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Coddiwomple

Experienced Pilots
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Everything posted by Coddiwomple

  1. I’ve been facing similar issues with my phone, too, so this might be a larger problem.
  2. First thing first, Supermechs is not and likely never will be lore-focused. It just isn’t the kind of game where that can work. Nonetheless, we can still piece things together for a general story. Here are some of the available lore facts, along with theories and extrapolations: 1. Octavius / Squiddy is an extraterrestrial threat. We can likely assume that the rest of the titans are allied with Squiddy and/or from the same planet, mostly due to similar designs/tech between all the titans. 2. Humanity had to create some resistance against the aforementioned threat. Whether it was united or decentralized, we don’t know. I’d posit that it was latter due to the next fact. 3. After some period of time, the world’s landscape has changed - it looks somewhat apocalyptic. I’d say it was a combination of the invasion and humanity’s own wars, yet again due to the next fact. 4. Regular battles occur between mech pilots and clans have been created in lieu of govt. order, likely indicating the collapse of the state across the world and the emergence of clan-based war and governance. 5. The campaign results in an offscreen confrontation with Squiddy, leading to its defeat. The mechs in the campaign are either under Squiddy’s control (alien henchmen or human defectors) or an enemy clan/warlord’s territory. If the mechs in campaign are original alien tech, it would mean humans probably stole/replicated the tech to make their own mechs. I probably missed a couple facts, but from the ones I’ve listed, here is my own lore theory: Squiddy and the rest of the titans came to Earth to invade, and humans managed to observe some of the alien tech and replicate it to bolster their military capabilities in order to fend off the threat. The titans and their cronies are now reduced to the occasional challenger (titan) and cannon fodder (campaign). Without a threat to unify them, rogue groups stockpile mechs and wars and terror cells pop up across the world, leading to the collapse of govt. and clans crop up in its place. So, that’s it! Feel free to comment, critique, or add onto my facts and theories.
  3. Forgive me for not clarifying. Games with skill trees or similar systems occasionally offer the option to undo the points you put into them, often at a cost. This is referred to as a “respec”. Example: In a skill tree, you invest all of your 18 points into branch A. When you respec, all points are refunded and you can change where you put them now (e. g. you now put 6 points each in branches A, B, and C) In the context of SM, this would allow all of your Arena Shop upgrades to be reverted, and you can then change where you invest them as you wish.
  4. Listed below are some additions I would like to see implemented in the Arena Shop (ordered from most important to least important): 1. Adding rewards in exchange for arena coins, namely prem packs, fortune boxes, refills, and/or prem boxes Players who have fully upgraded their arena buffs will amass loads of coins with nothing to spend them on. To address such an issue, a reward shop could be added once the shop is maxed (if new categories were added, it would disappear until they were maxed) for such players. The reason for the shop completion lock for the rewards is to discourage newer players from squandering valuable arena coins. 2. Adding new categories to the arena shop and increasing upgrade caps (10 - +11) New categories would be a stretch (nearly every relevant aspect of gameplay is currently covered), but increasing upgrade caps for other categories could be helpful. 3. Adding a “respec” option An option to respec arena coins would help mitigate the impact of players’ mistakes in upgrading the arena shop. However, there would need to be some limit to respec the shop (e.g. token cost and/or limited amount of times to respec) to avoid exploitation (specifically for raid). 4. Adding a “disable arena buffs” option The sole purpose of such an option would be to (necessarily) level the playing field in a hypothetical continuation of the GOAT Tournament (and I am fully aware this would also require community organization if the community wants the event to return). Anyway, these are just some of my suggestions. Feel free to critique them or add on to them!
  5. These stats are fairly balanced and should be serviceable. Ideally, you should try to replace your legs with Massive Shocker Feet (avoid maxing any other energy legs).
  6. Still there… It’s a shame it’s not on my main account, though.
  7. 900 extra tokens and a few goodies for your troubles - it’s worth it if you have the money and are willing to spend (money offers in general benefit P2Ws/spenders a lot). Otherwise, you can completely ignore this.
  8. The offer has a pretty good amount of packs, as well as a boatload of gold and arena coins. If you’re just starting off and somehow have 3k tokens, you can chance it to (hopefully) get a variety of legendaries. However, if you’re looking for a specific item (e. g. Quad Core Booster), this offer is skippable.
  9. I fuggen livid now bruv

  10. 1. Prem mods, and lots of them 2. Selfish Guardian 3. Prem res drainers 4. Sorrow 5. Reckoning
  11. Fractured Heat Armor is a very good torso - in other words, yes, you should use it.
  12. 1. Increase and extend top player / top clan rewards (e. g. top 10 players, top 5 clans, maybe add in relics, legendaries, etc.) 2. Chat QoL (fix bugs related to player search and battle invites, maybe add friends list and/or an in-game PM system) 3. PvP Queue (freely access workshop, campaign, etc. while waiting for your battle) 4. Make entering R5+ optional during 3v3 season (a pop-up would ask you whether you wished to pass R6 - if not, you just won’t earn stars at full star R6) 5. “Dismount Mech” button (removes all items from all item slots on a mech)
  13. nobody uses this feature, sadge

  14. Mistakes I still make / recently made: a) impulse-buying packs instead of offers b) going to R5 early in 3v3 season (my 3rd mech is just spare parts) c) using maxed legendaries for myth food d) buying / using paints Worst mistake I’ve made: On my (former) main account, I always left “remember” for my login credentials on a shared pc, and that came back to bite me.
  15. On 1x, all your actions and the actions of the other mech are slower, but the time it takes for you to quit the encounter does not slow down (it’s just dependent on your reaction time).
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