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Shoultz262

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Posts posted by Shoultz262

  1. As you know, only divined drones are still gray when every other divined items is black, the default maxed color. I propose to change the color of divined drones to black by default, so that it fits in with the rest of the mech and gray looks kind of ugly because it's the level 1 item color and black was the default maxed item color.  If you don't like black, you could just change the color yourself. I also made this suggestion on the old forum and most people there agreed with me.

    Link: https://community.tacticsoft.net/t/making-divined-drones-black-as-default-color/59321?u=shoultz262

     

  2. 2 hours ago, TALΩS said:

    Guys .....counters ruins the 80% of the pleasure on this game .
    Of course ''energy free physicals'' ( because they are not even en free ) are counted as counters as well.

    I dont know how Gato will solve this problem but they should asap
    Personally I have all the equipment to run 2x ''en free physicals'' but I am not doing it 
    Because I dont enjoy quit on counters of my build and brag to win rounders .
    So I lay low on APs

    As I said this thing should be solved because it ruins the 80% of the pleasure on this game !
    Previously there was the heat mechs advantage ...now its this ...
    Finally the game should find a balance !

    The reason we have such an unbalanced situation is that Physical energy free weapons multilpied .
    So in order to keep the characteristics of different ellements this game 
    In order to be a more balanced and not a ''nightmare on arena '' game 
    The  recent energy free physical weapons should be buffed with energy cost ,
    And at the same time all the physical weapons to have a damage buff of 50  or something  more minimum and maximum damage ! 

    Nerfing energy free physical I understand, but buffing physical weapons? Have you seen how good physical mechs are right now, and you want to buff them?

  3. 1 hour ago, Elcent said:

    The lower of energy damage by 30 and increase to regen drain by 12 is actually not a nerf or buff but actually roughly equal. 

    Valiants are becoming less useful these days because users have higher regen and move out the way of the valiant shots. Damaging regen rather than just energy means that you can whittle away at a higher regen user with valiants. I've sometimes shot a user with 4 valiant shots and they are still regening 300 energy and I can't keep them at 0 energy. with the additional 12*4 = 48 regen damage I have far more chance at keeping them at 0 energy. 

    Perhaps this would be better as a buff overall and should decrease the energy only by 20 instead of 30 but I feel this would be too strong and other energy weapons should be buffed instead. (not a subject for discussion in this thread)

    If you want to buff it, buff it in all aspects as I said before, or leave it as it is. Drain is a vital component of this weapon and made it unique, don't take that away from it. Just buff it slightly in all aspects or leave it.

  4. 52 minutes ago, Liam.M.Lucas_2020 said:

    I love how far this has escalated when it doesn't even matter since 82 percent of people don't even want this to happen kek 

     

    Side note: I'm confused, don't people get medals for being in the top 3 clans? Why aren't they getting any medals?

    Clan medals doesn't really count. That's more of a team effort than a individual, and when discussing this, clan medals don't matter anyway.

    And yes, the change should not happen.

  5. 5 minutes ago, Liam.M.Lucas_2020 said:

    Daddy TX is in reign reforged which has been getting medals almost every week this year. Unless the energy free physical build became meta before last friday, his valiant mech has been doing just fine. 

    Same thing with jyoon and diablo in trolls fast and inmax.

    In recent weeks, no, they haven't got medals at all. Plus, I doubt they only use their energy mechs.

  6. 5 minutes ago, Liam.M.Lucas_2020 said:

    Doesn't sound like you think it's the best thing to ever happen to energy mechs either buddy.

    It's not, although it is a very good weapon. It's bad against really high regen builds, especially since it only has 2 uses. Also the damage is really low. Range is also kind of hard to use unless you have something to get into valiant's range. Only thing it really has going for it is the res drain and energy drain.

  7. Ok then. Whatever. 

    4 minutes ago, Liam.M.Lucas_2020 said:

    I'm not even gonna start another thing with you. Because you know what you're right, the only cancer thing is tryna talk to you. The polls have spoken anyways. This isn't happening so i'm not gonna waste my time any longer on this topic.

     

    And would you look at that, you have a dual valiant as a pfp and want the valiant to be buffed. HHHmMMMMMmMMmMmM 🤔

    I never said I wanted a buff to valiant, if you read my posts here you would know. A small buff would be appreciated, but it doesn't really need one.

