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Tirreggregars reacted to rc in - - - F l e x - T h r e a d - - -
Oki Doki, eh, we mostly have the same stuff, especially premium items since we’ve been buying from the same sales.
As for the gold, yup, I’ve been saving up. I want to get back to saving gold again. 🏦
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Tirreggregars got a reaction from Ad1tya in - - - F l e x - T h r e a d - - -
I flex being the 1500th responder
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Tirreggregars reacted to epicspeedster in My attempt at a valiant
my second attempt at a smaller one, still lopsided
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Tirreggregars reacted to epicspeedster in My attempt at a valiant
I'm sorry for it being lopsided, it was a first attempt
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Tirreggregars got a reaction from S_k in Buff Hardened Platinum Vest
Well that’s how it’s meant to be, currently they are both relatively useless. Unfortunately Alex doesn’t answer on forum as often as on discord, I will ping him once, so @Alexander please look at this topic and the archi minds buff.
Archimonde*
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Tirreggregars got a reaction from S_k in Buff Hardened Platinum Vest
You forget that archimonde weighs much more.
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Tirreggregars got a reaction from SawzAll in Buff Hardened Platinum Vest
Well that’s how it’s meant to be, currently they are both relatively useless. Unfortunately Alex doesn’t answer on forum as often as on discord, I will ping him once, so @Alexander please look at this topic and the archi minds buff.
Archimonde*
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Tirreggregars reacted to SawzAll in Buff Hardened Platinum Vest
Maybe but I don't know if energy is going to be buffed to the point where people are as scared of energy mechs as they are physical mechs.
But that's fine too.
Mainly I think the HP should get buffed on HPV so it's a useful premium.
This and the Archimond thread are why I would really like to sit down with the balance team and Alex and plot out how to get the torsos within 1% of each other while not changing the hierarchy of which ones are best. (But Archimond and HPV being buffed will, of necessity, make them better than the non-premium torsos, but that's another rabbit hole....)
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Tirreggregars reacted to Atusiff in - - - F l e x - T h r e a d - - -
Another 10K views
thanks my dudes
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Tirreggregars reacted to SawzAll in Archi Buff
I would not be willing to see a buff as high as 250. I think last I recall looking at the stats, I'd be willing to see up to a 150 hp increase (at divine, no arena buffs). This is because it already has good all-around resistance. 150 should make it very competitive without wrecking the mete (again). I based this on configuring WU with all the torsos today using the CleverJumper (top phys meta) configuration, seeing how i could get just enough heat/energy stats but also then add as much hp and resist. Archimond can get really competitive in that config already, so 150+ should make it a viable alternative to MPV/LPV (in my opinion) without making it better than them.
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Tirreggregars got a reaction from Shoultz262 in New Base Crafting Category Proposition
Base is currently not very appreciated, so why not add a few categories, firstly because it would force people to spend more coins (good for Gato), and we, the community would benefit from it.
Category 1:
Epic/legendary Torso/Legs: 400k
Epic/legendary Specials: 400k
Epic/legendary Side Weapons: 400k
Epic/legendary Top Weapons: 400k
Epic/legendary Transform Relics (food relics, not ascension): 150 k
It would be very useful, since you can have abetter chance of getting items you need, in addition the transform relics section would make progress a bit faster, by giving you myth food at a relatively cheap price.
This would require an upgrade in gold mines as well.
I will come back shortly with those as well.
Naturally you would have to upgrade HQ to level 25, and factories and mines to said level as well.
Using proportions:
The gold mine's capacity would be increased to 30,000 (slightly off, but it sounds nicer)
The gold mine's hourly generation would be increased to 1600 (also slightly off)
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Tirreggregars got a reaction from S_k in Archi Buff
Well,
This is getting repetitive
Archimonde is the worst l-m torso.
It is practically useless
It is practically worse than any e-m torso too.
I would recommend simply adding some hp.
Simply setting the hp to 1402 would be enough.
That's 250 extra hp.
Maybe even more.
Before anyone complains, ik its a lot, but it weighs 7 less than a monkey, I'd say maybe up it even to 1452.
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Tirreggregars reacted to ISayMeow in - - - F l e x - T h r e a d - - -
my beautiful sorrow... I finally maxed it.
