a weird torso, and a weird L-M. It requires relatively little boost power to reach maximum level, a lot less than any other L-M. However, it is utter garbage. weighing in at 363 kg, it is the second heaviest torso in the game, after the Monkeys. Comparing it to the physical monkey, it has 526 less health, 30 more energy and heat capacity, and 5 less regeneration and cooling, it also has 31 more resistance of all kinds. This means that to even out the health alone you would need to use 2 modules slots for platinum platings. The resistance is definitely a positive, but it could be better. The two platinum platings alone, with the torso weigh 443 kg, meaning you get 657 kg for the rest of your mech, and only 6 module slots. The heat and energy stats require you to equip a lot of modules, meaning that the torso overall has no strengths, it is far too heavy, has low health, relatively bad stats, and the resistance is only slightly above average. 
     
    Current Archimonde Stats  Weight: 363 HP: 1152 Heat Capacity: 341 Cooling: 91 Energy Capacity: 341 Regeneration: 91 Resistance: 31 all My Proposition Weight: 348 HP: 1242 Heat Capacity: 271 Cooling: 126 Energy Capacity: 271 Regeneration: 126 Resistance: 37 explosive, 31 physical, 31 electric
  18. Like
    fig reacted to CDR_Xavier in VOTE NOW !!! Brand new ARENA without heartaches and fear ! Only count on your strenght,invertory , experiance and tactics !   
    I believe a better alternative can be made.
    _________________________
    The game will record a "skill" level for each player. This can be public/or hidden.
    If you win, your "skill" will go up. If you lose, that "skill" will go down.
    Use a weaker mech to beat a stronger opponent (computed via mech scores) will increase more "skill" than using a stronger mech to beat a weaker opponent. If you lost and you are weaker, you decrease less.
    Depend on how "beat" your opponent is (e.g. amount of overheat / overheat, amount of damage caused / damage received), the game will adjust your score. This should adjust it so that if you barely beat them the two playre's score will mostly stay unchanged.
    However, this is essentially putting everyone in the pit and see who has the highest score. This is no different from the current arena.
    ___________________________
    Which is why I'm going to introduce you to a "mech-based" matchmaking algorithm.
    ___________________________
    The game look at all the items you equipped, and it calculate a score on how strong that mech is. (e.g. level 1 common get 1 point, level 1 epic get 100 point + 1 level per upgrade level. add all the points together for all the mechs)
    It will then attempt to find a opponent with similar score.
    This way, we should have mostly eliminated trolls. Counters, not so much.
    _________________________
    This is bullshit. Bullcrap. Nonsense.
    (I'm sorry if it sound rude, but this is the single most false/impossible statement I can possibly find on the forum. It is, to me, wrong, in every sense.)
    The natural reason, and in fact, the only reason counters exist, is because there are some popular builds with possible weakspots. This make themselves unrounded.
    If you have a balanced mech lineup, I'm sure you can fend one off, since counters generally are more expensive (and not as money/bang effective) as other builds.
    Pit the opponents in by how their mech is and you can easily triumph over them:
    Opponent show up with heat-based phys counter: pit your heat against it.
    Opponent show up in eng-based phys counter: pit your eng against it.
    Opponent show up in eng-counter (no-eng, mass eng & no heat): pit your heat/phys against it.
    Opponent show up in eng-based heat-counter: pit your eng against it. Their regen will be low bc they need to absorb the heat.
    Opponent show up in phys-based heat counter: pit your phys against it.
     
