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Alex

Pilots
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  1. Like
    Alex reacted to Burn Baby Burn in - - - F l e x - T h r e a d - - -   
    my 3rd max prot !!! base is good 🥳
     

  2. Like
    Alex reacted to error19031 in What music are you listening to?   
  3. Like
    Alex reacted to OKI DOKI in What music are you listening to?   
  4. Like
    Alex reacted to montelemon in What music are you listening to?   
    Rush for Liam) My favourite song
     
     
  5. Like
    Alex reacted to Burn Baby Burn in What music are you listening to?   
  6. Like
    Alex reacted to Elcent in Grind: The Introduction - Item limit   
    Hello fellow mech pilots!
    As you all know the grind can be a lot in the game and therefore I would like to a range of topics over the next few weeks to create suggestions to improve this. Please keep in mind these suggestions are only my own opinion and not that of Gato Games. Of course if you also have suggestions please feel free to make them below but please keep on topic! Each of these threads will be dedicated to a certain area to ensure the discussion is focussed on a key area. If your point is not to do with the key area then feel free to make your own thread!
     
    Item Limit
    The item limit was added as we moved to reloaded and hit a lot of players hard. It has never been liked and has even ruined some accounts due to having tens of thousands of items. 
    Now that we have gotten used to the item limit it does have some large negatives:
    In a game that certain items are hard to find it forces you to chuck away the ones you do have.  To boost up items you have to do multiple iterations of buying - boosting - even when you have the money to do so. You can only buy 5 slots at a time and the cost increases every time.  Forces pilots to hoard boxes unable to open them due to a full inventory and may not have the time/money to boost.  But it also has some positives:
    Loading your inventory takes less time. New players are forced to learn about boosting.  
    Overall I feel the item limit is just too restrictive when it doesn't need to be. I also expect the server work from a few extra item slots would not be a massive impact to the game. Therefore I would like to recommend the following changes to reduce this impact:
    Change inventory increase size from 5 to 25 in terms of slot size. Change inventory cost from to be half the current cost per 5 slots.  Add an inventory limit of X spaces (suggested 1000). Anyone that reaches above this due to the above changes would get premium boxes equating to the amount of reds you would be owed.  Give players an extra 50 slots per 50 levels. (50, 100, 150, 200, 250) 
  7. Like
    Alex reacted to trophy345OBLITERATED in Modules   
    Bump:
    The reason behind this is because:
    - While a singular QCB or OvP may increase your max stats (en/heat) by a small amount, coupling them together amplifies this increase tenfold. This blows all of the other E-M engines out of the water and makes most E-M weapons insignificant. Forget about your heater build. These new mech lineups all have at least 380 cooling! And don't even think about your energy build. The new and improved mechs have 380+ regeneration! I'm not even forgetting the physical mechs, because those would be explained by a different set of modules.
    With rounded mechs of the past sporting 700/300 energy and 450/350 heat while new ones boast with 800/400 energy and 650/400 heat, the only species of roundeds that will exist are physicals. Sure (as of right now) there's 1 heat build with Swoop that's doing pretty good, but that's because of the Swoop buff.
    I would suggest either nerfing the L-Ms (as the topic says) or buffing the old E-Ms to be at least comparable to the L-M ones. Couple that with buffing some old E-Ms too. If it's gonna be nerfed, I would suggest increasing the QCB weight by 6-10kg and OvP's by 3-5kg. 
    - Who could forget the Fortresses? You see them everywhere... because you can tell by just how unimaginable their resistance is to one type. Oh, someone has 160 physical resist AND 135 explosive resist? Good luck with your triple magma breaking through that wall of hopelessness. Is your drainer build only doing 200 damage on a drained mech that doesn't even need energy to beat you? Blame these guys. Don't have those 60 resistance drain thingamabobs? Just take your L already.
    Just increase their weight by 5kg. Does everyone a favor.
    ------------------------------------
    Remember that all the modules mentioned above basically replace 2 of the E-M ones, so not only are you getting a weight reduction and a stat boost if you are indeed replacing the E-Ms, you can also fit more L-Ms and even old E-Ms to raise your elemental caps by at least 20%.
  8. Like
    Alex reacted to Burn Baby Burn in - - - F l e x - T h r e a d - - -   
    flexin one of the best pic from old forum 😈
     

