Jump to content

Shoultz262

Commanders
  • Posts

    326
  • Joined

  • Last visited

  • Days Won

    4

Posts posted by Shoultz262

  1. 34 minutes ago, nightmarefreddy said:

    ye

    just leave it alone, it aready OP

    check this vid:

     

    That doesn't mean it's op. That's a low rank battle, so in high ranks it will never usually hit that high unless you're facing energy free mechs or the opponent is fully drained, but even then they usually have enough regen to recover from it.

  2. 8 hours ago, Liam.M.Lucas_2020 said:

     This is true, but if I was in the same situation with the physical or heat element, they both would be doing way less damage compared to energy mechs. 

    The only point i'm trying to make here is that IT DOESN'T NEED A BUFF, i'm not even saying its overpowered. While they may rare in lower ranks, I can assure you that they are just as common as heat and physical in top ranks, and just as hard to beat too.

     

    If you were using energy free heat mechs like dual sorrows or triple magma builds, you most likely would have won. If you were using a hugger, then yeah, you might have lost. If you use a physical mechs with premium dual modules, you be likely to win, if it's a regular rounded physical mech with no premium modules, then yeah, you would have lost. If you were using energy free physical, then you would have won most likely again. And energy is the rarest element in top ranks, especially above rank 3. Energy mechs are easy to beat if you have new premium dual modules or are running a energy free build. Saying that they are hard to beat in the current meta is a joke.

  3. Hello, I'm the leader of the clan. This clan is mostly for casual players, not competitive players, if you want that, please join a different clan. We're basically just a clan to chill in.

    Requirements:

    • At least rank 10 or higher
    • At least 10 wins every season

    And that's basically it, you don't have to participate in titans or clan wars, and just be respectful to other clan members.

    image.thumb.png.3bde2217ea92e1775e5f6a5f5836d608.png

    My discord tag: Shoultz262#1190

    Clan's discord server: https://discord.gg/bbxDJqE

  4. On 1/3/2021 at 12:16 PM, Liam.M.Lucas_2020 said:

    "buff energy"

     

    image.png.6d0e308032136536275a9c04c8fe373f.png

    image.png.e015b5532ade9f8ef1409fec160b31fd.png

    Those are just the drone shots.

    image.png.95f7dd1cdfc5a30fb85076587a607295.png

     

    I still have resistance in this one.

     

    With this in mind, I respectfully do not agree that we should buff energy since its main gimmick is that it  does a lot  of damage when it drains. If we buff it, then we will see way more energy counters and mechs of the sort. If you want energy to do more damage when the opponent to it has over 800 energy and 80 energy resistance, that you would need a whole rework of how energy works. 

    This doesn't prove much, you were on a pad for almost the entire game, And you got corner bullied. That doesn't mean energy is that strong, it's just the opponent took advantage of your weakness and destroyed you.

    If you were using a magma/sorrow mech then it would probably be very different.

  5. We all know how broken this item is, and it needs a nerf badly, it's also one of the reason why physical mechs dominate in the current meta. If you don't how how op this is, let me explain, it does massive damage compared to the regular charge engine (about double the damage of the regular charge), the damage is comparable to nightfall before it was nerfed. And it's only 3 kg heavier than the regular charge. Therefore I propose a nerf to this item damage, as it is the easiest and simplest nerf without doing overly complicated things like increasing its weight or adding costs to it, or even adding backfire (pretty sure most of use are tired of backfire).

    This is max mythical stats of the item currently (found in the old forum maxed mythical listing) Link

    264-345 dmg

    23 kg

    0/0 cost

     

    This is the stats after the proposed nerf

    164-245 dmg

    23 kg

    0/0 cost

     

    As you can see, I only reduced the damage by 100 from both the minimum and maximum damage.

    And with arena buffs without divine, it still should do ~197-294 dmg, which is about 200-300 dmg, so still a considerable amount.

