Shoultz262
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Posts posted by Shoultz262
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Only reason why superb charge has so much dmg is that the old devs wanted it to. That doesn't mean that all the other utilities needs the same dmg as it. That'll be unbelievably broken. The solution is to nerf superb charge, not buff other specials which don't need a buff.
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Thanks for the advice, but I already kind of finished building my dual deso with a better version of A. B is really weak against huggers and the backfire is also another problem, but is kind of compensated by the damage. I don't shadow wolf anyway.
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1 hour ago, Quantum said:
how about we put it under upgrading?
also that last part of it seems unclear and only tells how many items to use for transforming from legendary to mythical
That'll be shown in game already. You need 5 legendaries. And sure, you can put that under upgrading.
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12 minutes ago, Quantum said:
does the information about transformation even belong on this page, under trivia?
No, but it's a good general idea of what to do, so it should be there, but not specifically under trivia.
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Base
You should include that it will take months to max base out. And even with power kits it is still slower than using silverboxes to upgrade. It is recommended that you don't enable base or disable it until you have 3 maxed mechs at least.
Don't
You should change it to try not to use more than 4 side weapons, because there are some good builds with 4 side weapons. But if you have 4 side weapons, you shouldn't have any top weapon with the exceptions that is in there. It is also fine to be a little overweight, so long as you have a good build or have enough health to afford it.
Energy Mechs
I would remove the first point, since it's not true at all. Remove hungering beam from the 2nd point since it's useless because it can't go higher than epic.
Heat Mechs
You should say that there are two main types of heat mechs, damage and boiler. Only boiler mechs try to shut the opponent down.
Physical Mechs
You should always try to have all special items in a physical mech. Don't use armor destroyer because it only goes up to epic. And instead of trying to have a melee weapon, you should have a close range weapon.
You should never upgrade or use items that don't go to divine if you have better items. The only exception is when making legendary food for transforming into mythical.
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Why would you use swoop over firefly or any other heat damage drones though? Swoop is only really meant for boilers and huggers, putting it on damage mechs is kind of pointless because of its low damage, even though you would overheat opponents a lot faster, but you have to sacrifice more weight to put energy modules on.
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10 hours ago, rc said:
Oh really! Then, why did people in the old forum often complain about getting hit with 800+ damage all the time? Lol, remember L4K3?
With you saying that and you saying Brute is better than Spartan, will you use Brute now?
Yesterday, I had 10 matches in a row. During that time, I only saw one Brute player. The majority were heaters. With that said, I can safely conclude Brute players disagree with you. If Brute is so good now days, shouldn’t I be seeing more Brute players instead of less?
No, I won't use brute because I still don't like them and their rng, and I already have 2 spartans maxed. And you encountering brute players depends on your rank of course. As well as not all players realize how good brute is now.
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1 hour ago, rc said:
So, you’re saying 500+ damage is preferable to 800+ damage? Lol!
With my Spartans against Brute, that can happen. But rarely does that happen for me, even when Brute was capable of hitting 800+ damage in the past.
You don't often get 800+ damage all the time, but now 500+ damage shots are more constant because of the more stable range, so yes, 800+ damage with a low roll is preferable to 2 mid-high rolls of 500+.
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9 hours ago, Kirubi said:
in my opinion,the frantic balance is good in exchange of great range and damage,you receive a lot of heat and energy used.Less RNG and more like non-premium spartan
Lot of heat and energy used sure. And it's arguably better than spartan just because of the much higher burst damage.
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40 minutes ago, Liam.M.Lucas_2020 said:
Because the cost nerf isn't that bad, if you play smart and have good cooling it doesn't change much. Energy cost is now about the same as other phys weapons, meanwhile frantic became more stable, which means while you won't get 700+ shots anymore, it has a higher chance of doing stable 400+ shots because its average damage is higher than spartan's, which means it has better burst damage potential, hence why so many players still use it.
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27 minutes ago, ChooseGeno said:
make it a free daily thing to replace reward calendar?
Maybe not, it's too random for my taste, and I rather have the extra fuel and tokens because at least those are guaranteed rewards unlike this wheel.
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Easiest way to bring balance back is to basically nerf new mods. But gato doesn't like nerfing items, so here we are.
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Anyone can record things, and it's all for fun. Most of course aren't going be good players. If they enjoy the game and wants to make vids in it, why not? It'll be boring to just have top rankers record as well. Variety is important. And either way, if you don't want to be recorded, just ask not to be. In the worst case scenario, you just get some publicity, there's nothing really bad about it.
