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W.H.I.T.E.O.U.T

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Posts posted by W.H.I.T.E.O.U.T

  1. 4 minutes ago, RaymondL1747 said:

    horsesh** wtf man why edit that just do something more "normal"

    SuperMechs may be many things, but normal is not one of those things.

    Neither is this.

    1424686848_AccidentalNeotooth_.jpg.aaf81572d671fe6a8fb395c488e66419.jpg

    ... It was really just an accident that was created through a lot of effect tweaking, but I named it Neotooth due to how neon it is.

  2. It takes a while for Alexander (the one who removes Base from accounts) to respond since a lot of requests are set to him on a daily basis.

    Just have patience, is what I'm saying, and it'll be gone soon enough.

  3. The campaign does really need an improvement since it's been the same from the start of Reloaded... Well, 1v1 was the same since the start of Reloaded while 2v2 and 3v3 were just gradual additions to the game as it grew from there... But you get my point.

    As for the store, it's not gonna work out well while the transforming system is still a thing. I mean, think about it... If you have all of the legendary items on a storefront and are all purchasable, what's gonna stop a player from buying a powerful L-M and 5 bad legendaries in order to max that powerful L-M? Even if it costs tokens to get L-Ms or all legendaries in general, that would only mean that F2Ws are restricted from doing that while P2Ws can go all-out and just buy everything until they got full myth mechs with nothing but L-Ms.

    Sure, it would alleviate all of the RnG gameplay of premium boxes, packs, and fortune boxes... But it'll cost F2Ws the small chance they have left to compete with P2Ws in arena if the legendary items are going to be in a shop for everyone to buy, regardless if the price tags are gold or tokens. 

    Legacy got away with the shop since items couldn't be transformed (they came in separate forms that had to be earned/bought) but with Reloaded, times have changed and we can't really afford to have another shop.

  4. Yep, but there's another way to fix that "over the top" regen issue...

    Nerfing dual modules.

    Yes, I said that energy-free physical weapons were the primary hunters of energy builds... But I decided that rather than being too specific, I would point out something that is much more general across the whole board. That's why I'm pointing out the dual modules.

    These modules have been a pain since the first premiums debuted as they provided a boost to stats greater than the stat boosts provided by modules that came before them (even the 2 premium storage units, which were still popular before CSU and CEU). It started a small "snowball" that slowly gotten larger and larger as more and more dual modules were released.

    Soon, builds with Overload Preventor and CSU/CEU would reach high ranks because of their increased stats, making them more resistant to boilers and drainers. Then Quad Core Booster came out... Then Energy Fortress... Then Plasma Fortress... Then Platinum Fortress... And now we're potentially going to see a Maximum Fortress in the near future.

    Because of these modules, builds are now capable of tanking energy drain and heat damage while shrugging it off with high cooling and regen, which is bad since physical builds are also able to use these modules to become resistant to just about everything and still maintain high damage outputs (i.e the current best meta -- Energy-Free Physical Hugger).

    So if everything before the dual modules have had a downside to balance their benefits, the dual modules should also have a downside to counter their benefits.

  5. Grappling Hooks aren't used for damage but rather, their only purpose is to pull opponents into 1 range from any distance. That's why it doesn't matter as to which rarity of grappling hook that you use.

    Unless you want Superb Charge Engine users to have a Spartan Grappler, it's probably for the best that they stay the way that they are.

  6. 11 minutes ago, SawzAll said:

    Thanks.  But I don't think it will.  I think we're very far away from being able to have an energy hugger in the top 10.  And I rarely see anyone using Storm Weaver.  (FYI I am using Viking Hammer now, and haven't updated my avatar, but I will once I myth my Viking Hammer.)

    But in all this, I'm just looking at items objectively on paper.  I have one of each mech, but I love energy the most, so I try to not let that cloud my judgment.

    As long as you don't let your opinions cloud your judgement, that's good.

    That's something that some players struggle to do when they make ideas... I'd rather not start pointing fingers at people since that's rather rude. Instead, I'ma reference an idea that should best be left alone.

    +15% Desolation damage.

