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Atusiff

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  1. Like
    Atusiff got a reaction from S_k in The new gold portal is a scam.   
    https://youtube.com/shorts/ovF_dVhE_XY?feature=share
  2. Like
    Atusiff reacted to OKI DOKI in OKI DOKI Progress Little by Little   
    Sure why not. I do the progress as reference  for my development as fun thing to do for me. I like to go back and check what I was doing and mind set changes and mistakes I do all the time.
  3. Like
    Atusiff got a reaction from OKI DOKI in OKI DOKI Progress Little by Little   
    No, I'm speaking of making my own progression topic. I did not notice the above messages
  4. Like
    Atusiff got a reaction from OKI DOKI in OKI DOKI Progress Little by Little   
    Should I make one of these? 🤔
  5. Like
    Atusiff reacted to Darkweaver in - - - F l e x - T h r e a d - - -   
    🤩


  6. Like
    Atusiff got a reaction from MasterChief in The new gold portal is a scam.   
    https://youtube.com/shorts/ovF_dVhE_XY?feature=share
  7. Like
    Atusiff got a reaction from ISayMeow in The new gold portal is a scam.   
    https://youtube.com/shorts/ovF_dVhE_XY?feature=share
  8. Like
    Atusiff reacted to OKI DOKI in - - - F l e x - T h r e a d - - -   
    wow. That it is a lot. I haven't max any power kit so far in the game. 🤣
  9. Like
    Atusiff reacted to spikespike_sm in Coding a 1v1 fight simulator, and I'm seeking ideas, feedback, and potentially help.   
    So I have been coding this project that can simulate a battle In super mechs. It's called SuperSim. It works by having you input, pretty much every stat of every thing on your mech. The current version v1 can only simulate 1v1's, For each battle, You decide your stats, and enemy stats, however it certainly is a slow process with around 400-500 number you must input between you and the opponent.
    The current features:
    -Chose your stats
    -Chose enemy stats
    -Chose starting arena conditions, such as start location, effect pads, effect pad type, and Which side has the starting turn.
    -Have the mechs battle (you are responsible for all inputs in v1 of simulator)
    Features to come:
    -2v2 and 3v3 options
    -Enemy ai (based on super mechs version) (ai will work for player as well)
    -Smart enemy ai (based on the best ai I'm able to make) (ai will work for player as well)
    -Perfect ai (every action from the bot will be the most perfect thing to do every time), Perfect ai will take a very long time to make, so don't count on it.
    -Arena perk support
    -Possible (but unlikely) support for legacy shields
    -Possible visual ui, instead of current net core console.
     
    Cons of SuperSim:
    -V1 only runs on a net core console for c#, so accessibility is currently limited.
    -You must input almost every stat for every part of a full mech, which includes, Overall stats, all side+top weapon stats,  legs, teleport, drone, charge, and hook.
    -I'm a slow, unmotivated person so you can't expect updates to be made at light speed.
    -I'm not experienced in getting past the phase of making things with code, sharing/making this playable to the average person without need for special things is beyond the scope of my knowledge.
    Pros of SuperSim:
    -In the future, SuperSim may become a playable game with visuals and buttons, rather than the text based input system it currently works on.
    -SuperSim could end up being improved enough to basically be a separate super mechs 1v1 engine, with the same ui as supermechs, but with any weapons you want, and level, perk, ect. Kinda like a supermechs sandbox of sorts. (This will require a ton of data gathering and could take a lot of people and help to perfect)
    -SuperSim will always be a free, ad-less thing to use (I don't see why it wouldn't be but I'll just clarify this in incase).
    -With the custom mech editor, features can be added beyond what super mechs has, ex: you could bring back shields, healing drones, make stat changes and more.
    -With the endless possibilities, if this goes far enough, there might even be possible support for fanmade stuff in the game to some extent.
    -While This won't ever get to the point of running on a server (at least I think), there will be ways to fight other players in the future, with more simple strategies (that require player coordination)
    Conclusion:
    So I certainly have big plans for SuperSim, but it will take a lot of time and work, especially for a lazy person like me, so if anyone is willing to help, with things like code, ideas, etc, I gladly welcome you with open arms.
     