     

     

  6. 1 hour ago, NAME_NOT_FOUND said:

    EMP stops being effective when it doesn't energy break and with all the new modules, and energy free builds in the upper tiers, it isn't nearly as terrifying. In the lower ranks, where regens aren't 300+ and energy levels aren't 800+.. yeah it has teeth. But up top, its so very very rare to see because it just isnt worth it.

    Yeah, that's one of the reason why I stopped using emp. Rarely can I fully drain a mech in one turn, and even then, they usually have enough regen to beat me. Or they just don't care about energy since they're using energy free builds.

  7. 44 minutes ago, NAME_NOT_FOUND said:

    I am R3 (sometimes R2) so I see plenty of the top Meta out there. And its mostly burst damage and high damage drones. 

    Drones used to be low damage but with a niche effect (-Heat, -Res, etc...) Now they are carrying high damage, acting like a third damage shot instead of niche effect. This breaks down how the game was structured (and yeah, been here since the start as well). Hell, I remember when melee weapons had limited uses as well. 

    Right now, for unlimited use weapons in play, its Unrepaired X, Sorrow, and melee weapons..... and drones. (all L+)

    Flaminator , Hot Flash, Malice, Corrupt..... very very low use above R4.

     

    I still see hot flash and malice in rank 3, not sure about the heat versions though except on boiler builds, which are rare.

    You can just accept that the game is going to be a lot more fast paced though, because ever since they introduced high damage drones like faceshocker, it'll probably won't change.

  8. Only advantage emp has is that drain. It has a short range, massive cost, and quite heavy for a energy weapon. No offense Lake, but you just sound like you're just biased against emp.

    9 minutes ago, NAME_NOT_FOUND said:

    If you want the easy answer to rebalance, cut all drone damage by 1/2 or 2/3rds, and I am not kidding.

    Right now, because of high damage drones, you can load up with 1 or 2 shot weapons because you dont care about sustaining, this applies to PvE as well since everything reloads for free between battles. Remember when you had to balance brining ammo with or using no-ammo weapons..... that was a good thing.

    With drones able to carry the damage, the high burst damage weapons become more palatable in 2v2 and 3v3 since you don't have to burn the uses(ammo) on them just to get a kill, the drone lets you not shoot them as often and still get the kill with uses left to use on the next target.

    When Face Shocker and its high damage showed up, it at least had limited uses, but now, there are better L+ drones with inf uses, so they can just sit up there and dish out a lot each round, breaking down the balance that used to exist with lower damage inf use weapons and high damage limited use weapons paradigm. 

    So even nerfing the damage of old drones like void? Also, I didn't like the ammo system of legacy, where you had to waste module slots just to put on ammo. I would rather have a fast battle than slow one anyway. Plus, there is a better epic drone than faceshocker, unreliable protector.

    You also sound like you don't know the meta, so I'm not going to bother wasting time on this.

  9. 1 hour ago, L4K3 said:

    So you're saying that...it shouldn't be nerfed because it's not used anymore...?

    Mate...How do I say this...

    If you have a worm eating you from the inside out do you just leave it there because ''it doesn't hurt anymore''?

    What the hell.Yes,you do use it on competitive builds.Yes,it is that broken as it has always been against phys and energy.Poor guys losing unfairly to an insta-drainage of 750 a turn by just epic items,as there not all prems in the world could cover for that loss.Insta-drain,insta-loss against poor sods.

    Petition to kill both Frantics and EMPs.

    You can't get 750 drain unless you use both emp and valiant in the same turn, and that's only possible at range 4. In most cases the opponent is smart enough to not stay there anyway.

    The superb charge engine should also be nerfed.

    @L4K3Plus, emp is ineffective against energy free builds, and you have to dedicate a lot of modules to energy stats to be able to use it effectively, especially other energy mechs, where often emp is misused.

  10. Just now, L4K3 said:

    Why not...But still!

    It's much easier and more efficient to slightly nerf phys on literally just 1 item rather than buff energy and heat on many more items.

    Also,about energy...There's a problem,because items like EMPs are still around.And remember,they are the no.1 unfair shet weapons against phys and heat.{hys and heat can't drain thus are susceptible to insta-draining from EMPs unfairly.If you further nerf EMP too,then yes.Or idk,at least change its functionality because right now,it's only fair to 1 out of 3 types.