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Tirreggregars got a reaction from Tiger P in War Hammer buff
No, unfortunately, that would ruin the point of the hammer:
Phys axe and hammer deal a lot of damage, and each do the opposite of their other 2 brothers, for example eng and heat hammers deal regen and cooling damage, whilst phys hammer does cap damage, while the axes deal cap damage, except the phys one that deals regen and cooling damage.
Whilst it should get a bit of a damage increase, since it deals almost as much as the heat one, but it doesn't deal any heat damage.
This buff is regardless, in my opinion, not necessary.
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Tirreggregars got a reaction from rc in Server down?
I believe the owner is sleeping, and he will wake up to, uhh, let's call it a "pleasant surprise"
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Tirreggregars got a reaction from rc in New Base Crafting Category Proposition
U r aware that currently an epic/legendary costs 300k, with the added specification ti would have to cost more. You literally come into every idea, write some random thing that makes 0 sense, and say are you outta your mind. For the last time, do your research and then respond.
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Tirreggregars reacted to Senko in Best SMYTer per topic?
Creativity : Dwightx
Entertainment : Dwightx
Editing : Dwightx
Burp : Dwightx
Talking about his life : Dwightx
Discord notifications : Dwightx
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Tirreggregars got a reaction from AudiGodzilla111 in New Base Crafting Category Proposition
Base is currently not very appreciated, so why not add a few categories, firstly because it would force people to spend more coins (good for Gato), and we, the community would benefit from it.
Category 1:
Epic/legendary Torso/Legs: 400k
Epic/legendary Specials: 400k
Epic/legendary Side Weapons: 400k
Epic/legendary Top Weapons: 400k
Epic/legendary Transform Relics (food relics, not ascension): 150 k
It would be very useful, since you can have abetter chance of getting items you need, in addition the transform relics section would make progress a bit faster, by giving you myth food at a relatively cheap price.
This would require an upgrade in gold mines as well.
I will come back shortly with those as well.
Naturally you would have to upgrade HQ to level 25, and factories and mines to said level as well.
Using proportions:
The gold mine's capacity would be increased to 30,000 (slightly off, but it sounds nicer)
The gold mine's hourly generation would be increased to 1600 (also slightly off)
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Tirreggregars reacted to TheDogMx in HardToKill reviving
I introduce myself I am TheDogMx
I am in charge of recruiting people for the clan and I have seen a lot of support for HTK and I am pleased to announce that HTK will return to the tops, I will not say so in a few months, days I don't know but HTK will revive.
thanks to LG, Besty, Hamza, OpTiMuS and others the clan is still standing.
More Info: Talk to Hamza and I invite former HTK members to come back and show what family we are and our potential
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Tirreggregars reacted to SawzAll in New Base Crafting Category Proposition
In my experience, no, common items are the most cost-effective way to boost other items. Then using common items (not chance of rare) to boost power kits makes them 33% more powerful on average.
Like, I sat down and did the math early when I started playing SM. And you should ask on discord: others have found the same thing.
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Tirreggregars got a reaction from Eevee in New Base Crafting Category Proposition
Not confirmed rares, chance of rares
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Tirreggregars got a reaction from Eevee in New Base Crafting Category Proposition
You should craft rare items, it is more efficient than crafting commons.
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Tirreggregars got a reaction from Eevee in New Base Crafting Category Proposition
Base is currently not very appreciated, so why not add a few categories, firstly because it would force people to spend more coins (good for Gato), and we, the community would benefit from it.
Category 1:
Epic/legendary Torso/Legs: 400k
Epic/legendary Specials: 400k
Epic/legendary Side Weapons: 400k
Epic/legendary Top Weapons: 400k
Epic/legendary Transform Relics (food relics, not ascension): 150 k
It would be very useful, since you can have abetter chance of getting items you need, in addition the transform relics section would make progress a bit faster, by giving you myth food at a relatively cheap price.
This would require an upgrade in gold mines as well.
I will come back shortly with those as well.
Naturally you would have to upgrade HQ to level 25, and factories and mines to said level as well.
Using proportions:
The gold mine's capacity would be increased to 30,000 (slightly off, but it sounds nicer)
The gold mine's hourly generation would be increased to 1600 (also slightly off)