    This might force people to make somewhat rounded (and more efficient) mechs that still have a focus, as the opponent they are facing will have similar gear (to what themselves have)
    ______________________
    Very few counter can actually manage to fend off a decent mech from the class they are based upon -- unless they are trolls.
    But where are trolls? Aren't they pitted against themselves, or, very powerful figures that will whack them?
    ___________________________
    In reality, the are people that inherently don't have rounded mech lineup.
    Double dual deso + heatbomb (perhaps also with a no-eng pew pew) no-eng builds can wreck havoc on everyone. But, what if you are not facing dual MYTH deso when you have legendary hysteria, and instead facing legendary dual deso?
    What if you are not facing divine malice beam when you didn't have even one mythed?
    Yes, a heatbomb can still shutdown your eng mech, but for how long? Can you out-damage his dual deso by draining him? Perhaps. Can you manage to fend off your own heat? Perhaps. Even if not, it's only ONE loss.
    ____________________________
    Yes, counters are bad. But don't ban them -- because they can only exist for a reason. Find that reason.
    ____________________________
    Aren't all campaign mechs counters?
  19. Like
    fig reacted to Nefertary Meriten-Mut in Multiple accounts   
    If the problem is the manipulation of Arena, keep in mind that there are entire clans that work for other clans. Certain players have their main account in the main clan and the alt ones in the subsidiary clans.
    So the matter of Arena manipulation is the matter of all manipulation on the game. In the end, when you are told that the game has x number of players, what there is is x number of accounts, but the players are not that many.
    In the end, they have a lot of free time to dedicate for the game and to attend so many accounts. They are the n.n. (neither study, nor work).
  20. Like
    fig got a reaction from Bunboy in Hollow Spectral Armor: Buff   
    In general ...rounder torsos and ROUNDER MECHS needs a buff  .
    The result of the recent balance was  heat mechs to have buff due to 160-180 phys resistance  .
    From the other hand phys counters (meta)  had a sacrifice of 300hps and a buff of 80 phys resist .

    In conclussion ...rounder mechs especially physicals are weaker as ever before !
    Because before 3 years they had disadvantage to  the top heats ....
    the recent months to the phys metas ...
    And right now  from both !

    I think the point of the balance get missunderstooded !!!
    Instead of boost  the rounder mechs strategy , buffed the old  op heat , the meta phys ,
    and made the rounders even weaker ! @SawzAll helppp !!!!

    I am afraid that torsos will need and energy/heat stats balance !!!

    I m really dissapointed realising that the balance team doesnt go on the right path !
    The whole they are doing is keep the old OP / ''p2w'' heat players satisfied .
    And not really support the rounder square and fair character that arena should have .
  21. Like
    fig reacted to SawzAll in Hollow Spectral Armor: Buff   
    I don't disagree with you in some ways because I think the most recent torso buffs were a bit too much.
    But I can't agree or disagree because I'm not ranks 1-5 yet.
  22. Thanks
    fig got a reaction from SawzAll in Hollow Spectral Armor: Buff   
    Agree @SawzAll HSA should have a buff .
  23. Like
    fig reacted to SawzAll in Hollow Spectral Armor: Buff   
    It seems normal in the philosophy of this game to make the physical version of any item (when it's an item that has heat, energy, and physical versions) have more damage or hit points than the others because it lacks energy and/or heat damage.  I say usually.
    Given the recent torso buffs, something has become a bit more painfully obvious: hollow spectral armor isn't in the META and is now lagging behind (statistically) other torsos.
    I therefore recommend that to fix what appears to be a long-standing oversight, buff Hollow Spectral Armor to 1755 hit points, leaving all other stats alone.  This should statistically put it on equal footing with the other "monkey" torsos.  I do not own one, so I am not recommending this for my own benefit, but to fix what appears to be a philosophical discrepancy.

  24. Like
    fig reacted to Alex_Iron in Reign Reforged   
    Here's the Reign Reforged promovation video where my dear friend @iDaniRF made a list of the requirements needed for a new player to join Reign Reforged. 
    The video is presented in English and Spanish.
    Thank you very much @iDaniRFfor the video, i know it was a big effort, but i appreciate it a lot 🙏
    Here's the video, enjoy it! And check Dani's YouTube Channel, it's amazing!
     
  25. Like
    fig reacted to Alexander in Post-Buff Builds (03.01.2020)   
    Show us some builds you think are viable now the buff has arrived!
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