    Honestly,I have no opinion on this.Never felt like this is an issue,but rather just an extra and it's pretty okay-ish,considering everything else.

    Yes,that.

    And also Buff the freaking Clan Wars because it's BORING and USELESS.

    And also,BUFF the bloody Season Rewards.They are worthless pieces of epic garbage ''rewarded'' after a week full of imbalances and Frantic-shitfests.Literally,there's just no god damn reason to even bother anymore,when a R12 gets  better rewards in a week than a R1 does in 3 months.

    Until then,no reason to play until R1.Just 3 wins a day,give or take and that's it,because the reward is still zero.

    I'd rathyer rephrafe that to ''Buff underwhelming/OG items to a viable state''.

    Like Void and stuff.Literally,they're not viable anymore.They are useless,forgotten and myth food.Don't even get me started on Swoop or Greedy.

     

     

     

    EMP isn't even that broken anymore. You don't really see it on competitive builds. Nerfing energy and heat modules would indirectly nerf all elements since all of them depends on the modules. Just nerf some specific physical items and the new dual heat+energy modules that are premium. Regular modules don't need a nerf. Everything else I agree with.

    Plus emp is kind of what keeps energy mechs alive in the current meta, although it's not really used that much in competitive builds unlike upc or valiants. I do agree on a nerf to the backfire emp however.

  11. 6 minutes ago, rc said:

    You speak as if there will never be any more torsos. I can guarantee there’ll be more torsos, items, etc. Those new items will be your diversity you speak of. There’s no need to change the stats on those ancient relics when there’ll be new torsos.

    Just think of Legacy. It had tons of stuff. I see it being no different with Reloaded.

    The day Gato runs out of new items to introduce, it’s time to be worried about Reloaded 2.0 coming than revisions to some old items.

    Since Tacticsoft isn’t in business anymore, it just means Gato will take a longer to introduce new items.

    There's still like 2 more months until all of the events from Tacticsoft will be done. We'll have to see though.

  12. 3 hours ago, SawzAll said:

    Energy is horribly UNDER-powered and you want to reduce the power of Hot Flash?

    With all due respect, this idea is complete and utter garbage.

    Also, given the heat cost of Hot Flash, I think you missed something.

    Honestly, it's taken a very long time just to see ONE energy player main in the top 10 of the arena.  People would point out that there are no energy mechs in the top ten, and hardly at all in the top 5 arena, every time I would gush about how I like playing energy.  Only in the last month has this changed.

    Also, I feel like you're overlooking weapons that NEED to be nerfed, of which the only I can think of is the frantic family of weapons.  Practically every weapon in energy should get a 5% buff at least just to hopefully put energy on more equal footing with physical.

    I don't use Hot Flash.  Against a heat mech, it's a liability.  Malice Beam is far more useful.  

    Malice Beam is better because it doesn't cost a metric krap ton of heat.

    Given how weak energy is in this game right now, the LAST thing we need to be thinking about is nerfing something in energy.

    I don't know if I would call 21 more energy drain worth it compared to the extra 98 heat it costs.  Against a heat mech, it's a liability.  The high heat cost doesn't justify an extra 21 energy drain, in my opinion.

    The only reason I'd consider the Hybrid Energy Cannon worth using over Malice Beam is the extra 15 energy capacity damage it deals.  But ironically, it deals more energy damage and costs less heat than Hot Flash.

    The only advantage Hot Flash has is that you can fire it energy-free.  But let's be real here: if you're expecting to get energy broken and you're carrying two Hot Flashes, you're probably lower arena rank AND you're probably going to get destroyed by the first heat mech you see (because most lower ranking don't have enough heat cap or cool to handle two of them for very long versus a heat mech).  In fact, I smile when I am going up against an energy mech with Hot Flash because usually their heat cap sucks, and my weapons are selected for their ability to kill their heat cap anyways.

