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Shoultz262

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Posts posted by Shoultz262

  1. 9 minutes ago, Fordekash said:

    Maybe my problem is that I don’t get the point of rarities? Care to drop some knowledge on me?

    Premium items exist for a reason, to be a much better counterpart of no premium items. This would remove it almost completely. It'll be just like legacy.

  2. 1 hour ago, SawzAll said:

     

     

    This old post seems to indicate it's not clearly superior or inferior, just that there are pros and cons.

    http://community.tacticsoft.net/t/the-official-pros-and-cons-of-new-base-accounts-and-non-base-accounts-switching/53043

     

     

    With all due respect, I stick to common items, so for me it's just fine.

     

     

    Then decrease build times using the arena shop.

    Or, with all due respect, just learn to live with it.

    Even at base level 12, more or less, my factories have been producing common items since the beginning of December.  24/7.  No stopping.  It may slow down by about a month because I'm upgrading the base further in order to upgrade my gold mines further, but that's just me.

     

     

    Maybe, but again, I stick to common items to upgrade my stuff.  I can upgrade an epic to legendary in one day (and I'm getting even faster at it as I upgrade the base).

     

     

    Philosophically, I disagree: I think it should be more or less equal to silver boxes.  That way the player has a choice and can pick what they think works best for them.

     

     

    That's tbe beauty of it: if you think it's not worth it, don't use it.  Also, players can request their base be deleted if they want to go back to the silver box system.

     

     

    They are?  I haven't used the silver boxes since I first started playing.

    If you're just going to produce commons, don't comment about prices of other stuff. And max arena shop upgrade for base only decrease time by 10%, while base will take months to max. Base should at least get a reduction in upgrade time, and maybe lower the costs for some items a bit (not the chance of legy card), because base right now isn't very good, even for experienced players.

  3. Just now, SawzAll said:

    With all due respect, I know the meta is going to change soon, but then why did CleverName list it as top energy mech?

    Read what I fully said first before replying to me. And yes, I see that my weapon set up is meta, but it even if it's meta, it won't be as good as other meta mechs.

    Simply because of the above.

  4. 52 minutes ago, SawzAll said:

    It is in ranks 1.  Mechzilla uses it.  He's #4.  It's not pictured below, sure, but I know I've seen it in his inventory before.  But the META list CleverName posted isn't designed to be a format we must rigidly adhere to.  Energy is weak in top ranks, everyone pretty much knows this.  But that doesn't make my advice invalid, either, as I'm an energy player myself in rank 10/11.  Valiant sniper is powerful: I'm facing people with only one valiant in the arena at my level and that weapon is extremely good at draining.

    I may be new, but veteran players have already pointed out that energy is not for all out physical damage, and it's not really that good at resistance drain, so what tactic is left?  Energy drain.  So that's why I pointed the original poster at energy drain tactics.

    image.png.3935847adf054e75b239743dca280bae.png

    For clarity's sake, I never told the person that dual valiant sniper is the ONLY config.  That would be a misinterpretation.  I said read the meta post.  And to be fair, the single valiant + grim cobra config is also in there.

    Second, obviously those meta configs work as a whole, so you can't just slap on dual valiant and expect to be rank 1 overnight.

    I simply pointed the person at the meta.  I did say in the meta, dual valiant is top energy right now.  But I didn't say it's the only config to use.  Single valiant and other configs are just as valid.  It depends on the weapons you have.  Me getting a distance shredder didn't make me CleverName overnight.

    Dual valiant isn't top meta, unless it has dual bunker and upc to go along with it. Any other builds with dual valiants simply isn't meta. The only other meta energy build is energy hugger.

  5. 18 minutes ago, rc said:

    Let me ask a question. How long does it take you to do 3v3 season?

    For me, it takes about 1 hour to finish my daily 5 wins. Anything that prolong my matches, I say 100% no!

    Damn, that's a lot longer than what I take, which is like half an hour at the most.

  6. 1 hour ago, Zylok said:

    Imo it's fine like i is, you save 150 tokens on 2 premium boxes every 3 weeks.
    A premium pack is just too overkill for a daily reward.

    I do, however, agree that it's weird to get a box in week one and three. So it would be better to either set it to week 2 and 3, or all weeks.

    A free premium pack isn't that much. And with current drop rates, you'll most likely get full epics anyway.

    But I'm pretty sure we can all agree that they need to buff sign in rewards.

  7. 1 hour ago, ChooseGeno said:

    I don't agree with nerfing modules, sure that will balance top ranks, but what about low ranks? Do you expect new players to live with less than 100 heat cap? They don't have as many resources, and this depends on how much you nerf modules, but this will put new players at a serious disadvantage against heat and energy mechs

    The regular epic modules don't need to be nerfed, the premium dual heat+energy modules do, but yes, I agree.

  8. 2 hours ago, Liam.M.Lucas_2020 said:

    First of all, I don't know what any of this has to do with energy mechs rolling high damage, I never complained about energy mechs beating me either. And the claim at the end is just simply false and i've proved it to you multiple times before. Buy hey, here's some more proof, why not.

     

    This one is actually second place out of online users:

    image.png.e50e1f4299eb219b564369b2bb014009.png

    image.png.0034d7cd3e80bccae905811aaa703eeb.png

     

    image.png.7b3bb31b4a3074d35a89abf38764f8c3.png

    image.png.ccf315b8b4427fd2d0447f34f1d99a9d.png

    image.png.8562e22dc3938a8b3af42b4af34d6756.png

    image.png.bbee8d5f3b3a69d19126ce60661092d7.png

     

    I could go on.

    Jiyoon and sumire are also in the top ten for offlines.

     

    Buffing these things would cause lots of frustrations as its already hard to not get drained when you have 800 energy. Buffing them will lead to more counters, which it seems the game is trying to get rid of with the introduction of the combined modules. 

    And to be honest, yes, I do see that there is less energy mechs than heat and physical but thats because of how easy it is to make energy free physical and heat mechs (which most heat and physical mechs are in top ranks)

    With energy mechs, you still need the energy to run it, which has made some people, including me, steer away from the whole element itself. 

     

     

     

    They won't be able to get medals anyway. You already made this point.

    And yes, energy requires more brain than heat or physical.

    And the combined modules actually creates more counters because energy is the worst element now because of them, so not a lot of people play it, hence so many counters towards heat and physical.

    And of course and you can still get drained with 800 cap if you have low regen or don't play smart. Part of this is already on the valiant thread, so I'm not going to bother arguing with you since you're so against energy anyway.

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