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SawzAll

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  1. Like
    SawzAll reacted to Ad1tya in Base system   
    I'd recommend you to have your base
    Everything is maxed tn
    You get free gold as soon as you wake up
    It consumes a lotta time but if I was you..I'd do 2 things

    1.Craft kids if I need to make some food
    Fuse the commons one into the rares..keep level 20 rares and feed them to your myth

    2. Make legendaries

    This is time and gold consuming
    however this is the only way left to get Legendaries coz drop rates are shet....even I enabled base today


    Silver boxes are for those who dont have maxed mechs and they need to myth their stuff
    even if you're on them...keep base coz again..its maxed 

     
  2. Like
    SawzAll reacted to Kirubi in Flex Thread I   
    I got this from the free premium box 7 day login
    neat

  3. Like
    SawzAll got a reaction from FraMMo in Frantic Brute Suggestion - Rework it to be less random, increase its energy weakness   
    I am just a newbie so please forgive me if this is out of line.
    By the damage stats you gave, that technically makes it an average damage of 360, just like the old version.
    I think from what I've experienced and seen in the arena, and heard from the long-time players, is that the problem is more that the random rolls don't seem random.
    This may be due to the human brain's tendency to see a pattern where there is none.
    How are random numbers done in this game?  In the code, is it pulling from the CPU's random number generator?  Would it be possible instead to take a page from pokemon (tm) and instead substitute a very large list of numbers that are known to be truly random, such as (for example) those listed in the back of statistical and scientific research related textbooks?
    I think heat cost is fine, but I can see a benefit to increasing energy cost, so that energy mechs aren't really close to an energy break only for their enemy to be able to fire frantic brute one last time for tons of damage.
    I would say that maybe the solution is to make the weapon slightly heavier.  It weighs less than a malice beam, and the malice beam does 321 average damage specifically to energy drained mechs, 194 average damage to mechs that aren't drained of energy.
    Like, today I had that conundrum with my energy mech: do I equip frantic lighting (50kg) or UltraBright (56kg) or Hot Flash (66 kg)?  Frantic Lightning is tempting because it's lighter, and would deliver a crushing blow to a mech that's drained.
    I guess 2 shots rather than unlimited compensates for power to weight, but seriously if I see a dual frantic brute player in an arena match, I try to match up with my energy mech and pray to God I don't die.  Usually, if even one of those is mythic, I'm dead. (my energy mech is 1500 hp roughly).
    Anyways, that's my 2 cents.  EDIT: I would think its average damage needs to be less than Spartan, but that's my opinion.  Maybe make it the F2P Spartan, but keep the damage spread wide.  That way it's for people who like to gamble.
    Is there an alternate supermechs server that's strictly for testing where we could test this out?  Stats are nice on paper, but as we all know, sometimes what's on paper doesn't match up to reality.  I would suggest that such a thing would be necessary: an undocumented, undisclosed test server given out only to the very few who are helping to test.  All accounts would have one divine of everything so that players can equip stuff to fight in arena and test things out with.
  4. Like
    SawzAll reacted to Liam.M.Lucas_2020 in Nerf Physical   
    That is true.
     
    Edit: Also as just a fun observation. 
    Here's me against a full team of electric mechs: 469DE
    Here's me against a full team of physical mechs: 46AE2
  5. Like
    SawzAll got a reaction from Liam.M.Lucas_2020 in Nerf Physical   
    Yeah, I looked at this a week or two ago and there were no energy mechs in top 10.  Now Mechzilla is in top ten so I must admit I was wrong: there are energy mech players in the top 10.  But granted, that's only recently.
  6. Like
    SawzAll got a reaction from nas-1 in Nerf Physical   
    This is a difficult thing to vote on and so I voted the best I could. but the problem I think is much more comprehensive than simple solutions that were provided here.
    I think ultimately what needs to happen is there needs to be a secret SuperMechs testing app and server that only a very select few people are given access to.
     