    Sure, I'm basically arena rank 10, so I am not some pro.  I've been playing for 3 months.  But it's worth pointing out.

    But if you don't mind a slight tangent, let's be real here: a similarly configured heat mech will kill a similarly configured energy mech, i.e. savagery vs hysteria, malice vs corrupt, etc.  With the F2P config I just listed, by about 800 hit points.  I've ran simulation after simulation in WU, and I don't think making the heat cap 1000 will save the energy mech from the heat mech, if both mechs have basically the same heat cap and cooling.  Equip the energy mech with Hot Flash and keep Corrupt Light on the heat mech and the energy mech just gets their butt kicked harder than before: by around 1400 hit points.

    That's with a typical 3 heat engines, 3 energy engines, one iron plating, "monkey" torso and massive legs, and Torment and Nemo drones respectively, etc.  In F2P, Hot Flash is a liability.  It doesn't matter how "good" a weapon is if you can't "afford" the heat/energy to fire it.

    Make that 4 heat engines and 3 energy engines in both mechs and the heat mech, similarly configured except heat has corrupt light vs energy has hot flash, and the heat mech is still kicking the energy mech's butt by about 700 hit points.

    Hot Flash is more useful becoming food for better weapons.

    No offense, but that just means you don't know how to build a dual hotflash properly. You're a low ranker in any case. It is very good in the right hands, I've battled a couple of them already. If you know when to cool down, you could just get by with 500/300 heat.

    And being energy free, as well as having better drain outclasses malice beam because you don't have to worry about energy stats as much.

  13. Keep in mind that premium items are supposed to be better than regular items. Buffing regular items to be viable in top ranks is good, but they shouldn't be good as or better than premium items. Weight override is fine, don't remove it, but maybe make it cost a bit more, like 20 hp/kg instead of the current 15hp/kg.

  14. 12 hours ago, AionionWindWeaver said:

    Since this is the new Forum i may as well drop this here with an updated variant of my old posts 

     

    Frantic Brutes

    Positives

    - Nearly zero energy consumption , that 10 energy will be the game changer with Frantic's critical hit capabilities

    - Super damage capacity , meaning that it cares little if you got super resistance or not  [779 max on devine , yikes]

    - Flexible range , all you need is a reliable knockback opener 

    - Little counter play in lower ranks [ High HP or prepped with resist , crits don't care about that ]

    Negatives

    - Mirror it's own upside , it has little to none minimum damage , chances of it doing single digit damage is just as high as it's chances of blowing your head off with a sneeze

    - Top weapon , only 2 on a single mech .

    - Unstable and unreliable DPS , unlike it's more chad brother spartan , if you use Frantic Brute , it's all in or notthing 

    - Meta shifts , top ranks meta has shifted to the point that even if you got all 4 critical hits , you won't get anywhere far due to the stats/meta inflation

    - Frantics thrives in quantity over quality , people with solid mechs take 10 battles to get to their desired rank , Frantics costs you 50+ games instead , 3 digits games if your luck is horrible , arguably the worst choice as a competetive weapon

    - Frantics can't fit with other physical items , if you want to use Frantics , you must build strategy around it for the maximum damage efficicency , like mentioned above , it's double or notthing.

     

    Frantic Brute is only OP because it anniliate everyone in lower ranks who can't afford for prenium stats items , Frantic itself isn't even OP to begin with , it's already falling out of use slowly from the new meta backfire arsenal ,any decent mech with a decent stat can beat a frantic built like a breeze 95% of the time , 5% due to FB's dumb luck mechanic , nerfing it is pointless, you want people to have proper stats and not the desperate maxed HP/resist epic modules 

    What do you mean it can't fit with other physical items? Just slap on dual frantics and rock recoiler, maybe a sac cannon or nightfall if you have spare weight and you're set for rank 3.

    Also, it doesn't matter if you low roll when you just need 2-3 high roll hits for a almost guaranteed win. Most mechs won't have more than 3k health, so with drone, that's about 1500-1700 in a single turn. Yes it sucks in the meta, but then again, what doesn't except other meta builds?

×
×
  • Create New...