  9. Like
    Alex reacted to Fordekash in What music are you listening to?   
    Kind of funky!
  10. Like
    Alex reacted to Burn Baby Burn in What music are you listening to?   
  11. Like
    Alex reacted to Mechzilla in Did not receive my Season Rewards!   
    Incorrect or missing clan war boxes have been a problem for years, quite literally. At last count I was owed 3 S+ and one S box between being in RR and RF dating to Sarah247’s disappearance, but support messages go unanswered on this topic.
    Personally, I think CLAN WAR SHOULD BE REMOVED and REDESIGNED because it’s boring and creates vast inequity between many levels of players. Just another layering ploy to slow the game down.
    Makes it really tough on players who are new or who are in weak clans:
    1. What is a rank 15 or above player going to do with a bunch of common and rare relics? 
    2. How is a R12-1 player to improve if they have no possibility for E-L relic rewards? 
    If given enough time, I think Gato will solve the problems. The list is long, but Alexander and team are making progress.
    Keep in mind that Tacticsoft made the mess... Gato is attempting to clean it up. Hang in there, L4KE. 
  12. Like
    Alex reacted to Se77en in How can the pay gap shrink with these rewards ?   
    I have a small clan . We can field enough players to fight clan wars . Below is a picture of the box we get as a reward . How would a player that was new or a f2p close the gap with better players with these rewards ? I suggest that the boxes at lower levels should be better, at least equal , than at the top ranks should Gato want to bridge the pay gap. 

  13. Like
    Alex reacted to Kirubi in - - - F l e x - T h r e a d - - -   
    Idk whats the real flex thread but hey
    From the 7 day login premium box
    neat

  14. Like
    Alex reacted to Burn Baby Burn in - - - F l e x - T h r e a d - - -   
    my 2nd 🥳
     

  15. Like
    Alex reacted to Lord Gorgon in Frantic Brute Suggestion - Rework it to be less random, increase its energy weakness   
    @Alexander, here is the truth about Frantic brute.
    Frantic brute is epic tier.
    Epic tier physical weapons average damage at max mythical level is in the neighborhood of 300 (nightfall is a good reference İ believe).
    Take this 300 as a reference, take the rng spread of Frantic brute; 84-779. You have 216 rng possible values under 300 and 489 above. Meaning that you have more than twice the chances to hit above an average physical weapon than under it. 30% chances to hit bellow and 70% to hit above. That is the issue.
    Disregarding the consumptions, would it be 3 uses, and considering the gamble nature of the weapon, this should be spread even around that reference dmg value (300). Making the rng spread 84-516. That's 50% chances to hit harder than average physical weapon and 50% chances for lower. 
    İt is a 2 use weapon, with very low consumptions so a 40/60% could be a good value to work with, maybe 45/55%. 
     
    👍
  16. Like
    Alex reacted to FAIOLA GAMES in Frantic Brute Suggestion - Rework it to be less random, increase its energy weakness   
    Range : 3-6 ; Heat cost : 31 ; Energy cost : 31 ; Damage : 217-356 ; Resistance drain : 25 ; 3 uses and 43 kg.
    In my opinion, with this rework the weapon will be more balanced, a decent weapon for F2P players and new strategies will arise.
  17. Like
    Alex got a reaction from Jipy in Tips for Arena (add your own)   
    If you want to win you must not lose. 
  18. Like
    Alex reacted to Jahy Sama in Tips for Arena (add your own)   
    Mute button exists for the little snowflakes that try to throw insults and spam hashtags,its unlimited use and easy to find!
  19. Like
    Alex got a reaction from Burn Baby Burn in Tips for Arena (add your own)   
    If you want to win you must not lose. 
  20. Like
    Alex got a reaction from Lord Gorgon in Tips for Arena (add your own)   
    If you want to win you must not lose. 
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