    This server would allow people to test adjustments to the entire game in the arena and in campaign.
    Because the amount of work that is going to be needed to make the elements (energy, heat, physical) equal is going to be much more than just what I voted on here. if the game is going to be balanced each element should be able to achieve ranks one through five and each element should be able to beat the campaign levels.
    Therefore there is going to be a very big adjustment needed to make this happen.
    There is going to need to be a very concerted effort and complex evaluation of every item torso and module so that the highest meta of each element are indistinguishable at rank 1 when played by the top 10 arena players for instance.
    So that heat hugger configuration that people like clever name have used needs to be equal to clever names physical jump meta and needs to be equal to the dual valiant sniper meta.
    The game will be balanced when the deciding factor is the person piloting the mech, not money or equipment.
    This can be done while still making SuperMechs a viable business. It's balanced when three people with $100, for instance, end up equal in the arena if they started with a brand new account.
    It's equal when the shop mechs are also essentially equal.
  7. Like
    SawzAll reacted to Shoultz262 in Nerf Physical   
    How would you beat a rounded physical mech with dual modules as a energy or heat mech? Or a meta energy free physical unless you are a energy free physical yourself? Obviously, as a physical mech, you only need to have more health than the opponent. That's much different for heat and energy mechs, especially for energy mechs when people have more than 700+ cap and usually above 300+ regen, maybe more than 350+ with the new dual modules. Try draining that. There's a reason why you don't really see energy mechs in the top 10 anymore for that matter. Your point of physical resist drainer being premium isn't really revelant, because most people don't use armor annihilator even if it was not premium anyway because physical is supposed to be about burst damage, not doing more damage overtime like heat mechs or burst drain like energy mechs. Also, it is quit heavy. Now for damaged armor annihilator, that's different because it has better res drain and is much lighter, allowing you to put 2 of them on a mech, especially on a energy free physical mech where you basically can break their res then damage them because of their sheer health, which is very different from rounded physical.
    Energy free physical can tank through almost every build because of their health. Win against energy because of health and good damage with res drainer, win against heat because of health and res, and win against rounded physical because of health. Also win even against scope builds because of health.
  8. Like
    SawzAll got a reaction from bumbum in Flex Thread I   
    I question that one.  Is this because you have like 4 x platinum platings and you max'd your arena hit point buffs and you're using The Claw?  I don't see any Grim Reapers among the top ten arena players.
    You cannot deny that if you were to suddenly substitute a divine Rusty Energy for your (probably) divine Grim Reaper, you'd instantly have a heck of a lot more hit points.  That's just the way the item stats are.
    -----------------------------------------------------  NEW FLEX POST:
    Finally, because I was working on fixing my inventory from all the birthday and Christmas money PPs....
    Now I have two Desolations and an Energy Free torso, so I may play around a little with energy-free heat.
    I have an honest question, though: I do not like tracks like Rolling Beasts and Sparked Runners, though they are good legs.  Is there any meta in which they are absolutely necessary?  Because I only have 3 months of experience, I see that there are nearly no top ten arena players (Arena > League) that use treads rather than massive legs.  Please teach me some stuff here: is it bad to use them as myth food?

  9. Like
    SawzAll got a reaction from CyberRodrigo in I saw that Swoop is the less used premium drone, almost hated tbh.   
    Weighing in my opinion as a level 11 arena guy who's played this game since Sep. 1, 2020. Take this with a grain of salt.
    The short story is I think if heat drones are not going to have energy costs, Swoop should have its energy costs removed.
    However, statistically, swoop's damage to weight ratio is very high.  That's because it's lightweight.  I don't think it needs a damage or heat or resistance drain buff.  But again, if we're going to do this thing that heat drones have no energy costs, swoop's energy costs should be removed.
    I think Swoop fills a niche.  If I max out other things on my mech and I have only enough weight left for Swoop, I'm going to use Swoop.  It's one of the drones I want to get eventually, even if I prefer Nemo.
    However, here's the long story.  Is there any push towards being at least moderately realistic in SuperMechs?  I know large fighting mechs are not realistic yet, but still....
    If so, I would say all drones should require an energy cost to run the remote controller computer for that drone.  I used to work on military aircraft on radar, GPS, UHF, fire control, targeting, and all kinds of electronic and computerized systems.  It should draw energy to run. 
    Then I would say drones should also not cost heat, or their heat costs should be very low, simply because I don't see how the drone is transferring heat to the mech.  Maybe, again, the computer box that's installed to run that drone is drawing heat, but not much.
    So if this was to be more realistic, I would say ALL drones should cost 5 energy and 5 heat.
    But given how SuperMechs is already working, I would think that ultra-realism isn't the point.  So that's why I split my reply into short and long story.
    BOTTOM LINE: I think Swoop should be buffed by simply removing energy costs from it.
  10. Like
    SawzAll got a reaction from Jipy in Nerf Physical   
    Please pardon me for disagreeing with you then.  There are literally NO energy mech meta that rise above rank 5 (this per the pro players I have spoken with) and there are very few if any in the top 10 players' inventory.  You can also go into Workshop Unlimited and test your theory out.  Even against the computer, you end up losing to mockups of CleverName's physical mech, the heat hugger meta, and many others even if you are dual Valiant Sniper + Rail Gun + Malice Beam.  And you end up losing by 500 hp at least.  And that's with massive legs on all mechs: try it with a physical mech that has The Claw and the difference in health is likely much higher.
    Sure, I'm arena rank 11.  I'm a bit new.  But I have yet (on the previous forum or this one) to meet anyone who plays an energy mech in arena rank 5 or higher.  Sure, maybe they exist.  But I have yet to find them.
    I would really appreciate, however, if @CleverName and others who are actually ranks 1-5 would weigh in on this.
  11. Like
    SawzAll got a reaction from Jipy in Nerf Physical   
    This is a difficult thing to vote on and so I voted the best I could. but the problem I think is much more comprehensive than simple solutions that were provided here.
    I think ultimately what needs to happen is there needs to be a secret SuperMechs testing app and server that only a very select few people are given access to.
     