    Extra information:
    -The game is coded in c#
    -This will not be developed very fast, it might be but probably not.
    -For questions or anything else you have to say, my discord is spikespike_sm#8770 (I probably won't see what you say if you comment it here)
    -The primary point of SuperSim, is to run simulations of battles in supermechs under a much large range of conditions than supermechs provides you with, but will be capable of much more.
    -There is already a very functional version of the project i'm proposing, called "SuperMech Simulator/Workshop". SuperMech Simulator/Workshop But why I am I coding SuperSim, if this already exists? Well, SuperSim will have a lot more features to it, and I mean alot (odviously I won't tell you the features cause i'm lazy and can't think of alot), so wish me luck.
     
     
     
  10. Like
  11. Like
    Atusiff got a reaction from Turtle in - - - F l e x - T h r e a d - - -   
    How many kits is that?
    I have 135
  12. Like
    Atusiff reacted to Turtle in - - - F l e x - T h r e a d - - -   
    Only like 20 something, but by the time I get good enough items to use them on I'll probably have closer to 100
  13. Like
    Atusiff reacted to OKI DOKI in - - - F l e x - T h r e a d - - -   
    Interesting. Not been a ranker or top player it is interesting to have my second full stars sadly I dropped my best AP ever at 243 but cool enough. Anyway, it is time for my modules test and build new stuff. O.D FARM CONGRATS. 👍🍕🍺

     
    CHEERS

  14. Like
    Atusiff got a reaction from OKI DOKI in - - - F l e x - T h r e a d - - -   
    How many kits is that?
    I have 135
  15. Like
    Atusiff reacted to Ozen in - - - F l e x - T h r e a d - - -   
    From today's offer:

  16. Like
    Atusiff reacted to Turtle in - - - F l e x - T h r e a d - - -   
    Approximately how many runs did it take for you to produce these results?
    Apologies for anyone that gets butthurt that I am making this a non-flex, so here you go, less than a week's worth of gold grinding, and all I'm currently doing is making power kits.

  17. Like
    Atusiff reacted to Danger_01 in - - - F l e x - T h r e a d - - -   
    Guys rank 1 my personal best


  18. Like
    Atusiff reacted to ZeRo_ in - - - F l e x - T h r e a d - - -   
    Finnaly got rank 3 and achieved my dream of joining Reign Forever.


  19. Like
    Atusiff reacted to khan in - - - F l e x - T h r e a d - - -   
    New personal AP record 🙂

  20. Like
    Atusiff reacted to Deus_Ex_Machina in - - - F l e x - T h r e a d - - -   
    GTFO
    One repair.

  21. Sad
    Atusiff reacted to AudiGodzilla111 in - - - F l e x - T h r e a d - - -   
    It is nice to come back. My school is closed due to 3rd wave of COVID and my school just have finished exams in time so i now have more time to chill around here.
    Today is a bad day to me because my brother got mad at me because i drank his glass of water. So he dicided to food my only maxed and only energy monkey torso in the game which took me 2 years to get and worth up to hundreds of USD.
    I'm pretty sad for now. This will affect my rank climbing and staying in WLGang for long. I'm farming super intense now. And not to out the topics i will flex my 2nd time on rank 4 after massarce a lot of mechs in arena to release my anger:

  22. Haha
    Atusiff reacted to OKI DOKI in - - - F l e x - T h r e a d - - -   
    My best SPRITE DESIGN.  
  23. Sad
    Atusiff got a reaction from Spam in Frequent Youtubers Listing Retirement Topic   
    @Carbonsaber The topic is retired, not the youtubers. I used to update this every day.
  24. Like
    Atusiff reacted to SawzAll in Charts: How Dependent Some Weapons Are On RNG   
    BLUF: Here's a chart of how much damage range (max - min damage), or basically how RNG-dependent, certain weapons and drones are.  Data is beautiful.




    LONG STORY: Basically if you subtract min damage from max damage, you get the range of damage.  The higher the range, the more RNG dependent the weapon, because you're hoping when you use it that you get lucky and "roll high" on RNG for more damage.
    This is just a fun post that gives a visual indication of what items are more RNG-dependent than other weapons.  I'm not saying, for example, that you should stop using Selfish Guardian.  I'm just showing in a visual way which weapons are more "reliable" in a statistical way (i.e. less RNG-dependent).
  25. Haha
    Atusiff reacted to khan in = Memes Thread=   
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