    Stop assuming things and read more.

  8. Too many weapons, bad drone and no energy cap for a energy mech. A good f2p and possibly the best build for f2p energy mech is with emp. Could either be malice, hysteria, last words and emp, or a close range build with grim cobra, malice, emp and either last words or lightning recoiler. Faceshocker works well on both builds, but for the close range version electrolyte is much better.

  9. 13 minutes ago, Liam.M.Lucas_2020 said:

    You can make these mechs too you know. If you can't beat them, then you are simply really high up in your average ranking. Mechs get harder as you go up, and i've only seen 2 people in the top ten that have those mechs so it means that some people are able to beat these guys. 

    Ivar has lost before and it has the turns to be a legitimate fight so it's possible

    image.png.6822f64c1f11ce0173878e0ba11082c2.png

    That wasn't "regular level," that mech I showed was 21st place. 

     

    Here's mechzilla he's in fourth

    image.png.c7f7cfad819a24bf1cabe5135dbd05e7.png 

    Jiyoon of course, which is in 8th:

    image.png.9ef0c601d6db69d24272d45f2cdc7134.png

     

    Again, I can continue. 

     

    Energy mechs are more powerful than people think. And I believe that the real reason there are less energy mechs than physical and heat is because they take more work and strategy. Don't know what I mean? Well, with heat you can make a completely energy free mech so why worry about trying to make a whole energy mech where you have to worry about energy health AND heat. You could argue that physical mechs have to do this too but they do way more damage than most energy mechs so they can usually kill most energy mechs before they get drained. 

     

    And if you still think that energy mechs are soooo bad then make a topic asking to buff them.

    End of season, rankings don't really matter until then.

    I don't want a buff to energy anyway, I want a nerf to phys, specifically only SOME ITEMS that I already mentioned.

  10. 2 hours ago, Liam.M.Lucas_2020 said:

    I never said the backfire balanced it. I literally was talking about the fact that physical resistance drainers are balanced because they are premium. I can also show you screenshots of multiple rank 3 and higher energy mechs in the arena right now.

    image.png.4f8f5490dfeabf7b909ce9fdc151741a.png

    image.png.3e380a2c6df6b7d71e9ed3bacd6020d6.png

    image.png.35c2ca8ff33c50ede4bde96017d6a749.png

    I can continue if you want me to. 

     

    It also seems like you're saying that it's only energy mechs that are getting screwed over in this game. And if that's so true (Even though i've just found multiple sources to comprehend that) maybe we should just buff energy instead of screwing  the whole physical element that has the main purpose of doing more damage and having more health than any other element. 

    Energy mechs are perfectly fine at a regular level, but at a competitive level like the top 10, not really.

    If you read what CleverName said, you would understand.

    And I play with a energy mech that can reach rank 3. That seems pretty obvious to me, so I don't get what you're trying to prove here.

  11. Go to workshop unlimited if you want to find the stats for damaged armor annihilator. The only dual modules that aren't broken is the epic one, combined storage unit. If sweetie cost energy, it would be a poorer spartan carnage. Even when it doesn't cost energy, it's still a bit underpowered, so it needs a small buff.

  12. Just now, Liam.M.Lucas_2020 said:

    If you mentioned anything in this topic before you replied to me I didn't read it. I only read what you said to me since I got a notification that you quoted me.  

    Bruh, all of this could have been avoided if you actually read what I stated.

  13. 1 minute ago, Liam.M.Lucas_2020 said:

    You're the one that countered my argumentment talking about the physical element as a whole buddy.

    Yeah, only why energy free physical mechs are so broken, and why energy mechs are dead in the current meta. I have no idea where I was calling for a complete rework of physical that you said.

    A rework for physical means to to change things completely, all I'm asking for is a nerf to SOME specified physical items, the rock polisher, damaged armor annihilator and superb charge.

  14. Just now, Liam.M.Lucas_2020 said:

    I do agree that energy free physical mechs and especially the superb charge should not exist but that doesn't mean we have to rework the whole physical element. 

    I never said to rework the whole physical element, at what point did I say that? I said a nerf mainly to those physical items only. I don't know where you got the idea that I was calling to rework the whole physical element.

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