    This server would allow people to test adjustments to the entire game in the arena and in campaign.
    Because the amount of work that is going to be needed to make the elements (energy, heat, physical) equal is going to be much more than just what I voted on here. if the game is going to be balanced each element should be able to achieve ranks one through five and each element should be able to beat the campaign levels.
    Therefore there is going to be a very big adjustment needed to make this happen.
    There is going to need to be a very concerted effort and complex evaluation of every item torso and module so that the highest meta of each element are indistinguishable at rank 1 when played by the top 10 arena players for instance.
    So that heat hugger configuration that people like clever name have used needs to be equal to clever names physical jump meta and needs to be equal to the dual valiant sniper meta.
    The game will be balanced when the deciding factor is the person piloting the mech, not money or equipment.
    This can be done while still making SuperMechs a viable business. It's balanced when three people with $100, for instance, end up equal in the arena if they started with a brand new account.
    It's equal when the shop mechs are also essentially equal.
  12. Like
    SawzAll reacted to Jipy in Tips for Arena (add your own)   
    i would never quit because of well everything you said it is just a bad idea  
  13. Like
    SawzAll got a reaction from Jipy in Tips for Arena (add your own)   
    You do you.
    My advice, and my rule in my clan, however, is we don't quit.
    I think that's something newbies do far too quickly: they quit out when they think they will not win.
    In my opinion, it's far more useful to stand and fight.
    Learn your opponent's weaknesses.  Hammer meta for instance: are they weak at range 2? Move into their range 2 then.
    There's someone at my rank (arena 11) that I beat energy vs energy, not by being better.  They are weak to energy at range 1-2.  They have I think a lightning recoiler that's not high in level, and their regen is low.  I usually get drained by my 3rd turn, but then I jump into their range 1-2 and end turn there, and their resulting drain isn't enough to keep me shut down because my regen is higher.  So then I end up with 100 energy on my 3rd turn at range 3, and I drain them.
    Then they can't drain me back fast enough because I don't have the range 1-2 vulnerability they have, and I end up winning.
    I have won matches using stomp as well, believe it or not.  With my heat mech, I once stomped an energy mech until I won.  I cornered them and stomped maybe twice, and by the 2nd time they couldn't keep my energy drained, so I used my hammer and stomp by the 3rd turn.
    Not saying that I'm some awesome player.  I'm saying you never know for 100% certain that you will lose.  Therefore you should give every fight your 100%.  Even people that seem more powerful than you.  Fight everyone.
  14. Like
    SawzAll reacted to Jahy Sama in Tips for Arena (add your own)   
    Mute button exists for the little snowflakes that try to throw insults and spam hashtags,its unlimited use and easy to find!
  15. Like
    SawzAll got a reaction from HeIIfire in Flex Thread I   
    Fantastic!  Glad you got a platinum!
  16. Like
    SawzAll reacted to HeIIfire in Flex Thread I   
    Lets go lel



  17. Like
    SawzAll reacted to Alexander in #JusticeForKongPlayers   
    As mentioned, we're discussing it with Kongregate. 
     