- Liam.M.Lucas_2020, rc , Sparks and 4 others
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9 minutes ago, JustAndromedaInshape said:
Those today run 330+ regen per turn with 700+ cap, one problem is drain them, second kill with this childish dmg and without upc dmg which after enemy energy break is run out of uses
Yeah, I see.
If such a massive buff happens to windforge though, all the other energy drones might become obsolete because of such a massive drain and low cost, but that's what I think. Although I do support a buff for it. Idk, they could buff it first to 130 drain right now, and then buff it to 170 drain in the future if it isn't enough.
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9 minutes ago, JustAndromedaInshape said:
Maybe 170 energy drains sounds crazy, but keep in mind that have no dmg at all, so even if you gonna make fast drain build with emp/upc you just gonna lack out of huge amount of dmg, also want to remind that now arena is full of +100 res guys with big energy cap and regen
Yes, but what about energy dependent builds?
I mean non premium mods fully energy dependent builds.
They're going to get wrecked.
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Just now, SawzAll said:
Yeah I felt that was a strange result, too, but I ran it over and over. Mech config: typical F2P drainer of hysteria, malice, last words, stormweaver, rusty energy armor, and I think four energy engines.
PLEASE, though, run your own tests. I'm actually interested to see what the outcome is. (Be sure to pilot both mechs in WU and make them identical, etc, as the WU enemy mech AI isn't the sharpest tool in the shed.)
Of course you're playing with non meta configurations. Windforge sucks in the current meta, and I don't need to go to WU and prove it since no one really uses it in top ranks. Also, if you fully understand what I said then you know why it sucks.
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Assuming the drain is added to the item without arena buff, that'll make it 142 drain fully divined, which is 170 drain with arena buffs, that's too big of a buff imo. You could make it like 130 drain with arena buffs which is a lot more balanced which means only adding 28 drain, which is 109 drain w/o arena buffs. That's still a lot of drain. As for the damage increase, yeah, I agree that it does too little damage in today's meta.
1 minute ago, SawzAll said:This is going to sound weird, but hear me out.
I once ran a football-bracket with the different drones in WU, with two identical energy mechs, just the drones being different.
The top two drones ended up being Windforge and Unreliable Guardian, believe it or not.
And with those two it basically became a contest for who got the first turn.
I would be against buffing Windforge. It fills a good niche already: it's lightweight but has the best damage to weight ratio of all the energy drones.
If I got a Windforge right now, I would hold on to it. I think it would work great in the campaigns, and maybe even in the arena.
I think the reason it does so well is due to resistance drain.
I use Unreliable Guardian right now in the arena because I have one. But if I got a Windforge, I'd be very tempted to switch temporarily.
I say it's fine the way it is. Swoop's buff made it twice the damage to weight ratio of other heat drones, essentially nerfing all other heat drones. I voted no.
What? Windforge only does 5 res drain, and it's obsolete currently because even its low cost compared to drain (which is the same as other ranged and backfire drones) doesn't make up for its lack of damage.
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25 minutes ago, og boy sm said:
Ban this @Alexander
Master of Orion isn't a hacker, but Night Tiger certainly is.
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You can move this to suggestions though. Only balance changes is really for items. But yes, I agree as well. It's a good idea.
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7 minutes ago, Mechzilla said:
Power creep is how most games function financially, in one way or another. Gato is not doing this for love, they’re doing it for profit.
There are other ways to make profit in games, like cosmetics for example. If games only care about profit, they would have long since died out. There is a balance to everything.
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11 hours ago, Mechzilla said:
To be formidable, torso HP would need to be higher I think, in addition to buffed heat cap & cooling. 1750 would be a start.
That's overbuffing it. It'll be better than monkeys. Keep in mind that it's a E-M torso, so it can't be better than premiums. Buffing it to be a good torso is fine, but overbuffing it is not.
The “easy” answer to rebalancing?
in Game Discussions
Posted
Since you're bringing this up again, let's use math to calculate the drain. EMP is around 400 drain, 410 if divined. If using malice, that's another 170 drain which now has more drain than hysteria, hot flash is also around 170 drain. Snack is about 60 drain while faceshocker is around 95 drain. Together in best case scenario without valiant or premium drones, it's around 675 drain, which is kinda far from 750. And there's a very easy energy free build to make that's non premium, dual desos. Just literally slap on 2 desos, a repulser, and either a recoiler or basalt dissolver and you would still have a decent dual deso. And now that windigo has been buffed, it's the best non premium torso so you don't really need a premium torso.
Plus now that everyone is either running high regen builds (at least over 300+) or even higher stats due to dual mods, energy free phys or meta swoop heat hugger now, really no point to talk about emp anymore.