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AftoKrator

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Posts posted by AftoKrator

  1. On 8/12/2021 at 12:36 PM, iSwarky said:

    If i did it on purpose i'd understand but when you grind like me, it just hurts differently.

    if you do grind like crazy, then it should be pretty easy to get it back

    not like me, i don't grind (maybe a little but only for tickets), so i'm always overly cautious about spending tokens. 

  2. 49 minutes ago, NAME_NOT_FOUND said:

    I think you need to focus on getting those to Mythic first. The stat jump to mythic coupled with the quick rise to mythic level 25 will give you better payback than trying to bring them all up at once to Legend40

    it's a much bigger project to myth something than get it to lvl 40 legendary. 

    my not-even lvl 40 legendarys can get me to r8 pretty easily if i try. 

     

  3. 33 minutes ago, Bring live your dreams said:

    2. What I mean is that in an old version of supermechs, the heat generated by the drone was greater than the version of now
    The old one towards +68 heat (+72 with arena buff, without divine version [dont exist], old version, first screenshot)
    The new version towards +49 heat (+59 for the buff and divine status, second screenshot) that's what I mean it was nerfed

    yes. and as i said, some minor updates are not added into WU. probably cuz people are busy and forgot or something. 

    plus, a lot has happened since divines were added to the game. 

  4. 10 hours ago, Joemamasebas said:

    Screenshot_20210810_191410.jpg

    no. 

    for your mech, it's better if you use nightmare instead of any battery torsos. the stat's might look better overall in the flame battery, but it's the cooling that matters. 

    Nightmare might look weak, but it's been buffed so that it's almost nearly as good as windigo, which is already pretty good. 

  5. 5 hours ago, Ruben said:

    Should i replace the iron plate with a heat cooling module?

    though then i would have no resistance 

    For the physical mech, zark (zarkares) already have some res so the plate can stay there. 

    for the heat mech, most of the time, having the 10-14 res from the legs will be enough as long as you have a decent amount of hp. swapping the iron plate there for are saviors res is not worth it because: 

    1. it'll make the mech overweight to the point where you can't use it (because the game won't let use mechs that are over by 10kg). 
    2. it's not necessary. having res is only helpful when you have a lot. like 50+ is decent. 120 or so is a good number for higher ranking arena. 
  6. don't you dare upgrade that torso and legs. once you find basically any heat torso or legs that can go up to mythical, swap them out. 

    FInd a heat drone if you can. 

    don't upgrade the heat bomb unless if you have at least 200 heat cap and more than 100 cooling in the build. 

    As of right now, there's no need to using a rare teleport. use the common teleports. it's less cost. energy dmg isn't really the thing for the build so it doesn't really matter. the teleports only have 1 use anyways, so might as well have as less cost as possible. 

  7. 7 hours ago, iSwarky said:

    Upgrade like maybe 8 mods.

    not just 8 of 'em. 

    at least get all epic modules to legendary if applicable. if you have more upgrade power, get them to lvl 40, if not, lvl 23 should do. lvl 23 is achieved after using 1 maxed rare powerkit. 

    energy mech needs at least 2 more energy engines. and a few cooling boosters. again, upgrade all of them to legendary. 

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