    To put it simple, we don't have permission to do this, it's not our platform and you'll have to use Puffin or an old browser at this rate. 
     
    If they give us permission we'll gladly help, but for now, this topic is pointless. It's not our platform and they own your accounts, not you and not us.
     

    Obviously we want to make playing as easy as possible for you, it's not by choice that account linking is disabled on Kong.
  18. Like
    SawzAll reacted to Raul in Share your Mech!   
    I think Alexander should share his mech and explain why it is built the way it is.
  19. Like
    SawzAll got a reaction from VB in Flex Thread I   
    I question that one.  Is this because you have like 4 x platinum platings and you max'd your arena hit point buffs and you're using The Claw?  I don't see any Grim Reapers among the top ten arena players.
    You cannot deny that if you were to suddenly substitute a divine Rusty Energy for your (probably) divine Grim Reaper, you'd instantly have a heck of a lot more hit points.  That's just the way the item stats are.
    -----------------------------------------------------  NEW FLEX POST:
    Finally, because I was working on fixing my inventory from all the birthday and Christmas money PPs....
    Now I have two Desolations and an Energy Free torso, so I may play around a little with energy-free heat.
    I have an honest question, though: I do not like tracks like Rolling Beasts and Sparked Runners, though they are good legs.  Is there any meta in which they are absolutely necessary?  Because I only have 3 months of experience, I see that there are nearly no top ten arena players (Arena > League) that use treads rather than massive legs.  Please teach me some stuff here: is it bad to use them as myth food?

  20. Like
    SawzAll got a reaction from epicspeedster in Flex Thread I   
    I question that one.  Is this because you have like 4 x platinum platings and you max'd your arena hit point buffs and you're using The Claw?  I don't see any Grim Reapers among the top ten arena players.
    You cannot deny that if you were to suddenly substitute a divine Rusty Energy for your (probably) divine Grim Reaper, you'd instantly have a heck of a lot more hit points.  That's just the way the item stats are.
    -----------------------------------------------------  NEW FLEX POST:
    Finally, because I was working on fixing my inventory from all the birthday and Christmas money PPs....
    Now I have two Desolations and an Energy Free torso, so I may play around a little with energy-free heat.
    I have an honest question, though: I do not like tracks like Rolling Beasts and Sparked Runners, though they are good legs.  Is there any meta in which they are absolutely necessary?  Because I only have 3 months of experience, I see that there are nearly no top ten arena players (Arena > League) that use treads rather than massive legs.  Please teach me some stuff here: is it bad to use them as myth food?

  21. Like
    SawzAll got a reaction from Paladin in Flex Thread I   
    Today I FINALLY got a Rusty Energy Armor.  Not going to lie, I immediately fed my mythical level 40 Grim Reaper torso to it, because Grim sucks in terms of hit points.  Now I need another Thanos torso for my physical mech.

  22. Like
    SawzAll reacted to Liam.M.Lucas_2020 in Flex Thread I   
    This is the best thing I got whilst away.
    It was from a rank 3 box LOL
  23. Like
    SawzAll reacted to The_Yo_Yo_Man in Flex Thread I   
    I'm flexing this:



    No offense heat users
  24. Like
    SawzAll reacted to Pyraaaa in Flex Thread I   
    CANI I HAV ONE PLS 🥺 👉 👈
  25. Like
    SawzAll got a reaction from Liioh in Flex Thread I   
    I question that one.  Is this because you have like 4 x platinum platings and you max'd your arena hit point buffs and you're using The Claw?  I don't see any Grim Reapers among the top ten arena players.
    You cannot deny that if you were to suddenly substitute a divine Rusty Energy for your (probably) divine Grim Reaper, you'd instantly have a heck of a lot more hit points.  That's just the way the item stats are.
    -----------------------------------------------------  NEW FLEX POST:
    Finally, because I was working on fixing my inventory from all the birthday and Christmas money PPs....
    Now I have two Desolations and an Energy Free torso, so I may play around a little with energy-free heat.
    I have an honest question, though: I do not like tracks like Rolling Beasts and Sparked Runners, though they are good legs.  Is there any meta in which they are absolutely necessary?  Because I only have 3 months of experience, I see that there are nearly no top ten arena players (Arena > League) that use treads rather than massive legs.  Please teach me some stuff here: is it bad to use them as myth food?

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