  7. 3 hours ago, SawzAll said:

    BLUF: Please buff Storm Weaver's max energy damage to 51 and reduce weight to 52 kg.

    image.png.a4419cfcddadbf231af4e71245bac7ae.png

    LONG STORY: Really, I should be asking for Storm Weaver to be more powerful than Terror Blade because, due to the way energy works, it suffers from a systemic disadvantage.  While one loses turns to cooling their mech, or can make a voluntary shut down, energy gets regenerated automatically at every turn without costing a turn.  As such, if for example the average META mech has about 295 in regen, the energy player must do this much energy damage or higher every turn.  This requires high-drain configurations like dual malice beam,  at least one valiant sniper, etc.  And energy drained foes can still stomp you, fire energy-free weapons, grapple, and charge.

    BUT I am not asking for Storm Weaver to become more powerful than Terror Blade, even if technically it should be due to the disadvantage of the energy mech concept.  I'm only asking for more or less equality.  "Symmetry."

    I'm suggesting equal stats in the areas I mentioned to hopefully prevent an over-buff.  But feel free to disagree with me.

    Please reply to this thread.

    Alright, this change seems better... As long as no one tries to abuse it, that is.

    If the new StormWeaver gets abused, TerrorBlade will definitely get ripped from the high ranks for sure due to getting constantly hunted by StormWeavers.

  8. 3 hours ago, MasterChief said:

    image.thumb.png.e606453a3501df0243f549c4974ff2f2.pngi still won tho because he chose the phys & heat but not the nrg

    Both his energy and heat mech would've been decent if he actually used 2-4 push weapons to cover his obnoxiously obvious 2 range blindspot for both of those builds... I mean, seriously, no recoiler or repulser at least?

    Fun Fact of the Day

    No one should have blindspots unless either of 2 conditions are met:

    1) They have enough HP.

    Or

    2) They're running this abomination. (Yes, this is the strongest META as of right now and yes, it doesn't look pretty to look at that backfire but it's something that we've all gotta come to terms with because it's leading in the top ranks as we speak.)80126341_Screenshot2021-02-11at11_34_00AM.thumb.png.ae56164ccbbe5acf6a328cfd105ce058.png

     

  9. When the game offers to be generous... Don't take the chance unless it's verified as a safe thing by Alexander. That ensures that you'll be safe from being banned due to the game offering you something good so that it get you perma-banned with a side of progress deletion. 

    Yep, even the game's starting to come up with ways to rip people off once they start buying things, that one thing being a ruse that leads to the removal of your entire account AND all of the things that you've previously purchased.

    You can thank Tactisoft for that.

  10. Yep, I'm bored and in need of something to do, so I'm willing to do some basic horseshit with my photo editor. I can't do anything crazy, so don't think I'll be able to do green-screen effects.

    Yes, I'm basically asking anyone if they want me to do something crazy or weird with their SuperMechs images.

     

  11. Nice.

    My legacy account had a Galaxius Model A build with Shotgun X, Railgun, Advanced Heat Orb Cannon, and Physical Orb Cannon. It could've had legs but since the items were from boxes after an account breacher broke into my account and fused everything into a Blood Diamond, I was left with a build without legs. I shortly left once I gave up on trying to save the account.

    That was until I got Iron Boots when I returned and was excited to try out the new build... To see how useless it was against the new era of enemies.

    The drone that I had was One Shot, One Kill and my build before the Galaxius was a Gladiator build.

  12. 5 minutes ago, Melanös said:

    sure, i also had the idea for legacy as a whole to become a thing again, since anyone can play the most recent legacy version until the end of the tutorial using apitode, if alexander simply reopened the servers for legacy, it should be simple as that. all game files and items are still intact. all accounts and clans would be gone, but it would be a bit much to hope to get all old accounts back as well.

    Yeah, I also miss legacy... Especially after I got my dream items on my legacy account just to realize that they were useless due to Reloaded's arrival. Yes, I had to ditch my legacy account once I got tired of having to deal with getting used to the new mechanics and the near terrible damage of Railgun as it didn't do anything against the reloaded enemies.

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