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Posts posted by AftoKrator
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17 hours ago, UnrealRickAstley said:
SKULL (Phys), DRAGONFIRE (Ene), ARSONIST (Heat)
builds look weird.
unless if their stats and dmg are tripled or something, they won't last very long against 3 mechs
only DRAGONFIRE look like a decent and useable build.
the other's have way too many range gaps and ... issues.
the DRAGONFIRE build also totally have room for a energy grapple
ARSONIST is overweight by a lot and needs some more cooling for those heat bombs
and SKULL could use some more modules seeing that it still have an extra 95 kg. add some more hp and res.
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13 hours ago, Bring live your dreams said:
Making a weapon blog again
Triple Armor Disolver
Damage: Level 1 35 — 57 Level 30 47 — 72 energy, heat, physic (random shot)
Drain Damage: —20 E, H, P resistance
Cost: 57 backfire
Range: 2 — 4
Damage: Level 1 57 — 87 Level 40 76 — 113
Drain Damage: —35 E, H, P resistance
Cost: 97 Backfire
Damage: Level 1 90 — 127 Level 50 123 — 178
Drain Damage: —55 E, H, P resistance
Cost: 153 Backfire
that's some stats.
you have a E-M (higher drop rate) item that is an essentially better version of any res drainer in the game.
This:
drains 55 of each at the cost of 20kg and 153 backfire
comparied to :
3 fat drainers: drains 60 at the cost of 24kg (total since 8 for each) and 540 backfire (again, total since 180 for each)
The stats are.... somewhat overpowered.
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Definitely do give more inventory slots when leveling up.
and, yes, the slot purchase - 5 slots for 25 tokens - is a little too overpriced.
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29 minutes ago, XL1 said:
How is the current meta of the game, Just wondering
it's ..... pretty good
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The Tree Cannon may look like an overloaded EMP, but it actually shoots out bullets that can instantly turn your opponent's mech into a tree. It is also a great way to recycle old mech parts.
Here's the gif I made last night to visualize how the Tree Cannon works.
Note: Most of these assets came from WU. And I didn't mean to break any Copyright laws if I did break any.
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18 hours ago, NitronexuS said:
Dmg=422-607
too much
18 hours ago, NitronexuS said:fires a laser with goes up and of screen, then hits from behind
do you know any physics??? light don't curve by itself.
18 hours ago, NitronexuS said:Legendary Mythical Divine
weight=70kg weight=75kg Weight=75kg
dmg=162-214 Dmg203-311 Dmg=422-607
Energy dmg=-51 Energy dmg=-97 Energy dmg=-173
Max energy Dmg=-16 Max energy Dmg=-32 Max energy Dmg=-32
4 ele res drain 8 ele res drain 12 ele res drain
range 3-6 range 3-6 range 3-6
energy cost=-20 energy cost=-60 energy cost=-60
backfire=55 backfire=110 backfire=110
As i said in your iceberg ionizer topic, there shouldn't be that much of a difference between your mythic and divine stats.
Res drain don't change, and dmg don't increase by that much
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1 hour ago, trophy435 said:
copyright laws
yes. and fines for violating copyright laws are really expensive
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6 minutes ago, NitronexuS said:
Dark eagle is a shotgun
right, but the thing you're missing is that
1. dark eagle have more than 1 physical gun barrel on the item
2. shotguns don't pull.
3. dark eagle is ranged 2-4... that's still reasonable. 4-8 range is not. seems a bit far from reality
i know it's going to be something "new," but having a shotgun that pulls its just .... wrong (pls don't take this as an offense, i just simply can't find a better word)
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1 minute ago, NitronexuS said:
it works like a shotgun (like mercy but pull in)
.... very.... intesting......
a shotgun.... with 1 barrel? mercy had 4, so it actually looked like a shotgun. perhaps another visual misconception to be a cannon.
and i've ... never... in my life.... heard of a shotgun that doesn't push....much less, pull
also, shotguns are usually seen as a short range gun. so a 4-8 range shotgun..... doesn't really make sense.
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On 3/10/2021 at 8:05 AM, HurtDolphin said:
interesting torso.
reminds me of a horror cartoon i used to watch when i was a kid
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25 minutes ago, NitronexuS said:
1 knock in
so, a pully.....
pretty heavy (maybe a little overweighed)
really high energy cost.
seems to work like a hammer except range and pully
dmg shouldn't double when divined (that's not how it works). divine stage usually only have like a ~10% increase... ish
cooling and res drain also shouldn't increase when divined
heat dmg should stay the same as a lvl 50 myth (whatever that number is)
heat weapons should look red or crimson, not orange. could cause visual misconception.
otherwise, pretty good drawing
btw, how would it work? grenade? grapple launcher? alien beam that sucks you in? (i'm running out of ideas.....)
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6 hours ago, UltasY_YT said:
(lemme add a video)
how the heck did you get the hammer to jump
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i thought windows 7 died
How to get more gold??
in Questions
Posted
When it comes to collecting resources in a game like this, there really isn't any fast way to get anything..... other than spending real money.
Farming is good. You get what you need in exchange for doing the same boring thing over and over again. But it does get boring over time.
If you do have base.... use the gold mines.
Now, I know there are a lot of people on this forum that does not agree with me on the effectiveness of the gold mines from base, but, it is still something good to have for some beginners and have it's benefits.
I know farming for hours can get your gold real fast, but science have proved that doing the same thing over and over again can drive you crazy. Also, if you want 400k to craft legendaries in base, that means:
Which brings me to my point. Take some gold and upgrade gold mines. It's a long term investment with absolutely no risk of losing any of your gold. Then, when you are farming, not playing SM, or doing whatever other thing you want to do, you will always be getting free gold.
Just make sure you get the gold before it reaches the hold limit. Otherwise, you'll be losing efficiency (kinda). Also know that gold from gold mines increase at a linear rate so it doesn't really matter when you collect it.... as long as you do so before it reaches the hold limit.