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Help for my dual deso


epicspeedster

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currently don't really care about this mech, but should heatpoint be used instead?

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All the variants I can make rn

problem is I only have 1 cooling booster, also for the first build, i can also add a cooling booster once I get more

Edited by epicspeedster (see edit history)

Clan: Goodbye To A World

epicspeedster, SpeedMachine

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15 hours ago, Lord Gorgon said:

Use zarkares for f2p dual deso.

Keep in mind that it can run with 3 boosters, can give room for weight management.

#dualdesoislove.

I don't have zarkares

20 hours ago, Typhon4273 said:

Yellow vest isn't that good outside of raid, don't use it. 

These are the best F2P dual desos I could think of. 

Screenshot_20210101_132354_com.huawei.browser.thumb.jpg.424b5440ab1d1d3c1818a860ed72eb7f.jpg

 

This version has better stats, no recoiler though. 

 

Screenshot_20210101_132630_com.huawei.browser.jpg

I only have recoiler, no cracked plasma cannon, also no zarkares

Clan: Goodbye To A World

epicspeedster, SpeedMachine

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  • 2 weeks later...
18 hours ago, Turtle said:

I think this is a better F2P Dual Deso

 

Screenshot_20210111-142451_Chrome.jpg

I wouldn't use cracked plasma cannon for close range.  It's got backfire.  I'm only arena rank 10/11 but in this case, I would say magma recoiler and/or a hammer.  But is it because you're trying to go light weight in order to add the iron platings?

Because I can see this not going as well because the repulsor, while it's a cool weapon, is like losing a turn to push the enemy away: you didn't do much damage or heat.

And cracked plasma cannon is not energy free, so trying to go energy free with this config may not work out.  If my energy mech drains you at range 1-3 (which it can because Storm Weaver and Last Words), you may have to use turns jumping away to use your desolations.  And if I see you're a dual desolation build, that will probably be my goal is to get you out of desolation range.

The charge doesn't make sense if your goal is to stay at range 4-8 for desolations.  I would recommend a teleporter instead.

Just my random mid-level thoughts.  I'm not an expert, I just have ideas.

For this mech, if I was facing you in the arena, terror blade would scare me more, actually, because it deals good heat damage.  But you'd have to follow that with some sort of 2-4 push weapon, and there's no last words version for heat.  In the past, I've used terror cry to push people away, but you may want more than 1 push, so for 2 push there's magma recoiler.

Edited by SawzAll (see edit history)

"Play stupid games, win stupid prizes."

http://www.puresimplicity.net/~oneeyedcat/misc/supermechs.html

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From my experience, the dual deso I showed works up to rank 7 with a legendary Backstabbing Guardian 🙂 

You can drop cannon and use Magma Recoiler with a Bassalt if you'd like.

2 minutes ago, SawzAll said:

The charge doesn't make sense if your goal is to stay at range 4-8 for desolations.  I would recommend a teleporter instead.

 

The charge works as a good weight killer, you could just throw a res drainer there if you'd like.

 

3 minutes ago, SawzAll said:

Because I can see this not going as well because the repulsor, while it's a cool weapon, is like losing a turn to push the enemy away: you didn't do much damage or heat.

The entire point of the repulsor is to push the enemy into the range 4-8. I run two of them because I very commonly find people trying to bully that range by just constantly moving to range 2.

I'm the real Turtle, simple as that.

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